Skip to main content

Full text of "Crash - No. 45 (1987-10)(Newsfield)(GB)"

See other formats


WITHFEATURI 









T 



Run Hi 
KICK- 



R OWN SO 

3k in and make money 



•'i '[ t 



THE CRASH SAMP 

Seven top games demos from the 
^fcetarfs insidel— 






K 



v. * 



j®r 



i'l 







CRASH 

HISTORY 

No.*T 

I 

In wards and covers 

nam! COMSAT SCHOOL arcade machine 
(spills actioMday out with MIRROR SOFT 



SIX OF THE BEST FROM 




m^^m 



-1 




managing editor Bameby Page 
STAFF WRITERS Rteftard Eddy, Lloyd 
Mangrairt, Ian Phillipson, Bun Stone 
PHOTOGRAPHERS Cameron Pound, 
Micna* Parkinson 

TECHNICAL WRITERS Simon N Goodwin, 
Jon Bates 

ADVENTURE CDLIJMM Derek BrswstOf 
PBM COLUMN Brenfon Kavsnagli 
STRATEGY COLUMN PMIippa Irving 
EDUCATION COLUMN Rosette McLeod 
LONfXJNCQflRESPQNQEW John MiriSon 
CONTRIBUTORS Rodin Candy. 
Mike Dum, Paur Evana-, 
Dominie Handy, Nick Roberts. 
Mark Rothwefl, Paul Sumner 

EOrTORCAL DIRECTOR Roger Keen 

PRODUCTION CONTROLLER 
De%U Nresflm 

ART DIRECTOR Gordon Dwce 

ILLUSTRATOR Oliver Frey 

DESIGN Tony Lorten, Marfcie Kendrfck, 

Wayne Alton 

PROCESS AND PIANNJNG 

Uaflhev?Utn«fel,Ja«atrtan(K»u« 

Nlok Orcftanl 

ADVERTISEMENT MANAGER 
Roger Beiwott 
ADVERTISEMENT EXECUTIVE 
Andrew Smalos 

SUBSCRIPTIONS Demse Roberts 
MAIL ORDER Garol Kinsey 



EDITORIAL AND PRODUCTION 

t/2K(ng Street, Uritow, Stiropsli/w SYS 

1AQ fflf (0584) 5851 

Please address correspondence to the 

appropriate porsenl 

MAIL ORDER AND SUBSCRIPTIONS 

pq Box 20, Ludlow, Shropshire $Y8 

ttfis (0584) 5620 

ADVERTISING 

&(05M)4803 0fl(Q5»)S>S2 



FEATURES 



TypesoCiny fty The Tortoise SheH Press, 
' UCflOVl 

Prtnted In Englaoo By Carlisle We* Offset 
LM, ttewtwt Trading Estate, Cartiste, 
Cttor&ria GA2 Tffl -member of the BPCC 
group 

Dtstrrtwted by COMAG Twstvck Road. 
West Drayton, Middlesex WT ?Q£ 



NEWSF1ELD 

A NEWSFiELD PUBLtCATtON 



P 



ABC 



» nMflM m*t M Wfldocad ■ *ioto or In p*i 
*Wwl tta mmtm com** <# ■* e^rfim hrtdw t . 
We SMMt UKferUkx to rrtrn mflNng hoi Hi la 
CMSH - kicftiofM wptflm net pketognpMo nutartH, 
•oftwire •*> hn<hrai - u«n» IHt KcampanM tor i 
•uOWV "" I' l* . i** H I Hl l WP«ta UMoiclM 
wrlttH of iteto utsim is mtoom to* tf uaad In «■ 
mauidat It pwd fc» at our wtw rate. 

© 1967 Newsfiehl ltd 

COVER BY OUnrFrey 



38 



BUN IT AGAIN 

Fifcky Eddy and Ftobin Candy don their black belts for a good kicK-'em-up 



43 



THE CRASH SAMPLER 

An inlay card wrtrt full details plus screenshots! 



4a 



THE BUDGET BOOM 

Are cheap games good for you? Bamaby Page asks the big cheeses, 



63 BREAKING INTO SOFTWARE 

Programmer David Lester on how to gel your software published - with 
inside information from the men who choose the ga 

©3 THE CRASH HISTORY 

l Mangram Esq goes back to 1984 m the first instalment of the complete 
CRASH story 

if MICRONET MADNESS 

Paul Evans introduces art occ asional column on Spectrum comms 

106 COMPILATIONS 

Paul Sumner sums up the latest compilations 



133 ARCADES 

Ben Stone and Tony Thompson get through a bagful of 1 0ps on the hot new 
coin-ops 



REGULARS 



II FEAR AND LOATHING 

Hunter S (I'm getting married in the morning . . , ) Mmson goes out with a 

33 LLOYD MANG RAM'S FORUM 

CRASH is dull, says a reader. Oh no it isn't, say Lloyd and several million 
alher readers. 

50 ON THE SCREEN 

era in full from Mike D,. king of the skirting I . 
extra-big gallery 

56 LLOYD MANGRAM'S PLAYING TIPS 

A Game Over map and all the PQKE& you cai 

92 BREWSTER'S ADVENTURE TRAIL 

Derek answers yet more Signstumps end relaxes With The Labours Ol 
Hercules 

103 PHILIPPA IRVING'S FRONTLINE 

An egghead on Roundheads - .'sophy of reviewing, end making 

sense of Chaos 

III BRENDON KAVANAGH'S PBM MAILBOX 

An In-depth IojjK at Earihwood with a special .startup a 

115 JETMAN 

Heap big loony faces death , , . yet again! AcW 

117 TECH NICHE 

Simon N Goodwin looks in the Mira and Jon Elates, gets into chords 

130 PREVIEWS 

Go Through TheTrapDoorand meet FrecWp Hardest in Lloyd's look- forward 

145 ET AL 

Etc, ad infinitum, con brio, service cpmpris - all the odd bits like tha ' 
Bail in full and thw month's videos 




EE2 

THE CRASH HISTC 



DO IT YOURSELF 



48 COMBAT SCHOOL 

Win a Combat School arcade game from Imagine and grab a look at the 
Spectrum version 

08 SUPER ACTION MEN & GIRLS 

Get the Mean Streak mood and win a fab day out at Super Action from 
Mirrorsofl 



139 WIN A BERK 

One cuddly Berk up for grabs in a preview come! 



Aa-tenn-shon! Right, list'n up 
you disgustin" bunch of waifs 
and strays, the next CRASH wrti 
be on parade as from October 
29 so I want you smart, tidy and 
ready for inspeeshon! MOVE 
OUT! 

Ohj and Mangram get your 'air 
cut you "orrible little man and no 
fagging behind! Hut, hut, hutt 




CRASH October 1987 3 



I 





CENT 




Js 







t 






/ \ XH*\ 




^3 






¥ 


>\ 4 








-■w* • 




. *, 


X 


N/ 


x 








k 



r s 






CRASH GOES UP 

Straight from the shouldj#ti • 
uadty we are forced lo make a 
price increase m CRASH starting 
rjeximpnth with the November 
issue, No 46, which w.H bed ,25. 
We know it seems quite a steep 
increase, but it should be seen in 
the light of the period of time over 
which we have held CRASH down 
at£1, almost two years in fact.The 
last increase was for the April 1 986 

mere have I 
several severe rises in the price of 
paper which obeys an 
international market law of supply 
and demand - there's never 
enough to go round - pfustbe 
usual round at increases in printing 
■services, salaries and overheads. 

The increased use of full colour 
has also added to production 
costs, as has the greater number 
of specialist contributors wri 
have allowed us to expand the 
areas covered by the magazine. 
So rather than put up the price by 
and then have to 
j further rapid inc 
decided to make the rise sufficient 
• ibie to hold the price for as 
long as possible - certainly for 
another 20 months. 

In terms of comparable value, 
we doubt that many other 



price Increases for very long, for 
i!oo have suffered escalating 
production costs. Since CRASH 
started, it has usually been the first 
I up its price when absolutely 
necessary and Ihe others hs 
always followed within a few 
months. We do hope you will find 
*a se acceptable. 



SHOULD SHOOT- 

'EM-UPS BE 

BANNED? 

No. After (he Hungerfo i 'd killings 
everyone here andthveughoui the 
try was suddenly well aware 
of the violence in camp 
games: phrases in ke ' it's 

great fun shooing everything In 
sight' took on a disturbing new ' 
meaning. 

And soon after the incident 'an 
industry figure' wrote in Computer 
Trade Wee*:. I 
.commercial exploitation of 
unnecessary violence is a 
prevalent theme both on the part 
of the games and magazine 
publishers'. 

We have reconsidered the good 
taste of what we day in CRASH, 
and no doubt many sol I 
houses will do the same wit i 
games. But the real thrill of most 
shoot-'em-ups ISN'T the 
destruction, it's the satisfaction of 
skill and coordination in a fast- 
moving game which might as well 
okey. After a)1 r no-one takes 
m 'spacecraft' 
seriously . 

This Is a aufejed to which we'll 
be returning as demands increase 
for censorship, or at least 



A slight reshuffle at the Towers 
(Mike Dunn was demanding a 
bigger desk and having to rent 
space off Nick Roberts . . . ) has 
meant new titles for a couple of 
oldies: Roger 'What? Me move ► 




CRASH October 1967 7 



m 



m 



) 



r 






from mag to mag? ' Kean and 
Bamaby Page. We're both still on 
CRASH - Roger is Editorial 
Director and Bamaby is Managing 
Editor. 

All mat means Is that day-to-day 
hassling - by software houses, 
readers, potential writers, 
whoever - should be directed to 
Bamaby and not Roger, (Pause for 
Roger to breathe sigh of relief.) 

Speaking of potential writers, 
we are looking for a new copy 
ed itor - someone who goes 
through everyone else's writing 
and corrects spelling, 
grammatical misteaks and, 
prepares it to for typesetting. It's 
not really a game-playing job, but 
if you're realty hot on English, 
probably with A level at least, and 
you'd like to get into the 
production side of magazines, 
contact the Man Ed at CRASH. 

ONE OF OUR SUBS 
OFFERS IS MISSING 

It's not often minions make it onto 
the editorial pages, but a 



spokesman for Guru Denise has 
asked us to point out that a few of 
the US Gotd games in the Issue 44 
subscription offer have been 
delayed in programming. Sit tight 
and they'll arrive! 

Also, for technical reasons Tai- 
Pan and Renegade may be 
delayed if you've sent off for them 
through mail order, 

TWO I, BALLS 

/, Bali 2 was originally planned as a 
preview for this issue and only 
became a review very close to 
press date. By that time, da boys 
in design had already -irrevocably 
- allocated it a place on the 
preview pages, and the page with 
the picture on it had left Ludlow. 
That's why there's a photo but no 
preview! 

In other words, it was an error for 
technical reasons. (That's enough 
technical reasons - Ed Dir) (Who 's 
running this announcement 
anyway? - Man Ed) 

ROGER KEAN 
BARNABY PAGE 



IN NEXT MONTHS 
CRASH 

INTO THE THIRD 
DIMENSION! 

Yes, it's true! We're always going on about 3-D graphics, 
isometric perspectives et al f but in next month's issue, Oli 
Fray goes three-dee with a vengeance. CRASH is giving 
every reader a free pair of spectacles with a green lens 
and a red lens -they'll be tucked inside the issue -through 
which some of Oliver's illustrations may be seen leaping 
off the page. Even now, his artwork is being lovingly pulled 
to pieces, readjusted into depth planes and 
reconstructed to look real weird. Dent miss out on this 
truly awesome experience! To be there is to be 3-D! 

FX and GRAFFIX 

Indeed we are, always going on about 3-D graphics, isometric 
perspectives, nice little tunes and raunchy explosions et at, The film 
industry started off in back gardens, the software industry in back 
bedrooms (never the front); films grew in sophistication until today 
experts are needed in special FX experts, sound and music. Games 
software production has also grown to the point where programmers 
are no longer expected to do ail the work. Next month we take an 
In-depth took at the software specialists - the new generation of 
professionals. 

PLUS . . . 

FANZINE FILE - more from the sharp edge of private publishing 

CRASH CHALLENGE - another victim, but will the hapless person 

be a reader or a reviewer? 

ON TAPE AND DISK - a faulty load, a damaged cassette, we take 

our bits a plastic for granted , but just how do they get the binary onto 

tape or disk in massive .quantities? CRASH takes a trip round a 

duplicator. 

And that's just soma of the exciting items in November's CRASH, 
on sale Thursday 29 October. 



REVIEWS 

The CRASH guide to October's offerings 



SMASHED! 



22 WIZBALL 

Ocean's weird and wonderfully way-out Wiz game 

132 BUBBLE SOBBLE 

Meet Bub and Bob in Firebird's magnificent Taito conversion 

126 I, BALL 2 

The ball is back, bigger and bounder than ever 



HOT SHOTS 

75% and over . 



10 HYSTERIA 

Corky arcade adventure through time from Software Projects 
17 MOON STRIKE 

Humorous shoot- 'em -up courtesy of Mirrorsoft 
21 ATHEHA 

Warrior-goddess of the arcades hits the Spectrum 
24 PLEXAR 

Budget balls from MAD 
27 OCEAN CONQUEROR 

Possibly the best submarine simulation yet from new Rack-it 

133 SOLOMON'S KEY 

Brain-teasing arcade game from US GoW 

134 XECUTOR 

Colourful blasting action by Cybadyne for new Ace 
130 MASK I 

Gomk>strip licence produces a good game! Shock! 

FULL INDEX 



21 Athena Ocean 

132 Bubble Bobbie Firebird 

103 Dsrgonscrypt Venom Games 

128 Death Yrish 3 Gremtin 

Graphics 
29 Draughts Genius Rack-It 
28 Evening Star He'.v -.■ 

Football Director D&H 
? 3 Grand Prix Simulator Code 



92 The Guest Stephen 

Wadsworth 
129 Heist 2012 firebird Silver 
1 6 How To Be A Complete 

Bastard Virgin Games 
1 6 Hysteria Softwa e Prgjecis 
126 f,0aW2Firebjrd Silver 



92 Labours Of Hercules Terry 
Taytor 

130 Afasfr/ Gremlin Gr-3oh:c.'..- 
20 Meen Streak Mirrorsoft 
17 Moonstrike Mirrorsoft 
15 MotosUP-D 

27 Ocean Conqueror Rack- It 
124 sr*Mindgames 
24 P1ex*rM.A.D. 

122 Rapid Fire Mastertronic 
103 Roundheads Lothtorlen 

123 Samurai Trilogy Gremnn 
Graphics 

133 Solomon's Key US Gold 

131 Sun StarCHL 
22 WizbaU Ocean 

134 X&cutor&oe 



ADVERTISERS* INDEX 

Activision 

30,31,124,125129,131 
Argus Press Software 



Arfolesoft 

Cascade 

CRASH Mall Order 

CRASH T-Shirts 

Durell 

E&J 

Electronic Services 

Elite Systems 

Euromax 

Gremlin Graphics 

Imagine 

I nce ntive Software 



26, 87, 121 

47 

55 

143 

114 

10 

34 

2,89 

lie 

14,52,97 

4, 5, 100 

33 



KJC Games 110 

Martech 20 

Microprose 35, 102 

Novagen 6 
Oc«an 25, 37, 101, 147 

Piranha 12, 13 

Rainbird 90 

Romantic Robot 107 

Ro&sware 34 

Telly Games 33 
US Gold 32, 35, 42, 127, b/c 

Verran 88 

Video Vault 89,144 

Virgin Games © 



8 CRASH October 1987 



How to be a 
COMPLETE 







(Same 



Ade is the sort of person who loosens the screws from the handles of disabled persons' toilets or markets 

Space Shuttle Jigsaw Puzzles, 

In the game he has successfully gate-crashed a yuppie party on the posh side of town and to succeed as 

The Complete Bastard he must incapacitate all the guests bv the end of the party and light up each letter in the 

phrase COMPLETE-BASTARD. He must also build up as many Bastard Points as he can by extremely offensive 

behaviour, 

Now you can play Ade and be a Complete and Utter Bastard in this arcade adventure with split-level screen 

that's crammed full of absolutely tasteless humour. 

'Anything this horrible is bound to sell millions/ Sinclair User, 

Based cm the book of the same name© 1986 by Adrian Edmonson, Mark Leigh, Mike Lepine. A Virgin Book. 




Amstrad screen. 



Spectrum screen. 




HOW TO BE A COMPLETE BASTARD is available from ell daring software 
retailers, or directly from us under plain iwown wrapper. 
Pieass make crossed cheques or pasta' onsets payable to Virgin Garne5 Ltd 
arm send to Virgin Games Ltd, HA Vernon Yard, Poriobelio Road. London 

PLEASE DO NOT POST COINS OR MONEY 

□ Commodore 64/128 (£9.95, 3 Spectrum 4&128 (£7.95) 
D Amstrad CPC cassette {£8951 



Ninnf 



Address . 



Total money enclosed 



X 










If you're reading this at The PCW Show, 
remember that bigger isn't always better and 
there's plenty to play with at the Microfairs, 



COKE ADDS LIFE 



LONDON, 0610 fr' 
pulls into Vicv 

■■■g a half-full 

' 

'5 ftrs-a look uptfte road t 

:ufturat Hall is dosed 
'■ 4 the elders I 
. more cvftee and coke, trying to 
keep aw 



The crowds were gathering t ~ 
24th ZX Microfair that ear 

■ 

was being forced : i but 

finally the- do- n 

thefell 

Trie ZX Mi:' trong. 

sic Robot showed o 
■-•" d stsnew Muil 



r 



FOOTHILL US Oil 




SPORTS SIMULATIONS FROM E & J SOFTWARE (Established 3 Years) 

...SKILL,. TACTICS... DECISIONS... STRATEGY SKILL. TACTICS .. 

4 CLASSIC States Qames parted with GENUINE FfiATUfie5 w> mak* ?h«sra the most REALISTIC 
H their kind 

CRICKET MASTER : A SUPERB 51MU> 
LATIQNOFONE OAV INTERNATIONAL CRICKET 
- Captures 0m» AJmospbern and Drama nr me one 
day game - Weather. Wicfcet & GutfieM Condi- 
tio™, Batting & 8owh*j Tactics, Team Selection. 
Fast, Spm S Me#um Pace Bcwlera, t Types ol Batsmen. SeWel Fwld Layout. 3 Skill Levels, Wides 
Byes. No Ball, MiaJisrW, Dropped CalcUss etc etc.. Scoreboard, Batting & Bowling Artt?«Mj, Run Rate 
Ron Single Opbwv, 3 Gam* Speeds * * Star Fealure - Complete Match Ovwvfew including Ball by 

9aH tel i ' S C: uHary * * :-a-s M-™ Many Mae Features 

Price £7.65 including a FREE Ml of CRICKET MASTER SCQRESHEETS 
3 FOOTBALL MANAGEMENT GAMES ONLY £6.95 EACH 

PREMIER II t A COMPREHENSIVE AND EXCITING LEAGUE GAME Can you handle a* of 
She*- Ptay AH Teams Home & Away Transfer Market thai aH&ws you io buy any planar in league/sell 
your (Aryars to any other learn, Full Team and Substitute Stfeefe&n. Malch Injuries. Match Suteb- 
txitons, NamwJ Jj, Retarded Goal Scorers, Team Morale (all teams), Translw Demands. Injury Time, 
FmanqW Prp&hjrsis, Match Attendances. Bank loans, 7 SW» levels Managers SaJasy, Continuing 
Seasons. Job Oners o» Dismissal based on your perlormance, Printftf Option. Save Game and MORE' 

EUROPEAN II : A SUPERB EUROPEAN STYLE COMPETJTK3N - Enjoy the atn»seh«r« or 
European Cup Ties' - Home A Away i«g$. FuH Penalty Snoot-ow iwnrt SUDDEN DEATH | 2 
Substitutes Mowed, Full Team And Substitute Selection Away Goals Count Double, fixlra T*ne, 7 
Skill Levels, Disciplinary Table Printer Option. Save Game. EUROPEAN W incftidis a comprehensive 
T«d Mtleh Swnulalrae with these GREAT FEATURES - Maith Timer Mamed & Recorded Goal 
Scows, Comers. Free Kicks, Goal Times. Iniunes, Bookings Qisnftowod -Goate, F«ury Time Penal- 
ise, Serrimg Oirand MOREI 

* SPECIAL FEATURE - transfer your PREMIER H VMitning Side Into EUROPEAN » * 
Both these GREAT games can b» played separately w as oompar»Qn games 

WORLD CHAMPIONS : A COMPLETE AND EXCITING WORLD CUP SIMULATION Takes 
you rrom ihe lira warm up IriendlieS Ihrough Ihe qualrtyinq stages and on to THE FINALS' - Stjuad o< 
25 Players, Select Friendly Malcbes Oualrtying Round. 2 Substitutes Allowed", DsoipfcnarY Taofe, 
Sated Tout Opponents, Pwyws gain experience/caps as competition progresses, £Wr* T«no, Ponalty 
Shoo(-OuJ, Quarter Final Group. 7 Sk* Levels, Printef Ophan. Save Garr*, WOFttD CJ-IAMPtOMS 
InrAidBe a comprehensive wm.mateh simulation Goal Times, eookinsa Injuries., NaffiedRecOrded 
Goat Soxefs, Injury Time, Match Ctock. Sendmg Otf. Penalties. Comers. Free Kicks, and MORE I 

All games lor ANY 48K SPECTRUM, supplied on 

tape with full instructions and price include P & P. 

GREAT VALUE - Any 2 Games Deduct £2,00 from 

total 

SUPERB VALUE - Any 3 Games Deduct £3.00 

from total 

FANTASTIC VALUE Buy all 4 Games Deduct 

£6.00 from total 

These games are available by MAIL ORDER ONLY 
vis our First Crass Service. All are available for 
IMMEDIATE DESPATCH by 1st Class Post 
and are securely packed. 



jceson page 120], Sixwc- 
the Swift Disc 

•- ■ ■ ■ 

thougi aemed 

floor. 
Logic ' 

a fiver 
i. * shed, 
at the-- 

: has a 
dual drive aod.RS232/Ceni 

: 
stand and so 

hipectr.eCc.iy 
sold a new ROM for the .< 
mates 



Fan,' --ingjry 

Spect". "dst 

And the QL , 
sttowrng that old compute^ die tiard. 
Mind you, new computers start early 
sets 
group already set up al the 
The rest of the fair was 
rnaik'T'- <2$lor 

■ ■ each as well as hardware'and 
a got The Great Space 
■ 
So the 

". ?,ood day o-j: 
a cheap way oftoppingupyour game's 

1800 >s. coach, re>- : 

PAUL EVANS 




V. 



From: E & J SOFTWARE, Room 3. 37 Westmoor Road, ENFIELD, 
Middlesex EN3 7LE 




y.LAtv 



FOCUS MAGAZINES, puds i? 

Your Computer ^and Sinclair QL 
•r chased Popular Gompu 
_ .T Update fr' ■■■ 

: to make the 
■". rrg weekly v,.-. . 
Says Rlcbafd Hease, Managing' 

innme' 

■I'Judng. I've i 
i 
and now 

Hease isnotexpe 
make •:- to Popular 

Computing Weekly, which was 

', ago after 
he way 
fagaane locks,' ha said, 

c's a sort of homecommg 
for Brendan Gore, presently M;?i 



: 

of -Popular 
Cdnptit 

TONY THOMPSON 

DOMARK'S BID 

FOR SWINDLE 

CASH 

THERE WAS «r the 

a game based on 
i y Jeffrey Archer's i 

jchan 

wonder whether ht 

all, handsome 
story. 

Tie- 



AMSTRAD CUTS +3 PRICE 




THE SPECTRUM -3 wIUk reduced 
te £199 from September 23- the day 
Trie PCWShc v 

season, 

ong-running 
industry 

rtfgjh price. (Amstrad's rflov 



mo.nt.h was predicted, by CRfiSH in an 
Issue 43 analysis,) 

• so said that 
i TV ad 
boost ! - '- el further support 

for the machine with its ' 
drive should come from Romantic 
Robot's Mu'i:.:- ?0), 

\ 
be transferred onto 



10 CRASH October 1987 



THE GREEKS HAD 
A WORD FOR IT 

Well, two: computer journalism. Hunter 5 sets off for Crete (en route to Olympia), spends long hours 
chasing the elusive exclusive and finally gets snapped up by a piranha which turns out to be a 
bear . . . 



ONLY THE ENGLISH weather can 

n? week from being so hot 
your skin goes red and peels at the 
slightest exposure to this shivering, 
greya.utumnJ Jt" s at times like this your 
mind turns to thoughts of somewhere 
hot - tropical even. And no. I doi't 
mean The FCWShow! We'll come to 
that later. 
Nflr am I talking about Bangkok. 

IS where I should be at this vary 
moment in the company of a pack of 
jet-lagged journos out on the spree - 
courtesy of System 3, which was 
looking for the only place in the world 
not to have heard of Andy Wright to 
launch its Thai-boxing simulation 
Bangkok Knft* 

was down for this last jaunt 
till I pulled out, if not quite at the 
eleventh hour certainly some time after 

At I en, and ; m sure you'll look 
as a gross dereliction of duty 
when f tell you the reason. I tried all I 
couSd to provide a substitute but my 
eratwhUe compatriot, Leslie B, is still 
dti by a fanatical 
sect of Dragon 32-owners somewhere 
on the Cardiff/Beirut border. 

i istead I'm off to Crete, home of 
the Minotaur and a lot more old bull 
besides, taking a rather bei r 
honeymoon. After all, it's a full four 
weeks since the wedding and I reckon 
Madde deserves some sort of reward 
for putting up with me so long. For the 
next fortnight the last thing I'll be 
thinking of is software - because rt 
seems that for the last four weeks 
software is allYve thought of! 

We got married on the Friday - and 
I can heartily recommend this age-old 
institution to anyone considering it - 
and spent the weekend relaxing. Then 
on Monday morning seven kinds of 
demonsbroke loose, the phone started 
ringing at 9,30 and it djdntstop all day 
Since then life has been unbelievably 
frantic, hectic and all-round wali- 
crawlingjy crazy! 

Which brings us to the topic I was 
trying to follow this month, before I 
somehow got waylaid, You see, I 

:t I might talk about what it's like 
being a fr eelance journalist. Try to get 

i ut, as it were. Only I 'm not sure 
that I can capture the sheer lunacy of 
spending two-and-a-half hours on trains 
to conduct a 90-minute interview which 
has to be sent to Ludlow by Red Star 
the next day! 



Most of this panic Is for THE GAMES 
MACHINE, which Is going to be so up- 
to-the-minute that Graeme Kidd will still 
be printing copies with the Newsfiefd 
John Bu II outfit on the stand at The PCW 
Shiiw, 

It's exhausting, chasing exclusive 
after exclusive, knowing that for every 
extra minute you spend taking a peek 
at a Christmas game you're going to be 
late for your next appointment . . . 

Which is why it was a drop of calming 
oil on the troubled waters when the 
phone rang and it was piranha-keeper 
Helen Holland, wondering if she could 
take me to lunch, For a moment I 
wondered what London Zoo's 
aquarium could want with me . . , 
maybe I'm the only thing in cap! 
more voracious than those evil smiil- 
ftined gourmets! 

Then I realised Helen is PR person 
For Piranha software. Too many months 
in this game and the circuits become 
somewhat fried ... but the promise of 
a nice calm meal with no hard sell has 
thing effect. Aisa, Helen hails from 
Bolton, and we Northerners must -stick 
together. 

Piranha is about to move out of Its 
present broom cupboard into 
something more spacious, and about 
time too. I've heard of concentrated 
activity, but the onlv way you could get 
more wart; going on in that room would 
be to pump out the air! Still, there was 
room for a monitor at least and Helen 
sat me down in front of it 

Okay, so the Piranha people have 
made a Boo Boo, They've also mafl e a 
Yogi and some extremely irate 
picnickers. Yes, the game was an early 
version of Yog Bear - sadly not the 
Spectrum one - and it looks rather 
addictive, 

Bod Boo's been kidnapped so i ; 'sfiig 
Bear to the rescue, teaping streams, 
dodging snakes and running from 
.campers across 200-odd screens. 





y on the Commodore the 
graphics are everythingyou could wish 
for; let's hope they can capture those 
cartoon sprites on the Speccy, 

The company's making quite a thing 
of cartoon and comic he-ins. As well as 
Judge Death, they've signed up none 
other than the legendary Roy Of The 
Rovers - the golden boy who's never 
needed handball to win a match' 

Helen told me about visiting 
',. the publishers of Roy's 
exploits. She was greeted by one of the 
big cheeses there, who proceeded to 
apotogl.se for Roy's absence. 

But away they go to lunch with Helen 
thinking no more about this cute little 
touch. 

After their repast they return to the 
offices where big cheese comes to her 
with an apology: Roy nipped in and was 
sorry that he couldn't stay, but he 
signed a book for her. 'Oh aye,' thinks 
Helen a woman who recognises a 
footballing wind-up when she meets 
one {she's obviously seen Bolton 
Wanderersplay!). She notices a couple 
of pictures of Roy. ' Could he sign these 
for me too?" she asks, alt innocently, 

What follows goes to prove that the 
world of comics is even weirder than 
the world of computing. The big cheese 
shouts 'Hang on a minute, Roy', then 
is out of the office to see if he can 
catch him Catch him he does, returning 
with two signed photos for a totally 
befuddled Helen. After all, Roy is just a 
fictional character - isn't he? 

Perhaps not (or is it just that 



madness is catching?), because Helen 
hopes he'll be making a personal 
appearance at The Few Show, along 
with a big. blue Berk - and she wasn't 
refernng to me* but to the hero of 
Through The Trapdoor. 

Helen's strangest mission for the 
show was a raid on M&S to buy two 
dozerr pairs of Yogi Bear boxer shorts! 
What strange images of bizarre orgies 
went through the assistant's mind as 
she cashed them up? 24 men, stark 
naked apart from the shorts, with Helen 
i n Jellystone Ranger's uniform sp 
them on to greater pleasure with the 
promise of pickemick baskets? is thus 
the sort of work a nice Bottoman lass 
d be doing? 

This is Helen's first PCW Show, and 
she's sensibly booked a holiday to 
follow, She'll need It. The only way to 
survive those five days of hell and 
horror at Olympia is to have the 
promise of a long rest afterwards. 
Either that or follow the Minson advice 
and stay in a state of temporary 
psychosis, developing into comatose 
babbling i the Sunday, 

1 know that by the end of the first day 
my feet will ache, my voice will be 
hoarse and my wrist will fee) like it's 
been playing Hyper-Sports nonstop 
from so much pumpingof the flesh. But 
would I miss it? Not on your life. Pain, 
agony, crazmess - yes, that sort of 
sums up freelance journalism, And I 
gu&ss that's why I love It! 

- OUZO 
HUNTER S MINSQft 

CRASH October 1987 11 



YOGI BEAR 

Hey Hey Hey! 

Are you smarter than 

the average bear? You'll 

need to be to get out of this 

one. bog-boos been bearnapped 

and must be rescued before 

hibernation time. Hunters, mooses, 

vultures, bees, caverns, geysers as well 

as good old Ranger Smith are 

determined to stop you! 

spectrum Commodore Amstrad 
Cassettes E9.95 Discs £14.95 




4 




Berk is back! 

Now you can actually 

explore the dark and nasty 

regions for yourself as you try 

to rescue your friend Boni, 

trapped in the murky depths. 

Along the way all sorts of creepy 

critters will try to spook you in exciting 

arcade action! 

Spectrum commodore Amstrad 

cassette £8.95 Discs £14.95 




.IX&i 



FLUNKY 



The Royal 

Family as they have 

never been seen before* 

This Is your chance to work at 

Buck House — as a menial 

manservant. Your job is to cater to 

the residents' every whim, but you'll 

need cunning, strong nerves and quick 

reactions if you are going to avoid a 

nasty end. 

spectrum commodore Amstrad 
cassettes £9.95 Discs £14.95 
Coming soon for 
the Atari ST. 



•n? 



i 



A 





I ;:.■ -,:■;.! 
£3$ 



MMMM 



weichester 

Rovers is under threat 

of closure from greedv 

property developers. On the 

eve of a special celebrity match 

organ ised to save the club, Roys 

team mysteriously disappears. 

unless he rescues them he may end 

up facing the opposition alone! 

Spectrum Commodore Amsr 
Ca 1.95 



Megacitv is 

being terrorised by the 

Dark Judges — Death 

himself and his cronies Fear, 

Fire and Mortis. They are 

dedicated to putting an end to life 

itself. As Judge Anderson you stand 

alone. Only your psychic powers and 

blazing gun can save Megacitv! 

spectrum commodore Amstraa 
cassettes £9.95 Discs £14.95 




m 



■ 




y 



Powerful, 

manoeuvrable and 

eadly, the Gunboat under 

your command carries the 

most lethal waterborn weaponry 

to data Deep in the complex maze 

of fjords and canal systems are your 

targets — huge submarine pens. Your 

mission — to seek and destroy! 

Spectrum Commodore Arnstrad 
Cassettes £8.95 Discs £13.95 



eiease schedules, please contact Helen Holland at the 
address below. Piranha games are available from all good 
stockists or, in case of difficulty direct from 
Helen Holland, Piranha, 4 Little Essex street. 
London WC2R 3FL Tel: 01-836 6€ 



.•^.#ft* ; 



Strap on your famous 
475 WILDEY 
MAGNUM, turn your- 
self into a one man 
fighting force armed 
with pump action 
shotgun, machine g 
and rocket launcher. 
Now turn the tables on 
the punks and cree 
who certainly knoi 
to dish out the viole.. 
but may not be so good at 
being on the receiving end. 

SPECTRUM 48/I28K 

Cassette £7.99 

MSX Cassette £7.99 

CBM 64/128 &AMSTRA 
Cassette £9. 99 Disk £14. 99 



^ 




DEATH WISH 3 

The big screen classic, in 

which modern day vigilante 

Paul Kersey wreaks his own 

form of revenge on the scum 

and filth that terrorise the 

streets of modern day New 

York. For too long the gangs 

have run wild, un- 
... .... 



_ks and violations of 
ocent citizens. 
Muggings and robberies 
have become a daily 
feature of city life. So 
when the chief of police 
turns a blind eye you 
decide to take over 
where the law left off. 




W* v 



♦ •♦ 






l0 C*rvetS"** 



*dw» sl 



^.TeU^tS** 



f986 £*"."«* 



pro*** 1 "*" 1 ' 




jgiri*^ 



MOTOS 




Producer: M.A.O, 
Retail price: £2,99 
Authors: Binary Design 



After a hard day flying a 
spacecraft, the last thing 
you want to do is fend off a 
succession of Jostling alien jerks. 
But that's what you've got to do in 
Motos if you're not to be sent 
toppling from a series of grids in 
space. Stray too close to the 
platform edge, and any unfriendly 
nudge you receive can end one of 
your five lives. 



So you'd better do it to them 
before they do it to you. Using your 
multidirectional capabilities you 
can help your attackers over the 
edge with a deft push or two. And 
you earn points for each globular 
geek, boisterous bee or overfed 
orb that you pack off. 

You can also increase your 
score by carefully nuzzling points 
beacons toward the edge of the 
void - and protect yourself by 
collecting features such as 
strength and jumping power. 

The jump feature can be used to 
leap to platform islands separate 
from the main grid. Think before 
you leap, though; the weight of 
your landing cracks the delicate 



J NICK 



iat a colourful and wetl-presented game Motos is! The mono/ 
colour choice is useful, and the 128 tunes enhance the game 
even more. Some of the aliens on higher levels are fantastic, 
though diff icutt to destroy. The only thing wrong with Motos Is the 
way it stows down when more aliens arrive on the screen. Motos 
should appeal to anyone with a sense of pure fun. " 




► Push a few aliens into the deep ravine of space - but don't forget to collect 
the power pill! 



MIKE 



" Motos is realty fun, the sort of game thai needs absolutely no 
instructions or story line to make it neatly enjoyable. The colour 
is excellent, the sound pleasing; it only ail budget games were 
this good ... " 
78% 



component squares of the grid, 
and if you hit them again they'll 
disintegrate, leaving you to an 
unpleasant, deadly fate in space. 

A feature can't be used on the 
screen where it's collected - it has 
to be saved for later screens. And 
of course features also use up 
energy . . , 

The grids across which you 



MAD. but true: the weird Motos, licensed from a Namco arcade game 




J BEN L 



" Why on earth should 
Mastertronic want to license 
such an obscure coin-op? 
Still, Motos isn't bad - it's 
well -presented, and there 
are lots of colourful screens 
and pleasant 1 28K tunes. But 
many of the later levels are 
too easy, and a game without 
challenge is about as much 
good as an ice-cream stand 
in the Arctic. Motos Is 
instantly playable, but 
equally forgettable. " 



skitter are eventually attacked by 
rains of shooting stars and riddled 
with holes. You can push the 
pestering extraterrestrials into the 
gaping chasms - but remember 
you can go the same way. 

Motos is a conversion from the 
Namco arcade game. 



COMMENTS I 



Joysticks: Kempston, Sinclair 
Graphics: simple but well- 
defined 

Sound: reasonable FX. 128 
tune 

Options: choice of mono or 
Colour displ 
General rating; Motos 
strange licence - but it's 
addictive and fun 



Presentation 79% 

Graphics 

Payability 80% 

Addictive qualities 78% 

OVERALL 74% 



CRASH October 1987 15 




Producer: Software 

Projects 

Retail price: £7.95 

Authors: Special FX 

Somewhere in the mists of 
time and space, someone is 
changing our future by 
altering our past. An extinct 
primeval: entity is being 
summoned through the barriers of 
: 1 1 n e by a fanatical sect whose aim 
is to disrupt the future balance of 
power. 

You are the sole survivor of a 
once-elite time corps, and you 
have been summoned to destroy 
this evil threat. The battle takes 
place in a once-thriving small town 
in the middle of nowhere - where 
there's a big problem. The locals 



7 WICK 



" Hysteria is the right name 
for this game, it's so 
frustrating when you get 
savagely killed. The game 
layout is very similar to 
Ghosts V Goblins and the 
colour scrolling works quite 
well despite occasional 
clash. The gradually 
disappearing bust which 
shows your remaining 
strength is a neat idea, like 
the icons. Hysteria is a superb 
game with plenty of depth. " 
76% 



" Graphically superb and 
well-animated, with some 
beautifully detailed 

characters, Hystena is an 
addictive and playable game. 
The screen display seems 
well thought-out: there's 
never any confusion, 
whether you want to know 
your energy level, how many 
more pieces to collect, or 
whatever. Though Hysteria 
doesn't offer a long-term 
challenge, it'll certainty 
provide a lot of frantic fun for 
a while. " 

80% 



aren't ali that keen on time warriors 
and time lords, and they tend to 
get a mite upset at the sight of the 
multicoloured scarf and the police 
box. 

But your mission is essential, 
and among your heavy armour and 
weapons you have a revolutionary 
energy-conversion kit that will turn 
harmless mortal objects such as 
lemons and worms into 
ultrapowerful weapons. (Some of 
the weapons don't last very long, 
though.) 

The evil conspirators can be 
unveiled by destroying hostile 
busts - different ones on every 
level - which sometimes fire at 




► Words fail us as another huge end-of -level monster approaches . , . 



you. Destroying a bust earns you a 
piece of a special jigsaw puzzle; 
collect six pieces of the jigsaw and 
an evil being becomes visible. This 



► From the strange primeval mists of time and space comes a horrifying threat 
- sounds like Cam on a Monday morning 




terrible entity is then forced to 
attack you - and this is your 
chance to weaken the monstrosity 
and repel it before moving on to 
another era and another enemy. 



IbenL 



" At first I was well put off by 
i's resemblance to 
Basically it's like the 
Ocean game tarted up with a 
few extra features; the 
graphical style, the sound 
and the feel are all unoriginal. 
But the gamepfay has been 
changed, if not for the better, 
and Hysteria S s good fun -and 
probably wilt be till I 
complete It, " 

7»% 



COMMENTS L 



Joysticks: Cursor, Kempston, 

Sinclair 

Graphics: well-defined and 

colourful 

Sound: a couple of tunes and 

perfunctory FX 

Options: definable keys 

General rating; a good 

Cobraesque game 



Presentation 


82% 


Graphics 


81% 


Payability 


77% 


Addictive qualities 


67% 


OVERALL 


78% 



16 CRASH October 1987 




M(0::M 



Producer: Mirrorsoft 
Retail price: £7.95 
Authors: Binary 
Innovations 

You're out for revenge after 
Sir Humphrey Bogus, 
inventor of the digital tea 
bag, said something rather 
unpleasant about your 

grandmother. Seated in a 
multidirectional space craft, you 
begin your cruise of death over a 
vertically scrolling lunar surface, 

This moon world is encrusted 
with craters and enemy bases 
from which come a stream of 
invulnerable blast molecules. 
These circular particles compete 
with numerous other destructive 
features such as light bulbs, 
bombs with rotating tails, and 




NICK 



" The graphics are fantastic, 
getting better as you 
progress from level to level, 
and the animation of seme of 
the nasties is well done and 
very smooth. The general 
idee is very similar to 
Ligntforce games; the main 
object is to destroy 
everything. The only thing 
wrong with Moonstrike is that 
your ship moves too slowly 
and so avoiding bombs 
becomes very frustrating. 
But it's an ace game. " 

90% 



spinning boulders to blast your 
fragile space vehicle into 
insignificance, doing more 



JbenI 



41 When smooth, well-presented, vertically scrolling shoot-'em- 
ops such as Lightforce first appeared on the Speccy I was 
interested. But now, after a year, l r m sick of them because there's 
been no great improvement in quality or gameplay. Originality (or 
unoriginalrty} aside, Moonstrike is boring; it's a little too difficult 
so there's rarely any sense of achievement, and rt plays far too 
slowly to be appealing. But the graphics, the game's redeeming 
feature, are excellent: the characters are large and beautifully 
animated and the attention to detail on the landscape Is amazing. 
There are a few nice touches - look out for the Mona Lisa! if you 
haven't got a game of this type on the shelf already Moonstrike is 
reasonable, but others are just that bit more playable ..." 

87% 



► Clear granny's name and launch into Moonstrike 




► More digital tea-bag trickery 



damage than Arthur Daley could 
ever repair. 

Approaching hazards must be 
avoided, or destroyed; and lunar 
bases can be taken out by 
accurate fire from your blazing 
blasters before they send too 
many obnoxious weapons in your 
direction. 

Wipe out these perils and you 
earn points - but W they pierce your 
craft's vulnerable protective skin, 
you lose one of your three fives. 

Watch out for the Mona Lisa on 
the third level (though even she 
c^ have her enigmatic smirk 
re/rtoved by a sudden 
decapitation) and deal some 
irrevocable blows to the smug- 
iooklng smilies (y'know, those 
horrible happy badges that ageing 
hippies wear), 

Moonstrike is the first game to 
use Movieload, a system 




developed by Mirrorsoft which 
displays changing text and 
pictures while the main program ia 
loading. 



JmckyL 



" The Movieloading of 
Moonstrike uses humour 
reminiscent of The Hitch 
Hiker's GuWe To The Galaxy, 
but it's just as well there's a 
normal loader too; the new 
technique takes time and 
after you've seen it once or 
twice the hlfarity begins to 
wear of*. The game itself is a 
competent variation on the 
traditional shoot-'em-up, 
and the peculiar aliens such 
as bomb-spitting flowers 
and killer fight bulbs brighten 
up what could otherwise 
have been tedious. " 

73% 




^comments!. 



Joysticks: Cursor, Kempston, 

Sinclair 

Graphics: monochromatic ~ 

but beautifully detailed, and 

large 

Sound: good tune and typical 

blasting FX 

General rating: a super shoot- 

'em-up with a humorous edge 



Presentation #6% 

Graphics 86% 

Payability 72% 

Addictive qualities 68% 
OVERALL 77% 



CRASH October 1987 17 



■ 



j ffjfegqgi 



HOI/I/ TO BE 4 
COMPLETE BASTARD 



J MICK L 



Producer: Virgin Games 
Retail price: £7.95 
Authors: Sentient 
Software 

Are YOU a complete 
bastard? You can try your 
worst in this adaptation of 
Adrian Edmondson's Virgin book. 
With all the decorum of a herd of 
psychopathic wildebeest, you 
manage to gate-crash a fwightfutly 
yuppie party and proceed to wreak 
havoc. 

A split screen shows two views 
of every room you enter; either can 
be rotated to show a further 
aspect. 

This offers you the great 
opportunity of thoroughly 
searching other people's furniture. 
Behind the closed doors of 
cupboards, units and wardrobes 
lurk everyday items that in the right 
hands — your hands - can cause 
aggravation, irritation and 
mutilation to any unfortunate in the 



JbenL 



" Coming from the people who did Tai-Pan, one of the most 
serious games this year, this is a shock - and it should have been 
much more appealing. There are a few nice features, like 
Bastavision, but though they're neat they don't add much to the 
gameplay. How To Be A Complete Bastard is along the lines of Jack 
The Nipper, with tots of added nausea and bad taste - it's fun to 
play for a bit, but I doubt you'll come back to it " 

65% 



vicinity. Any two objects can be 
carried at once and examined at 
will, but how you can use them 
depends on how drunk you are. 

Your body is one great factory 
of noxious gases, fuelled by what 
you eat and measured by a 
Fartometer; these fumes, 
delivered with all the grace you can 
muster, clear rooms of guests - 
fast. {Take care near naked flames , 
though.) You are also linked to a 
Smellometer registering a general 
level of BO which, for a true 
bastard, should be high. 



J MIKE L 



" Such a lot of this depends on your opinion of Ade Edmondson's 
humour. If, like me, you quite enjoy it, then the game should 
appeal, but there's a lot in it that could easily offend. And if CRL's 
Dracula, not a particularly nasty game, carried a 15 certificate 
then surely this should be subject to certification too. Still, the 
graphics are quite good, the text is usually quite funny, and 
though the jokes stop being funny after 10,000,000 goes the 
game remains reasonably playable. " 



Drink is readily available: extra- 
strong lager intoxicates you 
quickly, as shown on the 
Drunkometer, but if you drink too 
much the display begins to spin 
wildly. 

Check your water leveis on the 
Weeometer and go- go go while 
you can. Leave things too long and 
an unthoughtful Nigel or 
Samantha might have occupied 



" Adrian Edmondson's book 
is brilliant, and so is this 
game, The graphics are well- 
defined and the colour is 
good, though limited. The 
way you can rotate both the 
top and the bottom screens 
is very confusing, but 
essential " 

87% 




the loo. But you could go 
elsewhere, couldn't you? 

Limitless supplies of coffee can 
sober you up: so can medicine. 
Other liquids should be avoided if 
you want to stay alive! 

The yuppie guests provide the 
ideal opportunity for you to 
engage in highly undesirable 
conversations. Push, them hard 
against obstructions and they'll 
find it hard to resist your charms, 
offering information and providing 
the opportunity for a bit more 
mayhem. 

Each of the unpleasant actions 
you commit earns you Bastard 
points, but other things are 



considered very girlie, and must 
be avoided if you want to keep that 
total high. If your unpleasant 
activities force the yuppie guests 
into leaving, letters making up the 
phrase 'COMPLETE-BASTARD' 
light up. The game is finished when 
all of these letters are illuminated, 
by which time you'll have the place 
to yourself. 



_J COMMENTS / 

Joysticks: Cursor, Kempston, 
Sinclair 

Graphics: good 
monochromatie playing area 
with decorative surrounds 
Sound: girlie opening tune, 
and spot FX 

General rating: humorous and 
generally good, but perhaps 
not much testability 



Presentation 

Graphics 

Playability 

Addictive qualities 

OVERALL 73% 



1 8 CRASH October 1 987 




DAR 




*«♦. 




^H*H: 



14.95 

pirn all good stockists 



TRANSFER ZONE 



DEFENCE MECHANISM TUNNEL 



CAPTURE AREA 




Ulffim 

&«*-* .r.ptww 



TZONE2 




MiniLtin ?*■■]! 



CAREA1 









*-"• 


- 


1 *** 








ft 



FROM 4000 AD 






A program by 



Featuring REFLEX 



Spectrum 48/128 Cassette £8 99 
Amstrad CPC Cassette £9 99 Disc £14 99 
Commodore 64/128 Cassette £9 99 Disc £12 99 

Produced by « m 



Produced by 

martech 



Martech is the registered trade mark of Martech Games Limited, 

Martech House, Bay Terrace, Pevensey Bay, East Sussex BN24 6EE 

TRADE ENQUIRIES WELCOME. PHONE (0323) 768456 TELEX: 878373 Martec G 

Available from all leading software retailers or order today by mail. 
Prices include postage and packing plus VAT. 

Sjalne :C'i FJeetw*y Publications 1987 



i*w 




ATHENA 



Producer: Ocean 
Retail price: £7.95 
Author: Andrew Deakin 

Voluptuous Athena, goddess 
of wisdom - worra woman. 
Tired with the everyday life 
of cleaning her heavenly home, our 
bikini beauty decides it's about 
time she got involved in a bit of the 
old heroic dealings. So off she sets 
to battle her way through six levels 
of forest, ice, land, sea, sky and 
hell. 

Our heroine is no dumb blonde 
- this girl can jump, duck and run 
through these strange multilevel 

ImckyI 



"Athena is definitely not for 
the arcade novice - it's an 
excruciating challenge to 
beat, through level after level 
of madcap violence. I needed 
all Athena's 15 fives to 
survive the first three levels! 
Graphically good and 
addictive, Athena is 

worthwhile for fans of the 
original and alt hardened 
arcade players. " 



Thick 



"Athena could have been 
very good - with rigorous 
playtesting. But as it stands 
the game is unplayable and 
unappealing. The graphics, 
small but neat and nicely 
animated, go a long way to 
redeeming it, though they do 
flicker occasionally. The 
sound is also well above 
average* with loads of good 
tunes and atmospheric 
effects crammed in. But 
you'll have to look elsewhere 
for a decent heroine ... '" 

60% 



arenas, facing perilous odds as 
bizarre beasties attack her. Peanut 
men advance, demons close in, 
apples fly through the air, and 
armadillos swing into action. 

By giving a good kicking to the 
first bad guys she meets, Athena 
can gather their weapons and, 
armed with perhaps an axe or a 
ball and chain . move on with a little 
more confidence. She scores 
points for every creature she 
thumps to death. 

Our dynamic damsel's 
weaponry can also be used to 
demolish the rocks and blocks 



" Wowl Athena has all the qualities you expect of a good arcade 
adventure, though it's a bit too hard. The shading is excellent, 
and there are some really lovable characters - 1 liked the hooded 
ghost and the big-nosed ogre. This is simply an excellent game. " 

W% 



► Pin no soppy girlie, I'm Athena and I'm about to shove a monster off this 
mortal coil. , . 



that make up the landscapes. This 
reveals some useful objects for 
Athena's arsenal - and some 
deadly ones, so look out, Athena 
can also collect wings and fins to 
speed heron her dangerous way, 
But the beasts reduce Athena's 




life force {you knew there was a 
catch), and she has only five lives. 
To restore her vitality, the 
curvaceous fighter can destroy 
roses, which release collectable 
hearts. 

The g oddess with gumption can 
leave each world'by battling past a 
large and mighty sentinel, but 
wimps are advised to seek the 
other exit And hurry - on each 
level a time countdown limits our 
heroines's scope for slothful 
perambulation. 



COMMENTS 



Joysticks: Cursor, Kempston, 

SinGfaif 

Graphics: small, neat, but 

moooch re i.- 
Sound: lots of imaginative 
effects and ti 

Options: if you die on one of 
the first five levels, you can 
eontl nue from the same 
with a new set of five live 
clock carries on, though} - up 
to 1 5 extra lives can be 

-o mis way 
General rating: a challenging 
conversion with plenty 
of depth 






Presentation 
Graphics 
Payability 
Addictive qualities 
OVERALL 



CRASH October 1987 21 



W'hZ'B'A'L'L 




you were 




magical cat 



JJ Wizard with a 
L «f on a pfanet filled with col- 
ourful landscapes you'd be jolly 
fed up if someone tried to turn It 
Into monochrome, wouldn't you? 
Of course you would, it's like sud- 
denly being told your Amiga has 
: ire clash. 

And that's exactly how Wfz Feels 
when Zark and his unpleasant 
horde of helpers bleach his colour- 
ful Wteworiri 

So, with a spherical WizbaSI 
space transporter to help him, Wiz 
begins to eliminate the Invading 
colour- blind hordes. When the 
game begins, the transporter can 
spin to the left or right and bounce 
through the now drab Wlzwortd. 

As Wiz progresses, he encoun- 
ters lethal aliens: waves of crabs. 
diamonds and murtiarme<l 
dies, all threatening poor Wiz's 
three lives. These creatures can be 
destroyed, for points, h\ 
transporter. Many of mem reveal 
green, smiling pearl faces when 
Wiled; by touching these faces Wiz 
collects extra capabilities, includ- 
ing supa-beams and blazers, pro- 
tective sprays, smart bombs, 
shields, and a thruster and anti- 
grav powers to give him more con- 
trol of the bouncing transporter. 



Producer: Ocean 
Retail price: £7.95 



22 CRASH October 1987 




But probably the most impor- 

iin'Q for our crumbly warlock 

IsCatelite, the magical feline. 

Wizworld is composed of three 

its: red, green and blue, to 

restore the brightness that Zark 



" Wlzball is one of the most 
playable games I've ever 
seen, despite some trivial 
bugs. The controls are per- 
fect, though they're incredi- 
bly difficult to get to grips 
with (the instructions are 
less than clear, too)! The 
smooth-moving graphics 
are strikingly original, and 
the colour clash doesn't 
affect them too much. This 
is one hell of a game, so go 
geddtt. " 

92% 



and hts mob have drained away, 
Wiz must burst-floating colour bub- 
bles. As droplets from them fail 
earthward, Catelite can gather 
them up. 

As he does so, each droplet Is 
placed in one of three empty caul- 
drons - one cauldron for each col- 
our in the magic land. When a caul- 
dron is full , one colour of Wizworld 




graphics are fan- 
tastic and well-defined, 
and the higher levels reveal 
more and more delights - 
including wild assortments 
of aliens. And the bouncing 
Wizball looks like a cross 
between a Critter and 
Bobby Bearing! There are 
some decent spot FX, and 
a good 128 tune. Though 
the controls are difficult at 
first, it gets more playable 
and rewarding as you prog- 
ress - an ace game. " 
MICK 90% 



comes back to We; Wiz and Cate- 
lite can then concentrate On 
gathering the remaining colours. 

Completing a colour also allows 
Wiz to v«sit his W. 
and gather yet more unbelievable 
powers. 



.-.•all is a classic. The 
graphics are brilliant, 
despite some colour clash. 
and sound is excellent on 
the 128s (but a bit limited 
on the 48s). At first the 
bouncing is difficult to con- 
troi - but once it's mastered 
and you've picked up a few 
of the right icons, Wizball 
becomes one ol the best 
shoot-'em-ups I've played 
for ages. It's so polished it 
shines! " 

93% 



When all three colours have 
been collected. Wizworld 15 
restored H ry, and Wiz 

and his cat can go home to toast 
the defeat of Zark with the wizard r s 
favourite drink - a well-earned 
glass of bat's bowel and hemlock 
fizz. Yum. 



'COMMENTS 



Joysticks: 

Kempston. Sii'dair 
Graphics: weird, wc 
and well-defined despite 
some attribute clash 
Sound: some pieasa 

General rating: a tew control 
problems hardly detract from 
entertaining and playable 

Presentation 87% 

Graphics 88% 

Payability 
Addictive qualities 92% 
OVERALL 92% 







GRAND PRIX 
SIMULATOR 



Producer: Code Masters 
Retail price: E1 .99 
Authors: the Oliver Twins 

Your stomach's full of 
butterflies but now it's too 
late, you 're sitting in a Grand 
Prix racing car and the green start 
fight is just about to flash. With the 
strident countdown still rumbling 
in your ears and the smell of 
scorched rubber and the tang of 
hot oil burning in your rtosfrils, you 
blast away from the start. 

In this simulation, your car must 
be taken successfully around a 
series of 14 circuits, shown in 
bird's-eye view. As you carefully 
accelerate and decelerate around 
the track, negotiating bends and 
avoiding obstacles such as 
bridges, careful steering fs 
essential - misjudge a comer and 
you could go spinning off the 
tarmac. 

A clock shows each car's lap 
time, and after the race you're 
ranked as a "fair' driver or a 
master. 

When Grand Prix Simulator was 
released for the Amstrad CPC this 
spring, Activision alleged a breach 
of copyright: the Code Masters 
game was too similar to the coin- 
op Super Sprint, Activision said, 
pointing out that ft owned the 
license to that arcade game. 




this Is the game for you because 
playing Grand Prix Simulator 
WONT show you what it's like. 
The graphics are uttratrash, 
except for a bit of decent 
drawing on the borders; colour 
is badly-used because all the 
racetracks are mostly green and 
there's colour clash when you 
go near a barrier. Between 
games it sounds as if Donald 
Sinden has been bribed into 
doing some digitised speech. 
This won't be worth buying, 
even to the car- racing 
enthusiast " 
NICK 46% 

9" I'd listened to too much hype 
about Grand Prix Simulator - now 
I'm very disappointed. The game 
Is fiddly to control and has littte of 
the addictivity of good arcade 
racing games. The characters are 
small - because the 'car window ' 
screen is. But the speech is OK, // 
not quite up to I, Ball II standard! 
And I wouldn't be surprised to see 
this shoot to the top of the budget 
charts very soon - fafce your own 
risks ..." 

won 41% 




• " Grand Prix Simulator is 
terrible. If you can actually find 
your car - not an easy task, 
especially on a badly-tuned TV, as 
it's only about four pixels long - 
then there's about ten minutes of 
interest here. There's certainly 
none of the addictiveness of a 
good racing game. " 

MIKE 38% 

• " Ever wondered what it's like 
to race in a Grand Prix? If not, 



Joysticks: Cursor, Kempston, 

Sinclair 

Graphics: colourful but small and 

poorly-animated 

Sound: good tune, but the car 

engine sounds" like it's about to 

sieze up 

Options; two simultaneous 

players, definable keys 

General rating: a below-average 

race-driving simulation 



Presentation 

Graphics 25% 

Play ability 

Addictive qualities 



OVERALL 



Vrrroooom! fleeing round the Grand Prix track - watch out for blood on the 
roadf 




CRASH October 1987 23 




Producer: M.A.D. 
Retail price: £2.99 
Authors: Paul Margreaves 



Long before a Reliant Robin 
had ever broken down on 
the M25, ttie Miracle 
Engineers had planned and built 
the crystal roads that led across 
the planet Plexar . 

Now the Miracle Engineers are 
long dead and the primitive 
Plexarians have taken their place. 
Unlike their sophisticated 
predecessors, they are a 
superstitious race who send 
victims along the crystal roads to 
appease mysterious deities, 
Few return from this voyage - but 
as a chosen 'volunteer', can you 
survive it? 

Your journey is made up of two 
stages: the crystal roads 
themselves, and the diamond 



" 'Wow, what pretty 
graphics,' I thought as the 
irrtro screen zinged onto the 
monitor, Ms the gameplay as 
good as the cosmetics?' 
Yes, Plexar Is very playable, 
and despite the obvious 
similarities to Trailbiazer it 
kept me glued to the screen 
for a good while. Control is 
easy, and the gameplay is 
just frustrating enough to 
make you want to complete 
just one more level , . , " 

82% 



towers where the roads meet and 

interconnect, joining continent 
with continent. 

Each road consists of a series of 
interconnected squares, some of 
which contain lethal things that 
can end your life on the spot- 
Others merely offer the unusual, 
useful or hindering, sending you 
shooting sideways, taking you on 
a helicopter ride, propelling you 
forward across dangerous 
squares, or making you skitter 



J RICKY L 



** Bearing some similarities - weli, quite a lot, really - to 
Trailbiazer, Plexar is playable but frustrating. And it goes beyond 
Trail blazer with some features to vary the predictability of your 
journey (transporters, for instance). Plexar can become quite 
tricky when the track is upside down, but it all adds to the 
excitement! " 

80% 




► Blazing the trails in the third section of Ptexar 



randomly between squares. 

If you've successfully navigated 
this roadway without too much 
mishap, you enter one of the 
diamond towers. These are weird 
places, full of complicated, 
vertically scrolling mazeworks of 
unidirectional conveyor belts, 
areas which simply vanish now 
and again, shivering colonies of 
pulsing jellies and obstructive 
walls. 

And in the towers are found the 
patrolling servicebots that drain 
your energy at their every touch. 
To protect your meagre reserves, 
leap away from the approaching 
mechanical embraces. 



► Flex those ptexars and bounce off down the track 



A peril port at the top left of the 
screen changes colour and 
signifies when danger is imminent. 
Heed its warning welt if you want a 
chance of survival - and never 
forget that against all this is the 
relentless countdown of the clock. 



J ROBIN L 




" On reading the instructions 
of Plexar I was expecting a 
run-of-the-mill maze variant. 
I couldn't have been more 
wrong! The graphics are 
excellent, and though most 
of the moving characters are 
monochromatic the 

colourful backgrounds 

disguise this. Plexar is very 
simple and instantly 
playable, and it's surprising 
such a simple game can be 
so addictive. One of my 
favourite features appears 
on the later levels, where a 
new dimension is added to 
the game - not only is there a 
tricky maze on the ground, 
but there's also one above 
you which has to be 
navigated upside down! Yet 
again MAO. has come up 
with an outstanding game - 
get it as soon as you can. " 
90% 



COMMENTS 



I 



Joysticks: Cursor, Kempston, 
Sinclair 

Graphics: excellent; mainly 
monochromatic, decorative 
surroundings in colour 
Sound: nothing inspiring 
General rating: a neat and 
enjoyable Trailblazer clone 



Pre* 
Grap 1 

^tivequa: 
OVERALL 



24 CRASH October 1987 



THE PATHWAYTO FEAR. 



» 



X 









f 



.the mime 



' e SPECTRUM ..- 95 COMMODORE AMSTRAD 

COMMODORE DISK AMSTRAD DISK £ 

in 6G ■ " ■ fatf^ - 






111 

1 rvfcf 1 1/ 


ll 





REAL ARCADE ACTION AT ITS BEST! 



The year is 2379s Earth's vast resources 
are finally running oul (aQuinl). You must 
bridge the path to Hib much needed 
matter Buppllas, using three 
on-purpo«e hatt1o-«lro»as to link up the 
vital coamiG-lnterlace grid. 



• FuH SO Mnootti BcatMng action 

• 3TT «J*ffara«tl l«j»«»ait t»fHL>* 

• Boihm hiwuta, latoporl 
pad* and Mli iy gommrtom 

• Bn»p»ite« Ivy *»*»*» J umu » 

• Bound FX by Tony Cfowmor. 



C64/128cass£9.S9 CS4/128 

disk £12.99 AMSTRAD cass 

£9.99 AMSTBAD dis* 

£14.99 SPECTRUM £8.99 












Vric*£j 



OCEAN CONQUERO 



Producer: Rack-it 
Retail price: £2.99 
Authors: Lajos PaJanki, 

Peter Vitray 

Doing the Captain Birdseye 
bit with a lot of hairy sailors 
while travelling beneath the 
ocean waves may not be 
everyone's tdea of fun - but if 
you're a submariner then it's all in 
a wet day's work. 

As Captain. Rear- Admiral, Vice- 
Admiral, or Admiral -the choice is 
yours - you're at periscope depth 
aid intent upon destroying four 
convoys, each consisting of a 
freighter and two destroyers. 
These are supplying enemy troops 
based on islands in the region , and 
should the supplies get through, 
you've lost the war. Destroy your 
enemies and return to dock within 
18 hours and you're the victor. 



showing the level of water beneath 
the keel, the directional bearing of 
the craft, its rudder angle, speed 
Of climb through the water and 
velocity. Seeing as how the tetter's 
maximum is a nip over 20 mph, it's 
thoughtful of the programmers to 
have avoided tedium in long 
stretches of empty water by 
allowing travel in accelerated time. 

Diving and surfacing is 
regulated by ballast tanks which 
contain either compressed air or 
water, so that the sub rises or 
sinks. Compressed air is 
produced by an on-board diesel 
motor, (which also recharges the 
subs batteries). If there's 
insufficient air for the ballast tanks 
then the sub cannot elevate to the 
surface. 

The sub's arsenal comprises a 
stock of forward firing torpedoes 
and antiship missiles which can be 
launched and guided to targets in 



J ROBIN L 



" Ocean Conqueror is in a similar vein to Hewson's simulation 
release Evening Star (reviewed on page 28) in that it takes a white 
before you can actually get anywhere. The instructions explain 
all the controls in detail but this doesn't seem to help that much. 
I spent ages just figuring how to get out of the dock. Once that 
initial frustration is overcome the game Improves tremendously. 
Graphically it's nothing amazing, but the 3-D graphics are 
effectively used for islands and other objects. It's tricky to get 
into and potential buyers may be put off, but perseverance is its 
own reward, and Ocean Conqueror is the best submarine 
simulation to date, '* 



any direction. Any destroyed 
enemy freighters or destroyers are 
added to your tally of victims, but 
your own vessel is also vulnerable 
to collisions and missile hits from 
enemy destroyers. The extent of 
damage is Indicated on a status, 
panel. Two of the islands contain 
docks where the submarine can 
be repaired, refuelled and 
rearmed; a guidance display 
shows the distance from the 
nearest dock once you're within a 
mile of it, 



J NICK L 



" Periscope up, full speed 
ahead. Ocean Conqueror Is a 
really good submarine 
simulation. Once you've 
managed to get out of port 
the whole game explodes 
with addictiveness. 

Lighthouses, islands and 
even the odd convoy come 
into your periscopes view. A 
bit of lining up and away goes 
a torpedo and KABOOM (got 
that from Batman . . . } the 
ship is sunk, but keep your 
eye on the radar because 
you're about to travel over a 
coral reef! There are a few 
well-drawn islands out there 
too. Ocean Conqueror will 
gppeal to most people, even 
if your burning ambition isn't 
owning your own 

submarine. " 

72% 




THE NEW LABEL 

Rack-It is a new budget label 
from Hewson which was 

«d on 17 September. 
With increasing attention to 1 6- 

iohines, Hewson feels 
there's an increasing need to 
provide pocket-money-price 
games for the 8-bit machines. 
Rack- It games are armed at the 
£3 mark to allow a financial 
margin for developing more 
sophisticated programs than a 
£1 .99 price would allow, There 
are two other programs in the 
first release schedule: 
Draughts Genius (reviewed on 
page 29) and the shoot- ' em - u p 
Anarchy, available soon. 



U COMMENTS L 

Joysticks: Sinclair 

Graphics: 3-D, not stunning 

but functional 

Sound: atmospheric beeps 

Options: fog on/off. fen 

levels 

General rating: the best 

submarine simulation in the 

fleet 



Presentation 79% 

Graphics 69% 

Payability 

Addictive qualities 78% 

OVERALL 77% 



A variable magnification 
periscope occupies the top of the 
screen through which view 
approaching freighters, 

destroyers, drilling rigs, 
lighthouses, and islands are seen. 
As an added difficulty, fog may 
blunt the periscope, but the radar 
and sonar displays provide 
essential information on nearby 
targets, and further aid mey be 
called upon - a map shows 
convoy coordinates and those of 
docks. 

At the screen's centre, 
indicators further enhance your 
navigational capabilities by 



J MIKE L 



" As a simulation, Ocean 
Conqueror appears quite 
accurate. The graphics are 
far from visually stunning, 
but they're effective and 
attractive. Strategy is an 
Integral part of doing welt, 
and though the 

instrumentation appears 
daunting at first, once 
understood the game is 
pretty easy to play - not so 
easy to succeed in, though! 
A likable game, worth 
considering for your 
collection, " 

79% 



► Searching for a yellow submarine In Ocean Conqueror 




CRASH October 1 987 27 




MEANSTREAK 



Producer: Mirroreoft 
Retail price: £7-95 
Authors: Da la I i Software 

Think once, think twice, think 
bike - for in Mean 
Streak they 1 re going to be 
coming after you, on this Sunday 
afternoon ride with a difference. 

You're out there on the road, 
minding your own business, when 
a succession of computer- 
controlled psychopathic bikers try 
to bump and bore you off your 
two-wheeled chariot. And if that 
fails, they're not averse to taking a 
pot shot at you. 

But you 're not standing for that 
You too can push attackers off the 
roadway, or get behind them and 
blow them away using the guns 
and missiles you just happen to be 
carrying. 

But these fiendish bikers who 
have never passed a proficiency 
test in their lives aren't the only 
dangers lurking on the streets. 
Scattered across the blacktop are 
tin tacks to puncture tyres, rocks 
and oil slicks that can send you 
careering and make you 
vulnerable to art opponent's 
nudge, ramps that have to be 
cleared, watts that can flatten a 



face, and gaping holes the council 
have forgotten. Lose control of 
your machine and you end up as 
an accident statistic with one of 
your three lives gone. 
To avoid these odious 



J ROBIN L 



" At first Mean Streak looks 
very promising, but 

successive plays reveal a 
lack of real substance. The 
graphics are simple but 
effective; ifs the Jerky 
scrolling that lets ft down 
slightly. Here's a game 
requiring little In the way of 
instructions, and so if s easy 
to get Into and enjoyable for 
a while, but 1 wouldn't 
describe It as addictive and it 
turns out to be a bit too 
frustrating - on several 
occasions when my player 
was killed off the exact cause 
of death was a bit dubious. 
Mean Streak offers some 
good ideas but repetitious 
gamepi ay and some slipshod 
programming knock it down 
a tot of points " 




obstacles, the bike can accelerate 
or slow down, be swung across 
the road or leap into the air. 



► The Mean SfrKtAbattfelrack (just 
past the Milton Keynes turning) 



J PAUL L 



" I was immediately taken back to the days of Spy Hunter, 
speeding down the city streets blasting down all and sundry, it's 
a pity that there seems to have been little progress since those 
days. I had the Impression Dalali plumped for monochrome 
graphics and diagonally-scrolling play area just to make the 
game more up to date. The shoddy implementation results in 
inaccurate collision-detection, making the game unplayable for 
the most part While the bikers are well-animated and drawn with 
plenty of detail, the rest of the graphics seem to have been 
forgotten - and they're very average. 53^ 



JBENL 



11 Mean Streak's an odd game. It resembles virtually all the other 
diagonally-scrolling games in feet and difficulty of control; 
somehow, though, Dalali Software has succeeded in making it 
playable. After a few lengthy plays I'm welt stuck in and probably 
will be for an hour or two to come. The controls are a pain - fair 
enough, eight moves on one joystick isn't bad, but in a panic ifs 
frighten ingly easy to jump when you want to fire a missile. Nice 
graphics, nice gameplay, nice presentation - overall Mean Streak 
is a nice game. " 

76% 



EVENING STAR 



Producer: Hewson 
Retail price: £7.95 



6 



ack to the age of steam, 
when railway tracks an aked 
through the country and a 
British Rail sandwich had never 
been made, let alone eaten , . . 

The eponymous Evening Star is 
a robust locomotive which makes 
the tricky run between Bath and 
Bournemouth on the Somerset 
And Dorset Line. In Hewson 's 
simulation, you are the smoke- 
stained driver of this triumph of 
engineering. Your object is to 
reach Bournemouth on schedule, 
earning points for safety and 
economy. 

The main screen shows the 
progress of the Everting Star as it 
puffs beneath bridges, huffs 
through tunnels and dashes past 
places luxuriating in such names 
as weiiow, Chilcompton, 
Henstridge and Binegar. But don't 
spend too long gazing at the 
countryside - there are heavy 
penalties for running late, 
especially if you choose to take out 
the flagship service, the Pines 



You control the train using a 
regulator for speed and acutofffor 
engine efficiency, which can be 
tested by checking the colour of 

28 CRASH October 1987 



the smoke coming from the 
engine's stack. Vacuum brakes, a 
blower, an injector and a fire door 
and damper also help you get the 
most from your leviathan of the 
railway track - but you won't get 
anywhere without water and coal, 
and supplies are limited. 

Signals must be obeyed, or you 
risk a fatal collision on a one-track 
line; and speed limits can deter 
your boyish enthusiasm for driving 
a steam train recklessly. They 
must be adhered to. or you could 
lose safety points, or even be 
derailed. 



J MIKE 



'* By today's standards the Southern Ballsish graphics ere a bit 
poor, with some huge jumps in the foreground. And though the 
accelerated-time facility is something of a godsend, Evening Star 
Is by turns incredibly dull and far too complicated. If you're into 
trains and you havent seen or played Southern Belle, you might 
find Evening Star fun; but it could almost be mistaken for a 
reretea&e. " " 

4»% 



And don't forget the passengers 
- the Evening Star has to make 
stops. Overshooting the station 
can lose you points, and at 
Bournemouth you might hit the 
buffers; brake carefully, too, or the 
travellers will be thrown into each 
other's laps and injured. 

The main object of Evening Star 
is to reach Bournemouth with 
enough points to pass; options 



allow you to challenge a time 
record or try to keep up with a strict 
timetable. 

Hewson's {then Hewson 
Consultants') Southern Belie, 




I PAUL L 



" So they've changed the 
name, but not much else Is 
different from Southern Belle 
- it's all the basic repetitive 
actions from the last train 
simulation and moreE And 
though the idea is appealing, 
after one trip down to 
Bournemouth I didn't fancy 
another laborious jaunt. The 
vector drawings are 
competent, and complement 
the footplate controls 
perfectly. But graphics aren't 
really important in this kind 
of game - it's the 
atmosphere created by 
accuracy that matters. So 
dedicated train fans will love 
the feel of Evening Star, but 
you have to be an enthusiast 
to enjoy ft. " 

70% 







Advance warning of the problems 
ahead on the scrolling screen is 
given Defencter-style by a radar 
screen showing a vertical view of 
the road section with the position 
of your bike and opponents 



Fuel, oil, missiles and tyres are 
in limited supply, though there are 
engine-refreshment cans and 
missiles on the road. 

There are three restart cones 
that can be picked up as you ride 
onward; should you succumb to 
an unwholesome end, a cone will 
allow you to restart from the point 
where you picked rt up. 

IC0MMENTSL_ 



Joysticks: Cursor, Kempston, 
Sinclak 

Graphics: good main 
characters, marred by jerky 
scroti ing 

Sound: reasonable tune and 
spot. FX 

General rating: an above- 
average game that could have 
achieved much more with 
improved payability 



Presentation 64% 

Graphics 66% 

Payability 67% 
Addictive qualities 

OVERALL 64% 



another locomotive simulation, 
received 84% Overall in CRASH 
Issue 20 two years ago. 



JNtCK L 



" This one is more for the 
simulation buffs than the 
arcade freaks - K takes you 
half an hour Just to digest the 
instructions! Some parts are 
quite playable, but don't buy 
Evening Star unless you're a 
train buff with a desire to 
control a steaming beauty. M 
UK 



J 



COMMENTS 



Joysticks; Cursor. Kempston. 

Sinclair 

Graphics: simple, slow- 
moving vector graphics; 
monochromatic play area, 
colour on gauges and borders 
Sound: only the pfiwee&p of 
the steam whistle . . . 
Options; a choice of eight 
levels presenting different 
problems: a computer- 
controlled run is also available 
General rating: a detailed 
steam-train simulation for the 
• ery similar to Southern 



Presentation 60% 

Graphics 54% 

Payability 

Addictive qualities 49% 

OVERALL 53% 



DRAUGHTS GENIUS 



Producer: Rack-It 
Retail price: £2.99 
Authors: Raff aele Cecco, 
Pablo Malnati, Giovanni 
Zanetti 

P faying draughts against a 
confirmed megagenius like 
Einstein could be a 
humiliating experience. Are you 
man or woman enough to do it? 

Easy, you think - so, as you face 
Einstein across the draughtboard 
in the professor's front room 
(decoration by Oxfam . . . ), the 
battle of two great minds begins. 
But even Einstein is beatable; 
there are eight skill levels in this 
draughts challenge, one of the first 
releases on Hewson's new Rack-It 
budget label. If he's thinking too 
hard you can hurry him up by 
pressing Q, and on noticing a fatal 
mistake you can cancel the last 
move! 



J ROBIN L 



" Games seem to be heading 
back to the past, what wfth 
Breakout variants, Battleships 
and now draughts - where 
has originality gone? Still, 
Draughts Genius has 
everything you could 
possibly ask of a game based 
on draughts. The graphics 
are reasonable, wfth some 
nice attention to detail, and 
the computer offers a mean 
game — but remember you 
can buy a draughts set for 
about this price and the 
board can double as a 
chessboard! " 

57% 



J NICK 



" Oont think this is just another boring draughts game - it's full 
of cute little animated sequences (like all the programming team 
dancing around the piano at the start, and the things Einstein 
does when he wins and loses}. Colour is used well and the 
background on the main screen is fantastic. Underneath the 
fancy stuff there's a first-class draughts game with useful skill 
levels, and even if you're no good at draughts you can use the 
cheats to win in Draughts Genius! " 

89% 




To move, position the cursor on 
the piece you want to move, press 
the space-bar, transfer the cursor 
to the square you want to move fo, 
and press the space-bar again to 
actually make the move. A counter 
shows how many moves you are 
into the game. 

The crowd is breathless as 
everyone waits for Einstein's 
response. Then it's your turn to put 
the professor in a predicament 
again. If the chance arises try a 
multiple move, skipping like some 
demented leapfrogger across 
Alberts men and thus removing 
them from the board, (To make a 
multiple move, press the space- 
bar twice after moving the cursor 
to your target square,) 

Impatient Einstein will tell you 
when it's your move and when it's 
his. And on winning or losing, you 
are either applauded by the genius 
or ridiculed for your pea-brained 
incompetence. 



J MIKE L 



" Draughts Genius is good 
fun, and a worthwhile buy at 
not much more than a 
draughts set. The one-move- 
back trick is a good cheat, 
and Einstein is guile 
amusingly animated. This is 
worth getting, even though I 
can't beat Level 6. " 

79% 



COMMENTS 



Joysticks: Cursor, Kempston, 

Sinclair 

Graphics; good perspective 

on the board, and 

surrounds 

Sound: tune to go with the 

opening dance routine 

Options: eight skill levels 

General rating: good 

implementation ol draughts 



Presentation 

Graphics 71 % 

Payability 68% 

Addictive qualities 64% 

OVERALL 68% 



► Einstein takes a well-earned break from relativity 









1M 














'&BSA 



LET'SPIC 



I 




K 



>*# 



From the Dawn of Time comes a Legendary 
Warrior to thrill players everywhere.... 



^,5 billion years have passed since the earth's creation. Many dominators 
have ruled in all their glory. But Time, their greatest enemy ufcimawly 
defeated their retgn, 

And now a Dominator'5 reign begins Rygar, the Legendary Warrior! A 

warrior who respects ono code and one code atone, the code of combat- 
Antagonistic gladiators, reptiles, mammaJs, monsters, creatures of 
magic...come one, come alt, come to meet the might of the fearless 
Rygar and in the words of the Immortal warrior LET'S FIGHT'fl ,**S> 






>, v 



cam 



CBM6V128 SPECTRUM 
£9.99 £14.99 £8.99 

Cassette Disk Cassette 



AMSTRAD 
£9.99 £14.99 



Ci^h 



iltN SHQ1S FROM ARCADE VERSION, 

ILS.GoSd Ltd., Units 2/3 Hertford Way, Holford, 
Birmingham B6 7AX. Tel; 021 356 3388 






Once again, my ptgeoncave groaned under the weight of mail, and 
nearly all of rt fashing back at the Barbarian backlash, On behalf of 
Oliver Frey and the rest of the CRASH team, may I thank everyone 
who wrote in support of the cover. (Speaking of which, rumours thai 
I modelled for the Renegade cower simply aren't true, It was Roger 
lid it - well his arms anyway. Robin Candy's washboard 
stomach was required for the. ..stomach I suppose). But I just 
oouldnt face another massive Barbarian debate column again, so I 
moved on to the remaining letters, and from those, here's this 
month's pick, with Letter Of The Month first, earning its sender £30 
worth of software. 






RUNNING AWAY 

Lloyd 

Do you remember me moaning 
about consoles in Issue 39? There 
seems to be a general agreement 
on my main point; that whilst the 
consoles can make noisy 

i ons and pretty colours, the 
Spectrum and other home 
computers will still be popular 
because they are better suited to 
the development of original 
games. 

So where are the original 
games*? 

he 44 contains reviews of 28 
games (not counting strategy and 
adventure, but there weren t any 
realty innovative Ideas in those 
departments either). Three were 
sport simulations. Eight were 
arcade-adventures. A massive 1 3 
were pure arcade action, mostly 
shoot- 'em-ups (this is the 
computer that isn't suited to 
arcade conversions, remember?). 
That leaves only four original 
games 1 ; Rebel, Mercenary, 
Satcom and Stifflip & Co. 24 very 

i nal games out of 28 
opportunities for exciting new 
ideas seems a bit of a waste to me . 
The strange thing is that two of 
the four were Smashed, and Rebel 
also received a very good rating. 
Of the arcade-clones, only two of 
the 24 (Joe Blade and Renegade) 
received marks high enough to 
justify purchase. 

The cause of this glut of boring 
games? Well, I suppose the culpnt 
is the inevitable way in which the 
Industry has become more and 
more commercialised. It makes 
me sad to say it, but I don't think 
the magic enthusiasm that made 
the Spectrum what rt is {was ?) is 
there anymore. You may consider 
this nostalgia on the part of a 
veritable old crumbly of 16. but I 
long for the days of the involved 
adventure quests of Dun Darach 
and Omgontorc, when Ocean 
released unlicensed titles Q,nc$ 
every game contai ned a new idea. 
But now it appears it is safer to 
churn out an average shoot-'em- 
up with a snazzy title, preferably 
backed up by an advertisement 
featuring a semi-naked girt. 
Gargoyle have stopped making 
iissic problem-solving 
games and switched to arcade 
games with FTL. Ocean have 
decided to spend their resources 
on finding licences rather than on 



development And, though 
this Is a minor point, it is 
symptomatic of the commercial 
trend; CRASH has departed from 
tradition and featured non- 
Smashes on covers. Renegade 
and Barbarian were used, I 
believe, because the images they 
presented were better for selling 
magazines. Enduro Racer was 
featured rather than the fantastic 
and totally original Sentinel. Now, 
it's notthe fault of CRASH that the 
industry is growing more 
commercial, but the side-effects 
are dire. The original games now 
shine like dazzling beacons from 
the drab dullness of the arcade- 
clones and film/book/W/oartoon/ 
cuddly toy tie-ins. 

It is a tragedy because 
programmers aren't running out of 
new ideas; they are running away 
from new ideas. And origin? 
doesn 't mean that a game can't be 
commerclaUy successful. So 
please, programmers (and r 
Importantly, software houses and 
distributors), please don't turn 
your backs on originality. It can be 
financially rewarding, and it will 
help to prolong the lively life of 
what Roger Kean has termed 
'Arcade Computer Enjoyment' 
rather than the current phase of 
Licences, Empty Tie-ins & 
Horrendous Arcade-RJpoff Games 
in Computing. Programs should 
be ACE not LETHARGIC! 

What do other readers, 
especially the more recent 
Spectrum owners, think about all 
this? 

Anthony Bailey, Carshalton, 
Surrey 

I don t regard your comments as 
being nostalgic, since nostalgia is 
usually seen as a state of looking 
fondly at the past in an uncritical 
way - you do seem to be trying to 
live in the present! As to the cover 
illustrations, you 're both rig.'< 
wrong, CRASH has featured the 
occasional non-Smashed game 
on the cover in the past but it's 
true that games like Enduro Racer, 
Barbarian ancf Renegade provided 
what was considered to be the 
best illustrative opportunities at 
the time. 

I would welcome some 
reactions to Anthony's letter, off 
the cuff, here's a couple of mine: I 
also think a lot of program 
developers are running away from 
ideas, because for an enthusiastic, 
inquisitive mind, it is just 



impossible to run out of ideas. And 
perhaps in the past Ocean could 
have beeri accused of thinking 
more about licences than the 
result, but I've detected a definite 
change in the company's policy 
towards game development 
recently (even towards arcade 
conversions). A lot of care, 
attention and polish seems to be 
the result, and they have had some 
very fine programs well rated 
lately. 

Thanks for the letter Anthony, it 
isn'toften I end up giving Letter of 
the Month to someone twice, but! 
felt your letter deserved it, sothat's 
£30 worth of software for you - 1 
hope there's something available 
you realty would enjoy having , . . 

LM 



BORED 

Dear Lloyd 

I V© had (yawn) enough? CRASH is 
just so (yawn) boring. Where's the 
controversy, sparkle, excitement 
or humour? 
The reviews; these are just so 



drab. Don't think just because 
. e splashed a lot of colour 
around that they're lively now, 
they're just so monotonous and 
predictable. The reviewers don't 
have enough space to express 
themselves properly, the result 
being that they all just burble on 
about how good/bad/average the 
game is and not a lot else. Why not 
give one reviewer three-quarters 
of the available space to get much 
deeper into the game and have the 
other two give a quick comment 
and their own percentages althe 
end? Also, take a lesson from 
ZZAP! The way they explain each 
percentage in a quick sentence or 
two is much more accurate and 
interesting. 

General entertainment value of 
the mag is sinking. There is just no 
humour any more, what with 
Tamara leaving, Hannah 
disappearing and no reef 
characters left in the mag le no 
Angus Ryall {remember him?),. 
Minspn only getting a page and 
yourself on every second page. 
(August 43 you had 1 6 pages all to 
yourself). I've nothing against you 
but you can get a little much, 



TELE-GAMES 

Europe's Largest Stock Of Video Games & Cartridges For - 

AKRI 

2600 



: 



IN STOCK NOW 



(Nintendo) £§@/^ 

WICO JOYSTICKS FOR NINTENDO IN STOCK NOW 

The leading Video game specialists Send for lists (state make of game) 
TELEGAMES, WIGSTON, LEICESTER, LE8 1TE (0533-980445) 



FORGET 
WIRE-FRAME 3D. 



IS SOLID! 



CRASH October 1987 33 






month in month out, as everyone 
else would too, no matter how 
Interesting they were, Even your 
Forum is getting totally borii 
There's been no really angry or 
interesting letters forages, no 
or funny ones and no controversial 
issues of any real issue. The 
Barbarian cover was only an 
excuse to be disgusting on the 
part of Oli, and stir up a little 
excitement it did, but still who 
cares? If you feel so strongly about 
the mag'a cover, don't buy it! 
Newsfietd will get the message 
soon enough! 

Excitement; What's that? Apart 
from colour CRASH has become 
stagnant. Apart from that OINK! 
thing {did anyone find that 
amusing in the slightest?) CRASH 
has. done nothing interesting for 
years. Perhaps it's because you 
are the market leader, and are 
resting on your laurels. (It's worked 
for the past four years, why 
shouldn't it keep on working?) Well 
I'm afraid you're going to start 
losing readers unless you break 
from the norm fast 

Please take note. 
John Hay, Dornoch, Sutherland 

No controversy, sparkle, 
excitement or humour? Reviews 
so drab? Weil, it's only 3 personal 
opinion, of course, but as a fairly 
close CRASH watcher over the 
years, I'd say the reviews were 
more tightly written, more to 
point and without any loss of 



humour or sparkle - but then, I'm 
biased. The magazine still gets 
through more reviews than almost 
any other comparable periodical, 
and manages to fit in numerous 
articles. Do you really want what 
you refer to as 'depth ' in games 
reviews? Damn it all, they are 
reviews, not a replacement for 

nding out what the games 
are about. 

The entire tone of your letter 
suggests that no-one at CRASH 
has any regard for thereader other 
aking their money off them, I 
suggest you have a go at 
producing a fanzine, as many 
CRASH readers do, and you might 
begin to realise just how much 
effort goes into every month's 
edition. And naturally, Oliver Frey 
just loves being disgusting,, that s 
all he has time to do . . . 
LM 



CRASH 

BR IT AN NIC A 

Dear Uoyd Mangrarn 
I've collected CRASH since Issue 
Five, but I have loBt a few old and 
precious ones, and I was 
wondering if you could do a 
CRASH Encyclopedia containing 
all the games reviewed, and what 
they got (apart from Sabrewutf Ha 
Ha). Then you could average out 
the CRASH'S all time top 50 



i»&fi*. 



*SF- 



^tt 




FRUITY 




THE ULTIMATE FRUIT MACHINE GAME 

- HIGHLY PLAYABLE * FAST SPINNING REELS 

"■IMPROVED SOUND * HOURS OF FUN 

FEATURES INCLUDE 

HIGH SPEED ROULLETTE * NUDGES * SPECIAL FRUIT 

REEL CLIMB * FEATURE SYMBOL 

Send cheque or P.O. to ROSSWARE (Dept 45 >, 646 London Road 

Westdiff, Essex SSO 9WW 

For fast delivery put Cheque Card number on back of cheque 



AT LAST! 

SPECTRUM SPARES 

AT REALISTIC PRICES 

All prices include post/packing, handling and VAT 

ULA6C0O1 £11.99 I SPECTRUM K/BOARD MEMBRANE £4.99 

1281 RDM £ll.» SPECTRUM K/BOARD MAT SSM 

IMA £2.99 SPECTRUM K/BOARD TEMPLATE £4.99 

7805 REG £149 SPECTRUM + MEMBRANE £9.99 

4116 RAM £149 MODULATOR i9.99 

SPECPSU £1049 S/MANUAL £22,99 
Remember alf prices include P & P. handling and VAT 

Full spares list available / Trade enquiries welcome 

Access/Visa. 24-hour T. A. service 

SPECTRUM REPAIRS £9,99 4- PARTS 

ELECTRONIC SERVICES 

17« VICTORIA ROAD WEST, CLEVELEYS, BLACKPOOL FYS 3NE 

Tel. (0253) 822708 



greats, lor the normal games, 
adventure and a top 20 for 
strategy. You could also ask the 
readers to vote for the best all time 
game from Wheeiie to Starglider. 
You could have this free with one 
CRASH (Christmas Special) or put 
the price up to £1 .50 for that issue. 
Off the subject now, and I have 
been wondering, what has 
happened to Matthew Smith's 
new game Attack Of The Mutant 
Zombie Flesh Eating Chickens 
From Mars'? I have seen thfi 
adverts In CRASH for a few 
months, and wondered if you 
knew anything, like was it to be a 
piatform game? 
Paul Cornan (13), Barry, S 
Glamorgan 

To some extent, I think we 're about 
to answer your prayers Paul. 
Starting this issue there's the 
CRASH History with general 
details of events and software over 
four years. Additionally, the 
collectable series wilt be 
completed with a detailed index of 
all games over the period, and on 
top of that, plans are afoot for a 
special binder to enclose the 
whole which will probably have 
some extra special encyclopedic 
bits and bobs to go with it. Watch 
out for future Issues! 

Software Projects are being a 
mite cagey about Zombi© Flesh 
Mutant- Eating Chickens Attack 
Mors and indeed its creator, so we 
can only hope . . . 
LM 



PLUS PROUD 

Dear Lloyd 

I'm a + 2 owner and proud of it, and 
so are many others, but the trouble 
is you keep trying to avoid 128s in 
your reviews. A few games that I 
think are very good because of 
their enhancement are 180, 
Gauntlet, Strike, Army Movespnd 
Enduro Racer, but in your reviews 
there's nothing to be seen at 
enhancement. 

Do you always try games on a 
128? 

For other 128 users I've 
compiled my Top Five 128 music 



chart. 

1 . Glider Rider 

2. Amaurote 

3. Stonnbhnger 

4. Leviathan 

5. Starglider 

For sound FX Amaurote must be 
the best 128 game. 
C O Fulcher, Thomey, 
Peterborough 

The reviews do mention any 
significant differences between 
128K games and 48K, and yes we 
do play them on both machines. 
However, I do feel a little more 
attention might be paid to the 128 
end, but in fairness, there hasn't 
been that much to write about, 
other than those games you 
mention. 
LM 



MORE MUSIC 

Dear Lloyd 

I'm writing in response to your 

request for a chart of Spectrum 

music. This is for the best 48K 

tunes. 

1. Milk Race 

2. Ghost Hunters 

3. Agent X 

4. Mikie 

5. Terra Cresta 

6. Renegade 

7 . Chronos 

8. The Fifth Quadrant 

9. Survivor 

10. Rasterscan 

J T Charlton, Dover 

Any more computer deejays with 
charts? 



GOT THE VOTE 

Dear Uoyd 

Thank you for the Spectravideo 

Joyball I got with my subscription 
- it's great and works brill with a 
Ram Turbo Interface. Being new to 
computers 1 wanted a mag with the 
best information on software. So I 
paid out for four mags, C&VG, 
Your Sinclair, Sinclair User and 
CRASH. CRASH got my vote and 
my money for a sub, there was no 
competition in choosing. 



34 CRASH Octoberl 987 




Just a coupte of things: what 
about a hardware surgery and 
previews on computer books, 
what cio you mink? 
Andy Muirhead, Wilmslow, 
Cheshire 

The only reason CRASH has 
avoided too much hardware or 
technical jiggery-pokery in books 
is that with every Questionnaire, 
these subjects seem less and less 
popular. And most hardware la 
made in such a way that it's not 
really fit for surgery, more for the 
trashcan. Computers, of course, 
can be sent to reputable repair 
firms now. 
LM 



CRASH COVER 



Dear Lloyd 

"Thtsssthefirst letter I've written lo 
CRASH, because I've never felt 
the need to before, but I believe 
credn should be awarded where 
it's due, so in recognition ot this I 
must congratulate you on a most 
informative and very interesting 
all-colour magazine. It's brWiant 
It's great. It's decent too. 

Decent? 

I say decent, because I saw 
through (wish I couidi the sly. 
deluding artwork on the Imagine 
ad for Game Over (the one with the 
naughty bits some magazines 
have been trying to cover up - 
Issue 43, inside back cover}. The 
artwork was cunningly done over 
the • ■ - urn . . . naughty parts, 
they weren't just plastered with a 
big, ugly splurge of some 
company's trademark, as in some 
magazines. In CRASH the naughty 
bits were disguised under some 
devious and stylish artwork. Is Oli 
respond 

Speaking of Oli, I think his 
artwork is absolutely amazJ ng . I ' m 
just astounded at the sheer 
voiume of work he gets through in 
a month, considering he circulates 
between several other mags. His 
covers, with the added touch of 
the CRASH logo (don't change it) 
stand out among the other 
periodicals, making then 
drab. So all the disrespectful 



ingrates who don't appreciate 
Oil's brilliance can go and *?$C%J» 
And tell Oli not to feel discouraged 
and to keep up the good work. 

And finally to sign off, I think the 
video reviews are a good idea, but 
you could review better-known 
films and also computer/film tie- 
ins. ASso yourPtaying Tips section 
is very useful and helpful, but why 
do you wear a paperbag over your 

S Alam Hannan (14), Wood 
Green, London 

The Game Over ad was one of 
those things Oli just com 
resist, and felt we should do our 
best to retain the original as much 
as possible, rather than slap a logo 

'ie well-proportioned <;y 
superstructure detail. For the 
technically minded (as they say in 
photographic magazines} the 
added bra was done by tracing off 
0*6 shape onto art paper, lightly 
painting a black outline ot the 
detail, and then Oli air-brush: 
shape in black ink. This small 
patch was shot to film and a mask 
made to hold back the offending 
part of the original in each colour 
layer. Then the new piece was 
added to the blue and red layers 
only. 

Am I giving away a secret when 
I say that someone from Ocean 
rang Oli asking whether he hadthe 
bit of artwork that they could use 
to make a large poster from ? 
Unfortunately, his touching up was 
only on a small scrap of paper and 
it had been thrown away! 

I like wearing a paper bag. 
LM 



HOLE IN THE 
BACK 

Dear Mr Mangram 
Coutd you please explain to me. 
how to put POKEs into my 
computer, as I bought my 
computer second-hand. I didn't 
get a manual. 
I've tried to put the POKEs Into 
omputer, but I don't know 
when to put them in exactly. I've 
tried to put them in at the 
beginning . and some way through 



loading, but they never work. I 
have also tried to put them in 
through the MERGE" " but still 
they do not work. 

Please help, I'm desperate. 
Paul Watson, Stanley, Co 
Durham. 

Paul Sumner says, there 's a little 
hole in the back of the computer 
through which you stick them . . . 
no, he's joking. Actually 
surprised you're having trouble 
because it's really pretty simple. 
Unless otherwise stated in the 

7 Tips POKE routines 
should be typed in before loading 
a game, checked thoroughly, 
RUN, and unless a DATA error 



occurs the game should then load 
complete with the POKEs firmly in 
place. Wherever that isn 't the 
case, the tip almost always says 
so. Hope that helps. 
LM 



SAFE TO STARE 

Dear Lloyd 

I've just bought and read CRASH 
August 1 987. My purchase of this 
edition was quite unintentional. I 
had meant to get the July issue 
with the OINKI pull-out in it. 
However, after reading the 
magazine I was no longer angry 




WIN A FREE FLIGHT ON 

CONCORDE 

1STPRIZE 

A flight on Concorde 

2ND PRIZE 

A computer of your 
choice up to the value 

1 I /? ° f £3 °° R - RRincVA1 

|r LIA^ 25 runner up prizes of 3 free 

* games from the current U.S. GOLD 

range AND a free T. Shirt! 

All you have to do is fill in this coupon and present it at 

our stand -No 131 1 at the PCW Show in Olympia or 

send it direct to us at US GOLD LTD, 

UNITS 2 & 3, HOLrORD WAY, HOLFORD, 

BIRMINGHAM B6 7AX. 



NAME: 

ADDRESS: 



.AGE: 



COMPUTER: 




Closing dote for entries 3lsl October 1987. 

Draw wit! take ploce 2nd November 1987. 

Winners will be notified by post. 





See us at RC.W show 
-Stand Wo. 1511- 



jmrn I - Mana wo, 

Suncorn 



Outshine Ordinary Joysticks 

icroProsc Ltd 2 Market Place. Tetbury, Gloucestershire GL8 8DA Tel: (0666) 54326 Telex: 43422 MPS UKG 



CRASH October 1987 35 



8Y MBit THOMPSON 
(fTT^i WTLHURCH. BRISTOL 




with myself for buying the wrong 
issue- ! found your £1 mag well 
worth the money and, having only 
got a baby Spectrum, very 
addictive, enough so to wanttogo 
and update my Spectrum and try 
ell the games you review so well. 
Having finished with the praise, 
I wonder if you could help me. Do 
you know of any guidelines as to 
the legal or safe limit of staring at a 
television screen with regards to 
your eyesight. I work- on an IBM at 
work, eight hours a day, and 
although I enjoy programming/ 
playing games on my computer 
I'm a little concerned about my 
eyesight. Please could you advise 
me and other people to a sate 
guideline to using computers 
without damaging. our eyesight. 
Maria Lyne, Shoreham -By -Sea, 
Sussex 

To be honest Maria, no, I can't. I'm 
sure tons of research into the 
subject has been dorm, although 
the very tittle t 've read sounds 
inconclusive and sometimes 
hysterically silly. Certainly screen 
static can cause eyestrain and 
headaches for some people 
susceptible to it, and / guess no- 
one thinks it entirely healthy to 
spend hours, weeks and yeans 
peering a little green, orange or 
white characters on a small 
screen. At CRASH we've ben 
staring at the darned things for well 
over three years (which probably 
explains why everyone keeps 
bumping into lampposts) with no 
discernabfe iff effects - but after 
fifteen years . . . I don "t know. 
Often, I'm thankful for my good ol' 
Hermes. 
LM 



THE UNSWEET 
PILL 

Dear Uoyd 

I was very annoyed after reading 
your review of the new 
Spectrum +3. To start with it 
seemed like a good enough 
follow-up to the +2 , despite a loss 
of memory in the RAM disk 
(nothing drastic). But I was really 
fuming when I found out half me 
add-ons made for the other true 
Speccies don't work on this 
inferior machine, and that the extra 
port in its back has been made 
specially for Amstrad hardware! 
How dare Alan Sugar stoop so low 
as to " beloved (true) 

Spectrum into a half +2, half CPC/ 
PCW! All Mr Sugar has done is to 
use the Sinclair logo to try to sen 
this new model, gladly I don't think 
tt will. 

Also what is happening to your 
rating boxes since 1986, looking 
through issue 34 there were seven 
headings for ratings, then It went 
do wn to six , b ut from issue 42 (last 
month) we were reduced to five: 
Presentation, Graphics, 
Payability, Addictive qualities, 
and Overall. 

What has happened? Has 
everyone's brain been wom out by 
the big calculation or something? 
Paul Smith, Kendal, Cumbria 

36 CRASH October 1 987 



PS I thought the Barbarian cover 
of Issue 41 was really good, and if 
the people who complained about 
it were annoyed, I would advise 
them to take a look at some back 
issues of ZZAP! for some really 
gruesome pictures i 

Perhaps the real points about the 
+3 will only emerge when people 
start buying it in great numbers, 
but there's a lot of right to the 
argument that whereas Sinclair 
created an entire industry out of 
his machine, Amstradare 
determined to keep as much of it 
to themselves as possible, and 
probably to its detriment in the 
long run. 

i -nges in the review ratings 
have been explained in each issue 
where they changed, but the plain 
tact is that over the years the 
original CRASH ratings have 
become outdated. I think H 's fair to 
say that the current ones, and the 
comments too, fit the bill better 
now, 
LM 



BUGGED! 

Dear Uoyd 

When I read about a small fanzine 
and their extreme political views I 
felt I had to write and express my 
views on such an apparently 
blatant exercise by a few people to 
get some cheap publicity. 

The Bug shows some alarming 
traits in its encounter with Creative 
Sparks, The most afarmrng one 
was politics In computing 

'iiics!' I first thought when 
reading your article The Bug That 
Roared, August edition. Since 
when has politics had anything to 
do with computing for fun? 

Since the average age of 
CRASH readers is 1 6 years they 
are too young to vote, naive to 
politics and impressionable to 
such material as published by The 
Bug. 

In addition to this The Bug and 
Its political! standing is also 
questionable. Mote what Jaron 
Lewis said about Mrs Thatcher's 
contribution to their series on 
famous people. 

i bet he wouldn't say that to Mr 
Kinnock's contribution. 

May I remind you what politics 
has done to sport over the la?; 
decades. What I'm suggesting is 
that as soon as politics gets into 
computing for fun then it would be 
ruined beyond repair. 

From what I have read The Bug 
deserves to go out of business. I'm 
sorry if that sounds too harsh, but 
maybe it might do some good to 
the software industry as a whole, 
Michael Thomas (16), 
Leamington Spa* Warwickshire 

/ don 't agree that 1 6-year-olds are 
naive on pofitics, but I certainty do 
agree that party and unionist 
politics should have no place in 
computer gaming. That's a pretty 
strong statement, Michael, so it's 
fitting that I have here a reply from 
The Bug themselves ... 
LM 



LETTER FROM 
THE BUG 



Dear Lloyd 

After reading Tony Worralf's tetter 
last issue we thought it necessary 
to reply, on behalf of the Editorial 

to some of the points 
raised. 

At present there are about thirty 
tannines being published: how 
Tony can claim to represent them 
in his letter Is beyond our 
understanding, especially as he 
has just entered the scene. The 
Bug is the longest surviving 
fanzine, we have just celebrated 
our third birthday, and like Tony we 
publish for love and not money. All 
profits are ploughed back into the 
magazine, and it is written after 
school and at weekends. The main 
objective is to provide an 
independent magazine which 
features un -biased editorial. 

We have also gone through 
"blood, sweat and tears' to 
produce issues of the magazine, 
as has nearly every other fa 1 1 
There's no point Tony moaning 
about it, if you can't take the 
pressure, give up. Nobody farces 
you to make a fanzine. 

respect a software house's 
deciswn not to send us software, 
however, we see no reason why 
we should feature a company's 
games if they don't send them. If 
they wished to have a game 
featured it would be sent and not 
doing so clearly shows a wish not 
to have the product reviewed. 
The Bug is not run by Jeffrey 
Davy as stated but by an Editorial 
Team, Perhaps If Tony had looked 
at our magazine or read the 
CRASH article properly he would 
have not made such a mistake. 
The Editorial Team does not 
support any particular political 
party. A magazine which fights 
prejudice, whether it be sexism, 
heterosexism, racism or any other 
prejudice, is not 'loony' as so 
cruder/ stated, merely humane. To 
see how this makes a difference 
why not send 40p and an SAE to 
us at 28 Leaside Avenue, London 
N10SBU 

CSD were in the wrong as our 
contract stated we would have 
complete editorial freedom. They 
breached the contract and knew 
it. I think this proves we do the 
magazine for the readers and not 
the money. If we had obeyed their 
orders and kept the contract (until 
they went bust) we would have put 
money before the readers. We 
have been supported by many 
people in the industry for standing 
up to CSD, we did not give 
fanzines a bad name and were not 
bought-off by "the hand that 
feeds'. 
During the contract, our 



■WT&\' 



circulation was at 1 ,500 copies per 
issue, the advertising rates at the 
time reflected this high circulation. 
The advertising revenue went to 
pay for essential things like the 
phone bill and postage costs, if we 
were engaging in 'blatant 
profiteenng' as stated we would 
not usethephoneto obtain review 
copies and our service to the 
readers would suffer. Once again 
we were puttingthe readers before 
money, If Tony thinks Jan tines 
should stick together, and that we 
should have charged a lower rate. 
why does he write letters like he 
did? 

Towards the end of the letter 
Tony quoted Jeffrey Davy's view 
on a single fanzine ma^- 
difference. Obviously th&w; \ 
the end of the letter and he was 
getting so into slagging us off he 
did not even think about the idea. 
A smaller number of fanzines with 
bigger circulations would h;; 
lot more impact that many smaller 
ones, all saying different things. He 
may not like The Bug, but that 
does not mean that everything we 
say is rubbish. 

Publishing nit-picking letters, 
such as you did , does absolutely 
nothing to further the interests of 
fanzines. Tony seems to call us 
hypocrites yet if we behaved the 
way he seems to want us to, we 
would be putting money before the 
readers. If this is what his 
magazines does, I think some self- 
analysis is in order before he calls 
us hypocrites. 

Jaron Lewis & Jeffrey Davy - 
Members of Editorial Team, The 
Bug. 

/ feel I have to defend my right to 
sfi letters from readers with 
kms, no matter how muddled 
or obnoxious their contents may 
seem to attended people. A. 
defence of The Bug 3 s editorial 
team, I 'm onfy too well aware of 
how office overheads eat the 
money and force a pro 
consciousness on anyone who 
undertakes a venture like this r no 
matter how small it may be. 
LM 



ARITMANRITES 

ToaJI CRASH readers 
I feel I must write and thank all 
those readers who put my last 
three games simultaneously into 
the Hotline Top 20 chart for the 
August issue. Possibly the nicest 
compliment is Matchday at 
number six, almost three years 
after it was launched. Thank you! 
Jon Hitman, London, N18 

Goon Jon, rub It in, I know $ 
theone we didn 't Smash when we 
probably should have ... i 
LM 



Weil that's my lot for this month. Soon CRASH Towers will be G 
the Spectrums will be stilled, the Cubs caged and the joysticks 
boxed. No, it's not the Christmas holidays, just that everyone will be 
down in London at the PCW Show (where, thanks to the miracle of 
publishing schedules, you could be reading these very words}. So I'll 
have the entire ptece to myself - luxury. And if I get bored, III read 
some more of your letters, the ones you sendto LLOYD MANOR AM 
THE CRASH FORUM. PO Box 10, Ludlow, Shropshire SYS tDB. 



I 



IB 







"Cktk Sfa : dMt4(446< 



'A" 




4 6cifi6#d t*K&<UKcllr 

■%4f, <4k*pi-vn4cf <tmd 



Screen shots 
taken from 
Atari vers ion- 



1 Js a registered Trademark. 



Coprighf ■', -1966 James aavBB.lL 
'A986 de Laurerrtdts Emertainrnsnl IrtC. 

6 Central Street- Manchester - M2 3^S 7 - 



^ «* v 



There's been an explosion in martial-arts 
simssince The Way Of The Exploding Fist, as 
RICKY EDDY and ROBIN CANDY observe in 
this good beat-'em-up guide. And the ninjas 
just won't lie down -all they want to do is . . . 



THOSE BEAT- 
UPS IN FULL 

The Way Of The 
Exploding Fist 
Fistll 
Gladiator 
YieArKungFu 
YieArKungFuIl 
International Karate 
The Way Of The Tiger 



Amazon Women 
Kung-Fu Master 
Ninja 
Uchi Mata 
Barbarian 
Kick Boxing 
Ninja Hamster 
Renegade 
Sai Combat 



HEY STARTED three years 
ago, when Bug Byte 
i reveal an interesting little 
number called Kung Fu. It was an 
admirable wireframe atten 
produce a martial-arts simulation 
- 'probably the most unusual 
game to be s&en on the Spectrum 
for a long while,' said CRASH in 
amazemr 

But sceptics thought the genre 
would never catch on. It took 
Melbourne House to show them 
the way - The Way Of The 
; Exploding Fist, which sold more 
than 150,000 yr the 

Spectrum and nearly half a million 
across all re i mats. 

Since then, no' pi the 

combat games down, i 
been grotesque (Ban 1 ' 

; and downright silly [Ninja 
Hamster). 

The genre soon caught the 

nickname 'beat-'em-ups', as the 

■ play always involves a player 

beating up his v .hather 

the computer or another player. 

And with the advent of the 128s 
and their improved sound chips, 
the fighting effects becam- 
hideous - the most cflstu 
beat -'em -up sounds musl be the 
animal squeals in Ninja Hamster. 

But most of t 1 ' 
Simulations are so unrealistic, set 
ial fantasy worlds, 
irmtess su i 
j violence - and everyone likes a bit 
of that. 

38 CRASH October 1 987 



NINJA 
HAMSTER 

CRL 



62% Issue 43 

ROBIN a After many years abroad, Ninja 
Hamster returns to his homeland to find 
it overrun by evil creatures. Yout mission 
as the Ramboesqiie rodent is to defeat 
them all in h 

Graphically Ninja Hamstet is very 
detested, though 'some of the oetaH is lost 



• 
get llHO, despite problems w 
Keyboard - there are m matty 
ne Aed 
I leel Nirtfa Hamster was slightly 
.•;ew; it makes 
a good beat- 'em -up, though II doesn't 
leave any lasting impression. 

70% 

RICKY ■ And >/uu Thought hamsters 
jaby tor one hell of a 
g rodent, saving a village from 
Sinister Ral, Loony Lobster and a host at 
other monsters. The humour add 
traditional heat- 'em -up' s appeal, but 
cdesn '( ery average 'o 

tjame. 










mm 



KUNG-FU 
MASTER 

US Gold 



56% issue 31 

ROftiH ■ in this converatafl of a corn-op 
original you have to rescue a fair damsel 
fiom iii j • 

eponymous master, you progress 
through five levels flighting off other kung 
flu warriors and assorted monsters 
conjured up by the wi?;; 



r i ii Mfj'jfe* 



BARBARM 

Palace 



85% issue 41 

MCKV ■ Screami Maria mm 
Pornography'! 1 There was great moral 
outrage over the luscious lady who 
advertised this Gothic horror beat- 'em-up 
- and over the notorious CRASH E 

Fight your way through screens of 
beautifully animated bashing action to 
release Princess fWarina from II 

When you knock off an opponent in 

rfan, a delormed lizard oh 

:; ihe body away. Little touches 

hKe this make Ihe game worthwhile. 

though experts may find it a bit simple. 



FLOOR H >H33 









■■■ 


;v^^A 


■■J 


flUaw. 1 




Moves for attack a Gap be 
d qutte easily, 

1 was never impressed by the arcade 








animator:, and the game-play is very 
Rwugpi Oie arcftfe Original was 
ran-of -B r l have, 
been made of this licence. 




49% 

RICKY ■ | didn't Ulhk much Of the CQin- 
op Kms-Fu Master, and this is no 
improve -:/?y Qqo <s a better 
game along similar lines 

38% 


1 











) j» 








1^^ 




• h-^ 


1 I " 








^=?5-^, 




* i j 





H 






Still, 8f» Re of my lop : 

ffefiS wearing a bit thin these 
ciays 
Now programmer Steve Brow 

90% 

ROSIN ■ Barbarian is one ol Hie best 
beai-'-r layer). Mtis! 

graphics are monochromatic, but this 
enhances the game rattiei 

Sng from the super-smooih 
wriman 
ifs instantly playable, and lor such 3 



tan - you can invite 






So rf you want nothing more than a 
[forward brutal fighting game., i i 1 is 
Is ihe one to get 

IS !' : : 



FIST II 

Melbourne House 



58% issue 38 

robin ■ Two. yeaes after the success of 



Melbourne House released this follow- 
up. The warriors of Exploding A 
been betrayed 

an evil warlord The 
player must find the temple of trie 
of the Exploding F si. and thus gain power 
to overthrow the tyrant 

s a cisappointmenf - it 
consists largely ol walking aiound the 
many local | ing for an adversary 

to bash up The fight sequences are 



en]oyable, but the long periods between 
Iraus 

54% 

RICKY ■ naor follow-up to the 
snal angina!, Fist //lacks the 
Nion of The Way Of Trie Exploding 
end scenery i 
and there's not >- 
• ^rneplay 

MM 




YIE AR KUNG FU 

Imagine 



92% issue 25 

RICKY ■ i fom Ki'f i n game 

a Smashing conversion 

got to 
become s kung fu master - so It's j 



i your disposai 
as y«HJ bailie with nine opponents past 
the well-drawn backgrounds. 
This Is a good traditional karate game 
eased in 
early 1986 In tight of more recent games, 
though, YieArtfung Ft/Is going to have to 



be cor --"TaWe . 



robin ■ n aglnc y conversion o! the hit 

game is one of the most en 

■■n-ups. The background g. 

are pretty, the animation is smaoti 

l' v e 4/ KtWjj Fu realty scores on 

v with the range ol opponents 

us! a bit too easy - but rt is a good 
game 





INTERNATIONAL KARATE 

System 3 



iee -s in the backdrops, which 
take you around the world in live screens . 



been rereieased by Prism at the 
price of E2.99 It's p e same 

as The Way Of The Exploding fi 
much crude ■ | ^isitXe 



you can earn extra points by shattering 
blocks of wood 

But payability is marred by the milliard 
of keys your fingers have to grapple with 



The game's one redeeming feature is 
thB excellent speech as the scores are 
dirt. I wasn't enthralled by : 
Internationa! Karate - it's not very 
e or playable, .-„ 

ROBIN ■ Internationa! Karate took a - 
ne to actually appear after it was 



when I did see it. It sbji seems awkward ; 
to play, am irapWcs are 

disappointing. 

50% 

CRASH October 1987 39 




r 



UCHI MATA 

Martech 

36% Issue 39 

RICKY ■ Uchi Mats was the first judo 
simulation on the Spectrum. Traditional 
moves are executed in a novel way: 
rather than using a single keypress, the 
player takes the joystick through a series 
of actions which relate to a complete 
move. Four major moves are provided in 
the instructions, but more are there to be 
discovered by wiggling the joystick 
around. 

Uchi Mats sounds exciting, but the 
novelties soon wear off and its not long 
before you wish the sweeping joystick 



movements could be reduced to a simple 
keypress. Trough well-designed, the 
graphics flicker badly, and when the 
characters collide it's difficult to see 
what's going on. 

5t% 

R06IN ■ Judo Is a strange martial art to 
simulate on a computer, because it 
Involves a lot of contact with your 
opponent which others such as karate 
and Thai boxing don't Martech made an 
admirable attempt at representing the 
sport in Uchi Mata, but the graphics are 
appalling and suffer from severe bouts of 
flicker. 

What really bugs me, though, is the 
control method. It's one of the hardest 
I've ever encountered - trying to execute 
a move Is almost a game in itself! If you 
like judo, stick to the real thing, 

35% 



LEGEND OF 
THE AMAZON 

US Gold 




WOMEN 



70% Issue 29 

RQBMI ■ Lady Wilde and her Infant 
daughter are the only survivors of a plane 
crash in the Amazon jungle. Recovering 
from the shock of the crash, Lady Wilde 
realises that her daughter has been 
kidnapped by the Amazons, a horde of 
woman warriors. 

To rescue her, Lady Wilde must defeat 
every Amazon in her way in a battle to the 



legend Of The Amazon Women is little 
more than an average beat-'em-up; there 



aren't many moves, so it's quite easy to 
defeat your opponents. The animation is 
adequate, but not particularly Impressive 
- like the game in general. 

63% 



RICKY ■ Legend Of The Amazon 
Women is a. combat cross of Gargoyle 
Games's Tlr Na Nog and Melbourne 
House's Rghtng Warrior. But it's dated 
and has little going for it. The animation 
is reasonable, but the uninteresting 
gameplay doesn't how up, 

51% 



GLADIAT 

Domark 

77%ls$w24 

ROBltt ■ Gferd^for is a brt of a departure 
from the standard beat-'em-up. Playing 
the part of a lowly slave named Marcus, 
you enter the combat arena in a bid to 
earn some money and so buy your 
freedom; and In case your fighting Isn't 
too hot, there's also a gambling session. 
This beat-'em-up is special because 
the player can choose which weapons he 
wants to use. The weapons have attack 
and defence ratings which you can find 



out only by trial and error. 

Graphically it's nothing special, the 
control method is tricky (there are 25 
possible moves to choose from) and the 
imaginative gambling sequence 
becomes tedious. 

Two years ago Gladiator was a good 
beat-'em-up variant, but now it seems 
only average. 

52% 

RICKY ■ Gladiator was one of the 
serious contenders to The Way Of Tfle 
Exploding Fist, and it stood op well. 
However, it has aged and seems a brt 
repetitive. Still, it's certainly worth 
playing if you can get to grips with the 
awkward controls, 

59% 




KICK 
BOXING 

Firebird 



41% Issue 42 

RICKY ■ Meet mean man Mick The 
Meat Kicker - if s a name to be reckoned 
with, But I don't reckon kick Boxing is up 
to much. 
The playing area is done In Isometric 



3-D, but this doesn't affect the gameplay. 
apart from making it hard to see. 

You progress through the levels by 
killing off one opponent after another, and 
it's no more inspiring than it sounds. 

31% 

ROMI ■ I'd forgotten just how bad) tills 

is! Firebird's representation of the fast 
contact sport is appalling. The characters 
jerk around the screen drunkenly, 
performing poorty-drawn moves that 
appear physically impossible. There are 
better, similar games; Kick Boxing Is 
cheap, nasty and almost unplayable. 

36% 




1 



/SAI COMBA 

/ Mirrorsoft 

81% Issue 28 



ROBIN ■ Sai karate Is like karate but 
uses a stick called a sai. This simulation 
pits the player against 16 adversaries; 
vanquish an, and you become a Sai 
Master. As In most games of this genre, 
the screen shows two fighters trying to 
beat the hell out of each other. 
There's a two-player option for those 



of you who wanfto hurt your friends, but 
this is only really playable with an 
Interface II unit - for the keyboard option 
you'd need 16 keys each! 

Sai Combat Is very playable, despite 
all those control keys; the graphics are 
reasonable, with smooth animation, 
though some of the backgrounds are a bit 
boring. 

74% 

MCKY ■ For a two-player kili-'em-up 
Sai Combattm some marvellous 
animation, but tfw gameplay becomes 
simpte after a little practice. 

72% 




50% Issue 37 

RICKY ■ Get ready for the usual 
scenario which bears only some distant 
relationship to the backdrops and very 
little to the game itself . . . 

A retmrte relative of Ninja, our hero, 
has just had his temple robbed by a bunch 
of evil ninjas. So off trots Ninja (the good 
one) to kill off all the other ninjas (the bad 
ones), who are still lurking in the temple. 
These bad ninjas have beautrfufly Oriental 



names such as Thug. 

Ninja had potential, but it's amateurish 
and ridiculously easy. The enemies can 
all be killed with a couple of low kicks or 
by lobbing shuriken stars at them. So 
Ninja has very little to offer the dedicated 
combateer, despite its budget price tag. 
30% 

■OWN ■This budget beat-'em-up is 
one of the worst of the bunch. The 
graphics are very simplistic, with poor 
animation, andthere's only the odd sound 
effect. It doesn't take long to get tired of 
Ninja - even though it's so cheap, steer 
clear of It. 

39% 



SCORE 
30880 



HI -SCORE 

39880 



5TRGC 
07 



HRN-CHEN 



LEE-YOUNG 




YIE AR 
KUNG FU 

Imagine 
48% Issue 37 



RICKY* When Konami attempted to 
improve on Yie At Kung Fu by adding a bit 
owa scroll and some 'wacky' opponents, 
it all end ed up a bit owa mess . . , 

Oolong {from trie first YIb Ar) has a son, 

aptly named Lee Young, who has vowed 

to wipe out the last ol his father's deadly 

enemies - Yie Gati. But Yle Gah has many 

| faithful Oriental minions, and Lee Young 



has to battle his way through them to 
reach the master enemy. 

For every wave of minion attack 
eliminated, Lee Young gets a tea leaf, 
and when he has five tea leaves he can 
settle down and brew a cuppa to 
replenish his energy, There are bowls of 
chow mem to nibbte from, too; these 
mate Lee temporarily invincible. 

The main faun of Yie Ar Kung Fu Wis 
the level of difficulty - there isn't any. It's 
very simple, unchatlengirtg and pretty 
dull, 

32% 

ROBW ■ As a follow-up to a Smashed 
original, this Is disappointing. It's not as 
beautifully presented or as playable as 
Yie Ar Kung Fu. and it's so easy to play. 
Don't bother with this mediocre effort 
42% 




THE WAY 

Gremlin Graphics 



OF THE TIGER 



/ 



93% Issue 28 

ROBIN ■ This Gremlin Graphics licence 
is based on the Fighting Fantasy books of 
the same name. It's spilt into three 
distinct subgames which are loaded 
separately. 

The first features unarmed combat, 
the second pole fighting and the third 
sword fighting. 

They're highly enjoyable and very 
addictive - this is my favourite of the 
beaf-'em-ups fealured here. The 



graphics are excellent, but it's the 

animation that really grabs the player, it's 

just so smooth, If you're going to get just 

one beat-'em-up, I can't recommend this 

Bfttugft! 

PICK OF THE KICKS 89% 



RICKY ■ This is one of the best beat- 
'em-ups, with some great graphic 
routines. The action doesn't quite have 
the excitement of Barbarian, though, 

11% 




THE WAY OF 

THE EXPLODING FIST 

Melbourne House 



92% Issue 21 

ROMN ■ In this, the original beat-'em- 
up, the player has to fight through 11 
levels to reach the rank of Tenth Dan. At 
your disposal are a whole host of 
movements, which are easily used with a 
joystick. 

When this was released in the autumn 
of 1985 it was one of the most enjoyable 
games around, and even today I 
occasionally find myself returning to this 
golden oldie; The Way Of The Exploding 
F&rholds a special kind of magic 
because it was the first worthwhile game 
ol its type. 



The movement of the monochromatic 
characters is good, though sometimes a 
touch sluggish. Like many beat- em-ops 
its a bit too easy to be addictive In the 
long term, but the two-player option is 
fun. and The Way Of The Exploding fisf Is 
worth looking at. 

80% 

IHGICY ■ Despite its age, The Way Of 
The Exploding Fist has stood up very well. 
retaining its exciting and addictive 
elements. It's no wonder a game of this 
standard set off such a massive craze. 
and I'd still Smash it, so . . . 

81% 




RENEGADE 

Ocean 



/ 



89% Issue 33 

ricky ■ Definitely the best beat- 'em - 

up! Renegade is an epic of nonstop 

fighting: with some original scenario 

touches. 

What is the cause of all this violence, 
though? 

It's Lucy - not just any Lucy, but your 
luscious Lucy, the fove of your life. You're 
off to meet her, but on your way you run 
into vioient street gangs intent upon 
mugging and killing. 

There are six locations to battle 
through, each featuring a different set of 
villains - such as bikers, mad women, 
gangsters and evil mobs. 



Renegade isn't too difficult, and "it's a 
game you play more for high scores than 
for reaching the last stage. Fight, beat 
and enjoy till you can smell the Wood, 
PICK Of THE WCKS 82% 

8081MB I was hard put to choose 
between this and The Way Of The Tiger 
as my favourite beat-'em-up - Renegade 
is just so good. It's not the hardest game 
in die world, but it's enjoyable. 

Programmer Mike Lamb managed to 
escape from the one-opponent-at-a-tJme 
format typical of this genre, and presents 
the player with up to eight baddies 
onscreen to be defeated. 

The presentation is very slick, tt would 
be hard to fault the graphics and sound, 
and with plenty of gamepiay this makes 
an excellent buy. Try to get Renegade 
WQTheWayOfTheTm 

88% 

CRASH October 1987 41 



V 



K 



r" 



'V, 



-V, 






"/ 






OOPER 



<! 



CJ 



J 



> 



r 



Tbe flnkx «« the Miter ijrtenri ( 
aa kept let UxwBaadB of yearo 
by the people «T Zybc* «m rumliwj 
•part- Growiog dkaaOnrinUo" in ouDylnfi 
nlaiKl bodies Lncriused ■» lli.'l 
lyb^r^ciKJJoUtew^ir^ ^ m Ha h«nita. And «oTrant**.m» begirt 

/iram«lrt*rflh*r«i^ -;ak and rtbeWownaiw* Made «ur*W» 

r ljd-itUrKVixC<r*a«dU*efcruUpMnr«Oa( ifc.mrte»iiiat»»-#e^rahl.riiI«»1on«^«iiTyk\Ujtaed 
ebandofmittewniert' <iallk) fO*ci at UieflmiWocUKEBUUmOrtE before 

iU .locMkriu«aiUjrorilrHn»iMr«K<rto 
unprepantd and w*w* o-r. return han » weoaiMterwe KHHrtinfl, Tnmtor found Iftc 

i •■•maiju nf hb wndrir&vef forte scattered «n»cififl»t the oicn 
landscape dot)* «*b thcteftfniBittata ofhla battte enolaw, 
heft* the hate and mge »ur<je through his body and 
v i within the tee enU campmimmt of Ma mhwi. he 
recegntad the burden thai now lay **th 
Mm, that alt now depended on he 
- Tranter, the Lmt 
Sumtrvopcr. 



^ 



^ 






1 






sues4 






. 






, 



SPECTRUM +3 £12.99. 
SPECTRUM 4K128K £8.9? 
AMSTRAD tape £9.99 disk £14.99 
™,M 64/128 ,ape£9.99 disk £11.99 

ning soon on Atari ST £1 9.99 









TOMORR' 

Units 2/3, Hoi ford Way, Hoi ford. Birmingham B6 7 AX Tel: 021 356 3396 



THE 




SAMPLER 



IT'S STUCK TO THE W 

COVER - AND HERE ARE THE DETAILS! 

Sorry we can't supply you with a cassette box, but it's 
so much easier to stick a cassette on a magazine cover 
than a bulky case. Still, if you cut out the cassette inlay 
below, you're absolutely bound to have a spare case 
tying around somewhere - aren't you? And now, onto 
the preview demo details . . . 



MEANSTREAK 

Mirrorsoft, Mid October 
£7.95 



A long way into the future the pleasure 
seekers ol Britain are bone -idle, 
downright slobs. Everyone who needs lo 
gel anywhere travels by molecular 
disassembly/assembly - so much saftf 
than using the only existing road - the 
London Orbital, the M25, Known as 'The 
BattietraGk*, it's a place where a rebel 



minority armed with lethal bikes face up 
the streets killing each other, You wanna 
see the action? It's mean, it's vicious, and 
water out for low bridges when you type 
LOAD" " and sit back to en]oy 
MirrorsDft's demo, which is also reviewed 
in this issue, 




Squeaky clean arcade adventure antics 
in Gremlin's Watt Disney licence. This 
demo offers 1 5 pfayabJe screens to tickle 
your appropriate fancies. Bound and leap 
about to discover five clues which shou Id 
help solve the mystery of what really 



happened to Doctor Dawson Keys are 27 
X left'right K/M up/down. ENTER to leap 
and SPACE to pick up or examine. 
Elementary clue hunting begins with 
LOUD"" 



TRANTOR THE LAST 
STORM TROOPER 



GO!, October 
£7.95 



The first game from LIS Gold's new label 
comes from Probe Software and stars 
Trantor as Ihe ail- round good guy hero, 
Tranter isn't really the last stormlrooper 
- there's a toad of the lads but, as you can 
see from the demo, when the space craft 
lands within a deep crater Trantor is the 




only one lo escape alive before tie craft 
blows to smithereens. Now alone within 
the bowels of the planethe must fight for 
survival , TTie music is down-loaded from 
an Amiga and synthesises four-chanel 
sound. LOAD' 1 " 



incentive, End October 
£14.95 



Tou've seen the Freescape screen shots 
previewed - now see it in action as 
Incentive's iMfer demo takes you 
through some puzzles from section one. 
OwMerwill have two objectives within the 
game, the primary task being to drill holes 
into the moon's surface to allow 



dangerous gas to escape, and second to 
deactivate automatic defence systems 
which are causing a problem. There's on- 
screen text (press any key to move f rem 
screen to screen) describing the game, 
and it's LOAD" " to see Drifter in 
ravishing 3-D. 




09 

s « £ 3 

S5tf(50 



E 

±2 eg 




THE 



n.&nJ/JUZ}} 



SAMPLER 



Unauthorised Rasale Frohlbtted 



ATHENA 

Ocean, End September 
£7.95 



We were hoping to have- Gtyzwas well, 
turt development of the program 
continues even now. The review of 
Athena is in tfils issue, but here's a 
chance to fry out the game yourself i n this 
playable demo of the first level. Keys are 
redefrnable, and there's a choice of 
joysticks, Athena is a formidable woman, 
belting her way through life collecting 
weapons and powers hidden behind the 
rock formations. Kill the ogres and other 



assorted nasties. Time is constantly 
ticking down as the damage level 
Increases, fie on your guard. 

LOAD" " to load the master program, 
then STOP THE TAPE, select the desired 
keys or choose a joystick and then load in 
the playable first level. If you finish the 
level - don't attempt lo load in another 
level even if the compute* prompts you to 
-ft simply Isn't there! 





30 





i" >. 



(/> 



5 S 3 3 H 



c 5- rn 

O 



rn 

09 



IKARI WARRIORS 



Elite, Christmas 
£7.95 



Jungle life in Elite's long awaited arcade 
conversion. The two-player game, 
although you can go it alone, takes our 
hero through the jungle and swamp 
section of the game. Full on-screen 
instructions inform you about the control 
system - but once chosen it isn't 



to select again. The full task will be to 
struggle through several levels to rescue 
General Alexander Cook - however, you 
can't accomplish that in our demo, it's 
just a good old fashioned shoot- 'em -up. 
LOAD"" 




SLAINE THE KING 

Martech, October 
£7.95 



A demo of Martech's latest 2000 AD 
licence with that weird control method. 
Gasp as you see Seine's thoughts waft 
through his mind on the left of the screen! 
Thrill to the comic-strip pictures as you 



seeSlaine maim, kill and maim some 
morel And perspire to the pre-release 
hype on the top right, All this and more 
when you LOAD' '" 




JUST CUT OUT THE INLAY AND 
FOLD WHERE INDICATED- USE 
ANY SPARE CASSETTE BOX 
YOU HAVE, 



FOLHiKE 
"Wist 



SPECIAL THANKS GO TO; Pat Bitten 
John Cook, Dateli Software, Ian Andrew 
Major Developments, Sue Quinn. Kevin 
and all 'at Gremlin Graphics, Richard 
TidsaJI, Fergus McGovem, Probe 
Software, Gary Bracey, Andy 'Athena' 
Deaklfl, David Aubrey- Jones, Bernard 
Ougdaie and the Elite crew, Data 
Duplication for doing the technical bits 
involving cassettes and the ladies at 
Carlisle who stuck them on the o< 




THE BUDGET BOO 




Budget games mean more than pocket money to 
the software industry - they account for more 
than half of sales now. And while there's still a 
vague stigma attached to £1.99 quickies, cheap 
doesn't necessarily mean nasty, as BARNABY 
PAGE explains in this analysis of the games 
world's latest incredible watershed with grave 
and far-reaching implications (Number 65 of a 
series). 



THERE'S nothing like a good 
apocalypse to get this 
nervous industry excited. 
Every year, the pundits say 
the bubble is about to burst. 
Amstrad gobbles up Sinclair - whatever 
happened to gentility? CSD collapses - 
is this the end of distribution as we 
know it? American giant Electronic Arts 
muscles into the UK market - was the 
battle lost on the playing fields of 
Pasadena? 

But perhaps the biggest bugbear this 
autumn Is the boom in sales of budget 
software. When Mastertronic first 
launched £1,99 games three-and-a-half 
years ago, the flourishing Industry 
laughed at them. Fact: Mastertronic 
has sold about 12 million games in 
under four years. 

Now Mastertronic General Manager 
Martin Carroll claims his software 
house's many labels (MAD,, 
Americana, Entertainment USA, 
Bulldog and the rerelease label 



Ricochet, all budget) account for about 
15S of all sales in the UK leisure 
software market. 

And the Gallup market-research 
organisation reckons some 60% of all 
games sold this year will be budget - an 
estimate pushed up from less than 50% 
in the light of soaring sales. So far from 
being a pesky thorn in the side of full- 
price safes, budget is big business; 
some normally sober observers reckon 
the UK leisure software market is worth 
as much as £80 million a year. 

Already, the figures tell a story: 
MastertroniC r S Carrol! will put out 
10,000 or 15,000 coptes of a game at 
once, while the first production run for 
a full-price product might be just 2,000 



► Mastertronic launching another 
212 labels in its bid to 
stay on top of the 
budget heap . . . 




or 3, 000' copies. 

But reports of the death of full-price 
software have been greatly 
exaggerated, most industry bosses 
agree - because though budget and 
full-price are both battling for the 
consumer's money, they're fighting by 
different rules. 

Full-price games sell quickly when 
they're hot and new, propelled up the 
charts by magazine reviews, ad 
campaigns and word of mouth - or they 
flop. As Code Masters Manager Jim 
Darting puts it, 'for a full-price game to 
succeed now there has to be 
something pretty special about it- and 
that's more to do with the Incensed 
names and the hype than the actual 
product". 

Budget games are low-profile, 
unadverbsed ('there's just not enough 
money to do it' - Darling), and there's 
not much profit on each unit But they 
keep on going, casually bought like 
magazines in corner newsagents and 
garages, which the full-price games 
don't reach. 'A good budget game will 
sell for one or two or three years, ' 
enthuses Darling, and as an example-in- 
She-making he cites Code Masters's 
BMX Simulator, released in the New 
Year, it 'hasnt dropped off at all'. 

NICE LITTLE EARNERS 

Though the profit margin on budget 
games is tiny, overheads are low - 
c heap packaging and duplication, often 
minor bargain-basement programmers 
- and budget labels produce far more 
games each month than their full-price 
counterparts. 'The key to success In 
budget publication Isiow overhead and 
high production run,' says 
Mastertronic 's Carroll with authority. 



Some critics see the budget labels 
churning out cassettefuls of dross, 
scraping a few pennies and letting the 
pounds pile up any old how. But budget 
producers insist that they can't afford 
to- release poor games - because the 
individual titles aren't well-known, it'5 
the name of the label that makes or 
breaks sales. Indeed, even within the 
industry, it's the range- Reaktdr, 
Americana, The Power House whatever 
- rather than the actual game which is 
promoted. 

Darling of Code Masters takes an 
understandably optimistic view. 'The 
real reason for our success is quality of 
product. With one or two exceptions, 
we've not released any duff products.' 

And he's dubious about the value of 
full-price hype, saying 'the 
manufacturing and distribution end of 
this industry underestimates the ability 
of the end users to know what they're 
buying and make an intelligent 
purchase.' 

Darling also gives credit to his 
archrival, acknowledging that 'what 
Mastertronic proves is that forf 1 .99 or 
£2.99 the kids can get games as good 
as they used to pay £8.99 for,' 

One dissenting voice: Electronic Arts 
supremo Trip Hawkins. ' If you buy a 
book, you expect it to be well-edited, 
well-printed and there to be no 
typographical errors,' he pontificated 
in a recently-published interview. 'If you 
buy a record you expect all the 
instruments to be finely-tuned . , . with 
budget software, a lot of the production 
values aren't very good. ' 

Strangely, though, rerelease budget 
Isbei5 like Elite's £2.99 ClassKS haven't 
sold very well - even when the games 
were Smashes available at a fraction of 
their original price. It's those crazy, 
crazy markets. 

CRASH October 1987 45 




► 'Why pay more?': advertising spends are low for budget houses, so Code 
Masters is experimenting with homing up signs in fields - the ' grass-roots 
marketing" technique 



AN UNEXPLORED BIT 

(N THE MIDDLE 



There's another side to the story, 
though. About half of all budget games 
d through small outlets such' as 
garages and CTNs (confectioner/ 
tobacconist/ newsagents), but the rest 
go through specialist software shops 
and the high-street multiples, where 
they positively profit from the presence 
of hyped-up fu^pnce packages. 

The goggle-eyed sprogs of industry 
myth wander along the software racks 
and pickup an £8.99 game -and when 
you're blowing a £ 10 note anyway, you 
don't miss another couple of quid, so 
the consumer picks up a budget game 
on his way to the till. 

Perhaps the psychological appeal of 
buying, obtaining, means that budget 
games will never quite supplant the 
higher-priced products and their fancy 



packaging. And, to be fair to the full- 
price games, it's not just a matter of 
gjittefi some of the best software will 
always be full-price because budget 
producers can't afford to spend a long 
time programming a to pay the teams 
of specialists for sound, graphics and 
so on which big games require 

Maybe that's why b" ,r * is still a 
dirtyish word, Take the Playabiliiy By 
Design team {U.CM - The Ultimate 
Combat Mission): they don't do budget 
pmes, oh no, they do 'low-price fuil- 
price games' which Mastertronic 
happen to sell at £2.99, according to 
programmer Dave Thompson. 

It's not so easy to really make budget 
games in the full-price style, though. 
Production methods are different for 
budget houses, and so is distribution to 
those all-important CTNs. Budget 
games have to get: everywhere because 
they're not hunted for as specific titles; 
'sales and distribution are extremely 
important because they're radically 



different,' according to Firebird 
Publisher Chris Smith. 

Budget packaging serves a different 
purpose, too. Whereas full-price 
packaging can be glossy and 
impressive, the inlay for a budget game 
has to tell you something about the 
unpromoted title itself. 

That's another reason why 'rt'd be 
very difficult for a full-price house to go 
into budget', as Smith comments. 
It's more likely that the full-price 
labels will lower their pnces to a 
midrange compromise -£5.95. say, as 
Software Projects did earlierthis year- 
and indeed some wild estimates put the 
• average' price of 8-bit software as tow 
as £7.95 already. 

' It's going to get harder to maintain 
a full release schedule on 8-bit at full 
price," says Firebird's Smith. 'As 16-btt 
hardware gets cheaper the 16-bit 
machines will be the 'quality' end and 
the 8-blt mostly budget except for a few ' 
special projects,' 

Mastertronic's Carroll agrees - 
' budget may well take over for existing 
8-bit machines," he says, because 'the 
quality difference between budget and 
full-price has narrowed'. 

A firmer forecast comes from Martin 
Currey. Sales Manager at R&R 
Distribution (which handles the Top Ten 
budget label among others, and owns 
Alternative): 'Full-price software is 
going to drop a couple of quid, There 
will be a situation where it'll remain a 
steady balance; 1 dont think budget will 
take over. 

'There'll be two distinct price I eve is 
after this Christmas; £6.95, £7.95 at 
maximum, and then your£15/'£20 
leveL' 

And. of course, there'll be the 
budgets selling away, mostly at the 
variants of £2 and £3 (£1.99, £2.95 
etc). 



END OF WORLD AS WE 
KNOW IT 

So budget has boomed, and software 
houses like Mastertronic have proved 
that you can produce quality games, 
sell them at a quarter of 'fuH price' 
(whatever that is) and still make a tidy 
profit 

The retail trade is convinced, too - 
when Woolworth decided to 
reintroduce software to its shops in 
autumn 1986, the cautious, chain 
tested the water with budget games in 
70 shops and then, when that was 
successful, realised computer games 
do sell and risked full-price software as 
well. 

One producer, Ocean's David Ward, 
dreads budget taking oyer the high- 
street multiples. When deciding what 
to stock, many chains assess sales 
value per foot of shelf - and of course 
a few feet of budget games drags down 
the value perfoot of the whole software 
•wet ion. Despite the Woolworth move, 
Ward fears budget may force all games 
out of the high streets. 

Still, many full-price houses have 
decided that if they can't beat the 
budget spec^ists they might as well 
join 'em, and launched'bodget labels: 
witness Hewson's Rack-It, with its first 
releases this month (see page 27 of this 
CRASH), distributed by market leader 
Mastertronic. Only a few have shied 
away from the budget battleground: 
Ocean, Actrviston and Elite (burned by 
its Classics experience), for instance. 

As the characteristically self- 
confident industry paper Computer 
Trade Weekly proclaims, 'budget has 
won the intellectual battle; it appears 
to be winning the commercial one as 
well'. That's software for you; another 
day, another crisis , , . 



MY POLL IS BIGGER THAN YOURS 



THERE ARE LIES, damned lies, and 
sales figures. Everyone accepts that 
Mastertronic sells more 'units' than any 
dget house, but there's a 
: nt barrage of statistics as the 
also-rans fight for second and third 
place ('Units'? A separate game and a 
compilation each count as one unit. 
Market share is usually measured in 
units sold, not income.) 

Telecomsoft - that's Firebird - 
claims 11,6% of the whole games 
market and therefore, by Publisher 
Chris Smith's reckoning, about a 
quarter ot budget sates. He'll settle for 
second place after Mastertronic. 
insists 'we're closing the gap rapidly'. 

That's news to Jim Darting at Code 
Masters, who says J we probably sell 
more than Telecomsoft' , S 
the Gallup software sales charts give 
Code Masters only about 15% v> 
budget market - but. according to 
Darling, that's because Gallup doesn't 
poH enough of the CTNs where Code 
Masters sell, 

Nonsense, says Alternative's Martin 
Currey, worn out and tetchy after a hard 
day of thinking he sells more man Code 
Masters. 

Even Mastertronic General Manager 
Martin Carroll quibbles: 'The Gallup poll 
consistently underestimates our 
market share because of the 
preponderance of W H Smith in the 
chart sales.' He reckons Mastertronic 
la kes 308 of the budget niaa 

Ears must be burning in Gallup's 
ndon number-crunching 
headquarters. Social Surveys {Gahup), 
perhaps the country's best-known 
pollsters compiles the weekly music. 



video and software charts as well as 
political surveys, opinion polls and 
market research. 

The Gallup software chart orfgj 
listed each week's 30 topselling 
games- It was changed in mid- July to 
the Top Fifty Computer Games- but it's 
actually two charts of 25 titles, one 
covering full-price games and one 
covering budget games. They're 
considered drfferent products - 
perhaps because lhey do re 
different markets and sell for different 
reasons. 

Every week, Gallup sends a list ot 
games to about 150 shops around the 
country. The shops fill in how many 
copies they've sold of each title, and 
Gallup compiles the results, publishing 

- ach week in Computer Trade 
Weekiv. 

The charts annoy some software 
producers because they don't reflect 
CTN sales as well as they do high-street 
chains and computer stores; and, as* 
R&R Distrib-jtic-n/AlternaLive's Currey 
ewt a slow-selling budget game 
may not show up in the charts because 
Shop assistants 'lorgetto out tlv 
down which did sell but only sell oneor 
two', 

Still, 'Gallup'satl right as lorigasyou 
don't trust It 100%,' he says, There's not 
much choice - retailers depend on the 
charts. Says Woolworth buyer Nigel 
Wood, who chooses software for the 
whole chain: 'We're going in a very clear 
dif ecuon - the Top Fifty'. 

And Wood reckons those top 50 
account for 65% of games sold 
week. They may not be perfect, but you 
can't ignore the charts. 




,'J hrtrlphtHif ntfivrmi; (MJ i los/.i, i h (v\ lb ><n \U f.sfiff (, Qittttm^ ~J:\ 



THE ULTIMATE 

HEAD TO HEAD 

CONFLICT 



IT'S HERE, IT COULD BE 



Imagine ui 
bacon 'n' beans 



Combat School, 



been arou.. 



-j licensing deal 



- an American 



Combst . 



S peed/poweryo U b^uptor aC et 9 _ ^ playing 



The Spectrum version is wnn« 1 uj" . ^ ame tor 

r^x« S£ -s. — CRASH 



it just has to be that way' 

me lot into 4SK • - . m<xe tfggjs per 

test on* aB— . Snd the mere power you get- 

THE ASSAULT COURSE 

. ...„.« in me firs* event tests;* __ 



eep up speed and I 

test two 

SHOOTING RANGE I 

Kambooom! Shoot the targets as 
SSIiSS^up from the ground - be 

fast as lightning To quanry v 
must hit 40 targets. 

test three 
IRON MAN 



So^isnVainso U tbyth« & s^ge. 

test seven 
INSTRUCTOR PIGHT 

SSSKgg 

^iuB9isnsss 



SfiKSSsasas T » e «,w.oN 



through the rocus. 
time. 

test four 



test four 

SHOOTING RANGE II 



40 hits to quality'. 

test five 

ABM WRESTLING 



affisffl 




► Lots of kiboooma, tough guys a*^ rtraliwd wltl* fr«o 8w coln-op 
that's t»«n coming ft in, Konamfs Comtaf SrAoo. 



SsrJSSJr-^^- sw*«"»* 



OURS, IT'S IMAGINE'S 







WIN A SPECIALLY- 
DESIGNED IMAGINE 
COMBAT SCHOOL . 
ARCADE GAME " 




Who else but 1, Joe 
Comps Minion, could receive 
so much joy from giving away 
an arcade game? Yes, an 
arcade game in your own 
home! 

BUT WAIT - this is no 
ordinary, overdecorated 

arcade cabinet; Ocean and 
Imagine began developing 
arcade games in suitcases so 
their distant programmers 
could play the originals for the 
purposes of programming. 
After all, who wants to lug 
damned great cabinets 
around the country? 

So for the first prize in this 
special competition the winner 
will receive a complete, 
handmade, custom-designed 
and reasonably portabie (see 
panel) Konami Combat 
School arcade game, 

complete with a Tatung 
Einstein monitor. It's worth 
around £1,000. 

(If you're reading this at The 
PCW Show, you can pop 
down to the Ocean stand and 
take a look at the arcade game 
yourself.) 

To get your hands on this 
amazing prize, correctly 
answer the five Imagine 



questions below. Three overall 
winners will be picked and 
then whisked by Imagine 
(travel expenses paid} to their 
hide-out in gloriously sunny 
Manchester, there to take part 
in a Combat School play-off. 

Only one clear winner will 
emerge complete with the 
Konami arcade package. But 
the two unlucky runners-up 
wont really be that unlucky - 
they'll receive Imagine goodie 
bags stuffed with T-shirts, 
mugs, games and other bits 
and pieces. 

20 further runners-up will 
get copies of the Spectrum 
Combat School when it's 
launched at Christmastime. 
And so. your starter for ten 
is . . . 

1 Which game launched the 
new Imagine label in early 
1985? 



2 Who was the author of 
Imagine's private- 
investigator game Movie? 

3 Who was the hero in 
Imagine's Smashed YieAr 
Kung Fu? 

4 Which company produced 
the original'Green 

Beret coin-op on which 
Imagine based its game? 

5 How many events are there 
in Imagine's Hypersports? 



Answers, please, on a 
postcard (or the back of a 
sealed envelope) to 

COMBAT SCHOOL 

COWP, CRASH, PO Box 
10, Ludlow, Shropshire 
$Y$ 1DB. Don't forget your 
name and address - and a 
telephone number would be 
handy. All entries must be in 
by October 25. 



IMAGINE'S COMBAT 
SCHOOL ARCADE GAME 

Normally the Ocean/Imagine custom-buift arcade games fit in a 
very portable, metaf camera case with a joystick socket and fire 
buttons. However, as Combat School requires a built-in trackball, 
the designers don't know yet how big the case will be - hence the 
phrase 'reasonably portable'! But I'm assured it won't be bigger 
than a medium -sized TV cabinet , . . 



CRASH October 1987 49 



t 




m 

m 


**" '• 9 



MIKE THE MOUSE' DUNN, star of stage and screen dump, gazes into 
the enigmatic Speccy - at winning entries for the issue 43 On The 
Screen logo comp sponsored by Rainbird (on this page), AND the 
usual gallery of your screens (opposite) 



THE WINNER 



I was surprised by the nu rnber of new 
logos received for the competition 
(most done with on of Rainbird 's Art 
Studim), and the standard was tar 
higher than l expected. Still, that 
shows how much I underestimate you. 

There were a few problems, A lot of 
the screens were loo colourful , and too 
many of the pictures were devoted to 
overused, unoriginal Ideas. Things like 
artistic utensfls - pens, pencils etc - 
got a hit monotonous after a couple of 
million screens. Still, it's over now; 
congratulations and commiserations 
to all those who want them. 

And Simon McCarofl of Wirral in 
Me/seyside wins the ultimate 
accolade: his colourful, bright, and 
attractive On The Screen logo wins 
him a copy of Ra kitri rd ' s Advanced OCP 
Art Studio. His Rainbird is a particularly 
neat and uncommon feature . Sp this is 
the one mat's got ng to be on top of me 
for the foreseeable future . . . 



• 



hi 



jgjjl 



^1 



M 



I couldn't resist this one - it had to win something. The Jetina n cha racter brings 
out the best in this screen from Paul Dilks of Beeston, Nottinghamshire. 



RUNNERS-UP 



Unfortunately Roger 1 hate pictures' Kean wouldn't give me much space to print 
me other runners- up . . . still, in fourth place comes Matthew Arnold of Newport 
Pagnell of Buckinghamshire, who must have drawn this picture of a Spectrum 
with his monitor on its side! 

And the fifth wi nner is Mr P Slavers of Ashbrooks in Sunderland, whose entry 
was notable for its effective lettering. 

50 CRASH October 1 987 



Andrew Swan's chunky Spectrum and test-card background draw attention to 
his cute logo. Andrew hails from St Andrews in Fife, Scotland. 



















C ll 




















" -ABM.. 

SuhX 



In - 



3313912193 
1133193013 

m a ■ ■■ a a 9 m 



P«*. 




THERS LISTEN 




m\ 



Francis tee from Ha nrisworth in Birm ingham sent in a very good tape with some 
neat screens. The first one , I tar Ds France, uses tots of colour, and has been well 
drawn; the cyclist fills up the foreground and the French flag in the background 
gives it that extra bit of style! 



UNA JETMAN 



I goirT prirt' this! You just can't get away from him, can you? A big, fat, cowardly 
yellow loony superhero floats loonily past a space mine . . , Mark Otway of 
Shepperton in Middlesex is responsible for this unparalleled looniness. 







**■■ 



«jrfgra*r 



^4 



IP m Tiw pote 



.msxm^jimmmsm 



T T T T T T 



«* *fk .m ■ 



GIBLET 



^m-* 



j i*i iuji 6:.--T-i i'M.' ':«api< \\i*> 1 r !-avj iiJTi-rn 1 1 1 (TnvL-^Tk'i >f.-nfn 



their demo program is completely mad, and brilliantly funny. Galled Giblet 
(perhaps after the animation team who did the videos for Jackie Wilson's Rest 
and westwards Sonic Boom Boy, among otter things), their demo features 
a little green creature - Giblet . 

ft seems Giblet has annoyed you with some trivial prank; now the poor beastje 
(boy) finds himself strung above any suitably evil punishment you choose. The 
terrors range from a bed of six-inch nails to a hundred-mile drop. Fu n for ail the 
family. . . sort of . . . 



Another Francis lee piece, Diva is based on the film of the same name about 
which I know absolutely nothing but which film buffs Kean and Page assure me 
is a very chic movie set in Paris which was all about an opera singer whose name 
they can't remember and it has a very good motorbike chase and came out in 
about 1981 So there. .. 




Phew - finished for another month. It's Saturday morning, 



trees, and I've just got my O level results. 

I may be overqualified for CRASH now - but if you've got 
any good screens still send them to Mike Dunn, CRASH, PO 
Box 10, Ludlow, Shropshire SY8 1DB- remember, if your 
entry is printed you get a full-colour framed' n 'mounted 
screen dump courtesy of Rainbirtf, (And if you want your tape 
back, send a stamped self-addressed envelope with it.) 

CRASH October 1 987 51 



WW FOR COMPUTEl 



The Battle 

Continues!!! 

loin with the forces of 

MASK , skilfully commanded 

by the brilliant strategist Matt 

Trakker and combat the evil of the 

villainous VENOM In their dues* for 

domination of the world. No longer need 

you stand by and passively observe the evil 

deeds of Mayhem and his coconspirators. 

Here Is your chance to dig deep Into your cunning 

and put your skills to the test against possibly 



the greatest 

master criminal 

the world has evejc . 

seen, fact or Action. 

This classic conflict of good 

versus evil IS portrayed with a 

realism and Excitement that can only 

take fcrieod from the world's most famous 

collection of superneroes and supervlllalrts. 

"' there are creations of adventure, there are 

creations of combat but there Is not a creation 

quite like MASK!!! 



V 



l,r *«ff»^ V 



• » 



z&r, 



'&%%£ 



%m?< 



j^ 



.o; 






^2 



£14.99 



DISK 



2 7S3423 



BREAKING IN 



Homegrown software stops here; professional 
programming starts. It's not easy to make that 
quantum leap, however great your games are, 
because the business is a jungle - but, as 
programmer DAVID LESTER explains, all you 
need is luck, a head on your shoulders and a good 
pair of shoes (for trudging the streets). 



LEAF THROUGH the 
computer press, and you'll 
find a different hind of ad, not 
promoting a game or a 
discount shop but looking for 
games, or other programs, or 
programmers. The software houses do 
want to see your games if they're any 
good - but today's market is very 
soplnsticated, so it's important to 
prepare very carefully before you send 
in your work, 

The place to begin is the program 
itself. Before contemplating publishing 
it, you need to be sure that it's the right 
sort 01 - needn't necessarily be 

in machine code -for so ins 

ircations, other languages are 
sufficient- But for most programs speed 
is important, so you should either use 
machine code or a compiled language 
which can be translated easily into 
machine code. For arcade games, in 



particular, it's unlikely that you'll 
achieve the needed .speed and quality 
of graphics without machine code. 

But this should not put you off if you 
can't program m assembler or a 

>i lable language. There are several 
Very good programs on sale which w\\ 
do the programming bits of designing a 
game for you - mainly for adventures. 
Such utilities began with Melbourne 
House's H,U.RM. in the distant past of 
1934, but now there's also Glteoft's 
PA W\ The Profession^! Adventure 
Writer). 

When you've written your game, you 
should then try to view it in a different 
way. as if you were buying it, not sel ling 
it If you can, ask a friend to give his/her 
opinion about it - not just saying how 



good it is, but how it could be improved. 
It should be fairly easy to start, so that 
peoplecan enjoy it from day one- but 
very difficult to beat and ideally getting 
harder as the player gets further into it. 

PROFESSIONAL 
TOUCHES 

There are lots of professional touches 
which can turn a good amateur game 
into an excellent commercial-standard 
one. Go through all the screen displays, 
and tidy them up till they look right - 
easy to read, pleasant to look at, 
showing the right information in a 
graphically-exciting way. It's surprising 
just what a difference simple things can 
make: redefining the character set, for 
instance, or putting in skill levels so that 
beginners can enjoy it as much as 
hardened addicts. 
Sound effects are important, too, 



First impressions are crucial - if the 
first few screens are bad, then you're 
unlikely to find a firm to take :•. A well- 
designed loading screen can help, but 
more Important than this is the title 
screen, This should be interesting, 
moving in parts if at all possible. Credits 
can be fun, or you can use several 
screens, 

'We're looking for three basic 
characteristics," says Ocean Software 
Manager Gary Bracey: 'originality, 
graphics (though these can be slightly 
altered if necessary) and most of all 
payability, which every game must 
have.' 

Look at games already on the market 




CRASH October 1987 53 



I 



for other ideas - but preferably adapt 
others, notsinrtpry copying them, which 
might breach their copyright, 

NO RIGHT TO COPY 

Copyright is important - it's protecting 
your rights. You might have written the 
next Eke. but if a software house you 
send it to claims it's written by them, 
not you, how can you prove it? 

If you can, protect the game from 
people breaking into it; thin, in the 
code, include several copyright signs, 
with your name and the date you put 
them in, You ■■ , display this 
clearly on the screen - either the title 
screen, or even the normal game 
screen displays. 

Then, to prove that the game ready 
has been written by you, post a copy of 
it (always make several copies of the 
latest version of the program) Ina well- 
seated envelope to yourself by 
recorded delivery. When it arrives back 
at you r home, don't open the envelope; 
the game is sealed within, which gives 
you proof of the date on whtch you 
completed it Legally, your copyright in 
a game exists as soon as rt Is written - 
it's proving that date which is difficult. 

Instead of posting it, you could leave 
it with your bank in a safe deposit box 
but the banks charge for this, and you 
need to have a bank account, too. 

Or you could consider the National 
Software Register {see the article with 
this feature). 



PRESENTATION 
POWER 

So that the software houses know what 
your game is about, you should write 
quite detailed instructions, perhaps 
wtth some hints on how to get deep into 
the game quickly. Also, record a copy 
of the game onto a new, clean cassette. 
The more professional the program 
looks, the easrer it will be to see its 
commercial potential. 

Nowyoushould be ready to send the 
next Number One to possible 
publishers, Try to spot similar programs 
to yours already on the marker; if they 
are very simifar, select competitors of 
the firm which publishes them - no 
software house will market two games 
the same. But if a particular house just 
publishes games in a similar style (like 
arcade, strategy, war, or adventure 
games) then it's worth approaching. 
Says Firebird's Colin Fuige: 'When 
designing a game compare it with our 
present range - that should give you 
some idea of what we're looking for.' 

It's sensible to send a game to 
several software houses at once - that 
way, if they Irke it, you have a better i dea 
of what sort of offer you can expect, 
and sometimes you can play them off 
againsteach other to get the best deal. 

Choosing an appropriate software 
house is especially Important if your 
program is slightly specialised -a utility 
or strategy game, for example. Firms 
such as PSS and CCS specialise in 
wargames, while Tasman might be 
worth approaching if you've written a 
companion program for a word 
processor. 

But while software labels are 
becoming more markedly specialised, 
many of the big names are owned by 
the same few firms - so if you 
submitted your new game to Argus, for 
the sake of argument, it might be 
ma rketed as a Quicksitva title or on any 
of five or six other labels. 

54 CRASH October 1 987 



You might consider writingto budget 
software companies. Mastertronic.for 
example, would probably sell so many 
copies of your game that you would 
make just as much cash as if it were 
marketed by a slightly smaller, full-price 
software house - though advance 
payments tend to be smaller from 
budget companies. 

And some firms (for example, 
Tynesoft) are even buying 
programmers' work specifically for 
compifations of new games, 

FINISHING 
TOUCHES 

With the mcreasing sophistication of 
the games world, you might fear that 
any game you produce at home can't 
be as good as something produced by 
teams of programmers working full- 
time for the larger firms. Well, the 
problem is surmountable. If a software 
house likes your idea it can provide help 
to improve the details of the game; lots 

S now have special music and 
graphics programmers. (Indeed, some 
houses - such as Code Masters - have 
been advertising for such specialists 
recently, and there'll be a feature on 
their work in the next CRASH.) 




► Programmer Pete Cooke: 
good product sells, 
not big names, he says 

Even if you feel your game isn't quite 
up to today's (mostly} high standards, 
you can still sell just the design and 
leave the software house to do the 
coding and create the game. Copyright 
is a particular problem here, because 
though particular chunks of code, text 
and so on can be copyrighted it's 
difficult to protect the general concept 
of a game, 

CONTRACTING 
UNIVERSE 

A contract is crucial tor arty agreement, 
no matter how well you get on with the 
software house - It's amazing how 
friendly some crooks can be when they 
want to exploit your work. 

Programmers agree that a contract 
is essential, whether It's the formal 30 
pages that Mirrorsott offers or a two- 
page job from The Edge. But 
occasionally a software house will try 



to get you to sign an exclusive contract, 
so that when you sign your name on the 
proverbial dotted line and agree to 
assign it the marketing rights to Jet Set 
Willy 1 7, or whatever, the contract also 
legally obliges you to offer the same 
firm first refusal on all programs you 
write for the duration of the contract. 

This should be avoided at all costs. If 
you do want to write more than one 
game for the same firm (which many 
programmers do when they get on well) 
you're free to do so, but if you've signed 
an exclusive contract and things go 
wrong you might have legal problems 
tryingto write new stuff for other firms. 

Try to retain the actual copyright to 
the program and sell just the marketing 
rights to each particular computer 
version; that way you control 
conversions and will get paid for them, 
(Usually the original programmer gets 
only royalties from conversions; 
whoever writes the conversion 
program gets a lump sum) 

One problem with retaining the 
copyright is that you'd have to pay your 
own legal expenses if you wanted to 
take someone to court for breach of 
copyright. But a friendly software house 
would probably help - after all it's in 
the publisher's too to prevent rip-offs. 

Try to Include a clause which 
automatically returns all rights 
assigned under the contract to you in 
the event of the software house going 
bankrupt ceasing to trade, or being 
taken over by new bosses with different 
ideas. History has shown that even the 
most seemingly stable of software 
houses can go bust at very short notice. 

Check what is said about foreign 
sales - these often yield slightly less 
royalties than UK sales, but some 
software houses do more business 
abroad than in the UK. Also check to 
see whether the contract makes any 
contingency plans for your title being 
sold to a compilation, which is another 
growing trend. 

It's sensible to include a time limit 
within which the firm must have 
launched your title, {On one occasion, I 
agreed to license the rights to a game 
in May, and it sfil I ms i 1 1 launched that 
October; in the November, the software 
house went bust!) 

It's usual, too, to set a limit on how 
long the software house has rights to 
the game. Contracts usually run for two 
years, but limiting it to one year means 
you can negotiate with budget firms or 
compilations for the rights after the 
game's sales at full price have died 
down (most arcade games reach their 
sales peak within a few weeks). 

OF BIROS 
AND BUSHES 

And now the big bone of contention - 
how should you be paid, and how 
much? Most people prefer money now 
rather than the promise of it in the 
future; but you have to weigh up several 
factors. How much money will royalties 
give you (no-one can really answer that 
accurately), and over how long? How 
much interest can you earn on the lump 
sum being offered, and does it amount 
to the difference between likely royalty 
earnings and the lumpsum? How much 
are you prepared to give up for the 
certainty of getting something? 

There are no pat answers. 
Programmer Christian Urquhart {Daley 
Thompson's Decathlon) reckons you 
might get about f 5,000 as an advance 
and as much as 20 per cent royalties 
on all sales, on a typical contract but 
then what's a 'typical" contract? Other 



estimates place the royalty figure 
closer to 10 or 15 per cent. 

Ideally, you'll be offered a 
nonretumabk* advance on royalties, 
which grves you the best of all worlds: 
money now, yours to spend or earn 
interest on, and potentially high 
earnings if sales go well. 

What royalty rate should you accept? 
Budget houses will inevitably offer you 
less money per copy sold than full-price 
houses will, but a budget came can sell 
ten or more times as many copies as a 
full-price, Try to get some estimate on 
sates figures from the software houses 
you talk to, and calculate likely 
royalties. 

Differences in advertising, 
distribution, Hie label's reputation, 
packaging and how much fine-tuning 
your game will get - all can affect sales. 

Be careful to note whether the 
royalty rate you are offered refers to the 
retail price (ie what the public pays for 
the game in the shops) or the wholesale 
price (ie what the shops pay the 
software house and distributors for it), 
and whether these figures include VAT 
or not Your payment will be calculated 
from the "basse' price, which doesn't 
include VAT. 

If you hear dodgy things about a firm, 
leave it well alone; most industry gossip 
has some foundation, and even if a firm 

ply unpopular that can mean 
lower sales or bad reviews in some 
magazines. Probably most sharks have 
been found now, but some may still be 
lurking around - so talk to other 
programmers with the software house 
before you sign a contract and see if 
they're well-treated, "Most 
programmers are taken for a ride from 
the start," says Jon Ritman (Head Over 
We-efe), burnt by an early experience: he 
got only £150 out of his first published 
game, the successful Namtir Raiders. 

Finally: don't give up too easily. Just 
because you're new doesn't mean you 
won't succeed, even though some 
software houses receive as many as 
100 games a week from hopefuls; 
unlike (say) the pop industry, explains 
programmer Pete Cooke {Micmnaut 
One), 'it's not about an image" - 
software houses are just looking for 
good games. And if you honestly 
believe yours i%good enough to sell 
keep hawking it around till someone 
agrees with you! 

research: DOMINIC HANDY 



SIGNING 
ON 



THERE'S m LAW in Briton specifically 
governing copyright on computer programs, 
though other software centres like America and 
Japan have such legislation To protect games - 
or other software - here it's essential to have 
proof that you wrote it, and of wtmyw wroteit 

That's wtat the National Software Register 
provides.' it's m impartial though profit-making, 
organisation which programmers can use. You 
Simply send in a tape or disk with your work on 
asd f or a fee the NSR will storert-faras king as 
you fae and 50 years thereafter, (When an 
author's been dead for 50 years his work passes 
into the public doman - no-one can hold the 
copyright!- 

The NSR's Gerald Coteman sees a growing 
legal problem in software copyright 'After afl," he 
says, 'there will come s time when the output of 
tomjwter programs exceeds thai ol fee 
published word-' 

Contact the NSR at 235 Chase Site, EnGett 
NuMesexmONL 




GREAT NEW AGGIE 
BUYS AT GREAT NEW 
AGGIE PRICES 



up to 20% off FULL-PRICE games 

including p&p! 

BUBBLE BOBBLE 

Firebird £6.40 {was £7.95) 



cWBHl 



LEAZE W 

*s £9.95 



WIZBALL 

Ocean £6.40 (was £7.95) 

LBALL Z 

Firebird Silver (see BUDGET BREAKS) 



THE BIG SLEAZE 

Piranha £7,95 (was £9.95 

MERCENARY 

Novagen £7.95 (was £9,95 

STIFFLIP&CO* 

£7,95 (was £9,95) 



HOTSHOTS 

MASK I 

Gremlin Graphics £6.40 
HYSTERIA 

Software Projects E6.40 
MOON STRIKE 
Mirrorsoft £6.40 
XECUTOR 
ACE E6.4G 
SOLOMON'S KEY 
US Gold £7.20 



ATHENA 
Ocean £6.40 
6-PAK VOL. 2 

Hit Pak £9.95 
SURVIVOR 
US Gold £7.95 
STARFOX 

Reaktor£8.99 
TRIO 
Bite £9,95 
SLAP FIGHT 

imagine £7.95 



AND THEN THERE'S . . . 

DBA TH WISH 3 Gremlin Graphics £640 

EVENING STAR Hewson £6.40 

SAMURAI TRILOGYQt&rAm Graphics £6.40 

sr*htona Games £7.20 

MEAN STREAK Minorsoft £6.40 

SUN STAR CRIU3Q 

HOW TO BE A COMPLETE BASTARD Virgin Games E6.40 

REBEL Virgin Games £7.95 

GFL CHAMPIONSHIP FOOTBALL Gamestar £7.99 

CHAMPIONSHIP BASKETBALL Gamestar £7.99 

CHAMPIONSHIP BASEBALL Gamester £7,99 

GAME OVER \mj&naZ&4Q 

wr8/?/£?Startite£7.20 

LAST MISSION US GMZSAQ 

THE FIFTH QUADRANT&me Bus £7.20 

THE TW8E Ouicksilva £640 

FLUNKY PiramZbAO 

THE ARMAGEDDON MAN Martech £1 0.40 

COrVa/C7StfPSS£64Q 

ROAD RUNNER US GoW £7.20 

CONVOY RAIDER Gremlin Graphics £6.40 

MUTANTS Ocean £6.40 

WONDER BOY AxAmson £7.99 

BRIDE OF FRANKENSTEIN 39 Steps £7.20 

PROHIBITION infogrames £6.40 

LEV1A THAN English Software £6.40 

NINJA HAMSTER CRL £6.40 

CArCH23Martech£6.40 

HADES NEBULA Nexus £6 40 

CHALLENGE OF THEGOBOTS Reaktor £7.20 

THE LIVING DA YLIGHTS Domark £7.95 

THE MYSTERY OFARKHAM MANOR Melbourne House E8.4C 



BUDGET BREAKS 



Buy THREE £1 .99 games 
and GET ONE £1.96 
game FREE! 

Buy THREE £2.99 games 
and GET ONE £2.99 
gam* FREE! 

£2.99 GAMES 

MOTOS MAD. 
DRAUGHTS GENIUS RaCK-ll 
OCEAN CONQUEROR Rack-i! 
FLASH GORDON MAD. 
RUBICON Bug Byte 
VOIDRUNNER MAO. 



Take your pick from the 
budget bundle 

£1.99 GAMES 

HEIST 2012 Firebird 

RAPID FIRE Mastertranic 

I, BALLS FirebirdS: . 

GRAND PRIX SIMULATOR Code Masters 

GALLETRONBulidm 

PNEUMA TIC HAMMERS Firebird Silver 

SPACED OUT Firebird SHver 

SUPER G-MAN Code Masters 

TABLE FOOTBALL Budgie 

WOLFAN Bulldog 



PLEASE NOTE: this offer is subject only to 
the discounts detailed abort; other 
discounts such as CRASH subscribers" 
extra discounts and the normal CRASH 
Mail Order bulk-buying discounts do not 
apply to games sold through this offer 

the games above* were reviewed In 
l$sue$ 43, 44 or 49 of CRASH, and mosf ar« 
available, but CRASH evmot guarantee 
that production copies are ready yet. If in 
doubt give Aggie (asias Carol Kins«y) aring 
on (0584) 58ZCHO find otil whether the delay 
wtll be longer than 28 days. 



■**■ 



SPECIAL DISCOUNT OFFER 

l would like to order trie following game(s) as they're at such fab and 
groovy prices thanks to Aggie's sudden burst of generosity, I've listed 
below what I would like and I've enclosed a cheque or postal order for 
the correct amount, made payable to NEWSF1ELD LIMITED. 

Prices include postage, packing and VAT in the UK. Overseas Orders: 
please add £1 .00 per order for Europe, and £1 .50 {normal mall) or £2.50 
(air mail) per order for all other countries. 

Na™ WSt 

Address ............... 



Postcode 

PLEASE DEBIT MY VISA/ACCESS ACCOUNT C 



I wish to pay by Visa/Aec*SS (d«i*tB as appl i cable) 

Signature 



Expiry Date 



Ptoase Charge My Account No; 



PULL-PRICE GAMES 



TITLE 



PRICE 



SUBTOTAL £ 



BUDGET GAMES 



TITLE 



PRICE 



SUBTOTAL £ 



FREE BUDGET GAMES 





■ 










I 







, 













■- 




MAIL ORDER, PO BOX 20, LUDLOW, 
SHROPSHIRE SY81DB 



P&P included 



TOTAL - 
PAYMENT 
ENCLOSED £ 




r 



>= 



It's boo-boo time (you know I 
never make them really), and 
another spanking for me. In 
Issue 43 the POKEs lor Monty 
On The Run had one Una 
missing. Line 30 should read 
LOAD' - "CODE. It must be my 
eyesight getting bed or 
something because I could have 
sworn it was right on John 
Bram ley's letter. Oh well, thanks 
to And rew S wai n f a r pa i nti ng that 
out, and J'm sorry for any 
inconvenience it may have 
caused (but cheats never 
prosper, my old granny told me). 



The garden's gone berserk, what with steamy rain, tropical heat and 
a full schedule at CRASH Towers. Sadly, no-one yet has come up 
with a POKE routine for weeding, pruning and incinerating the 
resulting rubbish. It's small consolation that the mail bag's r 
month of POKEs, cheats,, and maps for getting through games, but 
there you are. 

There are POKEs for Hewson's Zynaps as well as Great Gurianos 
and Airwotf I! from Elite's Trio compilation, and of cowse the usual 
wild selection from that great POKESk Bui this months' 

top Tipster Award goes to Mark Hnnngn for his map of Imagine's 
Game Over. That's £20 worth of software on Its way to you Mark. 



MICRONAUT ONE 



Stuart Henny and Garry Sinclair 
{any relation ol Sir Owe?) from 
Scotland were playing Micronaut 
Orte when they came across some 
extremely useful tips. Being . . . 

1 . Collect the small clouds wruch 
float about the tunnels as these 
increase your energy. 

2. Destroy all of the webs, this is 
done by shooting the grey blob. 

3. Don't shoot the eggs, it wastes 
loo much energy. 



4. Only attend to the ETUs when 
they are at danger status or 
critical, otherwise you waste 

- 

5. The other objects you see in the 
lunnels are there just to get in 
your way, don't waste energy 
shooting t- 

6. The first three levels are the 

mete of Ceres, the tunnels of 
Ganymede arid the tunnels of 
Phobos, 



AUF WIEDERSEHEN MONTY 
SOLUTION 

The travelling rodent has at last found the solution to his quest in Auf 
Wiedersehen Monty, it comes from Mark Ba'ham of Ipswich, and he 
informs me it isn't the only solution. Mark finished the game with 
25,6:23 on the clock, so if you can better him you should be doing 
well. Just follow the list, I is for left, r is for right, d for down and u 
(amazingly enough) is for up. 

From the start gou,u,u. get ticket, u. i r, only get the left cheque, 

I. d, d. d. r, get football, I, u, r, leave cape 

. • .: ■ •• I i o .;' he wall d, I, r, u. go 

right through both walls, d. r, r 
ticket, u. I. touch boy. r, d. u. u, u, fly. d. get steering wheei 

: v , d, !, r, u. • get mona fisa, u, r, u, gc right through wall. 

d, r. r, r, get tools, d. touch cable car. d, u, I, I, u, I ticket, r. fly, r, u, I. r. 



r. d. I, ticket, fly, ticket d;, d. r, ef, touch lady, r, tlckel . d, r, d, l. d. 
u, r, u, I, d, d, I. touch fence, r. u, u By, X skat. i'y. d, d. r. r r, r, d, r, d, r, 
ticket, fly. gel bacon, n rj. u. fly, d. t, d, r, d, r et d, I, AND 

THAT'S IT1 (Remember to collect all the items (natal 
except tickets | 



GALLETRON . . . 



. . didn't appeal to Ai and Rick 
from Pirton, Hertfordshire, so 
they broke the protection and 
discovered a wee cheat mode. 

When the game has loaded, 
press SYMBOL SHIFT once so 
everything stops. Then press C 

56 CRASH October 1987 



and a message should appear 
saying 'cheat mode*. When play 
begins you'll be blessed with 
infinite lives, but an old Indian 
guru once told me that immor- 
tality isn't all Ifs cracked up to 
be. 



TRIO POKES 

Elite System's great 
compilation, Trio t has received 
a lot of attention from the POKEs 
and Tips world. Here ara a few 
POKEs from Tony Sollars of 

GREAT GURIANOS 



Leatherhead, Surrey, and David 
Wilson from Ayr in Scotland for 
Great Gurianos, and Airwotf it, 
T II be printing some 3DC POKEs 
as soon as I receive some. 



'i 
• i 

•I 



1 REM MULTIFACE ONE OWNERS CAN l 
1 P BOR E DeKpER0,NK7-.BR 1G HT1: j 

CLS 

iX^SS»SSSt 

AND DAVE" 
60 LOAD 4 ' "CODE 

110 DATA 33,84,254,1 7,0,64,1,8 
170 0^0,237,176,62,0,50,8,91 
1^^62.64,50,9,91,195^91 

| 150 RANDOMIZE USR 64750 



i* 



AIRWOLFII 



• i 
i 

• i 

•i 



•! 

•« 
•i 

•i 

•! 

• ! 
•! 



^SemmuOimce'one owners can 

1 B Srd1^A P ER0,NK7:BR. 6 HT1-. 
CLS 

ANODAVE" 
8 S POkIS-0: POKE 64944,0: POKE 
^i^^SoA-KE 

110 DATA 33,84,254,17,0,64,1, 8 
120 DATA 0.237,176,62,0,50,8,91 

DATA 



150 RANDOMIZE USR64752 



m 

> 
i« 



I* 

!■ 



ni 




^ 



j 



JON NORTH 

IPs that time of the month again when everything in goes mad at 
CRASHTowerc.ii. f POKEsfor metosfrft 



This month, after much deliberation, I ms Star Fox and 

Rockrnan routines for your delectation. The Star Fox routine fixes 

a's vuhon you run out of fuel the game carries on. The 
Rockman routine proffers the profligate cheat infli 



STAR FOX 



NORTH 
20 CLiAB25300: LETT=O rt 
30FORF=32768TO32850 

40 READ A: POKE F,A 
50 LETT-T+tF-32758) A: NEXT F 
fin 1FT-501844THEN STOP 
70 LOAD ?^CODE:RUr4USR 32837 
80 DATA 50.21 ,255,122,254 
90 DATA 46,192,62,50,50 
1 00 DATA 84,205,33.21 ,255 
110 DATA 34,85,205,62.195 
120 DATA 50,58,91 ,33.32 
130 DATA 128.43,59,91, 195 
140DATA0.91.50.107.92 
1 50 DATA 33,49.1 28.1 7,204 
160DATA91,1,11,0.237 ' 
170 DATA 176,195,61.91,175 

180 DATA50.36 1 140.195,31 
90 DATA 231 .128,223,1 81, 209 
200 DATA 177,1 44,141 ,139.1 51 
210 DATA 206,198.199.200,62 
220 DATA 205,50.84,205,33 
230 DATA0,128,34.85,2O5 
240 DATA 195,0,205 



•l 
•J 

•I 

•I 



#i 



L* 



\m 

u 

> 

> 



BOOKMAN 

• ' 10 REM ROCKMAN BY JON NORTH 
•'■ 20LETT-0 

• J 30 FOR F=32788 TO 32821 

• < 40 READ A: POKE FA __ _ 

• ', »SETT»T + (F-a2758>*^NEXTF 
•! 60 IFT=177518 THEN STOP 

• i 70 RANDOMIZE USR 32768 
*' 80 DATA 33,13,128,17,22 
•I 90 DATA 94,1 ,50,0,237 
m \ 100 DATA 176,195,22,94,175 
3 110 DATA 55,221 ,33,104,94 
«', 120DATA61,17,29,3,205 

130 DATA 86,5,48,241 .62 
140 DATA 95,50,62,95,50 
150 DATA 72,95,50.82,95 
160 DATA 61, 50,85,95,195 
170 DATA 20,95,1 75.50,80 
".99 



i 

!• 
I* 



180 DATA 145,195 T 56 ? ' 



THE LIVING DAYLIGHTS 

Guess what? You always thought James Bond did it through 
being clever, macho and English to boot, but as The Living 
DayHghts proves, he fiddles, or at least Domaric do, because 
there's a cheat mode built into the game. Once it's loaded gates 
many points as possible, but rf in trouble press the number 2 and 
it whips through the stages. Good eh. This comes courtesy of 
Craig Lee Taberner from Fitzwilllam. Thanks Craig. 



THE LIVING DAYLIGHTS 
(AGAIN) 



So I lied, there's more Jon North 
than I said, because he's 
finished his exams (phewi) and 
got beck to some serious hack- 
ing, with the result that this 
landed on my desk at the last 
moment (how it found the space 



to touch down on something the 
size of a ping-pong bat I don t 
know}. 

If the 'level' cheat is used, play 
the game as norma! and then 
press abort (3 and 4 together) to 
go to the next level. 



• t 



10 REM THE UVING DAYLIGHTS 

11 REM BY JON NORTH 
V 2 r1m CRASH SEPTEMBER 87 £ 

P0 CLEAR 32970: LET T=0 , 

!SfORF=65280TO66320 £ 

Su^SS^****" !• 

SffT-1«6« THEN STOP > 

70 NPUT "LIVES? Y/N"; AS •• 
aOFA$i"Y"THEN POKE 65281,0 J. 

on WPUT "LEVELS? Y/N ";A$ >• 
1M F A$= "Y^THEN POKE65286.2 ' 

1« RANDOMIZE USR 65293 . 

120 DATA 62.53,50,4.- 1 52 [„ 

I ■n0DATA62,1,50,8.153 ,, 

foSATA 195,0 145 221 33 ;. 

150DATA203,128.17.124,1 , 

lIS 0ATA62.255 f^OS f 1 

i 7n n ATA 5,48 ,24 1 ,62 , 1 28 i 

, 8SDATAlb,232,128,62 255 •• 

,!lMDATA50.101.129.195.216 ,• 

' 200 DATA 128 



ATTENTION ALL MULTIFACE 
ONE USERS! 

Owners of this little gadget are probably averse to typing in long 
POKE routines. The easy way to convert normal routines to the Mul- 
tlface is quite simple, as Tom Price from Exmouth, Devon explains: 

rf the program has a long data statement at the end, look near the end of 

the statement tor a 1 75 followed by a 50. The two n umbers after it are the 

POKE. For example look at Ghost Hunters (pBae53 in the July CRASH, 

Issue 42) - DATA 1 7$,SQ£14,£W - these are the POKES. 

To get the actual POKE number type second number '256 + first 

number. So here you'd use 216 ' 256 + 214, which is 55510, so POKE 

55510.0. 

Sometimes there are several pokes to be found this way. as in Army 
Moves {same issue, page 57. starting on line 1 1 90) . . . 

DATA . . . 183,190, ^5,50,94,209, 50,181 ,190. 

221,33,221,33,221,34,99,254,50,101,254. . . 

So the pokes work out at ; POKE 53598,0: POKE 4882 1 .0: POKE 85 1 25,0 
Easyf (But it doesn"t apply every time . . . } 

Here are some POKES for Multif ace One owners who don't 
like typing massive listings (laziness is the leisure of the damned 
- granny again). They're from Colin Giaister of Warrington and Jay 

Salmon of Imrnlngharn, 

WONDER BOY 467128; POKE 52974,0 

CATCH 23: POKE 4681 3,0 - Infinite gun cartridges 

: POKE 61635,0 - Infinite bombs 

REBEL POKE 49958,0 - Invulnerability 

: POKE 51 1 39,0 - No Irfe loss on laser miss 

: POKE 49239,0:POKE 49249,0 - Infinite time 

STORM B RINGER (48): POKE 40161 .0 

:. POKE 38885,0 

: POKE 46702,0 

STORM B RINGER (128): <POKE 28208.0 

: POKE 29296,0 

: POKE 29364,0 

: POKE 36469,0 

STAR QUDER: POKE 54421 ,0 - Infinite missiles 

: POKE 54450,0 - Missile time 

JACK THE NIPPER: POKE 44278,58:POKE 44285.58 -Invincibility 



■■■bmh 



T 





Z> 



1 





Ovtrt-BVGlOrwmap 



bacmohe. EquqcTO 

SRCw out ei^t to 



0£K0 
BJPOf 










GAME OVER 



The Dinamic newie from 
Imagine may be giving some 
people a few problems (and if It 
isn't, what makes you so 
clever?), so here are tips from 
one S Sneppard of Leconfteld 
(somewhere near Hult), which 
may be of use. And then there's 
also the map of level one from 
Mark Hannan. 

On the first part, when shooting 
open a barrel always try and get in 
front of it and shoot back, Th is way 
if a bomb comes out you don't 
have to jump it. you can just walk 
off the screen. 

Grenades aren't much use, so 
try and save them for screens 1 1 
and 1 9 where the hazards are 



greater, such as the Giant Orko 
and the three giant robots. The 
best tip for these screens is to stay 
right back at the screen entrance 
and crouch down. Shoot 
continuously, and when the bullets 
aren't coming so fast, leap on the 
spot and tob a grenade whilst up in 
the air. To avoid the bullets it is 
useful {especially on the screen 
with the three robots) to duck 
down whilst shooting. 

For the second part one useful 
tip is the location of the POW 
screen, which is found by going 
down the first lift and continuing 
right along the first platform. 

To get past the eye at the very 
top of the prison you must 
repeatedly shoot the top statue (its 
eyes will light up) until you obtain a 
shield. Also duck down when 
shooting robots as their bullets are 
at mid-height. 



if there's a Muiliface One kicking around you may like to stick in the 

Spectrum and enter these codes for Game Ovbt from Marcus and 

Conway of Sm it hi I Is, Bolton -there again, you may not . , . 



Level One 

3933:- 

,20 1 infinite power 
32416.; blades 



Level Two 
38691 ,0 infinite lives 
38631,201 infinite power 
32378,0 infinite grenades 



EXOLQN 

At last! The long awaited Exolon 
POKEs to take some of the pain 
out of Hewson's fantastic new 
game. Craig Wilkinson from Che- 



shire is responsible for the hack, 
which came in on a tape - isn't 
modern technology wonderful? 



10 REM EXOLON CRASH SEPT 87 

20 REM BY WICKED WILLY 

■M CLEAR 25499: PRINT AT 11,2; PLAY 

EXOLON TAPE FROM START": INK 7: 

LOAO lt EXOLON"CODE 

50 R^d; 2 ^<>999THENPOKEA 1 B:LET 

A=A+1:GOTO50 
60 RANDOMIZE USR 25500 
90 REM DON'T DELETE LINES 100 OR 140 

100 3^ 0252.17,80.195,1 ,19.0.237,176,62.20 
1 50,99,195,205,8 0,195,33, 
184,99,34,111,254,195,19,252 

110 62 A o!50,29 l 157,33 ! 0,0,34.125 l 104 l 34 l 77 f 1 

12- REM INFINITE LIVES 
120 DATA62,0,50,110,131:REM INFINITE 

130 DATA 62.0,50,80,146: REM INFINITE 
GRENADES 

140 DATA 195,96,109,999 



For Multiface One owners: Infinite lives: POKE 
40221 f 0:POKE 26?49,0:POKE 26750,0:POKE 
28749.0:POK£ 28750,0 
Infinite bullets; POKE 33646,0 
Infinite rockets: POKE 37456,0 



CRASH October 1987 59 




WONDER BOY MAP 

That downright dirty and evil king still has your heart-throb, Tina, so 
David Loughton and Anthony Plant have mapped ttia game to make 
your quest a mite easier. 



SCEPTRE OF BAGDAD 



And now, after making you wait 
for simply ages, here's what 
you've ail been waiting for, the 
final part of the Sceptre Of 
Bagdad solution from Robert 
Gorst. If you're not a regular 
CRASH reader (and how come, 
seeing as it's illegal not to be?) 
the first part was printed in Issue 
44 (September, which is last 
m onth - so it wasn't that, long to 
wait, now was It?). 

You should by now have a 
MIRROR and a FISH HELMET, Go 
back to where you left the 
SHARPENED TRUNK, pick it up 
and leave behind the FISH 
HELMET. Now go to the room 
which is one left from the starting 
room and enter the door. Slide 
down the banister, go left, left 
again . walk to the teft and get rfd of 
the Medusa, and then go left again 
to kill Cyclops . Go al I the way back 
to the room to the left of the start 
and follow these steps to make a 
BOW , QU I VEP and LAMP with the 
STRING: 

1 . The BOW: Take the WHIP from 
the bailcony, one room right 
from the start. Then take this to 
the shops, and the furthest 
room on the right contains a 
BULL and WAGON, Jump up to 
the wheel's spokes on the 
WAGON and you should have a 
fufl AXLE. Go to the oyster 
room, turn right and replace the 

60 CRASH October 1987 



axles of the drawbridge. Grab 
the SLIPPERS where you left 
them and walk across the 
drawbridge, Walk right to the 
hot coals, walk over these and 
keep going until you get to an 
island. Take the BOW but don't 
drop the SLIPPERS. Walk back 
over the coals and drop the 
BOW in a place where you can 
remember it. 

2 The STRING: First get the 
INSECT NET from the same 
floor as the opening wardrode 
and next to the blue and yellow 
bean bagf?), take the N ET to the 
BEE which came from the HIVE 
and it should go. Your NET is 
no w f ul I . Go to the first room left 
of the starting room and take the 
SWORD, without dropping the 
NET. Go through the door, slide 
down, go right, go towards the 
STRING and jump at it to collect 
it. Leave the STRING 
somewhere safe. 

3. The QUIVER: This is easier. 
Just go to the empty statue 
pedestal, jump to the top erf it, 
fall down and take the QUIVER. 
leaving it somewhere safe. 

4 The LAMP: Take the WHISK 
from the room with the 
BEACH BALLS, three rooms 
away left of the start. Go to the 
greeh platform between the two 
trees, (past the wardrobe room, 
down the stairs and right). Use 
the DOOR KEY, go down the 
hole, and there should be a 



wizard awaiting you, flaiilng his 

arms about! 
* Now his smoke has gone, walk 
towards the lamp and leave it 
somewhere safe. Now this is the 
order you should collect them: 
Pick up the BOW, then the 
STRING, drop the STRING, pick 
up the QUIVER, drop the QUIVER 
and pick up the LAMP, Now go to 
the room first left from the start, go 
through the door, down the 
banister, left, left, and left again 
until you get to a SEE-SAW (ahh!). 

Walktotheend of the SEE-SAW 
then he will aim his BOW and 
ARROW at the STRING, the 
BOULDER hanging from the 
STRING will now drop onto the 
other side of the SEE-SAW and 
catapult you info the Sceptre 
The SCEPTRE is on a 
pedestal and you must take it and 
gat teteported by the clouds. If you 
don't get the SCEPTRE and 
teleport then repeat the process 
again, starting from the point 
marked *, 

if you get the SCEPTRE, just 
keep going right until you nave 
reached the balcony, walk to the 
edge and you have completed the 
game with 100% 

Handy tip; if you can try and get 
someone to read out the solution 
while you play the game, it's a big 
help , but if not, read it on to a tape 
and piay it back. But you'd already 
thought of that, hadn't you! 



SATCOM 

Diat the number given on the 
inlay (51 5-626 160 same each 
game), you will get through to a 
company called GLOBAL 



Space to return to control, 
select ANALYSIS - select DATA 
work out code 

Dial GLOBAL - enter code. 
Select No. 2 on menu - press 
Space, select No. 1 on menu - 
press Space, a third option 
appears, select No. 3 on menu. 
Press Space to ret urn- to control, 
select ANALYSIS - select DATA 
work out code. 

Dial GLOBAL, work your way 
beck to second code. A 
telephone list will be displayed, 
note down the Numbers. 

There's no point in phoning 
NASA yet because SATCOM 
cannot work out the code. It is 
however, located at CREATIVE 
.ELECTRONICS LTD (CEL). 

If you dial CON you wilt indeed 
be CONned, since ell get is a 
system overload. 

Dial TECH TRANSMITTERS 
LTD fTTL}. Press Space to return 
to control, select ANALYSIS - 
select DATA, work out code- 
Dial TTL - enter code, note down 
which satellite has had extra 
equipment fitted. Press Space 
to return to control. 

Dial LION, press Space to 
return to control, select 
ANALYSIS - select DATA, work 
out code. 

Dial LION - enter code. Note 
down the load code No. for the 
AD COUNT DOWN software, 
press Space to return to control. 

Dial CAMEO LASER 
REFRACTORS (CLft) Note down 
the colour order of the top four 
colour bars, ie (red-purple- 
greervblue). press Space to 
return to control. 

Dial CREATIVE 
ELECTRONICS LTD (CEL). 

s Space to return to control . 
Select ANALYSIS- select DATA, 
work out code- 
Answer (N) then (Y). Note 
down the NASA ideot code and 
reverse it. Press Space, 

Dial NASA. Enter reversed 
code, select correct satellite 
(you noted it down) enter AD 
COUNT DOWN code (you noted 
it down), wait for each number 
to he logged, press Space, press 
Space again to return to control. 
Select ANALYSIS -select DATA, 
work out code. 

Dial NASA and repeat this 
procedure on the other two 
codes. 

After you enter the third code 
(Auto Destrucl) and provided 
you are trying to destroy the 
correct satellite and the correct 
software is loaded (AD COUNT 
DOWN), then you will arrive at 
the orbital VDU display. 

You must now arrange the 
coloured boxes in the order ol 
the coloured bars in the CLR 
advert. The way to do this is to 
place the last colour first and 
then the second colour, etc. 

And that's it, you've earned a 
medal! h w 









LLOYD'S 'OOOPS I'M 
INCREDIBLY SORRY' CORNER 

Whooops! If something goes wrong b.'ame the typesetting machine - I 

do. A few things went wrong in the August CRASH (Issue 43) too 
late to be corrected. Firstfy , . . 

FUTURE KNIGHT EDITOR 

You have to press the EDIT F and K keys, not the S and K keys as I said 
before . Also, if you press the C key you can redefine the graphics anrf X 
to get back to the proper ptace. Prodding the D key allows vou to move 
back a graphic, 

And secondly . . . 

HEAD OVER HEELS 

. . . in which there were a few incorrect lines. Rather than |ust print those, 
here s the whole listing again - correctly this time ... 




1 CLEAR 64500 

2LETT=0;LFrW=1 

5FORF=32000TO32170 

10READA:POKEF,A 

15 LETT=T+A* W:LETW=W+1 

25 F^>1764297THEN PRINVDATA 

PRROR ' ' " STOP 

30 PRINT AT10,1;"START HEAD OVER 

HEELSTAPE" 
50 RANDOMIZE USR 32000 
100 DATA 221 ,33,203,92.17,234 
110 DATA 6,62.255,55,205,86,5 
120 DATA 48,241 ,243,237 ,94,33 
130 DATA 44,125,229,33,1 73,98 
140 DATA 229,51 ,51 ,17,1 63,252 
150 DATA 1 ,22,3,33.253,94,62 
160 DATA 202,237,79,195,173,98 
170 DATA 33,70,1 25,229,33,199 
180 DATA 252,229,51 ,51 ,17,209 
190 DATA 253,1 ,232.2,33,209,252 
200 DATA 62.1 96,237 ,79,1 95,1 99 
210DATA252 r 33,209,17,209 
220 DATA 138,1 ,92,0.237,176,33 
230 DATA 228,1 38,34,233.1 38,34 
240 DATA 237.138,33,218,138,34 
250 DATA 245,1 38,33,255,1 38 34 
260 DATA 9,139,62,195,50,29,139 
270 DATA 33,116,125,34,30,139 
280 DATA 195,209,138,175,50 
290 DATA 166,256,62.195,50,99 
300 DATA 255,33,250,250,34.100 
310 DATA 255,33.145,125.17 250 
320 DATA 250,1 ,50,0,237,1 76,1 95 
330 DATA 55,255,33,0,0,34,1 13 
340 DATA 163,33,34,25,34,1 15 
350 DATA 163,62.33,50,120 163 
360 DATA50,123,163,49,255,255 
370 DATA 195,48,1 12 



And thirdfy ... the POKEs for Monty On The Run had one line missing, 
line 30 should read LOAD" "CODE. It must be my eyesight's getting 
bad, because I could have sworn it was right on John Bramtey's letter. 
Stilt, thanks to Andrew Swain for pointing that one out, and I'm sorry tor 
any inconvenience it may have caused (but cheats never prosper, my old 
granny told me). 



A FEW CHEAT 
MODES 

A being authentically called 
Thistle from Scotland sent in 
some really useful cheat modes 
and codes for brand new games. 
And F R Stewart finished oft the 
list with some cheats for Cobra 
and Jack The Nipper. 

EXOLON Go to redefine keys 
mode and then type ZOBRA for 

infinite lives. 

ROAD RUNNER While in the 
options screen, and during the 
scrolling message, press RTHB 
together for infinite lives, and 
WVKLO to see the end sequence, 

MOUNTIE MICK'S DEATHRIDE 

Once the game has started, press 
K once to become invulnerable to 

bullets. 

COBRA Press the Space bar and 
Z or X, and it slows everything 
down. 

JACK THE NIPPER Go to the 
police station with the horn and 
toot it at the safe Your 
naughtiness will rise, 



HEAD OVER 
HEELS 

Folfowmg the POKEs I printed 
two months ago. the intrepid 
duo now have a cheat to help 
them in their quest. It comes 
courtesy of Scott Dickson from 
bonny Scotland. 

1) Guide Head right., through the 
door until he comes up a 

wall, (swap) Turn Heels tofac ;• 
wall. Now swrtch bask to Head and 
keep the fire button pressed . 
When Head jumps "o his full 

edly tap the swap 

md head jumps over the wait 
If it doesn't work first ume , lei go of 

-: Outtons and try again (but 
you must start with Headjumping). 

2) What's the use of that.' I 
you cry. Well for a start it saves 
time and elfort on the 'bag' 
screen. And by the way, io get 
Head and Heels bach over the 
wall, put Heels on top of Head 

against rhewaN'i. keep - 
firebul dand repeal 

tap the swap key This gets Heels 

then to get Head 
over the wail repeat stage one. 



ZYNAPS 



To kick off with here's a POKE routine for Hewsen's July snoot-em- 
up Smash. Jt comesfrom a person with the discreet name of Mel the 
Cheat. You can chose invincibility and 1-255 lives, 



10 REM ZYNAPS POKE CRASH OCT 87 
20 REM BY MEL THE CHEAT 
30 BORDER 0: PAPER 0: INK 7 
40 CLEAR 32767 

60 li^UT "HOW MANY LIVES (1 -255)?'*;N 
70 INPUT "INVINCIBLE (Y/N)? 1 *^ 
80 IF A$="Y" THEN LET 1=201 - 
90 PRINT AT 1 1 ,0;'START ZYNAPS TAPE 
FROM START" 

100 LOAD" 'CODE 

110 POKE 64531 ,214 

130 RANDOMIZE USR 64512 

140 POKE 651 15,15 

150 FOR 1=23311 TO 23323 
160 READ A: POKE FA NEXT F 
170 DATA 62,N t 50.208,175 
180 DATA 62,1,50,95 J 55 
190 DATA 195,0,128 
200 RANDOMIZE USR 65062 



Of alternatively, if you have a Muttiface One, Marcus & Damian 
Conway have discovered these POKEs for you. POKE 45454 0: POKE 
45425,0: POKE 45426.0 which gives you Infinite lives; and POKE 
39/75.201 which provides invincibility. 



Well, that's the fun over for another month. Thanhs tor all your 
contributions. Out piease stop alt the letters with SAEs because i 
can't reply to them. !f you're desperate to get tips on older games, 
I'm afraid you'll just have to get back numbers from the appropriate 
division of News field Empires Inc (talk to Aunt Aggie, aka Carol 
Kinsey, aka she who fives in the basement). Don't forget to send all 
your tips and POKEs to the usual address, which is LLOYD 
MANGRAM'S PLAYING TIPS, CRASH, PO BOX 10. LUDLOW, 
SHROPSHIRE SYS 1DB. As for me (seeing as how it's how the small 
hours), I'm oft for a well-earned cup of tea. 



CRASH October 1987 61 







a piece o 




'prestige ACTIVISION 
action 

FOUR 
GAMES FOR 
£6!!! 



.^ 



worth 
£9.99 

The Lucasfilm 
Prestige 
Compilation - 
yours for only £6 
(including p&p) - 
contains two 
tapes with . . . 

BALLBLAZER 

In this maddeningly addictive sport of the 
future, two daredevil drivers hop into their 
Rototoiis and prepare to blaze along a 
3-D pitch in an attempt to hurl a olasmorb 
(ball) between the goal posts. Only three 
rules: three-minute matches, two players 
{one human, oneandrold), and one victor. 

KORONISRIPT 

Future garbage-collecting can be 
profitable - especially on a planet such 
as Karaite, Scavenge me planet's 20 rifts 
collecting valuables from bumt-out hulks 
of ancient spaceships. Remember to 
avoid the alien forces who swarm the 
planet - theif base is on Rift 20. Koronfs 
Rift Matures Ujcasfilm's fractal graphics 
system. 




THE EIDOLON 

•torn Intrepid inventor Or Josef Ago 
craft Ute Eidolon as he travels through 
the inner recesses of his subconscious. 
Cavern walls move realistically with me 
fractal graphics, and turning unexpected 
earners reveals many a horrific beast. Go 
through all seven levels to escape back to 
reality. 

RESCUE ON 
FRACTALUS 

Fractalus Is (he stronghold of the Jaggles, 
man-eating space pirates. Your fellow 
fighters have been stranded on this 
godforsaken planet after launching an 
attack on the Jaggles, and your task 
is to rescue them. Flying through the 
mountainous terrain tsnt easy, 
especially when you're pursued by 
the powerful Jaggles In this addictive 
exptaattangame. 




READERS' 
OFFER 

Well, I'll be fraetalled! Seeing as how I can buy Acrivislon's Lucasfilm 
Prestige Collection at almost £4 cheaper than it is in the shops, what am 
I waiting for? In fact I'm not waiting - I've written a cheque/postal order 
for £6 made payable to N EWSFIELD LTD (or V m paying by credit card), 
and the rest is up to you. 



NAME ...... 

ADDRESS 



POSTCODE 



Send the form off with your payment, and the compilation will be whisked 
towards you quicker than you can say ' please allow 28 days for delivery ' 
and ' offer closes 30 October 1 967 ' . 



PLEASE DEBtT MY VISA/ACCESS ACCOUNT £ 



I wish to pay by Visa/Access (delete as applicable) 



Signature 



Expiry Date 



Please Charge My Account No: 



□ 



SEND FORM TO: CRASH/ ACTIVISION OFFER, 
PO BOX 20, LUDLOW, SHROPSHIRE SY8 1DB 



DADDY, 

WHERE WERE 

YOU WHEN 




STARTED? 



The CRASH 6* Spectrum Software History 

a four-part series lo collect 

On the facing page starts the first in a series of four 24-page pull-out 
supplements, which will build up into a history of Spectrum software 
over the past four years. And in the December' and Christmas Special 
issues of CRASH a complete index to every game ever reviewed in 
CRASH will be printed to add to the part work. 

Each month's supplement consists of 12 CRASH covers , presented 
as they were originally printed (or as nearly as wc can recreate one or 
two of the earlier ones), backed by a short article written by Lloyd 
Mangram, detailing events in the month of the cover. 

He talks about the games reviewed , the software houses involved and 
reactions to the software, all set against a background of how CRASH 
happened. Intimate stories, many never before revealed, illustrate the 
problems besetting the small team which launched GRAS H and explain 
how it grew to be the magazine it is today. 

Il may seem self-indulgent publishing our own" history after only 
four years, but these have been a frenzied 1 ,460 days- and it isn't only 
our own history, but also thai of the Spectrum' computer and the 
enormous number of people who because of their interest, faith and 
imagination made it the most successful of machines. 

This is a retrospective^ not a funeral , a celebration and not a wake. 
The four years* worth of covers are concluded in the Christmas Special, 
Issue 48. In the New Year CRASH will be offering a spceial binder in 
winch to keep the part work of covers as well as the index, which will 
list every software review, playing up and map ever published in 
CRASH - and many of the features and interviews besides. 

It's not yet known what price this binder will be, but details will be 
published in CRASH before Christmas. 

And now over to Lloyd . . . 

Phase note: the supplement ts not field by its mm staples. Carefully lever up 
the two staples holding ike entire issue, and lift out the 24 pages' You can 
then press the staples together again to keep the magazine irtiact. The 
supplement pages vah eventually be held together by the binder. The 
CRASH History will be numbered continuously from page t to 96, not as 
part of the magazines. 



I 




"BRUAF 



ES ACT 





ft*,". v 




THE BIGGEST 
SPECTRUM 
SOFTWARE 
MAGAZINE . . . 

OVER 400 

GAMES 

REVIEWED 



1JM 



February 1984 
Issue No* 1 

Released on 
January 13th 



Tht Chairman', as fu*s Hm knovm, foq / boardrmn.- 

first covw of CRASH was not based on any particular game, bus t>iak ii$ 

inspiration from Use chrome-teethed, mm-:. 

Alien. Fn, ,,!,: gag at 

refined m kistyes. t h, j . 

hap off the news shelves, and to dieim to the world that CRASH vms very 

diffmat to cuxhr ,. M pf,ocagr. 

hardtt/i 




Work started on ihe first issue of CRASH well before Christmas 1983. The editorial l 
which was Eo remain unchanged for three months, consisted of Roger Kean„ Oliver J 
Lloyd Mangram and Matthew Uffindell, a 17-year-oW who had been buying software from 
Crash Micro Games Action mail order. As he lived nearby, he popped in to purchase games 
and somehow never quite left. Many of CRASH'S early reviewers were recruited in this 
fashion. Matthew now works in Newsfieid's an department as a senior film planner - one of 
the people who put the images on film, ready lor the printers. 

At the 1983 PCW Show, held at the Barbican that year, Roger Kean and CRASH financial 
director Franco Frey roved around the stands trying to convince software houses that a really 
new magazine was about to arrive. Interest was generally hike warm, but nevertheless, by 
mid- December when the issue had tube ready, 27 pages of advertising had been sold -enough 
to provide CRASH with the funds to print! 

The original concept behind CRASH had been to provide a low-key, low-cost magazine, 
mostly in monochrome, to attract the numerous software houses who couldn't afford the 
advertising rates of the existing glossies, so several of the first issues were printed on cheap 
newsprint with a heavier colour section wrapped around. As it turned out, most advertisers 
opted for colour advertisements and so gradually CRASH became as glossy (and as expen 
to advertise in) as the rest. It was while Roger was driving to Milton Keynes to watch the first 
colour coming off the press thai he was stopped by die police for speeding - at 3.30 in the 
morning. On explaining to the officers that he was rushing to a birth, he was let off with a 
caution. He's never broken a speed limit since . . . 

Issue One had lots to offer, including an amazing 60 reviews, the first lime ever so much 
space had been devoted to Spectrum games. Among them were notables like Zaxxan from 
Siarzone, a bunch of youngsLers who later got inio a legal wrangle with US Gold when the 
official version oiZaxxon was released, Bugaboo (The Flea) from Quicks iJva, which got 92% 
and would have been a Smash had there been Smashes in those davs, and of course the Game 
of the Month, jVticromega's 3-D Deathchase - still a great thrill' to plav. Programming 
innovations were still largely a thing of the future, bui Sandy White's A m Attack (QtadEsfliva) 
raised some eyebrows, although I remember Matthew andl feeling that it lacked something 
in thegameplay. 

Then there was the fabled Living Guide, which was to run for the firsi four issues before 
it became too unwieldy to cope with. Ii listed every game you could lav vour hands on tin 
classified headings like 'Platformers', k Maze Games" and so on. Matthew and another young 
reviewer, Chris Fassey, provided a comparison of Invader/Galaxian games in Run It Again. 
Franco reviewed and compared joystick interfaces, we launched the first ever readers* hotline 
chart, and offered readers the chance to become a CRASH reviewer in a competition. , 
Interestingly, one of m runner-up was a young man by the name of John Minson, but more 
oi him much later . . . 

We also profiled Rabbit Software, Blaby Games and Carnell, who were finishing their 
much-heralded Wrath ofMagra. And to round off, I did my first ever lookback at the software 
year. The weakest spot in that firsi CRASH (and for several issues) was the lack of a proper 
adventure reviewer. Buried deep in the Living Guide were mini reviews of Star Trek and 
Vdnor's Lair, two games from a tiny outfit called Neptune, operated by one Dt 
Brewster . . . 



2 The CRASH History 





MARCH 1964 



MICRO GA, 




THE BIGGEST 
SPECTRUM 
SOFTWARE 
MAGAZINE 

OVER 400 

GAMES 

REVIEWED 



BRITAIN'S FIRST 

PHONE-IN 

TOP SOFT CHART 



REACH FOR THE 
STAR ZONE 







ROLL OUT THE 
BARREL 

Kong games - we compsr 



CUP ON - SPEAK OUT 

Currah /^Speech 
& cursor joysticks 



ARCADE ADVENTURE STFtATe 
SIMULATION EDUCATION UTILITIES 



March 1984 
Issue No, 2 

Released on 
February 16th 



(Jommg from a film-making background, Oliver Ftey Imies powerful images and 
clastic Thirties and Forms monochrome movies, interests never better reflected 
ifwti in the second CRASH cover. It celebrated the proliferation of Donkey 
Kong clones on the Spectrum at the time, and related to the Run It Again article 
in the issue comparing Mario's many attempts ic rescue his girt from the overgrown 
ape*s clutches. Note Kong's cavalier treatment of the Spectrum itself- OH 
to use the computer repeatedly in cover illustrations as a player . .•, quite 

revolutionary in 1984. 




It was a bit of a conceit to state on the cover 'Over 400 Games Reviewed* (345 were in the 
Living Guide), but the gung-ho exclamation ideally indicates the small CRASH team's 
euphoria at public reaction to Issue One — we wanted everyone to know that we were the 
biggest and ihe best! 

Attitudes within the trade were equally invigorating; several specialist shops acclaimed 
CRASH as the long-awaited Spectrum Bible, Even Computer & Video Games sent us a 
congratulations card, but I fear they saw us as no competition, merely a local fanzine to be 
encouraged; few people at the time realised that as many as 50,000 copies of Issue One sold 
nationally. It was a heady figure and one not to be repeated for quite some time. 

February's weather* however, brought CRASH down to earth. The schedule ran late. 
Oliver worked for 30 hours nonstop to complete Terminal Man, while John Edwards, newly- 
recruited advertisement manager, stood anxiously by, waiting to take the layout boards down 
to the London printer who wanted to start at 9, 30am. John had to catch the 6am (rain from 
Birmingham New Street. At 4am on a freezing winter morning Oliver finished, but Roger 
Kean (who was still working on the Living Guide) did not. 

At Sam, the boards still four pages incomplete, Roger drove John the 40 miles to 
Birmingham through a heavy snow storm. After ten minutes they were stuck on a steep hill 
outside Ludlow. Turning back to try another route, they came across a skidded lorry with its 
nose in a ditch. The unfortunate driver turned out to be a local newstrade wholesaler, 
delivering magazines to Ludlow. Seeing the CRASH boards, as they gave him a lift back into 
town, the driver exclaimed excitedly. He owned a Spectrum and had loved the first issue. So 
there they were, John frustrated, Roger struggling with the terrible conditions , and a mad 
lorry driver who wanted nothing more than to talk about high scores on Lunar Jetmanl 

They got through in the end, the printer did the job in time, and Issue Two did arrive. To 
many people's horror, there were /few Games Oi The Month ('confusing to have so many,' 
wrote one reader), and in their very different ways they indicated that Spectrum games were 
improving rapidly and almost beyond belief. Top was Ultimate's classic Atic Atac, but 
Android 2 showed Costa Panayi flexing his muscles for Vortex with the best 3-D effects yet 
seen . Like the first two, Krakama (Abbex) offered large graphics which were a novelty in early 
84, combined with complex gameplay and a wicked sense of humour (also a rare commodity). 
Scuba Dive (Durell) also boasted large and effectively fishy graphics with interestingly 
different game objectives, while Microsphere's Wheelie was to prove one of the most addictive 
games of the year. 

We also ran our first 'real' competition, for Fantasy, promoting Doomsday CastU. It was 
so successful that it set the pattern for an increasing number of competitions thereafter. 

Because of their oddly uneconomic arrangement, games only offering the cursors for 
control lost percentage points badly in those days! But we praised small-company 
inventiveness in an article examining some joysticks which were actually attached to the 
Spectrum to physically manipulate the cursed cursors. Franco had a good listen to Currah's 
ahead-of-its-time speech unit, and Hewson's Steve Turner was interviewed as well as the four 
lads from Starzone, 

I also had quite a few letters to print and answer - among them was a complaint that at five 
pounds, the price of software was far too high. Things never change . . . 



4 The CRASH History 





ARCADE 
APOCALYPSE 

MISSILE COMMAND' Comparison 



HOLMES & HURG 

Full review oi the fabulous H.UR.G 
from MELBOURNE HOUSE 



April 1984 
Issue No. 3 

Released on 
March 22nd 



This cover first demonstrated Oliver Fuy's ability to combine several disparate 
elements into one picture, ft related to an article an Melbourne House and 
Australian Philip Mat-hell, wko programmed The Hobbit and was working on 
the very delayed Sherlock Holmes. Melbourne's H.U.R.G. (High l^vel User- 
Friendly Real Time Games Designer) had nothing to do with Philip, but zoos 
reviewed in the issue., so Oliver melded the two ideas by having Sherlock peer 
through his magn ifying gloss in tokick is reflected (backwards) a clue to H . U . R , G . 




With monthly pressures getting tough, we all welcomed the arrival in Ludlow of David 
Western, a one-time colleague of Roger Kean. David lenta valued hand to the artwork layout, 
allowing Roger to concentrate more on ihe writing and planning. The stress is plainly seen in 
the cover, which had no issue number, and on the contents page, where Roger happily but 
erroneously stated it was Issue Four! David, now Newsfield's Production Controller, was 
(and still is) an excellent photographer, and the marked improvement in our screen shots was 
noted. 

Taking pictures from a monitor is no simple matter, and all CRASH had at the time was a 
rented 14-inch telly! I can remember getting in the engineer to look at it because all the colour 
was being pulled into one corner leaving the rest black-and-white. The bemused man took it 
away and brought another, shaking his head, saying only a strong magnet could produce such 
an effect. I refrained from telling him that David had been waving his very powerful light 
meter over the screen - it contained a massive magnetic field 1 

Further improvements in picture quality had to wait until the wonderful Microvitec Cub 
moniior arrived for review, but with David's ministrations, people everywhere began praising 
our colour screen shots, at least (they appear so fuzzy now). 

CRASH was, unwittingly, about to unleash a media war. We regarded ourselves as 
specialist enthusiasts, and so news of any program in progress excited us, and we wanted to 
convey that feeling to the readers. We were also very chatty with software houses, so it came 
as no surprise that we were easily able to get very advanced screen shots of Matthew Smith's 
unfinished Jet Set Willy, possibly the most eagerly awaited game of all time. As a result, 
CRASH was the first to print pictures , despite plenty of interest in the project from other 
magazines. 

On top of that, through close and friendly relations with Micromega, we were also the first 
to spot the potential of Code Name Mat by Derek Brewster. When it was first shown to us, it 
had no name, and the joke became current thai Mat referred to Matthew Uffindell, the 
CRASH reviewer who was the first player in the country to get his hands on it- and who 
knows, it may be true! 

All this frenzied previewing activity put CRASH markedly ahead of the other magazines 
at the time, but they soon started fighting back and the scrabble for advance information was 
on in earnest. The trick, however, w r as not only to be first with words and pictures, but also 
to spot the real winners. We weren't always right . . . 

Issue Three showed another improvement - the paper. The printer was changed and 
CRASH went fully glossy. Games Of The Month were given a logo on the review page instead 
of being bunched up at the start, the first of these being Blue Thunder (Richard Wilcox, soon 
to be absorbed by his family into Elite Systems), Cavern Fighter from Bug-Byte, and Night 
Gunner by Digital Integration. Although Matthew, Roger and I liked Blue Thunder , there was 
an adverse reaction from some readers, but everyone seemed agreed that the graphically 
uninspiring Cavertt Fighter was a damned good * Scramble' game. 

Hardware novelty object was Stack's Light Rifle, which caused battles between Matthew 
and Chris Passey to use it. It was fun but hardly earxhshatteringly good, and it's amusing 
now to see the games consoles bringing the idea back- with somewhat more accurate results. 

Oh, and we did the first ever CRASHtionnaire to find out how well readers thought the 
magazine was doing. 



6 The CRASH History 



SWEET TALKING 




'a. 






&& 



A 




No4 MAY 1964 
75p 



ADVENTURE 



DRIPPING GOLD 

s THE QUILL spawns 
monsters 



Time to set off on our 

ADVENTURE TRAIL 



WALKING 
THE PLANK 

i Piracy 



YBOARD 
REMBRANDTS 

)raw Uti 





' 




' 


\\&\ 







^ 



May 1984 
Issue No, 4 

Released on 
April 26th 



dying principally on the dynamics of a tergc, potwrfid face for a ewer 

mage, Ottwr turned his attention u> the adventure market. He'd done many 

itlttstrmumsfar books deolingvtith mystery and horror suhiccts, ^ since to many 

I vm Matured evil mzards and sorters, the ckarawr on this corner sprung 

easty mougl '^usswn, however, revealed jhm Oliver was unhapft 

'^J^Mputare because- irdian'tsemto.hamaf& computer 
Roger suggested addmg the 'tohal now* cursor to the eye and the visual gag was 
COmp *- 




Reflecting the coyer and probably because he felt guilty at not covering adventure games as 
much as he should have done, Roger Kean spent many hours writing an adventure with 
Gilsoft s new machine code utility, The Quill As 1 can testify, the result was quite 
unpunishable but ; the ume wasn't wasted because he managed id write a fulsome article on 
the use of The QmU, as well as reviewing several Gilsoft Quitted adventures. 

This was a time when young hopeful programmers expected to get their games accepted tor 
publishing tor the simple reason that they had written them. To some professional 
programmers The Quill seemed a frightening idea, a means of making adventure- writing 
simple, so anyone could do it and take away their living. But The Quill was a tool , not a source 
of inspiration, and it proved that there can never be any substitute for imagination 

SoU with adventures, Issue Four saw the modest beginning of Derek Brewster's Adventure 
Trail. For some weeks, Derek had been persuading Roger thai CRASH desperately needed 
someone who understood the genre to write a proper column. Politically* appointing Derek 
to the chair wasagoodmove.for he had a pedigree both with adventure andarcade games (his 
Code Name Mat was one of the CRASH Smashes, which made their first appearance in this 
is lie too), rhere were a lot of points to be earned for the still-struggling magazine by having 
a notable like Derek write font- and it was a nice one in the eye for the more established titles' 

In addition to Code Name Mai, with its complexity of 3-D space gameplay, others in the 
new Smash breed included two from Software Projects, > Set Willy (about to cause havoc 
by being both immensely exciting to play and containing the famous 4 Auic Bug 1 that stopped 
you from completing the game!) and the appealing but difficult nibble Trouble. Steve Turner 
finally got his reward for long service with a Smash for Hewsons 3-D Limanack, and for 
further pushing forward the barriers of his major interest., realistic -perspective games. 

It was also a time when large concerns not normally involved in computer games cried 
testing the water. One of the biggest, Thorn EMI , launched some games through its label, 
Creative Sparks, and Ore Attack became a Smash, not so much for its graphics, which were 
amusing, but for its fiendishly difficult gameplay. Creative Sparks was to have a roller-coaster 

Lilly ending up as Creative Sparks Distribution, which recently went into 
receivership. 

Bui one small, as yet unknown, software house made its first appearance in CRASH that 
month with a game we reatly liked, one largely ignored by other magazines.'It vm Ad Astra 
and the programmers had thought, perhaps, of calling themselves Gargoyle Games 

This was the issue where we revealed the CRASH Reviewers competition results. The blurb 
noted that the winner had won by a faint margin. One of the runners-up was a certain John 
Minson. To think, had the margin been a touch fainter hecould have been writingfor CRASH 
atafracuon of the exorbiiantfeehenow commands! Well, we all make mistakes. Looking at 
Jus entry, there s little to suggest that this man will one day turn into a voracious Jigger of 
vituperative prose and metamorphose into the Hunter S Minson we all know and . 

May's Living Guide dealt with board games, simulations, strategies and adventures At the 
end it said Next Month: Arcade Games*, but the Guide had become too huge to fit in s and too 
much effort for the overworked team - it was destined never to return. 



8 The CRASH History 




ES ACTION 



' 



El! 



THE 



I 
I 



SPECTRUM 
SOFTWARE 

MAG 




GAMES TIPS 
- HELPLINE 
\ CRASHLIN 
. ADVENT* 
UTILIT! 

COl 



f: 







m 










AC 



x 



y? 



PSS CRASH QUIZ 

MICROMANIA 



^ 



ULTIMATE 
MELBOURNE HOUSE 

Fll STACK 
m" CDS 




June 1984 
Issue No. 5 

Released on 
May 24th 



^^e^kafulofpage-campressedface I efalu^mmsier,,giaiaapesJam<ms 
detectives and evd warlocks, Oliver broke out tath this space acorn cover No 
particular game tuts m mind apart from the defender/scramble concept, bur the 
idea for a canyon constructed of game cassettes mis K oger K«,n ',. It was a typical 
sttuatvm m tke early days for Olive, to think up an ilea, for Roger. David or 
Matthew to rework ft as a visual gag, tohich Oliver would then implement so 
marestmgly. An d this pkttae long remained a favourite with readers 



The cover slogan,]^ ONE BIG Spectrum Software MAG, wasn't merely bombast, it was 
l£ W T"7 Pmdy ° {B ' g!Cs l0g °- B * K was «"*" e *™ple of largecorpo alon 
ourc^rTh^ h ^ ll ^. strode » cress I""" we at CRASH regarded as peculiarly 
we were the only really serious ones - that's called having your cake and eaiing it) 

ttJ^A. 3t ■ COnteMS Page ° fIsSU£ Fivc ' ^ ^ thal strite me no* « that of all 
the sections competitions was actually the biggest - seven DIYs - proving the point mat we 
recognised thor popularity. But one of those competitions stands ouZSv,Ta*" Z 
map.Gamemaps were unheard of in publications in 1984-it simply hadn'i occu^rS to anyone 
fi*t mappmga g*»e was relevant, but there was no doubt that some games ; being produced 
were actually made up from maps in the programmers' minds. AticAtac was tS sue > and 
certainly one where having a map before yon helped playing it. There was also the fc« Sat 

teZ aer !Sf r P r h H UpSC ; "*»«"«« h <™*> *>' Ues stayed u" s tp S 
far longer then tfan they do today. It was definitely a feather in the CRASH cap tosfgn a 

uZ™,T f Wth ^'°f *' ^ themagically successful software house wasfrSally 

™T^ H 6 Wlth S* Publi<: and pre$s ' La,er > «^ edit^ Tim MeKatf even 

complied good-naturedly to Roger Kean about the secret CRASH pipeline to a5 

Maps were the latest thing; Issue Five saw the inaugural edition of the Playing Tips Mv 

he n fi Th e r P f n i ed 7* l bt f n """"I*"** *e erudite scribblings of readl "in^dded 
helpfiil hints to their letters. Among those had been primitive Atk Aloe maps, and ore orTwo 
reasonable versions otjet Sei Willy's terrifying mansion. The best, bvTS KW film 
Notts wasavidlypoured over by Roger Kean (who got A level geography at™) He SD^m 
an entire weekend checkmgitoutagainstAegame.usingahan^Lel^^^ 
b^ «mta5»«ic tacfcer, and drawing up his own map which'ttoSS^W? 
thanking Kenneth for his inspiring version. ' 

ani'S 41 . 3 treDd! fr0t ? thiSp ° im ° n CRASH would have t0 ■»« ™l* whenever possible 
d£ S3?h P 7? Pr u" V ?"* " OW) al0Dg ** ' fr0m levds 17 " 24 ° f Ctadto Egg, both 

IfLZ ^ ^ ra ° n0chromatk lule d « wi »g S °ad been used so extensively^ on a 
plain-coloured background, providing a tremendouslv detailed effect 

DtaZT^i?^ "^ i""' ^ had ■* found a Smash in Hewson's Fantasia 



10 The CRASH History 



o 



*3( 


\ ^^_— « 


^ 1 


__\ 


|[#j;[#Ji 


5AMES ACTION 




No 6 July 1984 75p 



^^L. 



► 



CRASH takes an 



in-depth look at 



perspective in gar 



SABRE 
WULF 






i 



DEREK BREWSTER S 



ADVENTURE TRAIL SNOWBALLS! 

^ 2-PART PULL-OUT MAP OF 

ATIC ATAC 







July 1984 
Issue No. 6 

Released on 
June 28th 



This cover is unique, for to date n is iht oniy one thai \ photograph., 

a then one of Oliver's- artwork. Relating to an article about )-D games, the 
■r's them? was taken from the naoh released ftfm Raiders Of The Lpsc Ark. 
'/fidic' is seen threatening a statue- bearing a Spectrum, ravaged la form ike 
characters 3D. The foreground and background were also painted artvwrk, hut 
when the three layers were set up one behind the ether rather lik* a cardboard ■•lag? 
set, tie soft focus created a thtee-dimeftsitmal effect. 



CRASH was rapidly expanding, both in scope and in the people who worked for h, at least 
on a casual basis. As Kean, Frey and Western fiddled around in the * studio' (in reality Roger's 
bedroom) setting up the various bits and pieces for the cover shot and getting the lighting and 
focus just right, downstairs another mail-order-buying youngster tried his hand at writing a 
test review (of Rabbit's dreadful Deatkstar, if my memory serves). He was 13-year-old Robin 
Candy, who, to his eternal embarrassment, appeared in a photograph sitting cross-legged on 
a Spectrum wearing a CRASH T-shirt as pari of the Hotline spread. 

Roger reckoned the test was satisfactory, and Robin joined the reviewing team along with 
Matthew Ufrindell, Chris Passey and one or two other Ludlow locals. 

Three other newcomers made their first appearance, Signpost in the Adventure Trail, 
Ultimate's enduring Lunar Jetman comic strip drawn by John Richardson, and at the end of 
the Playing Tips, my Hall Of Slime, which lasted up until recently when I thought it had 
finally had its day. Nearly every other magazine ran high-score tables for readers, usually 
called HalJ Of Fame or Roll Of Honour. When asked to do the same in CRASH I thought it 
would be boring to repeat the formula, and since none of the scores printed elsewhere seemed 
to be checked out for truthfulness (and how can you all too often? % and the whole high-scoring 
ethos seemed reminiscent of 'creeping' at school, 1 opted for the Hall Of Slime - a special 
home for high-scoring creepie-crawlies. It worked a treat! 

The centre spread saw our first ever colour map, part one of the AticAtac plan, done with 
the help of competition entries. But the amazing feature of this issue was the mammoth article 
Roger prepared on 3-D games to date. 14 pages long, it examined the nature of 3-D 
perspective and then showed how each form had been implemented on the Spectrum through 
some 60 games. Once again* in many respects it was a 'first '; no other entertainment computer 
magazine had ever attempted such an exhaustive, or long, feature before. And it went ago 
the traditionalist grain - publications aimed at a teenage market were supposed to present 
short, snappy articles in recognition of the short attention span of young people. It was an 
outmoded concept CRASH threw away, we all believed our readers capable of reading long, 
detailed and intelligent pieces (even when we were often forced to listen to some surprisingly 
fluent obscenities on the Hotline answering machine!). 

Despite the onset of the summer months, software was holding up well. Five games were 
Smashed, the oddly-named Worse Things Happm At Sen from Silversoft, which was 
maddeningly addictive and funny, Rug Byte's Antics, the very playable high-scoring game 
Moon Alert from Ocean, an adventure Smash in Level 9's Snowball - first 6f the famous 
trilogy - and the dubiously-acclaimed Sake Wulf&otn Ultimate. There's no doubt it should 
have been a Smash - it's just that it arrived so late in the month we hardly had time to play it 
enough, and copped out by not rating it at all! 

Up until this moment, CRASH had been produced from a house, really from just two small 
rooms, but the company's finances had improved sufficiently to afford proper offices. As 
Issue Six came towards completion, Newsfield leased three floors of a building in Ludlow. 
We were all looking forward to being able to stretch out a bit, to be able to write and do the 
artwork in less cramped quarters. 




12 The CRASH History 





FULL THROTTLE (migromega* 
& RAPSCALLION (bug byte) 



SUMMER 



COMPETITION SPECIAL 

8 ACE COMPETITIONS & 100s OF PRIZES!! 

OVER £3,000 IN VALUE FROM: 

Lothlorien * Melbourne House 
Micromega *PoppySoft*R&R 
Realtime *Ultimate*Crash 



:. .' ■;•--- ■-, 



ni 



!■>' 



Fiji. L. THROTTlS -.«« ,: 

* pjirsGALift'M 

tn/Mv* 



,, m 



SPECIAL 



Miun»n*«ut ■ »"«W*I' «** 



August 1984 
Issue No, 7 

Released on 
July 26th 



Right from the start Oliver had been illustrating CRASH loiri a rmxture of 

action-packed comic-strip pictures and gentler, more humorous cartoons of 
■tity-shaped alien beings. The latter became wry popular Kith readers, tvko 
dubbed them 'OH bugs'. They can still be seen at ike top of the editorial page today. 
To mark the holiday season. Other gone dynamic game- themes a rest - and the 
bugs a cover. A typical CRASH reader relaxes with friends on ike sands of sane 
fat off planet, atmptelt with a I . >i he needs - a monitor, joystick and his 

Spectrum. 



During July, as the August issue was being written, Newstield moved into its new premi 
in King Street - in spirit, if not in fact. Hold ups over the lease meant that we were 
crammed like sprats in a pickling jar in Roger's house where we had started out. 

Space wasn't the only concern, the need for more professional equipment to produce the 
magazine's black-and-white pictures had led to the procurement of a large, computer-operated 
process camera. It was important to have it, and it had been thought that there would be space 
to put it. The machine arrived in July with no home, but the directors took the risk of 
installing it in the new offices hoping thai the lease problems would be sorted out quickly 
Fortunately they were, although not in time for this edition. The camera went on the third 
floor and weighed a ton; it would have been awful to have had to carry it all the way down 
again! 

Out in the wide world, a terrible event had taken place: the great British software hope. 
Imagine, had collapsed owing fortunes, including several thousand pounds of advertising 
revenue to CRASH. At the time, it seemed to be the most visible tip of an iceberg of financial 
strains for the software industry, and directly led to the notion of the summer software slump, 
a concept that's stayed with us ever since. 

And yet this issue provided some excellent games. The three arcade Smashes were 
Micro-something-or-others. There was Mieromega's marvellous bike road-racer, Full 
ThrottUy Micromania's Kosmic Kanga and Mikro-Gen's Auiomania, Of the last, the review 
kicked off saying 'Meet a new hero . . . Waily Week is destined for big things . . . 'It wasn't 
a psychic prediction but a reference to the pay rise he hoped to get from working hard in a 
car factory. Now, it's a matter of history that Mr Week was indeed destined to become very 
big. The other biggie was Beyond *s Lords Of Midnight, which had finally arrived and sent 
Derek into paroxysms of delight. It set *new high standards in Spectrum software,' he 
declared . 

Among those that just missed being a Smash were Ocean's Camion, another Panayi 3-D 
game from Vortex, TLL and 3-D Tank Duel, this last from a new software house called 
Realtime, now developers of many Spectrum games for large companies. One of the three 
programmers, Andrew Onions, was originally from Ludlow, His parents lived five doors 
away from Roger Kean (incidentally, the house is now rented by Richard Eddy and 
some others from Newsfield). Everyone loved Tank Duel, the best-ever implementation of 
thai old arcade original, Batthzone. But we were also aware mat the review could be called 
biased if the Ludlow connection became recognised, so Matthew Ufhndell and Chris IV 
were kept in the dark as to who Andrew Onions was! 

Advertising was becoming increasingly more professional, better images, better designs 
and more impact. Along with the improvement, however, came an additional helping of hype 
-classier boasting doesn't necessarily mean a classier product. The more pre-release exposure 
a game received , the harder it could fall - companies too. One such game, well advertised and 
eagerly awaited, was also one of the earliest 'big ' licences, CRL's War Of The Worlds, Based on 
HG Wells's famous novel and with a helping hand from Jeff Wayne's equally famous music, 
the game proved only too well that a good idfa and loads of hype aren't set for success unless 
there's also good game design and a decent program in there somewhere. Soon enough, the 
established companies would be able to employ the talents of individuals and teams, but in 
1984 the best of those people were struggling to make their names as independent outfits, like 
Realtime. 






14 The CRASH History 




AN ISSUE OF EXCLUSIVES! 

TAGECQACH& BLACKHAW™ 

■MHMHi CREATIVE SPAR KS 



THE LEGEND OFAVALON 

^^■■■HBmHEWSON CONSULTANTS 



TIR NA NOG 

iGARGOYLE GAMES 



a 











■rp 




iKifW 



Lothlorien- i 



September 1984 
Issue No 8 

Released on 
August 30th 



Again we have a summery cover to suit the season, and one that isn 'f related to any 
game. This is a splendid example of the Spectrum device being used in a surreal 
manner to create effect. The distributer voiced a worry that readers wouldn't be 
able to tell from the painting that it was a computer magazine. But one glimpse of 
that P-quotes-PRINT key was like a neon sign to any rubber-keyed Spectrum 
owner - and they were nil rubber keys then. In order not to distract from the picture, 
the caver tines uws kept, for CRASH, to a modest minimum. 




The King Street offices are situated on three floors above a Victoria Wine shop in the very 
centre of Ludlow. In August, when CRASH moved in, only the top two floors were used, and 
they looked empty enough when we were all installed! The first floor was occupied by a 
subtenant who astonishingly enough was also in the computer business > a programmer of 
educational software. 

Reception, mail order, subscriptions and administration went on the second floor, run by 
Franco Frey and Denise Roberts. Denise had joined Newsfieid only a month or two after 
Matthew, to take over his mail order responsibilities when he was moved across to do CRASH 
reviews back in December 83. 

Of the four rooms on the top floor, one became an art room for layout and one a writing room 
with two desks and typewriters, one held the process camera* and the other was used for 
photographing screens and as a photographic darkroom. It was great luxury to have all that 
breathing room, and at last a proper set up existed for receiving visits from software houses. 
Our first two such were notable. Graham Stafford and Simon Brattel of Crystal Computing 
came to tell the world that they were henceforth to be known as Design Design, and to give 
the reviewers a preview of Dark Star, just about the fastest 3-D vector graphics game ever 
written. And Gargoyle Games, in the form of Greg Follis, Ted Heatheote and Roy Carter, 
nipped over from Dudley to show us a game in a revolutionary new style for which Gargoyle 
was to become celebrated. It was Tir Na Ndg. 

We were doing well for previews, for a day later Andrew Hewson appeared bearing gifts 
m the form of Steve Turner's latest game, The Legend OfAvabn. This graphical adventure 
marked a distinct change of pace and 3-D style for Steve, and even in an unfinished form it 
looked very exciting. These early previews made CRASH'S manifesto of being first with new 
games, new software houses and innovations a reality. The 'exdusives' war was beginning to 
hot up, but we felt well satisfied with August 1 

When not hard at work looking after the business end of CRASH or reviewing utilities, 
Franco Frey wore his other hat as an engineer. For some months he'd been developing a 
hardware programmable interface for the Spectrum, and suddenly it was ready to market. 
We had tried out several prototypes in the office, and they made setting up joysticks much 
easier. It was the Frel Comcon, which was to become a huge success. Our preview was a rather 
easy scoop to make! 

Hot games were more in the news than the reviews, although Creative Sparks's Black Hawk 
was Smashed for its addictivky (certainly not its graphics, whatever the ratings said), and of 
course there was the state-of-the-art sports simulation from Psion> Match Point* Derek 
provided the third: Adventure International's The Hulk with its pretty graphics. 

Legend provided us with hype when they announced The Great Space Race. The campaign 
relied heavily on the reputation of their Valhalla> although many suggested that Legend was 
busily recreating an aura of success around the earlier game greater than it reallv deserved in 
order to justify claims for The Great Space Race, * A spectacular futuristic romp ... * said 
our News page hopefully, but there was to be a five-month wait to find out whether or not 
the hype would justify the hope. 



16 The CRASH History 




October 1984 
Issue No. 9 

Released on 
September 27th 



Oliver' i Ziggy cover tuas among the most popular he produced. It was really the 
first CRASH cover definitely promoting a specific game, Fantasy 1 ; Backpacker's 
Guide To The Universe, Here ims an opportunity to use his imagination to bring 
to life objects, characters and weird aliens imwfoed in a gams that no-^me had yet 
seen, alt from tvritten details offered in the prerelease description. The result is a 
powerful picture which, ironically, probably informed more readers ofiohat hero 
Ziggy teas like than anything Fantasy themselves put nut. 




By its ninth edition, the effect CRASH was beginning to have on the software industry was, 
in turn, being reapplied to its staff. Roger Kean had already been horrified a couple of months 
earlier at Micromania's concern when they were informed by the most powerful software 
distributor of the time thai unless a game achieved better than 65% in CRASH it wouldn't be 
accepted for distribution. Now, proof sheets of CRASH reviews were being requested by 
retail chains to see whether a game was worthy of shelf space- 
It put pressure on the reviewing team- Matthew , Chris Passey and Robin Candy- because 
software houses wanted to present unfinished games to discover what the reviewers would 
like to see improved, so that the game had a chance of becoming a CRASH Smash. Some may 
have considered that a visit with the personal touch would influence the team by putting it on 
the spot when it came to making an impartial judgement. If so, as many were to be 
disappointed by Matthew's outspoken opinions and Robin's downright stubbornness. Now 
another young reviewer had appeared (and undergone the ritual photograph pushing CRASH 
T-shirts on the Hotline page). He was Ben Stone, from nearby Tenbury, and he was as 
daunting in his opinions as the others, despite his newcomer status. 

The Ziggy cover did little to help. That kind of coverage was eagerly sought by companies 
desperate to convince shops that their game was about to sell in its tens of thousands, and 
since it seemed that Fantasy got a cover with apparently no trouble, Roger found himself 
inundated with calls suggesting ideas that would have kept CRASH in covers until the 1990s! 
As a consequence, for the remainder of the year Oliver avoided game-linked cover paintings. 

One of the questing visitors was Angus Ryall of Games Workshop, but he stayed longer 
than most, becoming our strategy columnist for the new Frontline. Another was Steve Wilcox 
of newly-formed Elite, who brought with him the oddly-named Kokotoni Wilf. Over several 
days both Matthew and Robin debated with Elite's programmers on minor improvements 
before pronouncing themselves satisfied, but Steve may have been disappointed lhax Kokntmi 
Wilf still missed being a Smash . ■ 

In fact Smashes were a bit thin - the pre-Christmas period was looming and software houses 
were holding back, apart from Gremlin Graphics. They'd scored quite a coup with TV news 
coverage of their 'mining' game which caricatured Arthur Scargill, then very much in the 
news because of the national miners' strike. Wanted: Monty Mole was a surefire Smash, 
capturing all the addict ivity of Jet Set Willy and offering loads of new puzzling problems to 
solve. 

Within days we achieved a cheat mode for Monty Male and began preparing the map for a 
future issue. It was a typical late-afternoon situation: Ben (school over for the day) playing 
the game to reach every screen one by one, Roger sitting sketchpad in hand roughing out the 
screens for Oliver to fill in the detail later, Matthew in another corner alternating between 
reviewing and making halftone pictures for David Western in the layout room, Robin sorting 
through mail ready for me to start the Forum. The jokes about Robin taking over my desk 
were no jokes' 

If this paints a suspiciously cosy picture of contentment and smacks of nostalgia for its own 
sake, don't be fooled - it was hard work for the small team. Within a few short months a 
massive expansion was about to take place and the coming changes would sunder the simpler 
comforts we then enjoy 

The first indication of change was the arrival of a black Apricot xi computer. For Roger 
Kean, at least, the days of typewriters, paper and Tipp-Ex were over. 



18 The CRASH History 







3 PT // ^ V^n 


|~^ 


*% ^ 




MICRO GAMES ACTION 
THE PIRACY DOSSIER 






^ICBOWEGA 

jasper 

-MICROSPHERE 

SfCQQL DAZE 

AUTOMATA UK 

DkllS EX MACHINA 


. 



No.10 NOVEMBER 1984 
85£> 



i 



2ZM2 



% 



B 




Si 



c 



We test 19 popular Joysticks 
to see if they stand the 

Decathlon pace!! 



^ 




November 1984 
Issue No. 10 

Released on 
October 25th 



'Sometimes cover ideas arrived without trouble, bta there mere akmyi issue* when 
nothing suggested itself. Normally Oliver prefers to work <nte-and-<i-half times up 
on finished sise to allow for crisper detail, bur when he's running late the repra 
house would rather have ike painting same size. This cover vxu the first done at 
printed size because the decision to go with the joystiek-companson ankle was 
made at the last moment. In some ways it's my personal favourite -you Effui 
the atmosphere with a knife -and yet it was done in three hours flat* 



I can remember Roger and Oliver being rather proud of having raised as much as £4,000 in 
prizes, possibly because it indicated how far CRASH had come from that first issue when 
C&VG regarded us as a local fanzine with potential. Now, without a lot of effort, we had 
software houses eager to participate in competitions and put up real money in value. Once 
again, the DIY section was the biggest in the contents, ten competitions. 

And talking of the contents page . . . another development was taking place, almost 
without anyone noticing it. The page's basic shape had remained the same for a while, using 
rainbow colours when we had time to put them in. Originally this complicated procedure was 
undertaken by our repro house in London, but after CRASH moved into its new offices, a 
film-processing machine was purchased to shoot finished artwork to negatives for the printer, 
thus cutting overhead costs considerably. Matthew and Roger, who looked after the technical 
end of layout as well as writing reviews and articles, began to experiment with preparing 
colour for the printer. For several months to come 3 they were to do the contents page 
in-house, which explains why it was more or less ambitious, depending on how much time 
they had. 

From this small beginning Newsfieid began to do more film planning, adding colour to 
many pages that otherwise would have been monochrome. Today the process requires an 
entire department of its own, managed by Matthew Uffindell. 

The big feature was a comparison of joysticks, which was pretty exhaustive - and 
exhausting. The team were thrashing the damned things for weeks, using Ocean's Daley 
Thompson's Decathlon as the wrecking game. And that came on top of several tiring days at 
The PClTShow, held at Olympia . CRASH didn't have a stand because of the cost, but Roger, 
Oliver and Matthew waded round talking to as many exhibitors as they could. Wearing 
specially-made CRASH badges, they were frequently stopped bv visitors who wanted to meet 
anyone from the magazine. 

As usual the show prompted massive releases of games and there were seven Smashes. 
Pyjamarama was the second Wally Week game from Mikro-Gen, a massive leap forward with 
its arcade and adventure combination. Delta Wing (Creative Sparks) was a sort of forerunner 
of Mercenary. There was Hewson's Legend OfAvakm, the complex helicopter simulation from 
DureJl called Combat Lynx, and two games from our own Derek Brewster, the arcade Jasper 
and the enduring adventure Kentilia. Jasper just made it bv a spot, but the tragedy is that 
although Derek had it ready before Jet Set Willy, contractual complications delayed its 
release; had it been released then, it would have been a real eye-opener, but advances in 
software were being made fast and it was almost out of date. 

There was one other Smash, Booty '» our first budget hit from newly-created Firebird. 

This was our first issue composed on a computer. Learning to use a word processor and 
then all the complications involved with getting the typesetting back for layout meant it was 
quite fraught at times, and for most things I still preferred my typewriter. However, the 
length of POKE routines was increasing, and dealing with them was never my strongest 
point, so I was secretly pleased to discover Robin Candy entering them happily for me on the 
Apricot when Roger wasn't around. It was the thin end of the wedge of course - discontented 
with providing review comments and sorting mail, Robin wanted to get do 'same serious* 
writing, and for me, the writing was on the wall as far as Playing Tips was concerned. 



20 The CRASH History 



I 




No.11 DECEMBER 1984 




MICRO GAMES 



Crash S 



STARSTRIKE nuTm* 

TURMOIL BUG-BYTE 

Sin LA JvGCLC/ i MELBOURNE HOUSE 

OUTOF THE SHADOWS*™ 

DARK STAn DESIGN- DESJGN 
TWNANOG GARGOYLE 
SKOOL DAiZTf MICROSPHERE 



( 








December 1984 
Issue No. 11 

Released on 
November 15th 



There were moments what people glibly teamed Oliver Frey hashed Spectrum 
otomg to the number he destroyed in CRASH cover illustrations, but the opposite 
was the truth. As he remarked token ZZAP! came along, the old Spectrum bw 
one of the friendliest objects which simply lent itself to painting, unlike the brown 
Commodore 64 which merely resembled 3 piece of fudge. Here's another cover 
unrelated to any game t excepting perhaps Mizar' s Out Of The Shadows, and one 
thai v/ss actually a reworking of an old mail order catalogue cover, featuring 
a hero bursting forth from a TV screen. 



The promise Realtime had shown in 3-D Tank Duel was well and truly realised in their second 
release, Stantrihe, which recreated all the thrills of the popular coin-op Star Wars. It was in a 
bit of a race with Design Design's Dark Star, a similar game in principle. But both Smashes 
showed how a closely related concept can be very differently implemented . In their own ways 
they were state-of-the-art software. 

Equally excellent and very different from either 'Star' game and from each other were the 
Smashes Tir Na Nog and Skoal Daze. Gargoyle Games gave us Cuchulamn, Sidhe and Greg 
Follis's Grego-Celtic mythology, giant animated characters, mental 3-D and a game hard to 
distinguish between pure adventure and arcade/explorer. Microsphere's characters were 
smaller, but beautifully animated against authentic school backgrounds, providing another 
sort of adventure game but with properly crude schoolboy humour as its theme. These two 
were also state-of-the-art. Bug-Byte's Turmoil and Melbourne's Sir Lancelot were not, but 
were still highly playable and addictive games of sufficient quality to make them stand out 
from the rest of the crowd . 

Deep down in the Adventure Trail (or rather up in Newcastle-upon-Tyne where he lives ; 
Derek was telling everyone who had packed away their Spectrums to get them out and fill the 
boxes with straw and tortoises, for * when it comes to Spectrum software, you've never had it 
so good. He was excited by Level 9's Return To Bden, Bug-Byte's Twin Kingdom Valley, 
Games Workshop's Tower Of Despair and the ebulliently, wickedly funny Valkyrie 17 from 
the anarchic Ram Jam Corporation (through Palace Software). 

To cap it off Out Of The Shadows from unknown Mizar was a Smash, and thereby hangs a 
tale - and a CRASH failure. If anyone at CRASH felt unhappy about the reliance distributors 
and retailers were putting on CRASH reviews for stocking, then they were probably equally 
happy at being able to employ this unasked for power on the behalf of new or very small 
software houses . Some were finding it harder to get a look in with the increasingly professional 
and hard-nosed market place. Our record in their favour had been encouraging. But with 
Mizar, we drew a blank. No distributor would accept the game, having failed to spot its 
marketability, despite its CRASH Smash status. It was galling. And it showed more clearly 
than ever that the world was changing with blinding speed. At the beginning of 1984, an 
advertisement helped sales, by the end of the year even a full-scale marketing campaign was 
capable of failing to attract the distributors' attention. For the small independent software 
house, it looked like the beginning of the end. 

Up until this time much of CRASH editorial was written without travelling the country 
visiting software houses, most being done over the phone. More recently we had been happy 
to see how many people would actually trek up to Ludlow to visit us, a mark indeed of 
acceptance. But two pleasant occasions forced first Roger and Oliver to visit London, and 
then Matthew and Roger, The first was a trip to see a preview of the film The Last Starfighter 
(about which Roger wrote an article on its use of computer graphics), and the second was to 
see a preview of Ghouhusters, set to be the first real big film tie-in. But for the game from 
conquering American company Activision we had to wait . . . 



> %! 



22 The CRASH History 



Jto.J2 1984/85 

£1.25 






\ 








r-r-^ 




2^ ^ 




OVER 
£7000 IN PRIZES! 

om: BUG-BYTE CCS CREATIVE SPARKS FIREBIRD FREL GILSOFT 
/SO N INCENTIVE OCEAN REALTIME SILVERS OFT ULTIM ATE 

Underwurkte + Knight Lore 
BouMerDash Pole Position 

Runes ofZendos 



P-REVISW- 



ELITE'S follow up to THE FALL GUY and DUKES OF HAZZAF 







mm 

STOOOWHftlZES] 



Christmas 1984 
Issue No. 12 

Released on 
December 13th 



WW, what do you do for a Christmassy cover illustration? h isn't a time for tout 

Jspnved names of a d^tant plana He employed a uchmqJuMck hfusZ 
TTr? y ' i bal ****«*" ike background colours aver %My 2£fo£ 
t^pxkmgthm tut gmtly in colours tohith frW walk thXckgrmnd^ 



Ill^^f S *f**™* WW to be a nightmare, everyone knew it. Only two-and-a-half 

rto^Wauteis^ "*? v° see . in *t issue> ^ «E5yss 

L-shanS rf^t J^Tu ,£ ^P^ 8 ' and thcr «5 a photograph of himself sitting a t an 
Lt ^ ** w,th "«*"• ostensibly reviewing a game. How empty and tidy tie Ice 
looks compared to now! ITus move further delayed the writing however * P 

doubting tbetr quality, and they were s£U Tte taSrf rte two fit ^ m 
tmuate an enure genre the isometric perspective 3-D exploring "' *"**' ^ was M 
«££ S k 7* fOT7 ^ *«"" °'*"*» &om D ° r ^ (^ y Doric) It was their 
market it deserved. A different tune entirely for #0i*&fer DasA and it* h*™ D-WnJ u 
would soon be adopted as a mascot by NewsfiekPs second dtle Z7AP* £ inf ' ^ 

too, became after good starting sales, it slumped, eventually tatog Fawasv vrith t 

£etLn? mnJT^ ^ ■"" ^ ™) ^though I recal I it having ^me good £fo? 
lerhaps more effort went mto setting up the licence deal than into th, h-L J 

TZl!T g T y. tW " f , ? s m a blg way > and *« issue a^ carried a preview of thS next 
intended game, Amwif, and mentioned its follow up Dukes o/hZIZa UH u 

"gS» f C *f H a big favour, butmore of thafm^ *** 

tfcee pages of POKEs specially compiled for Christmas. Ii was to be my last momh ™ Z 
Tips for many a moon, Robin would take over in the New Year 

As my first job for Issue One had been to write the Look Rack it ^^™4 ™i„ «,♦■ i_ 
>™*so my last task ^^^^ 



24 The CRASH History 



The CRASH History continues n«t moat* with Issues 13 u, 24 



\ 





flO" 



T)» eight planots ol the Hyf urian System aire under attack by 
nous, swarming, hordes of odious Star Thugs. There is but 

one hope, 5TARFQX. The most advanced fighting machine ever built, 
atfijy, so long rs it since war raged within the System that att 

tta old figiter pi tats are either senile, bedridden, or dead! What is 

Meded is someone young, brave, and with a lust for action. In short, 

MMOMtiksVOOl!! 



Features you must be told about! 

• 23 DIFFERENT WEAPONS 

• 30 HOLOCUBE MAP OF STAR SYSTEM 

• 1 MILLION CO-ORDIHATE LOCATIONS 

• DIFFICULT TASKS AND 
NINE PLANETS TO FIND 




C84/129 cast £9.99 C64128 

disk £12.99 AMSTRAOcass 

£9.99 AMSTRADdis* 

£14.99 SPECTBtlM£8.99 



•* £5 OFF iBk 



PRICES 



YOUR MICRO 
DESERVES THE BEST. . 

When your home or business micro costs several hundreds of 
pounds, it deserves the finest repair facilities in Europe (well, 
probably!), And the finest prices - £5 off trade rates for a limited 
period only. * How? At Verran we use our own range .of advanced 
automatic test equipment (now sold worldwide), backed by 
stringent 2-8 hours soak-rack testing. That means speed, ultra-low 
prices and, most important, guaranteed reliability. For the first 
three months we'll repair any fault free. For the next three, at half 
these quoted prices. * It's the finest service available. 

* Currently we handle over 3500 products on average every day. 
Providing services for such leading companies as Amstrad pic. 
Commodore Business Machines, Sinclair Research, Rank Xerox, 
Dixons, Currys r Boots, W H Smiths, John Menzies and many more. 

* Join them and take up our special offer now. 



Recommended and Approved by 



AMSTRAD ATARI COMMODORE 

ACORN SINCLAIR 



EUROPE'S LEADING 

COMPUTER REPAIR CENTRE 




f& 



...AND UNBEATABLE DISCOUNTS ON ALL COMPONENTS!!! 



"* Wrttr over £500,000 worth of spares in stock, we 
can meet many of your specialised requirements. 
We've listed a few examples and for anything not 
displayed just call us and we'll quote immediately 
inclusive of first class post 



SPECTRUM SPAMS 

m CPU 
ULA6C0O1 

Power Supply 
ROM 

4116 RAMS 
ZTX690 

ZTX 213 



r erran 



2.50 

7.00 

5.50 

7,00 

75 

.40 

.40 




Keyboard Membrane 

Spectrum 
Spectrum Plus 
' Templates 

COMMODORE SPARES 

65IQ Processor 

CIA 
6581 S>d Chip 

901225 Graphs ROM 

901226 Basic ROM 

: 
9061 14 House Keeper 
6569 -VIC 
4164 RAMS- Memory 



3.00 
800 
3.00 

1200 
12.00 
15.00 

lG.C-D 
1000 
! 5 90 
1000 
18.00 
1.00 



Power SuppBes 

C64 

C16 



19.50 

15.00 



All the above prices include VAT but pfease enclose 
a further £L50 post and packing on alt component 
orders. 

HOW TO CONTACT US 
■^r For quotes on computers not listed or on. 
any component, telephone 0276 66266, 
{Quoting CRS/107). 

if To send us your micro for repair, mail it securely 
packed, accompanied by cheque, postal order 
(made out to Verran Micro Maintenance Limited) w 
quote your Access or Barrfaycard number. And to 
obtain your special discount quote CRS/107, 



Verran Micro-Maintenance Limited, Unit2H &2J. Albany Park, Frimley 
Road, Camberley, Surrey GU15 2PL Telephone 0276 66266. 






1 1 



OPPORTUNITIES 

In-House and Free-Lance Technical staff 

Having established tne key elements of a well organised and equipped in-house" 
software development team, the company has the following opportunities to 
offer in Entertainment software Development. 
Senior Programmers - OT.E. £25K 

Having been responsible for at least one technically excellent (tftough not necessarily commercially successful) 
entertai nrnent software product you win be experienced in 280. 6502 and/or 58000 assembler you will be looking 
for an opportunity to join an in- bouse' environment committed to the development of original products and 
conversions of the very highest quality and will expect to can on graphics, music and other support functions 
of tne Highest eafidre. 

Programmers- T.E. £15K 

Though not necessarily able to show direct involvement in any commercially available entertainment 
software products, you win be able to demonstrate tn-rough specific routines and bemo programs, a 
high degree of technical atrnuv in zoo 6502 or 68000 assembler Vou will be toofclng for an 
opportunity to realise your ambition to be responsible for the development of technically 
excellent entertainment software products and will expect to call on graphics, music and other 
support functions of tne highest calibre. 

Graphic Artists Musicians' Game Designer- O.T,E, £10-£15K 

With or without formal qualifications you will already be working in a free- lance or in- 

house capacity supporting programmers in your specialist aiscipfine in me 

development of commercially available/to be published entertainment 

software products you will be able todemonstratea number of different 

examples of your work and will be iooic ing to put your experience to use 

whilst developing It further in the production of commercially available 

products. 

Alt appointees to me above positions mil be offered an attractive worlclna 

environment, substantial &a$icsa4arv ana an opponumrv to develop tneir amoittcn; 
with tne full support of tne comoanv's management ana financial strength 
in adfWtlon to th* atjoue opportunities Hie company lias 3 regular flow or program 
conversion contracts available at attractive rates to freelancers and is particularly 
Keen to support proven programmers ana deveMJornent nouses wishing ta write and 
have puPHsned by a major Orand name original games for all popular machines, 
if vou would me to arrange am interview to cuscuss any of the anew opportunities 
Dlease write giving full details of your relevant experience to 

Steve wi icox - Director 

Elite Systems Ltd, Anchor House, Anchor Road. Aldrtdge. Walsall WS9 spw 




■ NOW AVAILABLE -the official Spectrum upgrade! 

■Turn your Spectrum into 
la Spectrum + for just £24.95 




Professional fun • sue fceyncara 
- includes 1 7 extra keys 
Responsive typewriter- style action 
Accepts all current Spectrum 
softwareand penpnerai* 




+ £1.50 p + 



Cj$s shift 




\n**wi tomnn Cuisw conwots 



Here's some exciting news for spectrum owners ... 

We official Spectrum upgrade Kit The Upgrade has everything you 

need to turn your spectrum into the scyftsh new Spectrum +. vou don I even 

need an understanding of electronics, just me anility to solder a few wires together! me 

leaflet in rne kr gives ciear . step dv step instructions, if you're not sureaoout ooi n g i r 

yourself, don't worry Simply return your a8K Spectrum to us and for C3UD + £i SO 

p + p we'll upgrade n fft 

The bigger, oetter spectrum keyboard 

The spectrum ♦- measures 17W x fi- it Has a large typewriter-style Keyboard, 

with hard, moulded keys you'll Nrid the new Keyboard has a smooth, positive 

action - «deai for Touch-typing, word processing, simulation programs and 

extended programm mg sessions. Two retractable legs give a perfect typing position. 

There ire 5B keys In an including 17 new keys Programmers will be pleased 

to see dedicated punctuation keys, a space bar. and separate shift keys for graphics 

and extended modes Arid a reset Burton allows you to clear a program from your 

computer s memory without disconnecting the power supply 



The official Spectrum Upgrade. Naturally your upgraded | 
computer will accept all the peripherals in your Sinclair system 
interface 1, Microdrives and so on - as wen as alt spectrum software ! 
Just as important, new Spectrum software and peripherals win be designed 
with cne spectrum + in mind. So the Sinclair upgrade adds stylish looks, new j 
capabilities. ,., and new potential for the future 

HOW TO ORDER BY MAIL 

1 fP¥CKjreQuireustodottieupgradeforyoupieasesendCH.90^£T.50p + p. Tbtai£33.«0. j 
2. Should you require the do-it-yourself Kit just send £34.9*+ £i.50p + p. Total £26.49. 
s. if you requirevourspecrrumtobe repaired and upgraded to a spectrum Pl us we ha v e a 
special offer price of just €50,00 complete 
orders can be placed by using your Access Card on the numbers below 



rua irt i laic 



Upgrade Deix 140 High street West Gtossoc Derbyshire 5K13-8H J 
Tel (0457.4) 66555,' 67761 & Manchester 061-236 0376 
ispyngrit Videovault ltd No 682121 



CRASH October 1987 89 







Ref; Crash 10'87 



PLENTY OF NETTIN' 



PAUL EVANS plugs 
into Micronet with a 
new CRASH column 

RAtN, RAiN, RAIN. I'm sure 
Know the tee ting: it's pouring down 
and there's no chance of going 
out. The Adventures OiA Lesser 
Spotted Aifgarn&n Butiermc I 
on the telly. 

It's attimes like this you think 'a? 
• jpeccy to play 
megadestructran on! ' - but 1 1 
not as good as someone to phal 

■ 

It's at times like this /think 'at 
least I've got my moat 11 

A modem is a gadget that 
connects your computer to 

:ta!k 
to the computer at theotherer 
you have a modem you can talk to 
any computer, however large, if 
you're using a standard method. 

You can access large 
computers which hold thousands 
of pages of information, news. 

reviews, anything; I'm going to 

concentrate on just one of these 
massive networks. Prestel. 

LOGGING ON 

One of the cheapest and best- 
supported modems is available for 
theSpectrum-the VTX 5000. You 
k one up for about £35- £40. 

a on 
> i aide the VTX, and it pages 

u turn the 
..iter on. (Beware - the VTX 
rsn't compatible with the black 128 
or the +3, though there are v 
around this problem, revealed this 
month.) 

If you get the welcome sons 
you're ready to log on to Prestel - 
that is, if you ' ve got a password. A 
subscription to Prestel and 
Micronet, the computing area, 
around £60 a year. It's 



you get a free \ 

MORE PAGES THAN 
CRASH! 

Through Prestel you can book 
tickets instantly, seethe latest 
prices within seconds of change, 
check timetables and so on. And K 
co vers every subject you can think 
of. 

Prestel (or Pretzel, as some 
s call it) is a database 
containing about ha If a m 1 1 Hi 
pages of information. A Prestel 
page is the same as a page on 
Ceef ax or Oracle and that s what s 
■displayed on your screen. 
However, Prestet is a lot faster 
than the other networf 

The network is made up of IPs 

(information Providers) who create 

own pages and allow the 

I em. IPs on 

Prestel range from British Airways 

to the stock market. 

Micronet is one of the IPs on 
tel. It serves the 
microcomputing public - yo 
me - with microbases" for most 
home computers, a large range of 
lelesoftware from major software 



houses, games with cash prizes, 
PBM s, a gallery for people wanting 

n Micronet, 
several helplines, news, reviews, 
tips, ehatlines where you can have 
actual conversations with real 
people across the country, the 
adventures Shades and MUD, and 
lots more. 

The Spec trum is one of the best- 
supported computers on 
Micronet. There are four mam 
■ '"istortheSpeccy.and n 
small ones run on the gallery. 

SPECTRUM 
SPECIALS 

The Spectrum Micronet b- 

MICRONET <c> 



called Spectrum, has a a massive 
database containing tip 
e, a helpline 
hardware, books and software, 
features and three weekly letters 
updates. The letters are the most 
popular thing on Mien x 
anything can be answered within a 
week! 

The Micronet Contributors run 
clubs on Micronet, and two 
Spectrum areas are run in their 
database. The first is Spec-tacular 
(not to be confused with the 
fanzine). ft*s similar to Specr 
but has different sections like an 
k arfsnow" and routes to gallery 

The Spectrum User To lh° 
- jp (SUTUG) is a lis! of 



mi i users on Micronet and 
; laiibox numbers, so you can 
messages to them, ri □ 
covers people who' ve asked to be 

And Specs, which opened 

ind 
well-designed, with many areas 
sections have missed out 
such as ads and fanzine reviews. 
In CRASH I'll be taking a eta 
i the Spectrum areas a 
;des, the PBM game Stamet 
and many other aspects of P i 

•••mailbox number 

is 21 9995412. and I'll send replies 
tend. 

► Mieronet: an alternative to 



megadestruction 



8003001a 



spectrum 

MICROBASE 



I MICROBASE 

UHAT'S NEW 

1 Microfair Ticket Dinners - 7th Aug 



2 It's quicker by Tube 



8th Aug 



3 CET Up loader: tape version 9th Aug 



4 Sunday post bag 



- 9th Auq 



5 Panasonic KP1081 printer lOth Aug 



6 Troubleshooter - 

7 AMX Art bug i i x 



11th Aug 
12th Aug 



brings 



MAIN- INDEX 



Micro Chat 



FAX FOR THE 
MEMORY 

VtEWFAX, one of the Prestel IPs, 

recently closea down. But some of 

- ■■ 

setfiey haverrt been erased 
25825S# 
ave a 
modem, I'll ravea! its contents next 
time!) 



TELEGAMES 

MANY major software companies 
are selling their gamp s 
telesoftwareon Mferonel: Bite has 
just joined Hewson and Firebird on 
me network. 

'.software coats less 
than you'd pay in the shops, and 
you don 't have to trudge out to buy 
it. Hewson is already selling 
Zynaps at a low price, and Elite 
offers Paperboy and Space Harrier 
for just under £7 each. 



FIREFLY 
BURNS OUT 

F//?EF£V has been withdrawn. It 

was a way of creating a mlni- 
Prestet (known as a bulletin hoard | 
or BB) on your Spectrum with a 
Beta disk system and a Voyag 
modem. 

Firefly was a good piece of 
software, but it was ridden with 
bugs and wasn't being updated. 
This looks like the end of standard 
BBs on the Spectrum - only 
Micron is left, and you need 
special software ta access a 
Micron BB. 



SoH -Tech 



FALLING OFF 

A LOG-ON 

SCREEN 

I THE recently-updated Prestellog- 
oartog-off screen is SO DULL! 

And the new computer tones are 
I causing trouble. You can now log 
I onto this with a modem running at 
I a different speed from the VTX. 
I That's OK, but now my modem 
I crashes every time I log off. 
If anyone has had similar 
trouble, please contact my 
I mailbox 



128 SOLUTIONS 



THERE ARE TRICKS to make the 
8 work with the 

■dem. 
Just fit a + 2 ROM I n place of the 
M (the +2 works fine with 
<). CPC supplies these 
for around £8: rinn (0772} 



Or you cert buy the £22 Spectre 
pes In place 
of the original VTX' ROM I 

i S new comms software 
which knocks ihe VTX & "** 
six. Bui be warned: fittii 
. 




THE LABOURS 
OF HERCULES 




PRODUCER: Terry Taylor 
PRICE: £1.99 

his Quilled adventure 
^offers much more than 
[la cursory glance might 
suggest. The theme 
chosen is one I much 
enjoy — ancient Greece - which 1 
think suits the medium of 
adventure very well (though 
some unfortunates may well 
recall curiously inappropriate 
Latin lessons which have 
irrevocably tarnished these 
wondrous Greek stories). 

Another plus for reviewers like 
myself is the superb information 
pack received with the game - a 
lesson for all budding software 
producers, who sometimes 
overlook the importance of clear 
instructions and information in 
developing product identity. 

Your Herculean task in this one 
is to guide Hercules through a 
series of tasks (12 in all) asked of 
him by Eurystheus to assuage the 
strong man's guilt over cutting up 
his own family, Hercufcs's 



behaviour which is, of course, 
completely out of character, is 
explained away by his good 
friend, Theseus, who reminds 
him of Hera's curse upon him. By 
going to the oracle our hero finds 
his way of gaining grace: he takes 
on the 12 tasks which by and 
large must be completed in the 
order set by Eurystheus, 

Your journey will throw you 
into the fascinating world of 
Greek mythology. You will 
encounter the fearsome Hydra, 
the Minotaur, Cerberus the 
terrible guardian of the 
underworld, and other 

characters from the realms of 
legend. Explore ancient Greece, 
cross wide plains, negotiate 
dangerous mountains and 
treacherous swamps, and sail the 
vast ocean to distant lands and 
islands . . . sounds like a holiday 
brochure from the days before 
Club 18-30. 

Though it's a Quilled text-only 
affair, The Labours Of Hercules k 
a very engaging piece of 
software, and it has chosen some 



► The mythology of ancient Greece and the technology of today make for an 
evocative challenge in The Labours Of Hercules, (It's text-only; this is the load- 
ing screen.) 




92 CRASH October 1987 



superb legends from whiih to 
create its problems. The location 
descriptions are often quite 
evocative, as in the case of the 
Royal Throne Room: 'This room 
surpasses anything that Hercules 
has ever seen. The walls are 
adorned with magnificent 
frescoes depicting all manner of 
exotic flowers, birds and animals. 
The floor is a huge mosaic, and 
tells of the battle of the Titans. At 
the head of the room is a huge 
marble throne, and seated on 
that throne is the regal figure of 
Eurystheus,'' It is from this 
location that the tasks are meted 
out. 

The EXAMINE reports are 
contrastingly short, but the 
important thing is that fust about 
everything can be examined, 
whether central to the plot or 
not. 



A good theme with good 
problems — what more does an 
adventure need? The Labours Of 
Hercules is available by mail 
order only from Terry Taylor at 
20 Lee Road, Bacup, Lancashire 
OL 13 OBA. 

DIFFICULTY: made easier by 
referring to the Greek myths 
GRAPHICS: none 
PRESENTATION: redesigned 
character set 

INPUT FACILITY: verb/noun 
RESPONSE: fast Quill 
GENERAL RATING: interesting 
theme and plot 



Atmosphere 


74% 


Vocabulary 


73% 


Logic 


71% 


Addictive quality 


75% 


Overall 


73% 



THE GUEST 




PRODUCER: Stephen 

Wadsworth 

[ he John Peel slot here — 
! no-one has quite picked 
up on this game as yet, 
! so presumably many 
software houses 

who've received it might well 
look here to see what i thought of 
it. The Guest fe a very competent 
game and this is in no small way 
due to its very safe background — 
ie The Quill, Illustrator and Patch: 
most of the game was in fact 
written before their successor, 
PAW, became available. 
However, there is a niggle even if 
its source is fully explained by the 
author himself: due to the use of 
airbrush and inverse airbrush 
effects, which give the pictures 
above the text more texture, the 
graphics appear slowly and this 
proves irritating when trying to 
move the pace on a little over 
familiar ground. Apart from this 
qualification, much is as you'd 
expect - the coherent plot and 



setting taking their inspiration 
from the ghoul-ridden and 
vampire-infested works of Bram 
Stoker and Stephen King. 

The adventure seems very long 
and is set over two parts, the 
second being the more difficult. 
At the start of Part Two you type 
in a set of codes which must 
correspond to some useful items 
from Part One. Because I fluffed 
one of the entries, I had to make 
do without my fragment, an 
important item from the first 
episode. 

i The notes accompanying my 
review game were truly 
marvellous and included maps 
and some rather interesting plans 
of River point Castle overlooking 
the Fief Of Riverpoint. 

These lands are owned by the 
Bistrize family, headed by a 
Count and Countess. The Count 
has fallen ill with an inexplicable 
malady and the Countess turns to 
you, The Guest, her personal 
champion and servant fighter, to 
sort things out. 




► r$ a case of Quitted until undead as yew search for the Nosteratu, hidden \n 
the shadowy world ol The Guest 




Things are pretty bad when 
you arrive. The villagers have 
shut themselves in the village hall 
to avoid their brethren who have 
joined the undead roaming the 
area: al the start of the 
adventure, their strength is 
almost exhausted and their 
morale low as no-one has seen 
the Priest Canen for three days. 
No doubt you, the hero, can turn 
things around with a nice pot of 
strong lea. 

The other character in this 
adventure is Kara, the Wise 
Woman or Grey Sorceress - 
'grey' because her magic is not 
fully white and not potent 
enough to vanquish the 
Nosferatu, the magical demon 
behind all the Queer goings-on. 

Hara is a useful first stop on 
your investigative trail: it is she 
who puts forward the theory that 
the Nosferatu is behind the 
count's sudden fall from good 
health and his journey into the 
twilight world of the undead. 

To complete the adventure 
your thankless task is to rid the 
village of all these ghostly undead 
beings floating around, penetrate 
the castle's defences, destroy (be 
Nosferatu, and round off the lot 
with a mystery bonus mission. 

Playing the game you 
immediately become aware of 
the slow graphics, but the 
redesigned character set is 
atmospheric, if a little difficult to 
read, Particularly difficult are the 
runes that represent your input: 
these are so hard to decipher that 
you are never quite sure if you 
have made a typing error. 

The location descriptions 



aren't the most interesting I've 
ever read and where they do tend 
to wax lyrical you'll normally find 
them repeated often, along with 
the tines 'you can hear the birds 
singing' or 'the east sky is lit with 
the orange dawn I igh t of the sun' . 
You're often told about the 
position and quality of the light, 
which I suppose adds some 
flavour to the game. 

The Guest- is rather a good 
Quilled game, it has very little in 
the way of earthshatteringJy 
original features but, as with all 
games written on utilities, it 
shows a certain competence. The 
slow pictures are the exception: 
only one seems to have 
war ra nled all the effort ex pended 
in the airbrush technique which 
is responsible for the delays. In 
conclusion: a good theme and 
good payability, but the 

J urogram ming is perhaps just a 
ittle boring. 

DIFFICULTY: Part One 

reasonably easy, Part Two much 

tougher 

GRAPHICS: stipple effect, 

average 

PRESENTATION; decidedly 

average 

INPUT FACILITY: verb/noun 

RESPONSE: Quilt, but graphics 

slow 

GENERAL RATING: competent, 

but perhaps a trifle dull 



Atmosphere 


65% 


Vocabulary 


67% 


Logic 


69% 


Addictive qualities 


68% 


Overall 


67% 



DARGONSCRYPT 




PRODUCER: Venom 
Games 
PRICE: £1,00 

AUTHOR: Mark Lane 

( arth is in near-total 
i darkness. The reason? 
Repsilak, Prince of the 
Shadowdwarves and 
lord of all 

Shroudworlde, has invaded the 
upper lands from his domain 
deep beneath the ground. His 
objective is to claim the upper 
lands as pari of his kingdom, for 
then he would be the supreme 
leader of all Dargonscrypf, a 
large separate continent. 

With the arrival of Repsilak and 
his power of black magic, all 
goodness starts to fade from the 
land. Now the final object in the 
whole of the continent is starting 
to succumb to the prince's black 
magic: the sun, the very source 
of light and life itself. When the 
sun finally does become 
exhausted it will go out forever; 
the land will be in total darkness 
and Repsilak will be triumphant. 
However, there is an 
alternative: if the elixir of light 
and power can be concocted 
then the sun will absorb the 
magic given off by the potion and 
regain its strength. Repsilak will 
be defeated. Can you discover 
me secret of the elixir! If so, then 
you will be able to rid the land of 
Repsilak and peace will return 
once more. 

So goes the blurb with this one, 
and I can't really make up my 
mind whether it's just soft in the 
head or rather clever. The game 
itself does appear just a bit soft: 
two-thirds of the screen area is 
devoted to the title and the name 
of the software house is 
permanently displayed with a 
simple and very smalf picture 
over on the far right. Needless to 
say, none of the pictures would 
win any awards, though at least 
they're drawn quickly! The text is 
unrefined Spectrum lower case, 
while the scrolling text at the 
bottom moves in such a manner 
as to leave the end of the last 
location description topping the 
new one. 

But despite the presentation, 
the game as an adventure plays 



rather well - the layout is well- 
balanced and easily mapped. 
Items are carefully scattered 
about, usually one to every other 
location or so, and after about 20 
locations, associations, whether 
justified or not, begin to form. 

The objects of the first area 
(bounded by a pile of rubble, a 
deathly door and a waterfall) 
include a parrot cage, a trowel, a 
quill, a silver stick covered in 
small thorns, a crucifix (doesn't 
every adventure have one of 
these?}, chalk, a plant, and a 
water canteen. Put these last two 
together and you see the plant 
suddenly put on some growth 
and produce a seed. You 
immediately ask yourself if this 
could be linked to the trowel . , . 

How you find the water 
canteen is a little strange - on 
your first visit to the sand caverns 
you suspect nothing but, when 
you pass by again, without any 
prompting whatsoever up comes 
'You dig in the soft sand. You can 
also see a canteen of water,'! 

The happenings at the deathly 
door aren't too convincing 
either; the parrot squawks 
'Snakivor! Snakivor' only when 
if s too late and you've passed the 
snake to your death at the door: 
but much more curious than this 
is the fact that you left the parrot 
behind in its cage in the small 
cave, way back on the OTHER 
side of the map. Perhaps these 
two disparate locations 

somehow connect up. 

Stilt, Dargonm:rypS is not bad at 
all for the small sum asked. It's 
available from Venom, 1J 
Hampden Close, Bicester, 
Oxfordshire OX6 7UC, 



DIFFICULTY: easy to get your 

teeth into 

GRAPHICS: very small, and 

simple 

PRESENTATION: average 

INPUT FACILITY: verb/noun 

RESPONSE: fast 

GENERAL RATING: good value 

Atmosphere 70% 

Vocabulary 69% 

Logic 69% 

Addictive qualities 70% 

Overall 69% 






! 



Veto on jg- 



c * m 






the only regular "flock" are 
the crows. you can also see a 
cruet fix 

What will you do-? & 
You arc next to a laree pi le 



loc Ud . 







There was a super 
mail bag for this month, 
with some good, 
detailed questions I can 
get my teeth into. Let's 
kick off with a recent 
release, Legend Of 
Apache Gold. 

LEGEND OF APACHE COL D 

ANDREW JONES of Leicester is 
left hopping mad like some Indian 
round a cam pf ire by the 
following puzzles: 

1 How do you get i nto the mi ne ? 
I get stopped by the dancing 
Indian who comes out of the 
skull, 

2 How do you avoid getting your 
feel burnt in the desert? It says 
you need something on your 
feet. If so, what? 

3 What has* the eagle got to do 
with it? 

4 What part do the canoe and 
crocodile play? 

1 To enter the mine INSERT 
JEWEL 

2 GIVE FERN to Indian trader 
and wear the shoes he gives 
you to cross the burning sands 

.? T(t prevent the eagle eating the 
corn, GI VE /A R (hand by 
EXAM DOC at wagon) 

4 To scare away the crocodile 
SHOW HANDBAG. Paddle 
the canoe with the branch. 

fApache flips courtesy of GEOFF 

BLAKEY) 

NEVER ENDING STORY 

'Help! I'm stuck on NFS. I have 
been to the Southern Oracles 
cave and flown to Spook City on 
Falkor. I've seen the paintings on 
the wafl and in my possession I 
have a cape, a small piece of 
leather, a fragment of glass and a 
gilt-covered horn. How do I get 
to new locations from inside the 
city? Is it something to do with 

94 CRASH October 1987 



the wolf, as seen on one of the 
paintings?' waits ANTHONY 
PHILLIPS of West Glamorgan. 
TRY: GET ROPE front the area of 
the ruins and orchard, go in SW 
and NW directions and remove 
the planks to reveal staircase 
down. Tie the rope to the hook. 
(Thanks to G BARR.) 

SCOTT BURNS wonders of the 
same game if the Luckdragon can 
fly, and how to make it fly, and 
what the crystal and the piece of 
broken glass are for. Take Falkor 
when in possession ofAuryn and 
he will stay with you. Say Ft Y 
SOUTH if you wish to go south- 
Drop the crystal in the room with 
the strange machine and you wilt 
be told how to pass the sphinxes. 
(Thanks to regular JOHN 
WILSON.) 

LORD OF THE RINGS 

JACO CEBULA of Fife writes: % 
like Ryan Smith in July's CRASH, 
have managed to complete 
Melbourne House's game by 
starting on the second part of the 
adventure. I would very much 
like to complete the first part but 
my problem lies in crossing the 
Brandy wine by ferry. Once Sam 
has turned the handle and the 
ferry is across 1 find it hard to 
cross because I simply do not 
know the correct command. 
Also, I cannot find a way through 
the old forest and end up getting 
lost or dying of starvation. 1 
would be incredibly grateful if 
you could help me solve these 
problems. 

* PS If you are wandering how I 
got to the old forest without being 
able to cross the river it is because 
I cheated and left the ring at Bag 
End and went over the bridge to 
Merry's house,' 

At the landing stage the handle 
has to be turned five times: once 
by yourself and twice by each of 
vour companions (DEREK 
JENKINS). Go E from the dark 
tunnel to a mossy glace in the old 
forest. Go Etna wide glade and E 
again to a grassy place. Go SE to 
a bare hilltop then Sfoa bank on 
the Brandywine Rtver. (AYMAN 
HAKEIN) 

DAVID PR I DOLE of Cardiff 
has a problem in Game One. He 
wishes to know what he can do 
about the green knight and the 
red lady. Attack the knight till he 
disappears (eating foodbelween 
attacks to keep your energy up). 



At the tower kill the woman, 
ignoring her promises. (DES 
DAVIES) 

THE HELM 

'I've been stumped by Firebird's 
adventure The Helm, What is the 
purpose of the mirror, the bulb, 
and the spectacles?' wonders 
RICHARD ORAGE of 
Manchester. Where the 
keyboard lies in the centre of a 
room use the mirror to deflect the 
light'beam. Get the octopus while 
carrying the bulb and use the 
spectacles to burn the haystack 
to reveal a needle, 

DUNCAN LEWIS of 
Derbyshire would like to know 
how to open the castle doors, 
what purpose the griffin serves 
and where the salt is. Castle 
doors: if you hold the needle pick 
lock. Open the doors and go S, 
fJrop the griffin and it will break 
the box open and reveal a 
diamond. Use the hollow reed to 
get through the spring to Dead 
End and the rocksall, 

SEABASE DELTA 
DUNCAN LEWIS also has a 
couple of problems with another 
Firebird game, 

1 How do you mend lift No 2? 

2 Where is the ink for the pen? 
/ Open the panel with the key 

which was found in the food 
farm. Examine the telescope 
and you will see the small 
metal disk used to pla y a 
computer game. Drop the 
washing line with (he 
loudspeaker magnet attached 
to retrieve the disk. 
2 Fill the fountain pen with ink 
from the injured octopus 
(MATTHEW TUCK) 

IJROFMAGIC 
ALASTAIR CUSHION of 
Cornwall asks: 'Can you please 
tell me how to get off the pirate 
ship in Part Four of Delta 4's 
Colour Of Magicl I have the 
bucket and the three bottles of 
rum, but how do I get past the 

f«rate who guards the 
ifeboat?' 

Gef all the bottles of rum. 
Then, starting at the drunk 
sailor, leave one bottle per 
location leading to the edge of 
the ship. GET BUCKET. The 
sailor should fall overboard. 
Climb into the boat and keep 
bailing It out. (MA TTHEW 
HOB&S) 

LORDS OF TIME 
'How do you clear the stream 
and what do you do with the 
lonely narcissus (Zone 1 }? ' 
asks MR MAC of Antrim, 
Stream: tie plank with rope, 
drop plank across stream. 
Narcissus: EXAM 
NARCISSUS, give looking glass 
to narcissus. (A SNAPE) 

MAFIA CONTRACTS I & II 
'I am stuck at 85% in Mafia 
Contract If. Could you please 



tell me what to do once you 
have killed Rossi on the 
penthouse floor of his offices?' 
asks DANIEL WARD of 
Coventry. 

S f S, press ground, S, W, 
either walk or wait for 'walk' 
at crossing, W, S, W, W, open 
door, W, W, N, open door, up, 
open door, fire. Later get card, 
enter code and get folder. 

JAMIE CORK of 
Buckinghamshire poses the 
following queries: 

1 Where is Vincetti's office? 

2 Where is the gun? 

3 Is there any way of avoiding 
'suddenly you hear a screech 
Of tyres and a black Cadillac 
putts up - three men jump out 
and blow you to bits'? 

/ Insert the coin. Take the ticket 
from the machine and get into 
the train. Get off at Chinatown 
and say 'go up steps'. Now you 
can see a very big warehouse — 
Vincetti's office. (RON AN O 
C AOL LAI) 

2 Go to the shop opposite the 
hotel and say 'Lou Ferrelo'. 
Show him the passport. Say 
'yes ' when asked if you expect 
a bulletproof vest. The gun is 
here as well. (ALAN 
WILLIAMS) 

3 Keep moving - don't take too 
long to complete each section 
of the game! 



Stuck in a dismal 
dungeon? Can't gef past a 
24-fanged monster? 
Missing that vital clue? 
Just write with your 
problems (and your 
adventure solutions?) to 

Sign stumps 
CRASH, PO Box 10, 
Ludlow, 
Shropshire SY81DB 

Sorry - your Stumps can't 
be answered personally, 
but as many as possible are 
printed each month 






A PLACE IN THE 
SHADE 

Micronet users can eet into 

fr^rt^'^^^^^^ve 
free hours on (he multiuser adv- 
enture - open to novices and 

howj co,l897 P* 1 

For information on Micronet 
"n S <0i)278 3143orwriteT' 
Durrani House, 8 Herbal Hill 

newt^H* 5f/ ^ ndre ^ 
new CRASH cewms column 
wh,ch makes its debut this issue. 



IT'LL BE ALL 

RIGHT ON THE 

NIGHT 

Dear Derek 

Thanks a million for printing my 
v poet ic' Lips for The Red Lion in 
Issue 42, It was great to see them 
occupying dn important-looking 
scroti. However (there's no 
pleasing some people), I think I 
should point out a small 
typographical error. The last bit 
should read not 'the Lord of the 
Right', but 'Lord of the Night'. 
The only reason I mention it is to 
avoid accusations of political 
bias, no matter how appropriate 
comparisons between the Mire 
Lord and certain right-wing 
politicians might be. 
CHRISTOPHER WARD, Mystic 
Software 

YOU MUST 
REMEMBER THIS 



Dear Derek 

As promised many moons ago, 
when I Mill had the spectre of A 
level exams hanging over me and 
devoted 25 nouns a day to 
revision (well, it seemed like 
that!), I've finally got round to 
writing the Doomdark's Revenge 
pokes program. 

When entering the program 
don't be disheartened by the 
length of it - it's half the length 
without the REM statements. 
Leave out any lines between 601 
and 681 you do not want, but you 
must include the end marker (line 
691). Also, only Ihe first data 
block k checked, so with the 
poke data you'll just have to 
double ano triple check it 
yourselyes. 

Running the pokes program, it 
will ignore the BASIC loader of 
Doomdark's Revenge, but load 
the headerfess code. It will (hen 
black out for a minute till the 
screen attributes flash on, but the 
border will remain masked black 
for a further minute. Don't worry 
about this, it's just me being 
clever. 

The list below details all the 
pokes: 

1 NO MIST (lines 600-6(11) does 
exactly I hat - no mist (o 
restrict the view of Icemark. 
MOVE THROUGH 
ANYTHING (lines 610-61 1 1 
allows you lo move at night 
through (he icy wastes, to 
move out of battles at any 
time, not become immobile 
when utterly tired, and to 
move into any fortress or city 
without approach or attack. 
NOT KILLED BY DRAGONS 
(lines 620-621) allows you to 
pass through dragons, wolves 



and so on without the fear of 
being killed. 

4 CHOOSE AT NIGHT (lines 
630-651) is especially useful if 
moving at night through use of 
poke 2. 

5 FREE WARRIORS (lines 640- 
641 ). You or your fortress do 
not lose any troops when 
recruiting or posting. In other 
words, an extra hundred 
troops are created every time 
you use post or recruit. 

6 SEE SCREEN BUILD UP (lines 
650-65 1 )♦ Every time you 
move you see (tie new picture 
being generated. It looks like 
the landscape is advancing 
towards you and is especially 
useful in looking 'behind' 
mountains and forests. 

7 ALWAYS RECRUIT (lines 660- 
661 ), If you use the approach 
key the character will always 
be recruited. You can even 
recruit Shareth The 
Heartstealer! 

8 NO MOVEMENT AT NIGHT 
(lines 670-671). With this the 
computer does not move any 
of the characters at night, it 
only decides the battles* Only 
to be used if you want a really 
easy gameor for use with poke 
9. 

9 CONTROL ANY 
CHARACTERS (lines 680- 
683). When pressing 
CHOOSE, all the 128 
characters are listed in a total 
of seven pages. To help you, all 
those characters you have not 
recruited are in blue {black is 
dead, red is your side). This can 
be used in a number of ways: 

i) By pressing 5 on the list page 
you can look through the eyes 
of Shareth The Heartstealer 
and see where she and her 
armies Are, using it as a 
warning for your troops. 
ii) By use of poke 8 eliminating 
the computer from character 
movement you could have a 
proper two-player game. The 
first player would take 
control of Luxor and the 
second player control 
Shareth, with the computer 
there simply to decide the 
outcome of (he battles. You 
would have to use a pen and 
notepad to note down which 
characters Shareth controls 
and it would call for much 
honesty on the part of the 
players. However, it would 
produce a very interesting 
game, either having to f ight 
against Shareth who is 
controlled by a different 
strategy or by playing 
Shareth and seeing the game 
through her eyes. See it you 
have a better strategy for 
Shareth (ban the computer 
does. 
I hope you find these pokes 
useful and I am sure you will find 
many different uses for them, 
especially with poke 9ii, 



1 REM DOOMDARK'S REVENGE POKES 

2 REM BYPAUL STEPHENSON 

3 REM 19th JUNE 1987 

4 REM WARNING 

5 REM SCREEN BLACKS OUT 

6 REM FOR 1st MINUTE 

7 REM BORDER MASKED BLACK 

8 REM FOR 1st 2 MINUTES 
10 CLEAR 65535 

20 LETP-23440:1.ETT-0:GOSUB200 

30 IF TOI 0425 THEN BEEP 1,0: PRINT "ERROR 

IN 1st DATA BLOCK" : STOP 
40 LET P= 60000 : GOSUB 200 
50 PRINT $0 ; AT 1 ,2 ; " START DOOMDARK'S 

REVENGE TAPE" ; AT 15,0 
60 RANDOMIZE USR23440 
200 READA$:IFA$= J '"THEN RETURN 
210 FOR F=1 TO LEN A$STEP2 
220 LETA=CODEA$(E)-48-(7ANDA$(F) >"9") 
230 LETA-A'16-t-CODE A$(F tt)-48-<7A N 

DA$<F+1»"9") 
240 POKEP,A:LETP=P-M:LETT=T+A:NEXTf 
: GOTO 200 

500 DATA"3ICB5C2l60EAi1445CD5" 

501 DATA"016400F.DBODD213AB011" 

502 DATA" 9001 AFD6F908F3CD6C0S" 

503 DATA "30EF2 1 5 D 8006007 EEDb 7 " 

504 DATA"7EEE5E772310F6AF3210" 

505 DATA " B1 21 FF5A772BCB7420FA" 

506 DATA"DO210O4011901B3EFFCD" 

507 DATA " 76B0DD26001 10401 COC5" 

508 DATA "B03FC33270B0CD69B0C9" 

509 DATA' 

600 REM NO MIST 

601 DATA "3E1 832666EAf 32B563 " 

610 REMMOVE THROUGH ANYTHING 

611 DATA"21 181 9225 EB4" 

620 REM NOT KILLED BY DRAGONS 

621 DATA"3EC9324B83" 

630 REM CHOOSE AT NIGHT 

631 DATA "3E3E3254863EC332BF7A" 

640 REM FREE WARRIORS 

641 DATA"AF322987324F87" 

650 REM SEESCRFEN BUILD UP 

651 DATA"3E7A329965" 

660 REM ALWAYS RECRUIT 

661 DATA"3E3F32D57C3E1832407D" 

670 REM NO MOVEMENT AT NIGHT 

671 DATA "3EC932F681 325367" 

680 REM CONTROL ANY CHARACTERS 

681 DATA "21 3B9228F7321 328222" 

682 DATA "91 7321 5D1 82293733EF1 " 
682 DATA" 329573" 

689 REM END MARKER 

690 DATA"C325B1 

PAUL STEPHENSON, Leeds 
700 REM PAUL WINS TH/S MONTH'S £20 OF 

SOFTWARE 
710 GOTOfSSUF46 

DB 




PERFECT PUZZLES 

Dear Derek 

I am writing on quite a number of 
points so I will be as brief as 
possible. Firstly, on the subject of 
graphic/text adventures. You 
nave said you prefer adventures 
with graphics - why? The only 
adventure I've played where the 
graphics added to the game was 
Warlord, and this meant the text 
had to suffer. In fact in many 
cases graphics detract from a 
game — The Secret Of St Bride's, 
Level 9 games, for example. I 



personally prefer longer text - 
you've got to admit Level 9 games 
without graphics are far better 
man those with graphics. 

Next, I would like to commend 
you for the excellent Adventure 
Trail Extra. It was certainly a job 
well done, and maybe the 
adventure section should be 
expanded every month . . . 

Also, 1 would like to put 
forward a suggestion for a new 
subsection entitled Favourite 
Puzzles (or some more 
imaginative title). In this section 
readers could say what their 

CRASH October 1987 95 






■ 



favourite puzzle in an adventure 
was, and detail what happens. My 
favourite is in Worm Of 
Paradise (Level 9) where the sign 
'Dump Rubbish Here' has to be 
moved to clear a pile of rubbish, 
and put somewhere else to build 
a new one. 

S nicholls, Newcastle 

Graphic vs text adventures: I've 
been here before. The point is we 
now have graphic computers 
with 128K of memory, and I don't 
think U*8 too much to ask for good 
pictures AND meaningful text. I 
do take your point when it comes 
to the old 48K-only games, 
though. As for your idea about a 
new section for 'problems I have 
loved*, it's an excellent idea, I'll 
get thinking about it immediately. 
DB 



YOU WANT 

PROBLEMS? I GOT 

PROBLEMS 



Dear Derek 

I am writing this letter to talk 
about the thing that makes or 
breaks an adventure, the 
problems to be specific. Yes, the 
things that drive you up the wall 
lor days till you finally write a 
desperate plea to Signslumps 
then realise the answer two 
minutes after you have posted it. 
We have read about the seven 
sins of adventuring but 1 think an 
adventure is affected mainly by 
the problems in it. 

1 The Classical Problem 
Never having played the 
original , I recently 
bought TH&Serfs Tafamd 
found myself able to pass 
through rt relatively quickly 
because nearly all of the 
problems fall under this 
category, simply because they 
have been repeated in other 
adventure games ior stories). 
For example, water the plant 
then climb up it. Swing over 
river with rope (KentiHa). 

2 The Obscure Solution 
Problem 

What about this for a re.il 
palaver? In Return Jotd^n, 
throw the sweet pea to the 
Duija bird, it lays a brick. 
Plant the brick whereupon it 
turns into a house plant! Well 
it/sail very well for the author 
but what about the player? 
Has anybody who has played 
the game (Level 9's worst) 
passed this problem w ithou t a 
solution sheet? These are the 
worst type of problem, the 
type that can put you off 
playing the game at all. 

3 The Obscure Vocabulary 
Problem 

Thankfully not too common 
anymore and extinct in the 
upper-class adventures. You 

96 CRASH October 1987 



soon reach the stage of typing 
in the obvious solution in 
every conceivable manner 
possible {a thesaurus wilt 
help) but nothing happens till 
you type it in Chinese! 
4 The Logical Problem 

The following problem in The 
■vn was made hard to solve 
because of my instinctive 
reaction to place it under 
category 2 or 3 (obscure 
solution or vocabulary). After 
finding neither the hoe nor 
the rake were strong enough 
by themselves to lever the 
boulder off the path, I 
removed my shirt, tied them 
together and tried again - 
SUCCESS! This problem 
would be classified as 
category 3 in a lesser 
adventure but with the 
excellent language parser in 
The Pawn this can be made 
common place. 

So now, all you budding 
adventure writers, it is tbe 
problems that control the 
playabrlity of the adventure so 
take them from categories 1 and 
4 only (classical or logical). With 
the whole of the 1 28K available 
and using PA W truly brilliant 
adventures can be written even 
to the stan da rd of The Pa wn. The 
Pawn has achieved cult status 
simply because of all the things 
that can be done that aren't 
connected to the final solution, 
that is, all objects can be 
examined (including 
background), people can have 
interactions in intelligent ways 
(no set phrases like Slur lock). 
Objects can be tied together or 
filled even if they have no part to 
play. Too many adventures fall 
into the trap of only letting you 
act upon solutions to problems 
rather than giving freedom in 
movement. Surely the Golden 
Age is only just beginning in the 
adventuring world, 

J WILLIAMS, Lincolnshire 

You lost me at one point, but 
otherwise an excellent letter, I 
particularly liked the Chinese 
comment and the part about 
getting the solution fust after 
sending off a plea -I'm sure many 
readers can relate to this. Stilt, 
other readers maybe stuck on the 
same parts of an adventure and 
Signstumps provides help, 

DB 



ANOTHER ONE 
HOOKED 



Dear Derek 

I used to think no discerning 
player could be converted from 
arcade games to adventures - but 
now I'm eating my words! 
Because I live within a short train 



journey's distance of London, I 
popped along to the Mkrofair in 
search of cheap games. Indeed, I 
found what I was looking for 
Sentinel. Though I only took a 
tenner I still had a pocket full of 
change; consequently I hunted 
for another bargain. For some 
quite unknown reason I walked 
over to an adventure stall. 
Searching through I picked up 
The Price OfMagik, a Level 9 adv- 
enture. I suppose it was the 
artwork that first attracted me to 
it, but I couldn't help noticing 
what was at the bottom of the 
cover: 'A CRASH Smash . . . 
CTWPick of the Week . . . ' etc. 
'Gripes!', (thought, some 
game!'. Readily parting with my 
fast few pennies I left. Since the 
first time 1 loaded The Price Of 
Mngik I've been hooked; I didn't 
realize just how much fun I had 
been missing, To give some indi- 
cation of how good Magik is, I 've 
played it more than The Sentinel, 
which is really saying something, 
seeing as The Sentinel is probably 
the best nonadventure game to 
hit the good old Speccy. 

This letter is aimed mainly at 
so-called arcade freaks. If you 
have never tried adventuring, for 
Grudd's sake buy one (recom- 
mended by CRASH of course) 
and try. It's very annoying having 
wasted years of computing no) 
knowing what you are missing. 
(AMES HOME, Kent 

I can't really print your address 
for swapping games - as you 
requested - in an organ as dig- 
nified as CRASH, fames, but do 
put your swaps in local shops and 
fanzines, which I'm sure will 
elicit a good response. And keep 
on adventuring - it's nice to see a 
reply to those arcade chauvinists 
who think all adventures are dry, 
intellectual bores! 

DB 



MAKING A 
HASHI OF 
KOBYASHI 



Dear Derek, 

Please print the solution to the 
Wisdom and Understanding 
doors in Kei f&ru which 

Ewan Mc Each ran of Staffordshire 
submitted in Issue 41 . 1 have been 
getting nowhere for two months. 
If you can't print the solutions in 
Signstumps, could you send a let- 
ter with tnem? 
DAVID CAYZER, Tyne & Wear 

Well, David, I can't send you the 
solutions — Adventure Trail is a 
magazine column only, and I 
haven't the time to correspond 
with readers on a personal level 
(so DON'T send self-addressed 
stamped envelopes - I will 



endeavour to answer as many 
queries as possible 
Signstumps). 

But good news now - below 
are solutions to the two unsolved 
parts of Kobyashi Ham, (Ewan 
McEachran sent in solutions to all 
three parts of Kobyashi Nam for 
the Adventure Trail Extra, but I 
decided to print only the Knowl- 
edge solution then, just to tan- 
talise you!) 

WISDOM 

There are two ways to do this, 
but mine is more fun. 

1 Activate the solance. Pull it. 
This will free it of the meat 
block, IMPORTANT -activate 
it again (this will deactivate it). 

2 Go north. Analyse tunnel - to 
find a cliff. Analyse cMT to find 
an omask - like a gas mask. Get 
it. Use omask. 

J Go east till you find a giant 
snail called a Silkoid. Activate 
soiance. Cut antennae. Acti- 
vate the solance again (to 
deactivate it). 

4 Go east quickly till you can go 
no further. Swim centre to find 
3 giant clam. Use solance, 
which will block its jaws. Swim 
clam. Gel pearl. Be careful not 
to get the solance here — if you 
do, death will follow. 

5 Swim water. Ascend (any- 
thing). You will now be on top 
of a cliff. Descend cliff, 

6 Go south then east to finish* 

UNDERSTANDING 

1 Analyse megavnit. Activate 
megavnit. Get lasalite. 

2 South, east, jump pit, east, 

3 Driods will appear, and if you 
analyse the yellow area you 
will see a strange wheel. This is 
the object. Do not go east. 
Activate lasalite so it gives off a 
strong magnetic field. Drop it 
- this will attract the wheel, 
but also the driods. 

4 Go west. Throw the wheel into 
the pH. One of the driods will 
pick it up, and you then jump. 
Hover driod, 

5 He will remove you to his 
perch. Analyse perch to find a 
secret passage. Do not go 
down. Go west. Analyse pass- 
age to find the lasadmid near. 
Activate the lasalite. Use it. Go 
east. 

6 Analyse computer - you will 
find some buttons. Activate 
computer. Then go south. Get 
wheel (again). Retrace your 
steps to the start. West, west, 
jump pit, west, north. Then go 
north to finish. 

The ending is very tame. 

DB 

Send your queries to 

SIGNSTUMPS, 
CRASH, POBOX 10, 
LUDLOW, 
SHROPSHIRE SYS 1DB 



FULL OF MONKEY! 



Slop 1 



tW 






THE 



NlpPEB^j/7) &p&& 



4? 









:■'-?, 












7N 



A** 






>**&&»» 






■\i 



/ 



.o 






\<s^ 



Amw 



# 









CtwnJfa C»pU« Softwur 
AIpb» B«w, 10 Carrer Stnci, ShrfDeSd SI <l 
Mb (0742) 75341*3 









f^t rr — 



CBM 64/128 SPECTRUM 48/128K AMSTRAD 

Cusctte£9.99 Dtrt £14.99 Cumh*£7.S9 Cwttt< £9.99 Di* £14.99 



MJLYU 



wmui 



^on'W^J-o^^S 



consistin 



D 



/■> 



ame, M* art 



A 



are in the tape 



3 Who area) 
Streak? 



t a seated 
M6AH 



WW* 1 -' 

SY3 " |DB 

Entries s 



underwater sr 
video- 



"i.reinMirrorsoft'sMean 

-stcardOT the back 



ll: 



T1D 



98 CRASH October 1987 



* 



i 



^ 



JU-Ti 



J 



THE DIRT AND 
ED ACTION 

L D B E YOJJ RS 



5 




V i 




& 



I* 







J > knife-edge world of the vJgilanw**Pl-' " ^ 
Is no place to rest, no ti me to think- 

butlook sharp -there is always time to die! From the city subways to the gangiano l |hettos you will always 



li«?J'Mi»ra 



Taito now for your home computer. With all the original play features. 
PLAY RENEGADE... PLAY ME AW* 



twsed trom TiMo Corp 1986 Programmed kx Amanad, Spectrum, Cixnmodwu by Ima^ne Software 

Imagine SaFtware • 6 Central Street Manchester M2 5N5 ■ Teh 06, 



39 Telex: 669977 



'®B^IEIu®^[D®0^[ia^^l?®M 



QCO 










& *£% 










The Apache . . , Fierce and elusive, like its warrior namesake 
. . i Capable of defeating enemy tanks, infantry, and hostile 
aircraft on the modern electronic battlefield, 
Gunships revolutionary 3-D graphics enable you, the pilot, 
to fly into the world's hottest trouble spots . . .You'll use an 
unbelievable array of high tech information and weapon 
systems, including lasers, video cameras, night viewers, 
radar warnings, jammers, computers, missiles, rockets, 
flares and a 30mm cannon! Successful missions will be 
rewarded with medals and rank promotions. 



GUNSHIP is available for the CBM 64/128 K,Spectrum and 
coming soon for IBM PC and compatibles. 




;PR0SE 



Please send . 



SIMULATION • SOFTWARE 

SEEUSATTHERCWSHOW 

STAND No.1511 



Spectrum D Cassette £9.95 □ Disk £12.95 D Further details. 
Name (block capitals) _^_^__ 



copy/ies of Gunship CBM 64/128 □ Cassette £14.95 □ Disk £19.95. 



.Address. 



.Postcode. 



I enclose £_ 



or debit my Access/Visa card. Expiry date 



including 55p P4-P. Cheques payable to MicroProse Software Ltd. 
NO.CT 



I 



MicroProse Ltd,, 2 Market Ptace, Tetbury, Gloucestershire GL8 8DA. UK.l 



54326. Tlx: 43422 MPS/UKG. 



FR 






loot* 



5S 



7«,W* 



at' 



*r*im 



M44 



... ?** ftwu'i Aims 






***-■" 



NTLINE 

with Philippa Irving / 



READ 

ALL ABOUT IT 




There's been an alarming slump in the number of wargames finding their 
way to my garret in north Oxford. Either ail those brave people who write 
wargames and expose themselves to my sarcasm have decided to go 
on holiday, or the Poet Office has eaten the parcel containing them . . . 
A couple of months ago I explained my ratings system in detail in 
Manoeuvres, my column in CRASH'S Commodore sister ZZAP! 64 and 
it seems fair that I should do the same In Frontline- 
Ratings very artificial, and quite unscientific; but they are the accepted 
way of summing up impressions in the world of computer-game reviews, 
and a percentage breakdown system such as CRASH uses is a tot more 
accurate and interesting than just giving single figures. This is the way I 
think, about each rating; 

Presentation is sometimes difficult to disentangle from Graphics, but 
in theory it covers every aspect of the game except the game. The 
packaging, the ease with which orders can be given, and the general 
aesthetic impression the screen display gives are all considered. 
Presentation isn't everything in a strategy game, but )ust as an exam 
candidate with neat handwriting is more likely to get a sympathetic 
marker than an illegible scrawler, a tidy and professional appearance 
makes an immediate impression on consumers and reviewers. 

Graphics in wargames are always a compromise. They can rarely do 
as much to conjure up an atmosphere as arcade graphics can, and have 
to be content with being representational. But this doesn't mean that 
well -drawn and clearly-set-out graphics can't Improve a wargame. 

Rules are extremely important in a wargame. particularly a historical 
one. It isn't so much the case with Spectrum wargames, but some 
Commodore games are virtually rufebooks with a bit of computer 
animation. I always commend historical material and complain about its 
absence, It's important that if the game structure is complex it should be 



explained in sequential and idiot-proof detail, and personally I like to see 
the game mechanics exposed - though other people don't. 

Authenticity; taken with any Irteralness, no wargame is particularly 
authentic. If you think about it, you wouldn't really want K to be - all the 
blood and dead bodies and deafening shells and gunfire would not be 
entertaining. But games can create their own atmosphere, and the player 
can feel involved in the world the game reflects. It's the equivalent of our 
willing suspension of disbelief when watching drama, and it helps, of 
course, if there are no obvious factual blunders or intrusive bits of 
gameplay. 

Payability: all computer gamers know what pfayability is. It's the 
quality that stops you pressing the reset switch, or pulling out the power 
lead if you're still running a rubber model. It's the quality that can have 
you zapping or collecting or assault-breaking into the early hours. 
Though wargames, like adventures, are more sedate and detached than 
arcade shpot-'erm-ups, you can still find seven hours slipping by 
undetected If you get Involved In a realty playable game. Payability can 
be disrupted by the smallest things, such as computer-opponent turns 
which taki- --; too long and or scrolling menus which are just 

slightly too complex to work. A lot of shallow and dead-end games can 
be quite playable at first, and 1 comment on thai honestly. 

Overall: a game can be greater than the sum of its parts, and I don't 
feel that the Overall percentage rating has to be a cocktail of the 
preceding ratings. Beautiful graphics or badly-produced rules may be 
irrelevant if the game itself is a turkey or a classic. 

The ratings are only my personal assessment In the main body of the 
revfcews I try to be as descriptive as possible so you can decide, 
irrespective of what final percentage ft gets, whether you want to buy the 
game Or not. 



ROUNDHEADS 



Producer: Lothlorien 
Price: £9.95 

This is the first wargame I've seen 
based on the English Civil War of 
the 1 640s. which seems odd when 
you consider how popular a 
subject this is with 
wargamers; battles between the 
Roundheads and Cavaliers are re- 
enacted every summer by 
enthusiasts who delight to dress 
up in period military gear and fight 
It out in the name of a long-dead 
cause. Roundheads is an attempt 
to condense the entire period into 
a Spec; 

In October 1€42, the English 
Civil War broke out between the 
Cavalier forces of King Charles I 
and the Parliamentary army led by 
the Earl Of Essex. My history is 
usually abysmal {an essential 
qualification for a wargame 
reviewer, for at least I can tell if a 
game has taught me anything . . . ) 



► Horace Goes Skiing in the 17th century? 

~ •: T:c . ■ i •. ■-■."■ z ■: - 









mK N 






s 



JK f filflP?ft3 & hflnrt Ifr m* 



Ik*. 



but l do know that Oxford was the 
Royalist capital during the war and 
that King Charles lodged in 
Christchurch college. 

All the major cities in England 
had been forced to Ghoose sides, 
and the very brief scene-setting 
paragraph in the Roundheads 
rulebook says that as the game 
starts the Parliamentary forces - 
known as Roundheads - have 
their greatest support in the south 
and east They are also negotiating 
lor Scottish support, which they 
appear to get. Up and down the 
country peasants have been 
turning their pitchforks into 
weapons, leaving their fields, and 
rallying behind one cause or the 
other. This has not done much for 
the country's agricultural stability, 
and food supplies are restricted to 
what the passing troops can 
lorage. 

Roundheads ambitiously 

attempts to recreate jthe entire war 
at both lactjcal and strategic 
levels. You can move whole 
armies up and down me country, 

CRASH October 1987 103 



" 




BRIEFING 



Have any of you out there ever 
played any game other than 
Chaos? Tips for Games 
Workshop 's apparently never-to- 
be-forgotten classic, reviewed in 
CRASH Issue 16, seem to account 
for half the mail Briefing receives - 
but this month's column Is 
ABSOLUTELY THE LAST WORD 
on Chaos* (She says - Ed) 

James S Smith of Dumbarton 
in west Scotland suggests some 
unusual ways of using the spells. If 
you've just killed an opponent, 
stand one of your own creatures 
on the same space and cast 
Vengeance, Decree, or Justice Of 
Dark power on it. If the spell works, 
your creature will be transfigured 
into a remarkable likeness of the 
recently-slain opponent This 
sounds like a bug! 

Gooey blobs also can be used 
in ways which nature never 
intended. Cast an illustonary 
creature, and allow it to be 
covered by a gooey blob. When 
the creature is freed, it is 
disillusioned. In Chaos this is a 
good thing. 

If you mount a resurrected 
horse, pegasus or manticore, you 
become an undead creature. But 
entering a magic wood, magic 
castle ordarkcitadel tosesyou this 
undead status. 

tan Day of Preston in 
Lancashire describes how to get 



hold of a dramatic spell called 
Turmoil, which works every time 
and moves everything around the 
screen - sometimes with fatal 
results. It can only be found in a 
magic wood, and can only be 
taken if you're in a tree. And be 
patient - the Turmoil spell only 
appears every hundred turns or 
so. 

Moving on to that other 
venerable classic Theatre Europe 

|, which has recently been 
rereleased as part of Conflicts 
1 (reviews; issue 29 and 42 
respectively), Paul Hindle of 
Lancing in Sussex makes me 
following suggestions: 

Never ever launch more than 
two nuclear strikes in a game, 

Nevertum on the reflex system. 

Don't Jet the computer choose 
enemy cities as nuclear targets. 
Enemy armies make much better 
victims. 

Chemical strikes are pointless - 
they adversely affect your end-of- 
game rating, and you run the risk 
of nuclear response. 

Play as NATO, because if the 
computer plays NATO it doesn't 
fight back! 

Finally, a plea from M Berry of 
North Bridgend in Wales: 'Has 
anyone got a poke to stop the 
whistling noise the artillery makes 
during Arnh&m? It's driving me up 
the wall!' 



cutting down cornfields on the 
way; or you can fight single battles 
with small forces. The two phases 
of the game demonstrate how 
different reality scales affect 
wargamlng, and it's Interesting to 
see a combination of the grand 
and the detailed. This feature 
distinguishes an otherwise 
unremarkable game. 

On the strategic level, the 
screen presents a map of England 
which is featureless apart from the 
noughts and crosses of the 
opposing armies. In the one- 
player game you have to be on the 
side of the King, which gives you a 
shght advantage at first; the 
Cavalier armies are better-trained 
and slightly stronger than the 
Roundheads- But the Scots soon 
come marching south to aid the 
enemy, so the rules advise the 
player to make the most of his 
superiority. 

Incidentally, the lack of choice 
of sides in the one-ptayer game 
makes the title Roundheads seem 
a little inappropriate, and because 
Roundheads And Cavaliers 
appears on the bottom of the 
screen I suspect there was a last- 
minute title change. 

The player has command ol two 
types of armies at the strategic 
level; real armies and 'trained 
bands'. These latter consist of the 
peasants-turned-warriors and 
other loyal or rebellious citizens 
from the towns, rounded up into 
some sort of fighting force. They 
can be used in battle, but they're 
not particularly reliable and tend 
to desert if they're moved too far 
from home or think the odds 
against them are too great. 

Therulebook illustrates what the 
Roundhead armies and trained 
bands look like, but neglect to 
make the distinction between their 
Royalist equivalents. One has to 
guess. My guess was that the large 
round blobs were the armies, and 
the smaller squares the trained 
bands. Confusingly. the 
instructions refer to the units as 
"icons'. This may be a strictly 
correct use of ihe word, but it's 
certamfy incorrect in the context of 



a computer game where 'icon' is 
always used to mean a control 
symbol Here, the control system 
is a simple cursor-selection, which 
allows the player to move armies 
speedily. As the armies move they 
gather food points, which doesn't 
make sense; after all, wargamers 
are more accustomed to armies 
consuming food and resource 
points by moving. A food riot can 
therefore be quelled by sending 
the troops on a quick back-and- 
forth trip across the countryside. 

As the cursor is moved around 
the main map a window at the side 
of the screen scrolls neatly, 
showing a blow-up of the area 
currently under the cursor. The 
side window also displays more 
attractive versions of the army 
counters, with the Royalist army 
rented as crowned heads 
and the Roundheads looking like 
genially smiling grandfathers. This 
seems more useful than it is. 

The close-up map doesn't 
actually show any extra detail 
apart from mysterious little 
houses, invisible on the main map, 
which may be intended to indicate 
cities. It's difficult to tell, for the 
rules make no mention of them. 
There is no way of telling which 
towns and cities are where, 
something I regard as very 
unatmospherfc. If there was no 
room on the screen display there 
ought to have been a map in the 
rules to give a bit of colour and 
structure to the landscape 

The armies and trained bands 
are defined only by their strength 
and the amount of food they carry. 
It would have improved the 
coherence of the game immensely 
if the armies had been identified, 
even in the most rudimentary way. 
As it is, there is nothing to give 
them character and imaginative 
life, and even if dire consequences 
do follow moving a trained band 
too far from its place of origin it's 
not easy to keep track of where 
each bunch of pickaxe-waving 
peasants ought to be. 

This is a pity, because in the 
tactical-level battles there's a 
great opportunity to tie the two 



NTLINE 




/ 



FORUM 



THE BEST 
OFENEMIES. 



Dear Philippe 

On the subject of opponents in 
computer wargames, I feel 1 
should write about Vulcan. 1 do not 
claim to be experienced atpfaying 
wargames, having only six to my 
credit, but I feel that the computer- 
controlled opponents in these 
games lack a certain quality. 

In Vulcan I would accuse "him ' 
of not checking his reports to see 
if his units are capable of receiving 
supplies or attacking. On selecting 
the two-player option from the set- 
up menu. I find many of his units 
without supplies, or extremely 
weak. 

Knowing this falling in his skill as 
a General, I have managed, as the 
Axis player, on separate 
occasions to wipe out the 



104 CRASH October 1987 



Northern Allied unrts and the 
Eighth Army, The former was done 
without moving more than the 
Centauro division from the south. 
The 1 5th and 21 st Panzer divisions 
held the entire Engiish army at bay 
by fortifying behind a wadi for eight 
days. As the Allied units I have 
managed to win 'The Tunisian 
Campaign' in only eight daysl 

Hidden movement could prove 
to be an extremery important 
factor in improving computer 
opponents, I hope R T Smith does 
not miss this worthwhile feature 
out of his next game because of 
what A M Wright said in CRASH 
Issue 42. this month, Being unable 
to see the enemy leaves the 
element of surprise, I have 
frequently travelled along a road 



ferar 






^jgunatocftfrgfrfla^B i l 



► Rough edges spoil an imaginative concept In Roundheads 



strands together. When you've 
moved your armies around an 
isolated, defenceless enemy unit 
you can choose to enter the 
tactical level, and the screen 
display changes entirely to show a 
battlefield. This, quite cleverly, 
bears a dear relationship to the 
landscape on the main map; 
though the scale is quite wrong, 
for you find yourself battling a! I the 
way across the westernmost tip of 
Cornwall. The combat is grandly 
entitled me Battle Of York r or the 
Battle Of London, or the Battle of 
wherever you've decided to bash 
a few Roundheads. That's a fine 
touch, but it's offset by more basic 
deficiencies of detail. 

Though the strategic-level 
display is reasonably polished, the 
battlefield is a masterpiece of 
primitive-style Spectrum and 
looks like it's been drawn in 
crayon. The background is a 
glaring blank, the infantry units are 
matchstick men, and the four 
terrain types are represented very 
simplistfcally. It is, unfortunately, 
strongly reminiscent of those 
extremely earty Specfrum games 
like Horace Ooes Skiing. 

The number of red matchstick 



men the player finds opposing the 
Roundhead blue matchstick men 
is related to the strength and 
number of armies he had ranged 
against the enemy in the map on 
the strategic level, and there's 
something curiously satisfying 
about this. According to the rules 
the units are distributed randomly, 
though they always start out in 
clusters of their own kind. 

Infantry, cavalry and artillery 
make up the fighting force, with 
the unexpected addition of supply 
wagons. I assume that the supply 
wagons are intended to represent 
the army's food stock - that vital 
statistic displayed in the strategic 
map - but 1 see no reason why they 
should be taken onto the 
battlefield, unless the troops are 
supposed to refresh themselves 
with sandwiches and cups of tea 
during slack phases in the fighting. 
Really, they're there to provide 
something vulnerable to attack 
and defend, and if you see that 
you're hopelessly outnumbered 
it's a good idea to make straight 
for the enemy's food wagons and 
destroy as many of them as you 
can before you get wiped out. 

Orders are given to individual 




and suffered heavy losses from a 
concealed unit. I also enjoy leaving 
one or two weak Italian divisions in 
the bottom southeast of the map 
ready to cut the supplies of an 
overambitlous Eighth Army. 

To improve the enemy 
opponent, in Vulcan at least. I 
would suggest two possibilities. 
First, th© computer should check 
his own reports, and second, 
difficulty levels could be 
introduced by which the computer 
cheats to different degrees. He 
could examine both your units' 
positions and their reports, 
thereby being able to plan his 
attacks to greater effort. To 
counterbalance this there should 
be an option to play the computer 
with open movement. 

You have dropped the 
opponent rating, it seems a 
sensible move as it is impractical 
to hope to assess an Al routine In 
a week when you have so many 
other things to do. You could, 
however, publish an opponent 
rating in a subsequent issue if you 



have found the time to assess a 
game more thoroughly. 

A G Popkin, Haywards Heath 

Unfortunately! rarely have the time 
to return to a game once I Ve taken 
it apart for review. I'm too busy 
grappling with the next batch! 

PI 

NOT A PENNY 
MORE . . . 

I've had a letter from Roger King, 
who's trying to establish a 
magazine for Spectrum 
wargames; he plans to Include 
reviews, previews, interviews and 
competitions. He desperately 
wants to hear from people 
interested in contributing, and 
from anyone who could tei him use 
a photocopier For under a penny a 
sheet. Contact Roger at Ad Bury 
Lane. Datchworth. Hertfordshire 
SG3 6ST - and keep watch on 
FRONTLINE and FANZINE FILE 
for progress reports. 



units with a cursor, in an 
unsophisticated fashion. It is 
difficult to extract from the rules a 
clear understanding of how the 
combat really works, ft seems you 
can give each unit a single order to 
attack and then watch as it carries 
out the order, following the target 
rf It moves. 

This doesn't seem to work In 
practice. I found the only sure way 
to make an attack was to specify 
each one individually, and 
because this is a game played in 
real time the old problems arise; 
you can only deal with one unit at 
one time. To be fair, the number of 
units involved are small enough to 
be manageable, though this style 
of frantic, cursor-hopping play 
does destroy the atmosphere. As 
each attack is made, the 'before 
and after' strength of each unit is 
flashed at the bottom of th© 
screen 

Strength units tend to be 
chipped off at the rate of one per 
unit, with arvly minor and not very 
predictable variations. Even 
artillery units firing at long range 
lose a strength point when they 
make an attack, and this seems 
illogical to me. I was disconcerted 
to discover that my food wagons 
made pretty invincible fighting 
machines when 1 tried to attack 
with them; either the rock buns are 
pretty old, or there's a bug in the 
program. The enemy's food 
wagons are easy to destroy. 

There Is some variety in the play 
of the battle scenes. The 
'defensible area' type of terrain 
allows infantry to shelter from 
attack, and though the woods and 
hills seem to have no effect on 
combat it's impossible to move 
across rivers, And, like all 
simplistic games, Roundheads 
has a degree of tacky 
addictiveness. 

The battle lasts as long as It 
takes for one side to eliminate the 
other, or till you choosetoexit from 
it The instructions claim that you 
can only do this after 15 minutes, 
but this is incorrect; maybe it's a 
misprint for '5 minutes'. When 
you're returned to the strategic 
screen the appropriate army 
counter has disappeared and the 
attacking forces are depleted 
according to the losses suffered. 
This Is where I feel a sense of 



Involvement could be generated 
by giving the units names, names 
carried over to the individual 
divisions in the battle scenes. It 
would be satisfying to know which 
divisions belong to which army, 
which are trained soldiers and 
which are volunteer rabble. The 
distinction vanishes into 
anonymity at the tactical level. 

There are several irritating 
points of presentation. The rules 
are vague and confusing. The 
instructions on giving orders are 
ambiguous, the Cavalier unit 
symbols aren't shown, and there's 
no warning that the game has to 
be reloaded if you want to start 
again, The game Is artificially 
slowed down by the rule which 
insists that three minutes must 
separate each entry to tactical 
battle, a restraint which seems to 
be designed to make the two- 
player game fairer. In the one- 
player version it's simply irritating. 

Roundheads isn't as bad as it 
looks; 1 enjoyed it up to a point, 
and see the potential of some of 
the things it tries to do. But there's 
a lack ofdetail , depth, atmosphere 
and - somehow - solidity, 
deficiencies which are all too 
common in Spectrum wargames. 

Presentation 70% 

It's reasonably polished In places, 
and the orders system is so 
simplistic that it would be hard to 
make it cumbersome 

Graphics 60% 

The strategic-level map is 
presentable if unimaginative. The 
tactical map. though serving its 
functions, is In the Horace Goes 
Skiing school of Spectrum art 

Rules 50% 

Hardly voluminous, considering 
the potential of the historical 
subject, and bordering on the 

inadequate 

Authenticity 55% 

Real-time setting destroys the 
atmosphere, and lack of 

geographical information and unit 
names doesn't help 

Payability 70% 

Certainly easy to get into, and 
smoothly-flowing 

Overall 59% 

Some interesting features, but 
missable 




CRASH October 1 987 1 05 



ALL TOGETHER NOW 



PAUL SUMNER reviews the latest 
compilations -there's gold in them thar 
software shelves, if you know where to look 



AcnviSKtN is afso getting to on me bundle bonaraa with a Lixastifm Prestige 
compilation (see the CRASH offer do page 62 . . . ). Out of all four games The Bdokm 
(on yet another compilation) is probably the best piece; the other three suffer badly 
from conversirjnttjs caught from the Commodore, 



E: 



VER SINCE the Spectrum 
stormed into the homes of 
young innocent children, 
compilations of previously 
released games have been lurid n g 
on the software shelves. From the 
outset compilations were 
purchased for quantity more than 
quality - the largest collections 
seemed to give more value for 
money, more games per pound. 
But as buyers became more 
prudent software houses found 
themselves having to be more 
selective in what they put on their 
cassettes. 



TH€ BUDGET MARKET has just n 

CflTOpi- ii wo distinct 

approaches. On the one hand you have 
The Power House throwing together moat 
of their £ 1 ,99 releases, oast and pre 

mdle of budget furt - Pomrplays. 
eight games for £B.&9, None of the 
games are very impressive, the point 
being quantity rather lhan quality, On the 
other hand you ri3ve Tynesofi look 
the budget problem from a axnpletely 
different angle- in the Micro Vaius 
Pack you only get four {very old and not 
very good!" games, but for the extra 
cheap compilation price of E3;99. 



No longer are compilations just 
confections of rejected old games. 
With the growing importance of 
budget software in the sales 
charts (see our feature on page 
45), most compilations are now 
slickly-presented and well- 
advertised packages proclaiming 
value for money. Most software 
houses have even set up 
departments which scour the 
market for games to go on 
compilations. 



you MK3HT THINK summer Is all over 
now, but in attempt to brighten up 
everyone's lives US Gold has released 
Summer Gold. In hue US Goto style this 
iatest bundle of fun offers a wide range of 
games, from old favourrtes like mjce 
(Hew many times did you complete i!?i 
Lev and Beach Head flto recent 
-simulations; Tenth Frame and 
Dmbvstm. And, like The Edge, OS Gold 
throws In an adventure, Rebel Planet, to 
counter the aggressive bashing and 
Wasting of the arcade games. There's 
nothing really bad in Summer Gold- what 
you've got fs six respectable fuH-prioe 
games for £8.99, 



With the supposed summer 
software slump now past, a whole 
plethora of compilations is about 
to be released to satisfy our 
appetite in the dull time between 
Toe PCW Show and Christmas. 

This collection of compilations 
shows the dilemma facing the 
buyer on the high street. Should 
you go for a great big bundle of 
software that you've never heard 
of? Or is it better to play safe with 
compilations of well-established 
oldies? 

1 06 CRASH October 1 987 



AFTEfl the success of star Games, Gremlin Graphics has quickly hit the streets with 
Star ernes ft Now part of the US Gold conglomerate, Gremlin offers old fe . 

the very popular Highway fhawnfr (originally from Vortex) along with another 
CRASH Smash, Ultimata's Cybervn. On the same laps, in the shad&w of fltesa two 
giants, can be found a coup's rerand The Eidolon. Of course 

Gremlin also gets a look-in with the underrated and very playable T/artWawrand their 
Gaunttet clone Avenger. 




My advice is to stick with well- 
known titles; at least that way you 
won't buy a package with any 
really rancid games. And whatever 
you do don't discard a compilation 
just because it contains a few 
golden oldies -they're often more 
playable than new games for 
which more time has been spent 
on presentation than on content. 

If you're going out to buy a 
particular game, it's worth looking 
around on the compilations first. 
Most full-price games reach their 
peak sales within a few weeks, so 
within a few months they can be 
on compilations, where their sales 



FOUOWING in the pain of Soft Aid and 
Off The Hook, which raised £350,(100 and 
275,000 for their respective charr 
new label called Backpack releases 
Kldsf/tay in midautumn and looks -set to 
follow its predecessors. The worthy 
cnarity this feme is the National Society 

•> Prevention 01 Cruelty To C - 
which will use tile profits to combat child 
aau&e-csee the news pier- 
Issuo 43). The contents range from the 
1964 Ulbmate success Lunar Jet 1 ' 

'987 like Xeno, Oeacffvatarsafid 
Mailstrom. Nine of the ten games scored 
over 85% in CRASH - so Kxfspiay gives 
you ejrcefreni value for money write 
neipjng a deserving cause. 



IF VOU LIKE life on The Edge, you'd better 

liasabt 1. This 'co8e 
edition'. brings together all Softek's and 
The Edge's wis sir..:. 'jeered 

the Spectrum software scene in 19JW. 
b package Is wtlhoirt a doubt 
Bobby Bearing: in this 3-D Marble 
Madness-type game, the eporv 
cute IttU in has to rose* 

mate:i der picked up nearly 

every computer award available and 
manes the package immense value for 
money, Also hidden :•■ Mfrlfe 

The Edge's first adventure, Thar? 
Spirit, it's not often we see adventures on 
compilations, but maybe Cla$$lx fhas 
something for everyo? i 



will be steadier. If you're really 
shrewd you could give up buying 
individual games altogether, and 
just get the hits all in one package 
- though this way you tend to be 
about six months behind the rest 
of the software scene. Have a 
good look around, there's bound 
to be a compilation for you 
somewhene. 

Note: the information boxes on 
this page give each game's 
original CRASH Overall 
percentage and then the issue in 
which it was reviewed. N/R means 
the game was not reviewed in 
CRASH, 



OCEAN'S big release for autumn looks set to start a csmpsetefy new trend in theme 
compilations. Covering nearly every conceivablB sport. Game Set And Match brings 
togeiher ten of tine most popular recreational simulations released in the Spectrum's 
lifetime (in fact, 23 ii vxju count the subgames In Daley Thompson's Supeitest and 
Hyper Sports). The onfy surprise is the inclusion of Super Soccarom the far superior 
Match Day (because so many of you have already got the latter, I'm told) The package 
includes three CRASH Smashes and two which were very near misses. So whatever 
you fancy (in the way of sport!) Ocean seems to have got ft covered, Thte lavish package 
of four cassettes should be at your locai sports centre . . . umm. compute shop now 
at the reasonable price of £12,95. And if you've got a +3 you can get a two-dcsK 
package for £17,95 (much less than a season ticket to Leeds). 



KIDSPLAY 
Backpack 

Xeoo 

Deactivator* 
Wj^ttSHHW 

Mnrsport 

Monty On Jne Hun 
Station 

iVfer/sJro/n 

Stestttta 

Bounty Bob 
tan m fatmaa 



STAR GAMES It 
Gremlin 

Hlghwnr Encounter 
Cytmrm 

tariHtamr 
femfffr 

BtMiozot 
Bdokm 



GAME SET AND MA TCH 
Ocean 

6BA Boskettetl 37% 44 

Kwmmi'3 Tennis 60% 33 

Sufmr Soccer 54% 37 

Batoy Thompson's Supertcst 78% 22 

Barry McGuigan's Boxing 88% 25 

CDS Pool 77% fi 

Ping Ponu <-w~ a 

World Series Baseball 81 % 1 6 

Jonah Bariingtw '$ Sfitssii 67% 1 7 

Hyper Sports 92% 19 

bo* 01 tour cassettes £12.95 
two Spaclrum . 3 flisks £1 7 95 

POWERPLAYS 
The Power House 

Harctffes N/R 

Sta0SfWl Nffi 

fflwftypM 29% 40 



odnam 

Sworti&S&ieia 
Tomb 01 Syrinx 



MICRO VALUE PACK 


Tynesoft 




ftwwsdrww 


n%& 


Toty Tony 


N/R 


lib Strikes Back 


42% 23 


Stoetyard Bfvtis 


Hffl 




E3.99 


CLASSIX 1 




The Edge 




toUbyAMiribf 


94% 31 


Brian Bloodaxe 


96% 14 


Start** 


77% 10 


P$ytra*x 


69% 10 


That's The Spirit 


N/R 




£8.96 


SUMMER GOLD 




US Gold 




Tenth frame 


55% 3B 


Impossible Mission 


76% 22 


Rebel Planet 


85% 31 


Dambvsters 


75% 21 


Brvca Lee 


91% 16 


Bsactt Head it 


14% 24 




£8.99 


LUCASFILM PRESTIGE 


COMPILATIONS 




Activision 




KmwtfsRrtt 


70% 40 


Ballbtiuor 


71% 2* 


TheEkSoton 


m m 


Rescue Pit PfactaltB 


76% n 




tt.98 




=E 



£ MIII.TIPIIINT 



AT LAST: THE MOST VERSATILE AND YET 
EASIEST TO USE SPECTRUM PRINTER INTERFACE 

FULLY compatible with Spectrum ( + }« Spectrum 128, Spectrum 2 t - 128K & 48K 

and with add-ons like Interface l t Opus Discovery, VTX 5000, etc 

INS TAN7L V usable - has EVERYTHING you will ever need in tts 8K ROM and 8K RAM 

FREEZE button - to activate MULTIPRINT anytime - STOP any program, LUST it, SAVE or 

COPY screens, use built-in MULTI-TOOLKIT, «re}set MULTIPR1NT, LPRINT, etc. 

A JOY to use- MENU-DRIVEN with screen prompts, one touch commands, error*trapped, etc. 

FULLY PROGRAMMABLE - line teed, width & spacing, margins, various COPY types (text, hi-res. shaded) 

zes (whole or parts, standard or large), tokens - all can be instantly set AND programmed in BASIC 
With 8K RAM EXTENSION (for m/code or data) + built-in MULTI-TOOLKIT + J 2m printer cable 
Compatible with GE IE disassembler * Optional through bus to connect other peripherals * Fully guaranteed 





gajgjj33jjj^w.tHTMC 

Load ANY programs usual, stop > 1 tt ANY points SAVE it-,twod<$ {VERY time, itisWfylutomauc dot-proof. 1st sit ™<l watch 
Menu-driven witii prompts and one-touch commands 1} P^sh button 2) Select function eMtmnrWtrWpnmfonv 3) inpui name 
fl) bave program or screen wta^miGfOdnve^afadnv&Discovery Special versions also frji Disupte, Beta, Kempston (please specify)) 
Needs NO extra software, takes NO part ot SPECTRUM RAM -has ALL in its own BK ROM & 8K RAM 
Extremely simply to use, friendfy. 100% reliable, lulty error-trapped, guaranteed - PURE MAGIC 

Most powerful & efficient compressing for fast re-loadmg and taking minimal toom when SA VMG 

Built-in MU.TI -TOOLKIT with extensive tactirties to study/rooo-ily/tfevetoc programs Essentia? for haefcers. 

Thwugh extmsum bus * Programs s*mf with MUL TIEACE wn an tteir own (except hyper (ape Pick- ups) 

MULTIFACE has wo versions: QUE or 128. Soft SAVE to TAPE, MICRODRIVE and DISCOVERY but 



Saves also to WAFADRIVE, BETA inn KEMPSTQN 
Works on any Spectrum but in 48%. mode only 
Has a buHHn Joystick Interface (Kempslonj 



mtWlAMinhaAMi-MtMMi-. 






Applied magic tor the Spectrum hackers: 

A unique combination of hardware and software 
t? Inert can disassemble ANY program at ANY point 
Just Install GENIE into MUL TIF ACE or MUL IIPRINT 8K RAM 
extension, load ANY program, WNit, STOP it when you 
wish and let GENIE disassemble it -it is SO simple. . . 
GENIE can also DUMP to printer. SEARCH and FIND text, 
op-codes, etc. VIEW and ALTER contents of memory or 
Z80 registers, etc. Simple to use. ingenious, educational, 
Essential for any m/code user - solid gold for hackers. 




Saves ateo to DISCIPLE + tape at hyper speed 
Works on any Spectrum - 4SK and t28K 
Formats microdrrve cartridges to 100 • K 



Complete music system: write, edit play, store and print jf~\ 
music with REAL NOTATION. Sheet music prirtt-outs, \T>T 
great fun, ideal educational tool - superb value for money. \V?$k 

The software W8& of transferring Spectrum programs. 
4 utilities for Microdrive. 2 for Watedrive. 2 for Ducoverv. 
litef for disc/cartridge maintenance. Ask for details, 

WHggtef 

Unique maze arcade adventure mixture. A CRASH SMASH, 



Also avaifable= the VI DEOFACE digitizer- put your favourite pictures from a VIDEO CAMERA ^ 
RECORDER onto your SPECTRUM ! Options to SAVE, PRINT animate etc. HI-TECH FUN at its best 




enclose a chegue/PO for E (l £ * Eu ™*» P te * se H Mease send 

M f add C1 overseas £ 2 ) 

or debit my JT^ 3 J No 



Z] 



MULTIFACE ONE 
MULTIPRINT 
Card expiry GENIE GENIE 128 



'*••" •■"• »*+* 

Address _ * U ^ TYPeWR,TER 



E39.9SO MULTIFACE 128 £ 44.95 Q 

£ 39.95Q vy /through port £ 44.95 D 

E 9.95Q VIDEO DIGITIZER £6900 D 

£ 7.95D WRIGGLER £ 2.95D 



TRANS- EXPRESS cartridge D dtekQ waferQ £ 9.95ea| 



B#jl AUTME >#>#¥ <PK IYB 15 Hayland Close London NW9 OLH ^jj 24 



hrs 



01-200 8870 (eg 




TOP GAMES 
OCTOBER 




~ ■ 



The three charts compiled from the votes of CRASH readers 
most realist ic chart for gauging the popularity of Spectrum games - 
il is the games that are being played that get the votes, not the 
games that are in the shops this week or month, 

And the votes are important, it's up to you to let us know what you 
feel, so fill in the voting forms which live on the results paaes and 
in FRONTLINE to make your voice heard. 

If you don't want to carve up your issue of CRASH . we understand 
Use a photocopy if you like, or copy the details from the voting forms 
onto a postcard, or the back of a sealed envelope, and send that to 
us tnstead. 

Apart from the satisfaction of registering your vote, there 1 s always 
the chance of winning a prize. Each month we drew 1 5 winners from 
Tl"2? v ° iin Q form ^ received -five for the HOTLINE, five for the 
ADVENTURE and five for the STRATEGY chart 

^op P r, ze of E40 worth of software (your choree, not ours) and a 
CRASH T-shirt is awarded to the first slip drawn from the HOTLINE 
v^fSr^d another E40 of goodies and a shirt goes to the 
ADVENTURE and £20 of goodies and a shirt goes to the STRATEGY 

Four runners up from each ballot box collect aCRASH T-shirt and 
a CRASH HaLSoget those votes in to the CRASH HOTLINE CHART 
CRASH ADVENTURE CHART and CRASH STRATEGY CHART 
PO Box 10, Ludlow, Shropshire SYS 1DB. 



There's been a huge volley of votes for the Strategy Top Ten, 
reports a Charts Minion on the scene -interestingly, though, the 
strategists seem to share opinions, and there have been only 1 4 
different titles listed In three months of the chart. CCS's Vulcan 
and Firebird's Reoetstar Raiders have held the top since the 
beginning. 

First out of the upturned helmet was Matthew Verry of Dartford 
in Kent; runners-up are Iain Turner ofSouthend-On-Saa in Essex, 
David Brown of Stanford-fa-Hope, also in Essex, Stephen A 
Graham of Carlisle, Mark Lawton of Stoke-On-Trent in 
Staffordshire and Ian King of Tipton in the West Midlands, 






Not much movement m the chart thia lazy summer, with nothing 
new above Number 1 5; the heat's got to Cobra and Paper Soy, 
though, and they've both collapsed. Note the new (►} sign before 
the Issue 42 Smash Zynaps - this indicates that the game has 
NEVER been in the chart before, whereaB (-) just means ft wasn't 
there last month. Ocean drowns the other software house* with 
almost a third of this month's Hotline titles, but US Gold's 
Gauntlet Is stilt at the top for the seventh successive month . , . 

This month 's £40 worth of software {plus the usual T-shirt) goes 
to Ches Autt ofEccles near Manchester; nmners-up are C J 
Wright of Whrmton Merseyside, Eric Stewart from the Isle Of 
Lewis in the Outer Hebrides and James Trtheridge of Chandler* 
Ford In Hampshire. 



Strategy Top 10 


fffi 


VULCAN 


CCS 


2P/ 


REBELSTAR RAIDERS 


FIREBIRD 


3fs; 


ARNHEM 


CCS 


4W 


THEATRE EUROPE 


PSS 


*f-/ 


DOOMDARK'S REVENGE 


BEYOND 


*« 


TOBRUK 


PSS 


im 


BATTLE OF BRITAIN 


PSS 


*H 


THEIR FINEST HOUR 


CENTURY 


»H 


GALLIPOLI 


CCS 


10 W 


DESERT RATS 


CCS 



<*r 



143 






^t^ 



Hotline Top 20 



1 (1) GAUNTLET 


US GOLD 


2 (5) HEAD OVER HEELS 


OCEAN 


3 ffl ENDURO RACER 


ACTiVISION 


4 (6) URIDIUM 


HEWSON 


B(7) ELITE 


FIREBIRD 


6 (9) MATCH DAY 


OCEAN 


7 (12) BOMBJACK 


ELITE 


8 (2) PAPER BOY 


ELITE 


9 (16) BARBARIAN 


PALACE 


10 (4) COBRA 


OCEAN 


11 (8) ARKANOID 


OCEAN 


\2(19) THE SENTINEL 


FIREBIRD 


13 (1 7) ALIENS 


ELECTRIC DREAMS 


\A(11) STARGLIDER 


RAINBIRD 


15 H THE GREAT ESCAPE 


OCEAN 


16 (101 FEUD 


MASTERTRONIC 


\HW ZYNAPS 


HEWSON 


18 H BATMAN 


OCEAN 


19 M GHOSTS "N» GOBLINS 


ELITE 


20 W AUF WIEDERSEHEN M. 


GREMLIN GRAPHICS 



The Hobbit makes rt to Number One, where its parody The 
BoggH was in Issue 40. But darkness is closing in on Fairiight II, 
and Spellbound looks like slipping back down to third place, 
whence it rose to the top last month. 

David Barrows of Northampton is the big winner, but don 1 forget 
these other adventurers: James Cooper of Newbury in Berkshire, 
Chris Beck ofRotherham in South Yorkshire, Allan Price of 
Leeds, amf Peter Chessman of Wateriooviife in Hampshire, who 
met his Waterloo trying to find the voting form -presumably in 
issue 43 where, sorry, we left it out. (Lloyd getting too much 
space for the Forum again . . .) 



Adventure Top 20 



1 (2) THE HOBBIT 



MELBOURNE HOUSE 



2(4) HEAVY ON THE MAGICK 
3 (1) SPELLBOUND 



GARGOYLE GAMES 



IAD. 



4(3) KNIGHT TYME 



5 (5) LORDS OF MIDNIGHT 



MAD. 



6 (11) DOOMPARKS REVENGE 
7W THEBOOGIT 



BEYOND 



BEYOND 



8 H BORED OF THE RINGS 

9 (10) LORD OF THE RINGS 
10 H FOU RTH PROTOCOL 



CRL 



CRL 



MELBOURNE HOUSE 



11 (13) GREMLINS 
1 2 (6) STORMBRINGER 



CENTURY HUTCHINSON 
ADVENTURE INTERNATIONAL 



13 (17) SHADOWFIRE 
14(7) RED MOON 



MAD. 



BEYOND 



15 (16) THE PRICE OF MAGIK 

16 H MARSPORT 

1 7 (-) NEVER ENDING STORY 
18/ 



LEVEL 9 



LEVEL 9 

GARGOYLE GAMES 
OCEAN 



FAIRLIGHT II 



19 (12) DRACULA 



THE EDGE 



CRL 



20 (-) DUN DARACH 



GARGOYLE GAMES 



GET INTO CRIME! 

In the late 1990 s the streets of New York are a Jungle. 

You are the Ice cool leader of a gang of drug crazed 

terrorists. Your main goal Is to become the richest, 

toughest and most notorious gang in the city. 




FREE! 



SEND YOUR NAME AND ADDRESS TODAY FOR YOUR FREE TRIAL OF 
IT'S A CRIME THE WORLDS MOST POPULAR PLAY-BY-MAIL GAME 

Write to :- 
KJC GAMES, PO BOX 11, CLEVELEYS, BLACKPOOL, LANCS FYS 201 








Aloha, and welcome 
once more to the 
wondrous hobby of 
play-by-mail gaming 
with BRENDON 
KAVANAGH. 'So/ 
you ask, 'what has 
happened in the PBM 
world this month?' 
(Well, it's one way of 
making 

conversation.) The 
answer: there's a 
special feature on 
KJC Games's . . . 



EARTHWOOD HINTS AND TIPS 



MATTHEW AYRES from 
Southminster in Essex has sent 

some basic tips for new 
Eerthwood players. Matthew was 
a joint winner at the end of 
Earthwood 20 and comments that 
though he enjoyed the game there 
is definitely room for Improvement. 

According to Matthew, the 
game's biggest letdowns are its 
map and the lack of extra features 
In the endgame. 

Anyway, on with the tips . . , 



1 Never forget that J the pen i 9 
mightier than the sword' - also 
bear in mind that one cannot 
function properly without the 
otherl 

2 Of Earthwoorfs 35 cities, only 
1 7 are inhabited at the start of 
the game. 

3 Player characters should try to 
ally themselves with a nearby 
race to %har& cities in the area. 

4 The best cities are those near 
the edge of the map with high 
food production. If possible, 
secure a group or 'cornerfuir of 
cities; cities not on the front line 
can support those that are. 



EARTHWOOD 



EARTHWOOD may be vaguely 
known to CRASH readers; < ; 1 
fantasy game upon which Jade 
Games is accused of basing Its 
defunct Arcadia. But KJC 
Games's Ea/fhwooo'is well- 
established. 

It caters for 25 players. The 
player takes a rote (Ki ng or Wizard , 
perhaps)- and, as in most games,, 
what you are affects what you can 
and cannot do. 

Besides your main character, 
you have control over three 
independent groups of creatures; 
your character must always be 
with one of these groups, and 
you're kept aware of what's 
happening to the other two. 

The game is set on a large map 



with 35 cities. The object is to use 
your groups and your powers 
(magical and diplomatic) to gain 
control over the majority of the 
cities. This Is done by a mixture of 
exploring, spying, trading, fighting 
and avoiding monsters'. 

Earthwoodis computer- 
moderated and seems quite 
popular. Each game should last 1 8 
months (according to KJC Games) 
-provided you're not knocked out 
earlier! 

Startup costs £5, for which you 
receive the rutebook, setup and 
the first three turns. Each turn 
thereafter costs £1 .50. 

Write to KJC Games at 5 
Vicarage Avenue, Clev&leys, 
Blackpool, Lancashire FYS 2BD, 



SPECIAL OFFER 

A NEW VERSION of Earthwood, called Earthwood- The Sea Kings, will 
be launched on October 1 1987. This will be a naval version of the old 
game, replacing cities with islands in a big sea infested with monsters 
and Non-Player Characters! 

Anyone new to EITHER Earth wood game can use this CRASH voucher 
with their first payment to claim two extra free turns -so that's setup, the 
rulebook, and five turns for a fiver. 

Don't forget to Jell KJC Games whether you're starting Earthwood or 
Earthwood - The Sea Kings*. 



5 Most city tactics are 
unfavourable to the defender. 
so concentrate your forces in 
tight, strong groups wherever 
possible. 

6 With a bit of forethought you can 
predict where you might 
encounter Non-Player 
Characters (IMPCs) - for 
example, tree fairies in 
woodlands . . . 

7 The secrets of success are 
good diplomacy and control of 
cities. As most recruiting is 



done from cities (and they are 
the only suppliers of f ood and 
gold), they are vital if you don 't 
have any good alliance ties. 

8 Take an active part in the game. 
Players who ignore diplomacy 
or are totally impassive 
invariably drop out (or are 

jcked out) because there's 
no excitement for them. 

Thanks a lot, Matthew. Has 
anyone efsegot tips for games not 
yet covered in PBM Marl box? 
Send them inJ 




Name ... 
AdoTess 



Postcode 

77ite special voucher from issue 45 of CRASH entitles a new player in KJd 
Games's Earthwood or Earthwood - The Sea Kings to rwo extra free 
turns - in addition io the setup, rulebook and three free turns you m 
your £5. 

Just send this voucher (the original, please, not a photocopy!) in with 
your application and startup 

The offer is valid as long as the voucher fs received by KJC Games on 
or before November 23, and needless to add onty one voucher may be 
applied to each startup (otherwise Guru Denise would be playing free for 
18 months . . . } 



CRASH October 1987 111 



PBM NEWS 



NEWTY BUT 
NICE 



STEVE NEWTON of Newty 
Games is seeki ng a new GM for hre 
game Faction Magician, covered 
m CRASH Issue 41 . He writes: 'We 
are i n dire need of another GM (the 
response from your article was 
quite incredible, which has helped 
lead to our current overstretched 
situation, so I hold YOU 
responsible (!)). The pay am t great, 
but It'll buy a beer or six on a 
Saturday night down the pub and 
it 's great fun. I'd be grateful if you'd 
send out this plea to the populace 
and ask those interested to drop 
me a line with a few details about 
themselves. 

'Our turnaround time has 
doubted - some of our players are 
having to wait up to ten days for 
their reply, so any help would be 
appreciated 

If you have the time, inclination 
and commitment to GM a game of 
Faction Magician then drop a line 
to Steve. 

Faction Magician has a new 
address: Druids Cottage, Cam 
Brea Villages. Redruth, Cornwall 
TR153BL. 

But PLEASE bear in mind that 
there's a lot of responsibility 
involved in GMing a game! 



NOVA GEN 

I'VE RECEIVED lots of letters 

wondering what's happened to 
Conquest- it seems turn reports 
suddenly stopped arriving, 
without explanation. Well, DON'T 
PANIC!'! 

In this month's mailbag was a 
letter from a new company called 
Nova Productions, Nova has taken 
over the management of 
Conquest from Conquest Gaines, 
and has been operating a 
supposedly improved version 
since June! 

According to Nova's Laurence 
Norman, the original version of 
Conquest was too complex and 
time-consuming. Steve Brunt 
wisely redesigned it, but failed to 
playtest the new version. Result? 
Numerous rule changes and an 
unreliable turnaround. 

So Nova has redesigned some 
areas of the game to make it more 
playable, and improved 
turnaround to one or two weeks in 
the process. Future developments 
could well include computer 
moderation . , , 

A Conquest startup now costs 
E4, and the turn charge is £1 .50 

1 1 2 CRASH October 1 987 



IT'S AN 

ORGANISED 

CRIME! 

NAB SOFTWARE, GMsof 
Aegyptus {an involved US game 
based upon ancient life - review 
coming soonfer or later)), has 
imported another game from the 
Yanks. Family Wars is set in 
American cities during the 
Twenties and Thirties, Players 
become 'kingpins'' in a crime 
family, and you have to control 
your own turf while expanding 
your territory and influence in the 
political arena. 

Alliances are possible, though 
different victory conditions then 
apply. 

Family Wars sounds a bit like It '« 
A Crime! with knobs on; I'll give it 
an overview in CRASH in a few 
months' time, when I've seen the 
rulebook. 

NAS's Nick Barnett points out 
that the game ia entirely computer- 
moderated and should last for 
between 40 and 50 turns. He 
hopes to offer three turnaround 
schedules (weekly, fortnightly and 
three-weekly) at different rates. 
Thus a game could continue for 
between one and three years. 

For further details, write to NAB 
Software at 7 Oakwood Drive, 
Aspley, Nottingham NG8 3LZ. 



with no extras. I'm curious to see 
howthe game has changed, so Vm 
starting up very soon; while 
waiting tor a PBM Mailbox report, 
you can contact Nova Productions 
st PO Box 685, Colchester, Essex 
C04 3SX, 

► Conquesfs new-style compute* - 
generated turnsheets are a great 
improvement on the old 
handwritten ones* The map's 
impressive, too! 




PBM FORUM 



A POSTCODE 
WRITES 

Dea? Brendon 

After a bit of indecision, I finally 
joined this band of half-crazed 
psychopathic megalomaniacs you 
call PBMers. I am now enjoying 
Vorcon Wars 84. Thank you. 

But I have a grumble, If our turns 
are late, do we have any 
comeback to the Post Office? For 
example, my turnsheets sent from 
Bracknell have thrice been 
repostmarked: once Dundee, 
once Perth (what? Australia? -BK) 
and once York. Dundee and Perth 
I can understand, but since when 
was York in Scotland (Oh - BKfi 

I could understand these 
troubles if there was no postcode, 
but since PA36 4BY is unique to 
Ken ta lien {where I live), and is 
printed on all of my turnsheets, I 
am a little confused. 

I don't know if it happens in the 
other direction, but I bet it does. 

Is there anything I can do? it 
don't 'arf slow things down. I 
actually missed the first turn of 
Game 1 00 because f was 
cheapskate and used second 
.... 

Angus Garfield Rae 

Appin, Argyll 

Scotland 

A sad tale - but are we really only 
HALF-crazed? 

If I were you I'd send my mail by 
recorded delivery, It 'II cost you an 
extra 20p for each letter, but it's 
worth it for the peace of mmd. 
There is no insurance offered for 
cash enclosed in your letter, but at 
least the Post Office guarantees 
delivery. Your only other option is 
to deliver It personally — a touch 
impractical, I suppose. 

BK 

WE STAND 
TOGETHER 

Dear Brendon 

After receiving my It's A Crime! 
results sheet I noticed that Game 
1 4 is the official Ca VG qamel 
Apparently, because of good 
publicity 400 or so C&VQ readers 
are taking part in It's A Crime! 1 4. 
So, fellow Game 14 CRASH 
readers, lets ally and CRASH 
Smash them , , , 

Stephen Grant 

Brighton 

Sussex 

Not a bad idea - though 
remember, Stephen, we have a 
few hundred players scattered 
about In an earlier game . . . 

BK 




FANTASTt 



Dear Brendon 
I thought I'd write in to tell 
everyone about the game Further 
Into Fantasy. 

After applying for startup I 
received the rulebook and games 
magazine within one week. When 
I opened the package 1 was 
astounded by the quality of the 
rulebook, which has a coloured 
glossy cover and detailed informa- 
tion apout the game printed neatly 
upon its glossy interior - very pro. 

Further Into Fantasy is a fantasy 
Dungeons And Dragons-style 
game where the player role- plays 
as a warrior, sage or priest in the 
land of Dorm. Quite mystical. 

I sent away for my first turn 
immediately and four days later I 
received another booklet (fffled 
with player messages and news of 



PBMFAtZ 

TWO low-priced zines have come 
to light in this month's maifbag. 
The first is a selection of three 
games run from Anthony Brown's 
address at 42 East Park Avenue, 
HoldemessUoad, Humberside 
HU89AE 

Anthony and a few of his friends 
run a boxing game, a wa/game^ 
and a fantasy game. They charge 
40p per turn (to cover costs), rf 
you 're interested, send Anthony 
an SAE and he'll write back to you 
as soon as possible. 

And Paul Hartmenn, who lives 
in Rotterdam in the Netherlands, 
wrote to say: 

"Dear Brendon 

I have oeen following your column 
eversince itstarted and I thi' ,' 
high time I wrote you a letter. 

Unfortunately. PBM is not very 
known in the Low Countries, 
though I'm trying to reverse that 
course with all my might. One of 
the things I have done has been 
the founding of a company to pro- 
duce 100% Dutch games. 

To date I have been running my 
company (Fantasia Arena) for just 
over a year and slowly people are 
opening their eyes to this wonder- 
ful hobby, though interest Is mini- 
mal compared with that of Britain 
or the USA as yet. 

Recently, John Nicholson lei us 
run his game Super Vorcon Wars 
in a Dutch version. We also run two 
other fully computer-moderated 
games, both tactical space war- 
fare, so we are maki ng some prog- 
ress. 

If any of your readers are 




I<: FANTASY 

the game's progress), along -.vitn a 
completed character sheet, a fact 
sheet, my turnsbeet and a 
coming Jetter. 

After playfng for only a few turns 
I am convinced that this is THE 
best game available. Please print 
this letter to let other readers know 
about this g 

Justin Taylor 

Newton Abbot 

South Devon 



Thank you, Justin. Laboratory 
Games's further into Fantasy is 
indeed very welt-produced; for 
. details sendan SAEto Lab- 
oratory Games at Box 66. 19 Col- 
burne Street, Swindon, Wiltshire 
SN1 2EQ. 

BK 



— 



WNEFILE 






interested in playing a Dutch game 
then they shoufd feel free to write 

isia Arena at van Bas- 
senstraat 118, 3067 ND Rotter- 
dam, The Netherlands.' 

Paul writes a PBM section for 
the fanzine Conflict Gazet (double 
Dutch to me); he also plays ten(!) 
PBM games, so he'll be in next 
Mplomatic Directory, 





THAT ADDRESS 
IN FULL 

IF you're rn the PBM trade and 
you'vegot some news to pass on, 
or you want to share your PBM 
and tips with hundreds of 
thousands of rapt CRASH readers, 
drop me a line 1 Write to: Brendon 
Kavanagh, PBM Mailbox, 
CRASH. PO Box 10, Ludlow. 
Shropshire SY8 1DB. 

If you're sending an entry or an 
update to Diplomatic Directory, 
even if it's enclosed with another 
letter PLEASE write ' Diplomatic 
Directory' on the envelope so it 
can be processed quickly' 






+001 Adrian Nea! 

43 Marketstead Estate, Kinon, Bo&ton, 
Lincolnshire PE20 ISL 
GAMES: Vorcm Won 72 & 78; Capuol 
IS; EanhtuoodSl; Arcadia 6; Scar Empires 
I; Conquest 

•002 Jason French 

78 Princes Road, EUacombe, Torquav 

TQl IPA 

GAMES: Vorcm Wars 75 (Commander 

BLJTAD) 

*003 Travis Smith 

27 Shannon Crescent, Rraunstone Frith, 

Leicester LE3 fiNW. 

GAMES: Siarglohe 4 (SS Belle Juke) 



+.004 Robert Darbyshirc 
22 Thornton Gate, ClevJeys, Lanes, FYS 
1JN 

GAMES: It's A Crime! I (Death War- 
riors); it's A Crime! 4 (Megacity Bitu$} 

+005 Stuart MilUnship 
17 Grnvenev Gardens, AmoSd, Nottin- 
gham NG5 GQW 

GAMES: Vorcon Wars 75 [Commander 
SHUTUN) 

+006 Mr G C Manganoni 

109 KiRfs Road, FamcomtHt, Surrey 

GU7 3UE 

GAMES: Saturnalia;- Craximoffs World; 

Explorers of Orion; Lands of the Crims&r> 

Sun; Aes;Mark of Chaos; Untamed Land; 

Vesutrian 

•007 Mr C J McCarthy 
39A Seavicw Road, Liscard, Walksey, 
Mcrseyside L.45 4QK 
GAMES- Starglobe I; Star Empires 1; 
Vorcon Wars 19; Saturnalia; Fleet Man- 
oeuvres PI 07 

+008 Scott Macfarlane 

2 Broomadc Terrace, Costorphuic, Edin- 
burgh EK 12 7LZ 
GAMES: Vorcon Wars 60; Super Vorcm 

Wan 7? 

+009 Paul Davidson 

51 "VPaierioo Road, Prestwick, Ayrshire, 
Scotland KA9 2AA 

GAMES : Vorcon Wars 66 (Commander 
PEP1SH); Arcadia; Conquest 

+010 KevWasey 

9 Clarkson House. Mavsouk Road, Bat- 
wrsea, London SW112BP 
GAMES: Eartkwood 30 



*011 Ian Hudson 

53 Deepmorc Close, Alrewas, Nr Burton- 
upon-Trcnt T Staffs 

GAMES: Vorcm Wars 65 (Commander 
PEST1B); Super Vorcon Wars 77 (Com* 
mander FRUGAD); World of Vengeance 
(Ian '$ Invincibles nr Bury St Edmunds) 



+013 Mike Adams 

774 Hohnefield Road, Liverpool, Merse- 

GAMES: Vorcm Wars; Conquest; It's A 

Crime! 4 (Priests) 

-+014 David Lane 

23 Florence Road, West Bridgford, Not- 
tingham N92 5HR 
GAMES: Casus Belli S; Player 16 

+015 Martin Higgles 

Wallasey Road, Wailesey, Meraeysidc 

L44 2AG 

GAMES: Vorcm Wars72;Ii'sACnme>4 

+016 Cliff Frost 

175 Queens Road, Leicester LE2 3FN 
GAMES: Saturnalia; Arcadia; Ear- 
tkwood 44; Kings of Steel 1 7; Arcadia ; It's 
A Crime! '; Swards and Shields 

* 1 7 Robin van den Yssef 
Smaragdlaan 1 72, 2332 BX Leiden, Zuid 
Holland, Netherlands 
GAMES: Vorcon Wan 71 (Commander 
TREBlbt); Starglobe 3 (The- Dutchman) 

+018 P Branscan 

Cac Mari Pwn House, Thomastown, 
Mrrthyr Tydfil,, Mid Glamorgan, South 

Wales 

GAMES: Its A Crime! 2 (Death) 

•019 Steve Vkkcn 

26 Swinton Court, Harrogate HG2 0BB 

GAMES: Soccer Star: Saturnalia; It 's A 
Crime! 4; World of Chaos 

+020 Banuby Deikr 

1 1 Priory Grove, SiockweU, London SW8 

2PD 

GAMES: Starglobe 4 

+021 Stephen Holt 

27 Rosemarv Road, Sptowstonj Nor- 
wich, Norfolk NR7 8ER 
GAMES: Vorcon Wars 61 (Commander 
BRIDERj; It's A Crime! 4 (Figkting 

+022 Kevin Pack 

Walnut Tree Lodge, 9 Kings Meadow 
Lane, Higham Ferrers., Northampton- 
shire NN98JE 

GAMES : Eartkwood; Saturnalia; 
Sutrgbbt 4; Orion's Finger; It's A Crtmt! 
3; Casus Belli; Acs 

+023 Matthew Hanson 
10 Dcnby Lane Crescent, Grange Moor, 
Wakefield, West Yorkshire WF4 4EB 
GAMES: Starglobe 4 (SS Otttdtu* 

Arcadia 

+024 Gavin Marshall 

36 Spur Road, Orpington* Kent BR6 

OQL 

GAMES: Vorcon Wars 71 

+025 Owen Whitehead 

213 Part; Road, Bam&ley, S70 1QW 

GAMES: Aei {'Rtllion ' - $ Side), Siw- 
ruilia (Grendl of the Web), Enchiroilon 
(Brothers w Arms), It's A Crime {Brothers 
m Arms), From The Mouth off Jell 
World i i pn Kerr), Soccer Star 

(Mortttng Star RS League) 



+028 John Kemp 

9 Wold View, CwMM, Lincoln, LN7 

6UU. 

GAMES: It's A Crime! 4 (Neus Yorh 

Astassvn), Arcadia 8 (Lord. Ceniaurus at 

Jihad City. F 

+029 Milan Petronic 
24 Dell Road, Kings Norton, Birming- 
ham, B 90 2HZ 
GAME: Arcadia 13 (Drang Dm) 

+030 JCFowi*r 

11 Reacnnstield Place, Si Agne4, 

Cornwall, TR5 0SZ 

GAMES: Starglobe Three, Arcadia 8 

• 031 Kevin Edwards 

52 Woodlands Road, Irchesfer, North- 

ants NN9 7BU 

GAMES: Vmon60 y lt t iA Crime! 4, City 

of Strife. 

+ 032 Jason CottreU 
17 Back Lane, Harrington, Cam hi, CB2 
5RF 

GAMES: Saturnalia (Axil Tawnm), 
(PS) 

+033 Michael R Stannard 
44 Harrington Street, Cleethorpes, 
South Humbersidc, DN35 7AZ 
GAMES: Arcadia 10 (More!:. 
Lhiknownm Sewn Springs 

+034Malct>lm Sams 

76 Mount Road, Canterbury. Kent, 

CT11YF 

GAMES : Soccer Star {Kibnore Oilers}. 

Bradley's Football (tftntam Oiln-c 

+035 Paul Davidson 

5 1 Wa tcrioo Road, Prestwick, Ayrshire , 

Scotland, KA9 2AA 

GAMES: Vorcm Wars 60 (Pepish), 

Arcadia 7 { Ped at Moriqstendi Cay), Con- 

qtust (Anar Nation, maps Wl9j 

+036 S Davies 

16 Clara Street, Ton-Penlre, Rhondda, 
Mid Glam, S. Wales, CF41 7HQ 
GAMES: /A /I Crime! 4(gang315), Vor- 
con Wan 64 (Chotuh > 

+037 S Wyatt 

60 St Andrews Road, Shoehuryncs&, 

Es.se*, SS3 9JJ 

GAMES; Vorcon Wars 13 (Prifvn), Vor- 

cmWttn78(Sathat), It'sA I 

. , I (WtHHuana 
Alliance} 

+ 038 Richard Goff 

20 Inglis Road , Colchester, Essen, COS 

JHU 

GAME: Arcadia 12 (player I ?) 

* 039 J ason HugKi B I 

35 Garralts Lane, Ban*t cad, Surrey, 

SM72ED 

GAME; Saturnalia (Vetrtx) 

+ 040 Dean Stuart 

26 UUswatci Avenue, West Auckland, 

Bishop Auckland, County Durham 

DLI4 9LR 

GAMES: Vorcon Wars 69 (TOO! ' 

Vorcon VarsSS (TRIBER); Conquest; /r*j 

A Crtme! '? '(Gang 26? 'i;Si Valentin- 

Massacre 

CRASH October 1987 113 



■ AH« . 



ElM%4 



TiiJiS 



4 Smash Hi'.-. 

»nw»p«* 
for any 


fi 


^m^y^g 











BIG 



. II K.-U 



''"*?, I 

















SPECTRUM I( 



r-SHil-* l_ 




,1 


• 




"^ 


SABOTlttR Tt I 




Mtatta(4iiaH 


rc- 


t 



«».<-*-<• 


|| _ £i^_ 1 


,.' .- r-.vl'"" 


r 


fc 








^^sM 


• 




SIGMA 




1 7 <S 



BIG 4 - VOLUME II - RRP 9.95 
Spectrum Commodore 64 Amstrad CPC 

Available September 21st 
SAME PRICE! -- Commodore and Amstrad DISKS 9,95 



D Ourell Sales Dept, CftStde Lodge, Castle Green, Taunton, TAI 4AB. Give your name, 
addieiy ijsmr I computer type, and whether for disk or cassette. 

t hn U r ordering service by credit card (BARCLAYCARD visa and ACCESS mastercard). 




Hi-ND FLASH? tVH4r$ SOFT Ati' SOU fiwy 

' jms "ARSH'Awr?,.. A/ms Mom/ 

CRASH October 1987 115 



4* 



•w 



Contact your nearest computer store 

lor details on full range or clip f g? 

the coupon. f x<0 

/.A 



Prices Irom £5.95 - £29.95 



Eurornax Electronrcs Ltd, 
FREEPOST Bessiogby 
Industrial Estate 
Bndjj ngtonYQ164ST 
S? 0262 602541 



SJf 



/J' 



Wl'^ Access Accepted v^ <d^ 



f 



«r 



if 



& .*«► 



□ 




D 



□ 



HBNIC 




A diminished and 
inverted JON 
'NORMAN' BATES 
stabs 

Simon N Goodwin 
the shower - no, 
sorry, discovers 
Techtricks's 

computerised dictionary of chords, and 
previews software for the Ram Music 
Machine 



I PROMISED th: ! Id 

review synchronization devices for 

Find my Ititrack tape 
recorders. 

Well . , , sorry an 1 all that, but 
the things f wanted lo comm- 
and contrast ha v 

materialised at the Bates Motel. As 
we go to press v\ ■ , ■ r wo 

iigers flashing 
(should thai read ' fumbling' ?} over 
an agei ng word processor, I guess 

■iogeton the phone, 
engage Nag Factor 9 aj 
encourage all Iris long- holiday 
merchants to stump up review 
products. 

One software house that d 
leap off to spend a fortrv 
floor at Qarwick-On-Sea was 
Tech! ,rtg 

working in a recording 

o.ihe brains behind 
Teohtricks spotted, as several 
other companies have, a ne^ 

arket lor low-cost, effo 

isful music software. Not all 

nave the cash or desire to 
splash out on several hundred 
pounds' worth of 16-b I 
and allow the Spectrum to gather 
dust in the corner of the stu": 
bedroom. 

I off Techtriek s' s production 
line is a chord computer - 
Compaohord. The concept is 
simpie, If you've ever bought sheet 
music of a Top 2Q. sons/: 
will have se> as Hie 

shorthand chord symbols: C7. 
Gdim.A6,{Z 

Plonking your way ihrough these 
is an arduous task when you need 
lots of chords to play the pieo: 
you know two chords - one is C 

!• other one isn't! 
One possible solution is to buy a 



«ti book forr- 
keyboard, usually called 
something bright like 5,000 
Chords. This 

are you quite a lot -I W 
I've tried them. Thereareals:: 
miniature chord computers with 
LCD; very smart and very pricy. In 
between these options is 
Techtricks's Compachortf. 

id up and you get a keyboard 
display. Enter the name of the 
chord you want and it appears on 
the screen in the form of asterisks 
onthocorroi ''schofceot 

chords is very comprehensive. 
though not alter ■ <),end 

quite enough fort-, 
player to cope with, What's more, 
they're Quite ac& no 

dangers dropped. 

Compschordmtt cope with 
major, minor, diminished, 
augmented, sixth, seventh and 
ninth chords and any crossbreed 
of those categories, Quite ti{ \ 

you try to put In achord 
Isn't used, such as a 
diminished sixth (which only exists 
in theory). It can invert any chord - 
ib rearrange-then* 
three or fou r inversions . and 
for kicks you can get it to run upthe 
scale onscreen. 

Ail. p.ichord 'offers 

well over a thousand cbo 
displayed in a very easy-to- 

ftand fashion. I'm surp 
sen done befb 
il didn't get into this column or any 

Ihaf I can recall. 
I was reviewing from the first 
■ - - • i . and the upgrade w i . 
available by the time yo.u read this. 
This should have a guitar-chord 

,-. ill MIDI-connec.t with a 



rnent via any interface 

for your own composi*' 

Cot: 128 

and Is available for the reasonable 
sum of Efi.99 (including postage 

tcjtonRd.Tilgate, 
Grawte] AH1Q5AN. 

ricks wilt be reJeasi 
eating MIDI programs, 
including MIDI delay, i - 
e - look for reviews in 
■ 

BATTERING RAM 



There must be many readers who 
bought the Ram Music I 
and are now eagerly aw 
latest software from RanVF; 

here ain't gonna be any. It 
jee profits in 
selling hardware and not in the 

ade software: I've also have 
heard mutterings that RanVs OTT 

Music 
Machine (double-page fun-colour 
ads in tots of music magazines) 

ns. legs and other 
appendages, 
But feliow Tech Nichesan (what 
lonNGoodw 
S already 
itioned the Ram Users o 
and magazine run by AI Straker. 



This sanctioned by 

Ram )y too happy to 

see you, the user, develop your 
own software. I reckon rt's Ram's 
loss, not y& 

@ club's first fruits are now 
available; they were on show at the 
ZX Microfair in August, and full 
reviews from me will follow. But .as 
a taster try these two 
One is an eight-track MID 1 
ind step-time recorder k 
Ramtrack, £15 pouno: 

me): 
i fir Is a rather smart £9 
Sampfe Editor fry- 
Software, which goes r 

~:nthesamv>.,- } 
"18 Music Machir;. 
enables you to loop and hold 
samples with pretty well glitch- 
free results. 
There are also rumours of 16- 
■eeorders and conversion 
routines to make software 
intended for 

on the Music M-a;. I vice 

versa. You can get more Info from 

m Users" AI Straker by 
phoning g 787. 

Okay, that about wraps it up - 
next month we'll gat round to 
synchrontcrty, and full reviews of 
rs mentioned above. In 
the meantime u send your end 
to me at the usual CRASH PO Box 
f0ad< : i is printed on 

©veM-y other page as if i-; 



► Contemplating the essential harmony of the universe with Tocrrtricks's 

Gswqpactai/tf 




A Diminished Scale 












CRASH October 1 987 117 




CHUNiCHEUTEi 




MIRAC 



FORTRAt world's .first 

cornp 

Soft'v 

firm has also released a Br 

Standard v 

• 

widely used 

■raring and ci 
studi" rdemie 

seems a 

. «ta to checkout these 

is can 

language of The processor i ; 

' beat 

lands-onexj 
up 

il time 
on pve 

of my 

OOimpl -iCO'jrseWi 

Video- Genie- a 48K 
using 

For too 

i-queof the 

, ■ n 

-r Of 

After.; 

the Spectru 
ageing Pascal 41 
competitor of AWi 

MIRA FORTRAN 

; - an was a 

looker: 'swas 

118 CRASH October 1987 



SIMON N GOODWIN 
tests Pascal and 
Fortran 77S 
compilers from Mira 
Software, fakes a 
first look at Romantic 
Robot's +3 
Multiface, and 
controls that model 
train - finally 



early 
34 -and 
some o\ the peculiarities of 

ave been enshrined in 

, ■ 

followed Fortran 
following and wh 
several versions - like the 
Spectrum 128, but more slowly. 
Even BASIC was first developed in 
to make <t easie 
Iran. The name stands 

mS theme i 

Nowa in is outdated, 

■y standard 
sdvanced 

•ialiy 

ing. 
^ Mira Fortran is based an Fortran 

1 can also 

compile many programs written 
as 
ir.66and Fortran IV. 

THE PACKAGE 

a 16-page 

matrix on manual, 

and a cassette wo 

'iree 
demonstration prograi 
The'' ado 

e program, ft covers 
Mira 
Tat 
break- ng in a few 

i have 
. : times bef' 
yd'Jra :, going on. 

If you' I- : -)sed 

a good -gerKaufr-, 

3ook, ISBN 0- 

LAYOUT 

nled, 
pwgr ' ot typed directly 

into the £ i read from 

ied wrth hod 



require a punched-card-re- 
indicate the required comma 
an doesn't 
but, like alt Fortran sys 

lid enter your pr: 

y laid 
- 
There are threetypes of li n s 
l Comment 
EMs in BASIC) start with a G 
. i D. 
They are used during testing 
you can te I. Her to ignore 

tor a finished program, or 
pile them, for a test run. Thus 
you can keep teal 

am text, and choose v. I 

iude them just before 

Anytl I .j normal 

ars must be spaces or 
You can put a line number 
here if v -n a BASIC 

program, but lines don't have 
have numbers - and the numbers 

ive to be in the correct 
order, though obvious.! 
they are! 
The 

■•" j is usually blank, but a 
: is a 
continuation of the previous 
Fortran is unusually fua 
■ ' ythmg else gives an error. 
vidua! Fortran lines have a 
fixed r,. ngthofSO 

characters, and you can only put 
one statemei ■ 

: ignore the last 
•ngthem as 
a comment, but Mira's program 
Programs 
tal letters, apart 
from comments and messages; 
Spaces are ignored. 



THE EDITOR - 
RUDIMENTARY? 

The'M/a Fortran editor loads from 

n about. 90 seconds, and 
works much like the ZX BASIC 
editor. Ypu type in lint 
bycharaci- A the 

32-cplumn screen; earlier entries 
splayed at the top. Long lines 
wrap around at the edge of I 
display. You can move left and 
right in the usus rreet 

mistakes in the line you're working 

When you; ERthe 

syntax of the fine is checked. If all 
iswell/Wi'raForfr 
next fine; otherwise you 

mistake at the place 
shown before yoi 

You si ;g lines by 

pressing the is gives you 

access to a set of single-letter 
commands to edit lines or scan up 
and down the program, line by line 
or In eight-line steps - mucl 
BASIC, Fortran text can be loaded , 
merged and saved on cassette. 
The H key calls up a list of 
ands, 

You can list the file to stream 3, 
usually a ZX printer or Centronics 
Interface, but you must print the 
whole tot There's a block delete 

r>d to get rid of* 
lines, but no way to copy a b 



■ut derating the original. This 
edrtor 

few people will prefer a card 
punch. 

COMMANDS 

Mira Fortran recoanises rrtd 
Fortran 77; the biggest rest 
is probably the absence of 
COMPLEX and DOUBLE data 
types, Bc-c ,i use the 

Spectrum's default precision of 
about nine digits, arsare 

led to the range -32768 to 
<W. Logical (true or false) 
values are packs d )i e bits 

to save spat 

Memory permitting, you oan 
declare arrays of any number of 
dimensions. Variable space can 
be shared, using COMMON and 
EQUIVALENCE'. DATA statements 
let you preset variable values. 

Maths functions include 
logarithms., type conversions, 
trigonometric and hyperbolic 
functions, things like MOO (to find 
the remainder aft and a 

Job lot of M IN and MAX functions 
to pick out the biggest or smallest 
of several v^ 
All the usual numer i . 
Hansons and logical 
operators are allowed, but Mira 
Fortrgn lacks routines to handle 
characters- you can ! t slice strings 
-; themtogt- '■ 
Program control facilities are 
very rudimentary. The DO li i 
simitar to FOR. .NEXT In ZX BASIC, 
and there are three kinds of IF test. 
including Fortran 77's mult.i 
IF..THEN..ELSE. 
Functions and subroutines can 
i and called with any 
type I vr. Bullt-m 

subroutines mimic BASICS ARC, 
BEEP, CIRCLE, DRAW and PLOT 
commands, but you must write 
your own POINT function if you 
t. The orrty way to control 
Kites fiKe INK, PAPER, OVER 
and so 

appropriate control codes: H 
isn't mentioned m the manual, 

wiled the 
way m its range of ouiput- 
formatting facilrtres, and Mira 
Fortran reflects (his. The sy 
horrible, but that's Fortran; 

ire pretty- 
good, and there's a nonstandard 
PRINT command which you can 

/ou don 'J want to bother with 
the belfs and whistles of Fortran's 
WRITE. Mira ..oses 

some minor restrictions on 
FORMAT statements, but all but 
the most obscure programs 
should compile without trouble. 

You can't use cassette data 
fifes. I read and write 

disk and microdrive files from a 
Fortran program, The trick is to 
open the files from BASIC, and 
then use the appropriate stream 
number from inside the Fonr 
program. You can read or vwi 
files from the start, but 

■ss to move back 
and forth, 

END can be used to check for 
the end of a file in a READ 
statement, but the check has an 
unusual syntax and only works on 
files which are read a lineal a time, 



CHnNICHEnTECHnNICHEJTECHDNIC 







COMPILING 
FORTRAN 



When your program Is complete 
the X key starts the compiler 
Before, it generate 
Mira Fortran scans the whole 
program at a rate of about 1 6 lines 
a second, looking for mistakes that 
could not be spotted on a line-by- 
ftne basis, such as missing l 
or mistyped names. If a mistake is 
found one of 15 rather generaf 
error messages appears; for 
instance, an absent END 
produces n message 

'Wrong statement oro 

When an jean found 

the appropriate H ne is marked 
atlas' i Hand you 

.own back:. Iftor, 

When all th >- ( - been fixed 

i iputer beeps and the 
• • shows a mess of dots and 
lines. This appears because the 
compiler uses screen memory to 

Jstails of the names in I 
program. Jn this way, ir i 
n you can comp 
i sea. 
Then- dthe 

d part of the system, which 
actually performs the - m 
code translation. The translator 
takes load, and then it 

scans through the program at 
about 30 lines a second, 

nen it 
■ '•splays a list of 
>s: the code address, 
length, place to CLEAR before 
running and, for no app > 
reason, the add r.---. 
program's COMMON storage 
area. 

As soon as you press a key-by 
accident or deliberately - the 
isahd the 
machine rag g the code, 

at the top of memory. 

This two-step approach allows 
you to compile programs erf 

il hundred lines on a small 
machine, but it makes Mira F 
a drag to use; you must reload the 

-.itor every time 
you compile a program. This Is not 
too bad if yen iskor 

microdrive. especially «t you save 
the program and editor togei 
with a 'mag»c button ' utility, but it 

v frustrating on a cassette 
system. 



PERFORMANCE 



Compiled Fortran runs without the 
compiler loaded. You st 
programs * I $R G3500. 

They are always a long, 

becau^" 

outmes at the top of 
memory, The code IS not 
particularly concise - the 

Erograms I tried used about 50 
ytes per i 

Integer arithmetic proved to be 
>erween30andl00?'! 
quicker than BA^. ;arin 

speed to Mcoder and Sofiak's IS 
opilers. You can 
only break into compiled Fori 
when SCROLL"-' is displayed. 
Floating-point number- 






! nog was not very fast. One 
demonstrai searched 

for prime number :hem 

I a rate of about two a second. 
The method proved to be v 3 

but the compiled code 
wasu twice as fast as 

equivalent ZX BASIC, or a fifth 
quicker than BASIC complied with 
Mender 3. 

Mir a Fortran can ' t always d 
errors in FORMAT statemer. 

jiled 
u '. a squeak, but locked up 
the machine when I ran it Ai 

use there 
was no hint of the position of the 
error, Inlheeod I J<ep: loading and 
recompiling the program with 
extra PRINT statement- 
zeroed in on the fa 

THE VERDICT- 
USEFUL BUT 
LIMITED 



Mira has produced a real Fortran 
compi. Spectrum, 

Unfortunately Mira Fortran ia 

ly. it lacks some 
futures you'd expec i 
larger system - like a run -time 
debugger and tinker - but it is still 

ful package for compiling 
fairly small, independent Fortran 
programs. 



MIRA PASCAL 



Mira Pascal 1 has many of the 

i m of Mira Fortran and it too 
costs £1 5, but it has been 
produced more recently and has 
fewer rough edges. It's a 
complete, modem version of 
Pascal. Mira Software says :■ 
the microdrive version comp 

Level 1 of British Standard 
6192. 

Like the Fortran compiler, Mira 
Pasca/is supplied on casst 
The.A4 instruction manual is- only 
12 pages long but it is better 
organised and easier to use then 
,-ou already 
knowtbe standard and can puzzle 

rather technical error 
reports vou should not need any 
other if i otherwise you'll 

need 6 1 e manual 

reobrr in at deals 

ically with British Stand 

The tape has three different 

• is of the eon 

• .Tii lows about 
Of memory for progra n . 

drive version is a little larger, 
and both leave about 1 800 bytes 
unused at the top of memory in 
case you need tc sr- 

driver there. Then there's a 

tensed tape version which 
allows an extra 3K of program. It 
loads at the very top of memory, 

: help page and 1 .'. 
numbers rather than text to report 
errors. 

Pascal i$ a very 
language from Fortran- 1 1 
invented in the late Sixties by a 
Swiss computing professor, 

is Wirth (and named after the 



oentury French 

Pascal); it 
fesigned both to be easy to 
compile and to learn, and to 
encourage 

I : . jred - programming.. This is 
takes 
programs easy to read and to 

There are usually two stages in 
the development of a program. 

First you mak nyou 

make i iscal forces you to 

think before you start coding: it 
reduces the amount of time you 
spend debugging, bee 
Pascal effectively you have to 
make plans first." 

This is good d>scipHne for 
prole?- mars,' 

because it is almost impossible to 
write big programs 

Unle?.:- ,! ,!|y 

as a bad 
name with some hackers because 
at suitable for bodging smaH 
programs rogeir 

PASCAL EDITOR 

-ascai uses an editor si 
to the one supplied with the 

p compiler, with e 
eomn more besides. 

Now you can move directly to the 
start or end of the text, duplicate 
as well as -i. and 

toad and save files on microdrive 
■ 

. S tO 

•■■•$, but it should 
say D.) 

- You can compile text files 
created by a word-processing 
system such as TaswordS. but, 
sadly, you > . 
into the word processor. 

All the usual features of Pas 
are included: Mira Pascal works 
wrtti characters, Boolean (true or 
false) values, integers -.'-32787, 
nine-d>g«t floating-point nun : 
and subranges, packed into single 
bytes when possible. 

Oatastru e strong 

point of Pascal, and Mira 

informant 
ant records, pointers 
and sets of any size. DISPOS E can 
only reclaim the space used by the 

cent dynamic variable 
allocated, so programs that make 
heavy use of pointers may run out 
of memory after a while. 

Besides stands i s and 

grocedures Mira Pascal supports 
EEP and the di awing commands 
and maths functions of ZX BASIC 

ode 
but does not return a value, i 
again POINT is missing, and INK 
and OVER must be set by printing 
control codes. 

Characters do not appear by 
default on the screen when they 
are read from the 
want lobe able - 1 3dft 

ifl the 
procedure EDITOR before using 
READ or READLN, (This worked 
well for me except when I typed a 
blank i ■ jpsequont input 

was invisii-i: 

aPas#a7cajvusefrt&s 
opened from BASIC, as oan Mira 

It also supports 
temporary files which 



atfcally disappear when you 
leave the block of code 
created them. Unlike Mira Fortran, 
the Pascal compiler lets you 
RESET and REWRITE files, and 
check EOF as normal. 

The microdrive version or I 
Posca/ automatically saves your 
program wr--:' ..tthe 

compiler and reloads il when you 
run the editor. Apart from this, the 
compi oteps, like 

MiraF. 

number after a compilation - the 
address to CLEAR -just before 
the c6m.piied.code. This num 
also printed • have a 

printer connected. 

GOOD 
PERFORMANCE 



Whe-, s compiler, the 

speed and size of 

Pasc. ;fid to be s 

to that of Mira Fortran. Iffleg 

handling was a ga 

but floating-point maths was only 

two or three times faster than ZX 

BASIC, The compiler worked very 

quickly, each step processtng 

between 20 and 30 lines per 

second. 

Mira Pascal comes with three 
demonstration programs. 1> 
searches for all the pnrne numbers 
between 1 and 32767, using a 
sieve method much more efficient 
than the ce -, 3 Fortran 

demo. If took 40 seconds to run, 
and I was able to- rot 5 

seconds by mak 
Changs 

The second demo compu 
and displays three-dimensional 

hs, clipped to let a box on the 
screen. It worked quickly and wall. 

Last on the tape is a well-written 
spelling-checker. This comes with 

■■•ary of just 800 words, 
expandable^ 2.000. but it ia 
illustration of the way A 
Pascal can be used to develop 
sophisticated progi 

is a valuable 
addition to the Spect il 
programmer's armoury, especially 
if you< tin working 

order! It should give Ht Soft 
Pascal son.' ^mpetition, 

Mira Software Is at 24 Home 
Close, Ktbwortb, Leicestershire 
LE8 0TJ. 



CORRECTION 

-SCREENS 
HANDLING 



THERE WAS a serious subediting 
mistake in last month's article 
headed POP-UP SCREEN, at the 
end of the first column on page 86. 
'The number of the page moved" 
Should have read The number of 
pages moved' ... I 






CRASH October 1987 11 






* 



:HEUTECHUNICHEn 




► Doing the • 3 a favour: Romantic Robots Muttlface Three 

NEW HOPE FOR THE +3 



THE FUTURE of the Spectrum +3 Is 
looking brighter now that Romantic Robot 
has produced the Muftrface Three, with 
which you can transfer cassette 
programs for the Spectrum + and 128 
onto disk. 

The £44.95 Muttlface Three is, In 
effect. 3 set of utility programs that you 
can run any time without disturbing 
loaded programs, The standard program 
{in ROM) lets you save screens - or the 
entreprogram memory - to disk or tape, 

You can also type in POKEs to change 
the operation of games. 

And a Multjface contains RAM as well 
as ROM, so you can load all sorts of 
utilities into the space - the Gamester 
mhnita-lives trick reviewed In Issue 41, 
for Instance, or Genie, a friendly 
machine-code dlsassembter, 

These utilities are the first in a growing 
market which Is increasing the flexibility 
of the 'custom' Spectrum. Uke IBM PC- 
users, Spectrum-owners are teaming the 
value of a sidekick. 

The Multiface Three also includes two 
new routines to print screens at any time 
through the + 3's printer port. 

To make space for new files, you can 
suspend programs and format a disk at 



riny nme, or look through the disk 
directory and erase unwanted files. Disk 
files are usually saved in a compressed 
form and automatically expanded upon 
reloading, which should help the 
Multiface Three tit more than one game 
on a disk. (Each Amstrad disk holds just 
1 73K, but most current 1 28 games leave 
lots of memory unused,} 

Packing the entire memory Into a 
single code fife also helps the Multiface 
Three save room on the disk and increase 
loading speed. 

FMrnantjc Robot has (tone tatsftail a 
big favour by producing an add-on that 
makes the +3 worth considering. But 
even if the + 3 comes down to £1 99, wtth 
the Multiface Three at £45 you 'if be well- 
advised to check out other disk systems 
with 'magic buttons", such as the Swift 
Disc {reviewed here last month) and the 
Disciple (which Franco Frey reviewed in 
Issue 3d), 

And there are a few problems lurking: 
the Muttlface Three may not operate with 
software produced specifically for the 
+ 3. for instance, Still, the prototype 
tested works pretty well - and there'll be 
a more detailed report soon, 



WE'RE GETTING THERE 



ADAM SHEPPARD wants to 
possible to cent 
model tram from a Spectru n , 
- but it's not easy, and you'll need 
a good knowledge of 
programming and digital 
nfcs. 

First, you must fiend an input/ 
output port for the Spectrum, A 
Centronics parallel printer port 
might be good enough, if you can 
discover the port addresses and 
wiring assignments - otherwise 
you'll need a purpose-designed 
interface tor experimenters. 

Maplin (tel: Southend-On-Sea 
(0702) 55291 1) has a Sped: I 
I/O Controller on page 264 of its 
current catalogue. You 1 )! also need 
the parallel-port kit on the same 
page, so the whole' lot will e 
C35-40. Electronic And Computer 
Workshop (tel; Chelmsford (0245) 
262149) sells a similar system. I 
1 haven't used either product, so I 
can't vouch for them. 

You could design and build your 
own controller for about £1G r but 
you'd need to know ail about 

- 
adV rou don't know 

roughly how to do this alrear.v 

120 CRASH October 1987 



advise you not to try uriless you 
can find someone more 
knowledgeable to help you. 

A control I* you set and 

test digital signals outside the 

V'ou must write 
appropriate software, and build 
ofectronics to interface the 
:> I ler to sensors and power 
5 for the railway. 
Babini has just published a slim 
£2.95 pape r ■'< stable 

with a clear and 
sensible discussion of the 
problems involved. Electronic 

fs For The? Control of Model 
Railways, ISBN 0-85934-154-2, is 
written fay the prolific R A Penfokt 
The book assumes you're wiring 
: up to the user port of a BBC 
: but a Spectrum port works 
in much the same way. 



if you've got a Tech Tip that 
deserves a wider airing - or a 
technical query - please write in 
with thedetails. The address is 1 as 
ever: 

Simon N Goodwin, Teoh 
Tips, CRASH, PO Box 10* 
Ludlow, Shropshire SY8 

we 



m 



■ 




Choose from 
awesome array 
weapons and prepare 
lor the battle of a 

SfeHme! 




SPECIAL FEATURSS 



Multidirectional scrolling 

* 
3 massive levels 
• 
Amazing 'ExoTrome' feature 



Ace McCJoud, Jake 

Rockwell and Max Ray 

j are THE CENTURIONS! 

^ I Stop the evil Doc Terror 

jfc in his desperate bid to 

V- destroy (he World! Guide 

the Centurions through 



find all six parts of the 
" ter key before if s too 




^^^^^^H 



CS4 128 cass£9.99 C64 128 disk £12.99 AMSTRAD cass 
£9.99 AMSTRAD disk D 4, 99 SPECTRUM £8.99 







RAPID FIRE 



Producer: Mastertronic 
Retail price: £2,99 
Authors: Icon Design 

The crime of the month, if not 
the century, is under way - 
_ criminals have made their 
headquarters in a deserted 
warehouse and filled it with 
computer equipment, and they're 
ready to paralyse the electronic 
security systems of four victim 
banks. 

There's only one solution, so 
your potice superiors have 
ordered you to destroy the 
warehouse and all the equipment 
ft contains. 

To do this, four plasma 
computers must be deactivated. 
The active (red) rotating plasma 
vent in each computer is its 
Achilles' heel , and should be taken 
out by a well-directed shot. 

But the computers are 
protected by a swarm of 
desperate criminals who just don't 
like an undercover cop that much. 
You carry a gun for protection 
against these evil rapscallions and 
their grenades and missiles (but be 
careful - while you're busily 



gathering points, the gun can 
overheat). 

After taking out the plasma 
computers, you can enter the 



master level of the warehouse 
hideout, thus setting off a chain 
reaction In the central power 
electrode and foiling the bank 
robbers ' plans for good. 

r CRmctsM~~k 



• "I'm sick of all these 'shoot 



Rapkt Fire -more a kind of feeble Wast 





every person in sight r games - 
they were only appealing for a 
short while, and now they re v&y 
tedious and boring affairs. Rapid 
Fire is the epitome of everything 
bad about this genre. It has 
absolutely no content, and it 
seems pointless going around 
blasting every single thing that 
moves. I'm not a pacifist, but all 
this violence makes me sick. " 
PAUL 27% 

• ■ Rapid Fire is a highly boring, 
unaddictive shoot-'em-up. The 
graphics look like they were 
made in ten minutes on a Friday 
afternoon (some of the enemies' 
weapons are like black lemons, 
and your own machine gun is a 



FOOTBALL DIRECTOR 



Producer: D & H Games 
Retail price: £6,95 
Authors: John De Salts 
and Tony Huggard 



Wheel and deal in the 
football world, matching 
the cut and thrust on the 
pitch with the Machiavellian 
intrigues that lurk in the 
boardrooms of big-time sport. 

As a team manager, you appoint 
coaches, physiotherapists and 
scouts, make bids for stars and 
self declining players to raise 
money. 

Matches are automatically 
played between your team and the 
other sides in your league. After fu II 
time a final score is shown, 
complete with scoring players and 
score times. The results of other 
matches in your league are also 
shown, and with each completed 
set of fixtures the ever-changing 
league table showing your 
position can be called up. 

You can also get an update on 
your squad, telling you the number 
of goals it's scored and conceded, 
the number of games it's played, 
and whether rt's carrying any 
injuries, 

1 22 CRASH October 1 987 



Just as important, of course, is 
an accurate statement of your 
financial condition. If your bank 
balance isn't enough to support ail 
your deals, you can arrange loans, 
overdrafts and mortgages, or sell 
shares in your club to cover your 
financial shortfall. 

Remember the bread-and- 
butter expenses that are incurred 
every week . such as wage brl Is and 
general running costs. Regular 
income to offset these includes 
gate money, interest payments 
from the bank and TV broadcast 
fees. 

There's an active transfer 
market in which you can boost a 
flagging team by buying the best 
players - or raise money by selling 
them. Bids can fail, though, 
leaving you intensely disappointed 
when you're unable to persuade 
your favoured player to come to 
youinstead of plumping for the 
exerting football adventure that is 
Grimsby Town. 

Out of all your transfer dealings 
the government takes a third of the 
fee, and it takes 15% of any 
gambling wins you make. 

At the end of the season, if not 
before, your financial decisions 
can break or make the club you 
run. So poverty or riches, glory or 
bust may await you just round the 
comer . . . 




• " Football Director tries to 
dominate the Spectrum football 
market and bury the rival Football 



Managertor good. It fails dismally. 
Football D/rector-hotds all the 
features {not attractions) of the old 
favourite - slow responses, no 
graphics, glaring colour. And the 
inlay is extremely uninformative. 
Football Directors a slow and 
poor imitation of a very overrated 
predecessor. The high price is ten 
times more surprising than the 
game. " 

PAUL 11% 

• " Football Director is the worst 
game I've seen for months, and 



► All the world's a football pitch in D&H Games's sports-management 

simulation 



E E 



rfftirgif^RF] 



2 + 









Baa maomm 







■ 



simple stick) and the animation 
is pathetic. The only decent 
thing about Rapid Fife is the 
loading screen, so there's 
nothing worth buying here. " 
HICK 40% 

• " This is the kind of primitive 
junk I'd have expected from a 
budget label a couple of years ago. 
The gameplay is extremely limited, 
so there's virtually no payability. 
And the graphics are horribly 
fUckery, with unconvincing 
animation of the main character - 
though the characters are nicely 
detailed, I doubt Rapid Fire will 
\( appeal to many: it certainly left me 
cold. " 
BE* 30% 



COMMENTS 



l 



Joysticks: Kempston, Sinclair 
Graphics: poor and badfy-defined 
Sound; squidgy explosions 
General rating: a very inferior 
shoot-'em-up with little payability 



Presentation 
Graphics 
PlayabiJity 
Addictive qualities 
OVERALL 



it's worse than Football Manager. 
The colour is unattractive, and 
the black-on-whfte text could 
become hard on the eyes — if 
anyone has the patience/lack of 
intelligence required to play 
Football Director for more than 
half an hour. * 
MKE 8% 

• Get ready, all you intellectuals 
out them -you'll need an O level in 
Football Studies just to load this 
up! Like the other football 
management games. Football 
Director is text-only and very 
boring. You can choose what to 
call the players and tf?e teams, but 
that doesn't brighten up this drab 
simulation. " 
NICK 19% 




COMMENTS 



Joysticks: none 

Graphics: text-only game; ugly 

colour 

Sound: minimal FX 

General rating: a poor and 

expensive substitute for 

Addlctive's Football 

Manager (well-received in CRASH 

Issue Four) 



Presentation 
Playabiiity 
Addictive qualities 
OVERALL 



SAMURAI TRILOGY 



Producer; Gremlin 
Graphics 

Retail price: £7.95 
Authors: Gremlin 
Graphics in -ho use 

You are one of a select band 
of fighting warriors 
attempting to become a 
Samurai War Lord in this martial- 
arts simulation (see Run It Again 
this issue for all the others!). 

To prove you worthy of the title, 
your fighting and mental skills 
must be tested in three Oriental 
disciplines: karate, kendo (a form 
of fencing) and samurai. In each of 
these techniques you need to 
overcome an acknowledged 
master - such as the terrifying Ta 
Ung, who catches cobras and 
makes stew from their remains to 
increase his fitness. 

Each opponent has a favourite 
means of attack; he might rely 
upon strength, speed or skill, and 
you must respond with the best 
defensive strategy. For instance, 
your speed might neutralize his 
strength, or your skill might help 
you beat a very fast opponent. The 
choice is yours. You can also 
choose the skill level of your 
opponent; the better he is, the 
more points you'll earn if you 
emerge the victor. 

Preparation is essential before 
every contest, to improve your 
abilities through circuit and weight 
training, running, isometrics, 
breathing, brick-breaking, 

sparring and meditation. 

After each" phase of combat, 
attack and defence tactics must 
be chosen by allocating five points 
among four key attributes: skill, 
stamina, strength and speed. An 
unsuccessful defence strategy or 
wasteful attacking can diminish 
you in ail four areas, but wise 
fighting and sound training can 
earn you extra attack strength 
from the watching Supreme 
Master Chu Yu. 

After the first rounds of karate 
and kendo you may meditate or 
change tactics - but during 
samurai the action is continuous. 




► The way of the rude hand signals: Samurai Trilogy 



and you must defeat four 
opponents as you fight to the 
death to become a Samurai War 
Lord. 



CRITICISM 



1 



• " Gremlin's first martial-arts 
simulations had a strong 
atmosphere, usually created by 
lifelike graphics and effective 
sound. But both are absent from 
this latest (and hopefully last, if 
they keep coming like this . . . ) 
wireframe slant-eyed game. The 
graphical presentation is hopeless 
- it s obvious that more time has 
been spent on the character set 




than on designing the game. The 
moves are quite easy to carry out, 
but they alf look the same. It's all a 
bit old hat. M 
PAUL 41% 

A " Samurai Trilogy is simply 
three Way Of The Exploding Fist- 
type games on one tape. The 
graphics aren't anything to 
shout about, and when your 
warrior jumps over the 
background his head changes 
colour! This is just another run- 
of-the-mill martial-arts game. " 
NKK 65% 

# " This is one of the worst beat- 
'em-ups ardund. The graphics are 
poor, and mere's not much 
playabiiity or addhtivity - Samurai 
Trilogy seems like nothing more 
than a program put together 
hastily to satisfy orders. The 
character set is nice, though. " 
MKE 41% 



COMMENTS 



j 



Joysticks: Cursor, Kempston, 

Sinclair 

Graphics: well-defined 

characters against a simple 

background 

Sound: no tune, a few spot FX 

Options: playable in four 

languages; opponent's skill 

definable; joystick control only (no 

keys) 

General rating: a lacklustre 

martial -arts simulation 






OVERALL 



CRASH October 1987 123 




Producer: Mind Games 
Retail price: £7.95 
Authors: Binary Design 

Y'ou know what it's like - 
faced with a tense situation, 
your mind goes blank, you 
can't think of anything, and you 
feel like the thickest person. Oh 
sorry, you're like that all the time? 
Well, Professor Storm isn't, but 
he's desperate to collect all his 
intellectual thoughts and put them 
firmly under control. 

And to do that he must travel 
through his own mind, which is 
made up of interlocking cogs; 
Storm can travel either clockwise 
or anticlockwise on their rims, 
Travelling with a cog's motiorr 
increases the prof's speed, while 
movement against it slows him. If 
Storm just stops walking, he 
moves at the same speed as the 
rim. 

All this rotating is to help our 
eggheaded hero reconstruct the 
scientific formulae he once knew; 
when he completes one revolution 
on a wheel rim Storm picks up part 



of a formula, but only by collecting 
all the parts in the correct order 
can he move to the next level and 
the next piece of disassembled 
knowledge. (The required forumla 
is displayed at the beginning of 
each level.) 

Storm's otherwise routine task 
is hindered by stray, distracting 
thoughts. Some journey 
predictably on the cogwheel's 
rims, but others switch randomly 
from rim to nm, or even home in on 
the poor befuddled man. If these 
touch the dear professor they can 
reduce him to a moron - so keep a 
check on Storm's IQ. If it falls to 
zero, he loses one of his five 
scholarly lives. 

Some wheels have fond 
memories or abstract thoughts at 
the centre, and they 



/k 



J MARK L 



" After a few games I started 
to enjoy swinging from cog 
to cog and saving the poor 
old professor from a very 
embarrassing situation. 
Graphically irr 2 is nothing 
startling, but it's competent 
and quite playable. " 

53% 



f'i 



V* 



-^SSftT 8 * 





► That's you on the centre cog> looking for the vital formula in jrt SQUARED 



J PAUL 



" This latest Mind Games extravaganza certainty taxes the old 
grey matter as well as requiring some lightning reflexes. »r has 
all the appeal of Think!. The concept is amazingly simple and 
straightforward, but each level is ridden with a fiendishly 
constructed array of wheels. And there are some vicious stray 
thoughts, making planning essential. It might be a bit expensive 
- but there are mounds of addtctivity in irr 2 , and it's definitely 
worth fiddling with. " 

77% 



temporarily paralyse him Storm or 
take down his intelligence. 

But to help him in his rotating 
task the professor can collect 
other objects from the centres of 
the cogs: a book raises his 
flagging IQ, a calculator speeds up 
his movement on a rim, a hammer 
lets him swat a stray thought, and 
if the prof finds a trash can he can 
dump in parts of a formula in the 
incorrect order. 




J HICK 



" If you're trying to forget all 
that maths homework you 
haven't done, avoid this one! 
The central character looks 
like a cross between Bobby 
Bearing and a baked bean 
and the scrolling is terrible. 
The idea is simple* and so are 
the graphics - but their pres- 
entation and the different 
formulae to work on make it 
highly addictive, pr is a bril- 
liant little game. " 

K3^ 



ICOMMEHTSL 



Joysticks: none 
Graphics: simple but effective 
Sound: tune and spot FX 
Options: definable keys 
General rating; an enjoyable 
and fast-moving puzzle game 



Presentation 
Graphics 
Playability 
Addictive qualities 
OVERALL 



TM 










ACTIVISION 

ENTERTAINMENT SOFTWARE 



TM &©1987 Bo Hy Midway MFG.CO. 
All rights reserved, Aetlvision inc. Authorised User, 



B'A 






Producer: Firebird Silver 
Retail price: £1,99 
Author: Timotfiy CIoss 



//[ /fter his bouncing conquest 
(jrU of the evil Terry Ball in Fire- 

■■ birtfs CRASH Smash 
/, Ball (Issue 39) r the bulbous I, Ball 
is sent down deep mines to investi- 
gate the history of the Balls (a race 
of multicoloured, wefl, balls), 

I, Bail jumps and bounces 
through this subterranean maze of 
antiejufty. The flame-thrower he 
carries must stand him in good 
stead against the hordes of rotat- 



11 L Ball 2 is the most frus- 
trating game I've ever 
played - the screen layout 
gives you minimum man- 
oeuvrability J But the spec- 
ial FX are fantastic, with 
loads of speech, crumbling 
rooks, and masses of nas- 
ties. Colour is used 
extremely well, too, and the 
graphics are superbly well- 
defined. Considering that 
the idea of I. Bali 2 is so sim- 
ple it's amazingly addictive 
and compellinq. " 



ing blocks, spinning squares and 
descending cubes that seek to do 
our rotund hero down; I, Ball can 
earn clusters of points by destroy- 
ing these geometrical muggers 
before they take his five lives. 

There are 50 screens through 
which I, Ball must work his way - 
by findl ng a key In each screen and 
getting to the exit with it, within a 
time limit. And as he progresses 
I, Ball should gather valuable his- 
toric artefacts by bundling his 
globular form Into them. 




" I. Ball 2 is a very playable 
leap-around -and- blast - 
everything-in sight col- 
lect-'em-up. Graphically 
it's great, with a cheerful- 
looking little bouncing ball 
sproinging around nicely- 
drawn backdrops. There 
are plenty of nasties trying 
to stop him - and for many 
games they will succeed 
admirably ..." 

87% 



But each mine ha3 its own 
peculiarities and characteristics, 
which I, Ball must discover and 

use to his advantage , . . 

i, Bail can pick up extra Jives, 
weapons and so on as he moves 
through this strange world; points' 
are awarded for such kleptomania. 
Power Stones have the strangest 
of properties - they can boost 
power, slow opponents in a power 
warp, or increase a leap. 



" I. Bail 2 is a really excel- 
lent game. The graphics are 
smooth and fast, though 
they're not very exciting, 
and the gameplay is chal- 
lenging and fun. The sound 
is superb: the title tune isn't 
exactly Mozart, but the in- 
game effects and the 
speech are really good, 
ranking next to the original 
I, Ball. This rs a great game - 
and it's budget tool " 

93% 



When this roly-poly explorer has 

advanced through five mines, he is 
treated to the sight of a priceless 
object, made in the youth of his 
race. And when I, Ball has 
gathered ten such objects his task 
is complete and he can once more 
be feted as a hero. 



COMMENTS , 



Joysticks 

Graphics; well-drawn, well- 

anir:>. 

Sound: ma ; leech 

but weak tune 

General rating; a very suc- 

cessfulfollQw-up to I. Ball 

Presentation 86% 

Graphics 

Payability 69% 

Addictive qualities 89% 
OVERALL 90% 



UNLOCK THE THRILLS « MYSTERIES OF. 



An arcade strategy game with enough 
addictive qualities to turn even the toughest 
cof rt-op critic Into an arcade junky". C at VG 



I 



^ 




age of mystery and intrigue, a place in * hfch the fabled 

easure of KIngSotomon shone brightly with its glorious wealth. 

Where amongst the network of mysterious rooms lies the next key 

that will bring you nearer to these fabulous riches. Where amongst 

the stone pillars and hidden dangers He mythical creatures that can 

perpetuate your life long enough to readHkir ultimate goal. 



"I T I 



C&M64/128 



9,99 Dkiu 14.99 
ATARI ST f 1 9.99 



AMSTRAD 
<.m.E 9.99 oa.1 14.99 
SPECTRUM 48/1 28 K f8.99 M «** smokhmm tMsm*o version 



U.S. Gold Ltd, t UnJts 2/3 Hofford Way, Hofford, Birmingham U 7AX. Tel: 02 f 356 3388 



i?2kiM 



DEATH WISH 3 



Producer: Gremlin 
Graphics 
Retail price: £7.95 
Authors: Gremlin 
Graphics in-house 

II n Death Wish he killed a few 
punks, in Death tVfcfr2hekilted 
a few more ... but in this 
Death Wish 3 film licence, street 
vigifante Paul Kersey is out to 
slaughter the world. Well, perhaps 
not the world, but certainly a let of 
the bums and street vermin who 
skulk in the streets of New York. 

Kersey patrols a 3-D 
construction of the Big Apple's 
streets, Using compass and map, 
he can pinpoint the punks he's 
searching for - and find the 
weapons he needs to wipe them 
out. 

With a Magnum, a purnp-action 




seriously Kersey is injured. 

It may be a jungle out there, but 
our Charles Branson lookaJike can 
find a brief respite by hiding in run- 
down tenement rooms. Once 
inside he can sneak a peek 
through windows, and fire shots 
into that mad, mad world out there. 
Plugging a creep from this position 
earns you higher points - but be 
on guard for surprise attacks from 
behind. 



► Paul Kersey turns his back while some little or granny gets duffed - this is 
no way to carry out Death Wish 3 



. a machine gun and a 
rocket launcher clanking in his 
bulging pockets, our hero begins 
his cleanup campaign, using each 
weapon till its magazine is empty. 
When he's finally weaponless, 
Kersey gives a resigned shrug and 
must go in search of protection. 

But he isn't alone in his fight 
against the forces of evil -the boys 
in blue are on his side, supplying 
Information on where riots are 
breaking out in the violent city 
centre. 

As Kersey, you earn points for 
each piece of New York low life 
rubbed out. But take care - these 
gang warriors sure ain't boy 
scouts, and they're armed with 
guns and clubs. 

And though our vigilante has a 
heavy bulletproof vest chafing at 
his chest, it can only take somuch. 
Wear and tear on this protective 
undergarment is shown by an 
icon, and a bar indicates how 

1 28 CRASH October 1 987 



Points are lost if you mow down 
one of New York's hetpiess law- 
abiding inhabitants, and the cops 
are bound to get a little irritated if 
Kersey bumps oft too many of their 
men. 

And just so too many corpses 
don't lie rotting on the pavement, 
medics dash on to drag the odd 
cadaver away - and Kersey 
certainly keeps them busy. 



CRITICISM 



i 



% " The graphics are good, wfth 
brilliant characters, but the 
gameplay and the way Bronson 
moves are poor, it seems the 
object is to destroy any moving 
object - and killing someone with 
a rocket launcher is a mite 
barbaric, reducing them to just a 
pile of dust! There are some neat 



touches, such as the ladies of the 
night walking about, tempting you, 
and the way you can shoot out of 
windows. Death Wish 3 is 
graphically attractive, but it won't 
appeal for long - especially as you 
can't turn off the irritating tune. " 
NICK S4% 

• "There's been too much 
attention paid to the sicker parts 
of Death Wish 3 - the gore left by 
a bazooka blast, the realistic 
twitching of the characters 
when they're hit by a volley of 
shots - at the expense of the 
game. Navigating the angular 
Streets and the mazel ike interior 
of the buildings isn't easy, even 
after an awful lot of practice, and 
this might put off beginners. And 
getting duffed up is pretty 
tedious; if more than one baddie 
has a go it can take a long time 
and a huge amount of energy to 
get away, which often costs you 
the game, I can't recommend 
Death Wish 3. " 

BEN 34% 

• "Death Wish 3 is dull. The 
mindless carnage might appeal to 



real s&ctists - but it gets tedious. 
The title tune isn't bad, but though 
the graphics and characters are 

guite clear, they're unattractive. 
esplte its image, this can't be 
recommended even to fans of the 
Death Wish films. " 
MKE «% 



COMMENTS 



i 



Joysticks: Cursor, Kempston, 

•Sinclair 

Graphics: well-defined, with 

colourful backgrounds -colliding 

characters are messy, though 

Sound: a fair tune, not much 

atmosphere 

General rating: the attractive 

appearance doesn't compensate 

for unexciting gameplay 







HEIST 201 



Producer: Firebird (Silver) 

Retail price: £1.99 
Author: Lee Do wthwaite 

It is the year 2012, Earth has 
been living on credit for some 
time row. and the few people 
who stil I u se ' real money r put it into 
massive bank organisations, the 
biggest of which rs the LD, 
International United BanK in 
Switzerland. 

The bank is so big that even its 
employees know only a tiny 
fraction of the vast complex. Day 
and night it is patrolled by troops 
of cyber guards that wilf destroy 
anyone they find lingering 
suspiciously around the bank. 

You piay a poor computer- 
systems engineer who has a craze 
about money and will do anything 
to get it - even hack your way into 
the central bank computer and 
transfer all the money from other 
accounts into your own. 

On each tevei of Heist 2012, you 
must find a key. This opens a safe, 
from which you collect letters that 
buiid up a password. When you 



have all the letters, find your way 
to the computer room and press 
HACK. You must then type the 
password and press ENTER. If the 
password is accepted, you'll gain 
access to the next level. 

Type 'exit' and press ENTER, 
and walk over to the elevator to 
leave the computer room. 
Efevators, represented by shafts 
of light, are dotted around the 
playing area to make your life 
easier ; to start an elevator just wa I k 
into it and to get out on the next 
level just walk out left or right. 

But watch out - if you touch a 
cyber guard, you lose strength and 
risk death. 




Password-passing, code-cracking and bank-breaking in Heist 201 2 



CRITICISM 



l 



• " Heist 201 2 is the worst game 
I've yet reviewed at CRASH - its 
just a bad imitation of Jet Set Witty, 
The opening music is flapdoodle 
(Nick Roberts Daft Dictionary), and 
there are the usual unimaginative 
monsters like blinking eyes, 
moving splodges and big lumps of 



something. The gameplay isn't 

very exciting, either . . . " 

NICK io% 

• " The graphics take us back 
to the innovative and original 
days of Jet Set Willy and 
Technician Ted, but sadly that's 
where the similarities finish. 
Heist 2012 is boring and devoid 
of character, like the graphical 
person you control. I just hope 
people don't take this as a 
typical Firebird budget 



1t% 



blunder releasing this. " 



15% 



PAUL 



• " Aeons after most people am 
sick of platform games, outcomes 
this rubbish - f was terminally 
bored after only a few games. A 
horribly deformed sprite totters 
around a crudely-drawn screen, 
and there's a weak and grating 
'tune'. Firebird has made a big 



COMMENTS 



1 



Joysticks: Cursor. Kempston, 

Sinclair 

Graphics: small, uninteresting 

sprites on a plain background 

Sound: does for the ears what the 

graphics do for the eyes - with an 

awfuf tune 

Options: definable keys 

General rating: a very poor 

platform game with particularly 

missable graphics 



Presentation 

Graphics 13% 

Piayability 

Addictive qualities 1 1 % 

OVERALL 12% 



WHY RUN WITH THE PACK, 

WHEN YOU CAN 

FOLLOW THE LEADER...? 



CRASH October 1987 129 



^W«g 



r 



MASK I 



Producer; Gremlin 
Graphics 

Retail price: £7.95 
Authors. Gremlin in-house 

If Matt Trakker had known he 
was going to have to enter a 
time vortex to rescue his fellow 
MASK agents, he wouldn't have 
enjoyed his breakfast cornflakes 
quite so much. 

Created by the odious 
organisation VENOM, the vortex 
has delrvered Trakker's 
colleagues to four other times - 
Boulder Hill, Pre-H istoric days, the 
Far Future and VENOM Base - in 
this licence featuring characters 
from the MASK TV cartoon series 
and Kenner Parker toy range. 

There are two agents awaiting 
rescue in each time, save in the 
first where Trakker rescues just 
one agent and his own MASK - 
which gives him superpowers. 

To begin the rescue operation, 
Trakker must enter the vortex in 
his flying car Thunderhawk, 
already racing against time. First 
he needs to put together eight 
keys. Each has been split into four 
parts, and must be pieced 
together on an assembly screen; 
there are useless bits of key lying 
around to confuse Trakker, 
though, and only six parts can be 
carried at a time. 

Our hero needs the keys to 
activate two scanners which will 




Heading down toward a heavily-guarded building in MASK I 



locate his missing agents. 
Following the scanners' electronic 
directions, Trakker can pick up his 
fellows by driving 

Thuncferhawkmto any doorways 
that might imprison them. A MASK 
agent will leap for freedom into the 
flying car - and then the search for 
his own MASK can begin. 

Trakker's task is not made 
easier by obstacles that block 
ThunderhawKs path, so he 
collects bombs to remove them - 
a quick getaway is essential, 



though, because the destructive 
devices can wipe out Trakker as 
well! Up to three bombs can be 
carried at a time. 

In each time, different perils are 
encountered: falling boufders in 
Boulder Hill, pterodactyls in the 
Pre-Historic period, UFOs in the 
Far Future, and at VENOM Base 
erupting snakes and lumbering 
firing tanks. If they're not 
destroyed by Thundertiawk's 
weaponry {for points as well as 
satisfaction), these can damage 



J MARK L 



u Graphically MASK I is very good, with a horde of nasty VENOM 
baddies chasing our hapless hero around a solid, colourful 
screen. Sound, though, consists of the usual bangs and crashes, 
and control is quite tiddly - but the game's addictiveness keeps 
you playing. " 

87% 



► The key-assembly screen where you . . . well, assemble the key, really 




I RICKY I 

" Games based on popular 
toys have never really 
worked before - 

Transformers and Challenge 
Of The Gobots were letdowns 
- but MASK I looks like it'll 
put all that right with a very 
involved puzzle/shoot- 'em- 
up game, it's well-designed, 
well-executed and 

immensely playable, and has 
enough action to prevent it 
from becoming too much of 
a cerebral exercise. 
Controlling Thunderhawk 
may be frustrating at first, 
but when the inertia effect 
has been overcome it's 
positively useful (especially 
when dodging the falling 
rocks on Boulder Hill!}. MASK 
J is a game to spend time over 
and work at - definitely no 
one-minute wonder. *' 

m 



the vehicle. Damage is shown on a 
indicator display, and repair kits 
must be collected when two units 
of damage have been sustained. 

After the agents on a level have 
been rescued, they can be 
returned to the vortex, and Trakker 
can make his way to the next of the 
unknown times. 

Finally VENOM Base can be 
destroyed in a series of deadly 
stages - and then Trakker's 
ultimate goal is achieved, and he 
can go home for another soothing 
bowl of cornflakes. 



PAUL 



1 



u MASK i certainly has the 
graphical appeal of a 
successful game, but it's too 
tedious to keep you 
interested - most of the time 
is spent trying gat hold of a 
very uncontrollable car. The 
layered graphics give as 
strong a feeling of 3-D as 
possible, but the tack of 
colour detracts from the 
atmosphere of the different 
eras. Though MASK I stands 
out from the others of its 
genre, mainly because of the 
graphics, it lacks the edge of 



70% 



_J COMMENTS I , 

Joysticks: Cursor, Kempslon, 

Sinclair 

Graphics: well-defined; 

monochromatic playing area 

Sound: 1 28 tune and 

additional FX 

General rating: a wortt 

licence with lots of depth and 

Payability 



Presentation C-^' 

Graphics j 

Payability 

Addictive qualities 76% 

OVERALL 81% 



1 30 CRASH October 1 987 



^/^-/L/V.. 



-t'u/^j 



Producer: CRL 
Retail price: £8.95 
Authors: The Zen Room 

Realising that the sun can be 
used to obtain something 
other than a tan, scientists 
construct 16 solar grids in space. 
These orbit all the suns of the 
universe, efficiently creating 
energy crystals. 

However, the craft that once 
collected this raw product can no 
longer do so because of the 
accumulation of unstable energy 
pulses. The Sun Star supply craft 
has therefore been built. 

Four white disruptor puises 
exist on the gridwork of each solar 
panel. Firing at these with laser 
bolts makes them jump to another 
part of the grid, leaving behind a 
green energy crystal. But if this 
crystal isn't quickly collected by 
sliding the Sun Star over it, it loses 
energy and burns out all the 
crystals already collected. 

When ten crystals have been 
gathered from one a you move to 
the next grid by passing through 
the revolving warp gate and firing 




a laser bolt into the heart of an 
orange hyperwarp cell. 

The Sun Stats energy, reduced 
by laser firing, high-speed travel 
and space obstructions such as 
red energy pulses, can be 
supplemented a limited number of 
times by entering the hyperwarp 
cell. Each time, one of the 
collected crystals is lost, though. 

The Sun Star's position is 
pinpointed by a global scanner 
and a short-range viewer identifies 
nearby targets. The main 3-D 
screen shows the grid with the 
positions of the coloured celis and 
the dangerous red energy pulses, 
and the position of the last 
disruptor pulse fired is given at the 
head of the screen. 



► Weird 3-D action in CRL's Sun Star 




• " Sun Star was probably meant 
to be one of those games which 
people play because it's wild and 
wacky - like Jeff Minter's work. 
BufSun Star fails miserably 
because of dull and inefficient 



gameplay and difficult screen 

layout. " 

RICKY 31% 



• " The 3-D grid idea isnt 
exactly new - it*s been used 
repeatedly In games such as 
Glass (Quicksilva 1935) and 
more recently Piexar (reviewed 
this issue). And because you 
have to keep your eyes on the 
scanners at the bottom of the 
screen, you never look at the 
grid itself. The idea of chasing 
white blobs around the grid and 
shooting hell out of them is so 
unappealing that it won't hold 
anybody's attention for long. " 
MICK 4t% 



• " The big 3-D scrolling area at 
the top of the screen turns out to 
be completely useless - the only 
useful thing, in fact, is the very 
basic scanner lower down. Sun 



Star has very little content and is 

simply lots of trekking around a 
black screen: the graphics create 
absolutely no atmosphere and the 
sound is a disgrace. Sun Star is a 
disappointment. "' 
PAUL 20% 




Joysticks: Cursor, Kempston, 
Sinclair 

Graphics: terrible colour clash on 
the 3-D grid - and generally poor 
Sound: weak spot EX 
General rating: art imaginative 
idea for a shoot- 'em-up, but 
uninteresting gameplay and 
graphics 



Presentation 41% 

Graphics 

Playabitity 

Addictive qualities 

OVERALL 30% 



THE WORLD'S No 1 HOME 

COMPUTER SOFTWARE HOUSE 



ACTIVISION 



ENTERTAINMENT SOFTWARE 



Don't miss us at the 
Personal Computer World Show. Stand No's 1317 & 1417 

The Activision Group of Companies incorporates Acti vision, Electric Dreams, System 3, Gamestar, Personal 

Choice, Infocom and Sierra On Line. 



CRASH October 1 987 1 31 




B*U*B*B*L*E B*0*B*B*L*E 




iff I ubble-blowing Bron- 

[Ut tosauri? Yep, Taito's crazy 
*■■ arcade game featuring the 
f urwovlng Bub arid Bob has finally 
made rt onto the Spectrum. The 
troublesome two are off to rescue 
their lady friends, who are lost 
within a string of prehistoric caves . 
Each cave consists of a screen 
ruled with platforms, and Bub and 
Bob progress from one cave to the 
next when the entire screen has 
been cleared of the killer cave- 
dwellers. 

Though Bubble Bobbls can be 
played by just one person it is ide- 
ally for two simultaneous players; 
when twc-pf aver mode is selected 
Bub and Bob appear onscreen 
and shortly after that the hostile 
cave-dwellers emerge and rush 
around the network of platforms. 
Bub and Bob's only defence 
against the dwellers is the bubbles 
which the two sauri spit A bubble 




travels forward a short distance 
before floating upward, and any 
creature caught in its horizontal 
path becomes trapped for a 
while . . , 

Now the fun begins - if the 
bronto jumps up and pops the 
bubble with his tough horny head, 
the creature within bounces 
around the screen, stunned, and 
turns into a banana which can be 
collected for an extra score. How- 
ever, if a bubble with a creature in 
Isn't burst quickly the prisoner 
escapes and rushes around the 
screen in a strop looking for the 
responsible brontosaurus. 



CRITICISM 

" Having never actually 
played the arcade version, 
though I've seen It, I'm 
totally Intrigued by Bubble 
Bobble - beautifully simple 
and well-executed, it plays 
superbly, looks good and 
has that one-more-go app- 
eal that'lf have you playing 
till the brontosauri come 
home. The continuous tune 
on the 12a version matches 
the frantic action of the 
game and certainly keeps 
the adrenaline rushing. I 
reckon Bubble Bobble will 
be one of my all-time fav- 
ourites, and it's definitely 
one of the best arcade con- 
versions this year. " 
MCKY > 93% 






Another hazard which appears 
if a screen isn't cleared quickly 
enough is the dreaded Baron won 
Blubba, an indestructible horror 
who'll track down the heroic dinos 
and give them his fatal touch if ail 
the other creatures aren't 
destroyed very rapidly. 



CRITICISM 

Bioop, bloop, bubble bob- 
ble - Bubble Bobbie is like 
overdoi ng it with the bubble 
bath! If s just popping with 
payability and addictrve- 
ness. The cute little charac- 
ters move very well, the 
platforms are very colour- 
ful and there's no clash visi- 
ble anywhere. The bonuses 
are fantastic, and two- 
player mode gives that 
extra boost of excitement if 
you're evenly matched. 
Just one final thing to SBv: 
WATCH OUT FOR THE 
GIANT PEACH f " 

86% 










" Bubble Bobble is so much 
fun! The graphics are cute, 
and though it's quite easy 
to play ifs remarkably 
addictive. Having seen the 
other versions,, l was con- 
vinced that the Spectrum 
game was going to be a let- 
down - but far from ft. Bub- 
ble Bobble is excellent 
pretty, enjoyable, addictive, 
simple, exemplary and a 
s tro ngly -recommended 
buy. " 
WHtCE 93% 



Throughout a level* bubbles 
float up from the bottom of the 
screen. Some are water-filled and 
when they're burst they cause a 
mirtiflood which pours down the 
screen, sweeping away any crea- 
ture that stands in its path. Other 
bubbles contain letters, and an 
extra life is awarded to the lucky 
pair if they can form the word ' E X- 
TEND', Occasionally saurus 
treats appear, either giving extra 
points or endowing the prehistoric 
pair with special powers, 

As the dinosaurs progress 
through the levels, all manner of 
creatures are encountered. Early 
levels are inhabited by square- 
headed morons, but as you prog- 
ress the locals get more vicious 
and start lobbing things back to 
counteract the bubbles, On finally 
reaching Cave 100, the last one, 
you come face to face with heap 
big chief cave-dweller who's big- 
ger, nastier and generally more 
unpleasant than anything encoun- 
tered before. Bubbles at the ready, 
boys . . , 



Joysticks: Cursor, 
Kernpston.. Si 
Graphics: plain back- 
rjs but supercute 
characters 

Sound: marvellous 128K 
tune, good spot FX 
Options; two slmultar iqi 
players possible - even 
recommended - and defina- 
ble Keys 

Genera} rating: the most 
playable arcade conversion 
thteyear 

Presentation 86% 

Graphics 87% 

Playabifity 91 % 

Addictive qualities 89% 
OVERALL 90% 




/ ffifeggj 



■ 



SOLOMON'S KEY 



Producer: US Gold 
Retail price; £7.95 
Authors: Probe Software 

Deep in King Solomon's 
mines lies a vast fortune, 
there for the taking - for 
anyone foolhardy or greedy 
enough to enter the subterranean 
world. 

To reach the unimaginable 
wealth in this conversion of a coin- 
op original, you must make it alive 
through a series of rooms 
inhabited by menacing creatures 
like fat-tummied parrots, Michael 
Jackson llamas, jellyfish and 
fireball -firing heads. Not even the 
hardiest of souls can withstand 
their withering touch, and you 
have only six fragile lives . , . but 
the unpleasant creatures can be 
disposed of with the fireballs you 
find in this underworld. 

Each room contains coloured 
blocks arranged in patterns across 
the screen; these can be used as 
stepping stones to a key that 



J MIKE L 



" Solomon's Key has quite a 
lot of payability, and though 
the first screen is very easy 
the second is much more 
difficult and needs thought. 
With its small characters and 
bright graphics Solomons 
Key looks like a budget game 
and probably should have 
been one - still T it's fun. " 

69% 



J NICK L 



" King Solomon must have 
been a pretty wealthy bloke 
judging by all the treasure 
dotted around here! Anybody 
remember Mastertronlc's 
Rockman? Well, Solomon's 
Key is very similar but a bit 
better presented. The 
graphics are well-defined, 
the animation is good and 
there's plenty of payability. 
The idea of dodging nasties 
and collecting keys may not 
seem too exciting but I 
assure you you'll be addicted 
in a second. " 

83% 




unlocks an exit door. Finding a 
successful route isn't easy, but 
large open spaces in rooms may 
be crossed by laying further 
blocks to create a staircase. Take 
care, however - the inhabitants of 
the dark mines can destroy the 
block you're standing on. sending 




► Looking out for Michael Jackson in this latest H Rider Haggard licence 
(shurely shorn mistake? - Ed Dir) 




J ben L 



" Despite its simplistic plot and gameplay, Solomon's Key has 
turned out very well indeed. The graphics are good, though they 
do get a bit cluttered when there's a lot going on. And though I 
doubt I'll be playing it in a few months, the game as a whole is 
appealing and farriy addictive. ** 

S3% 



you tumbling down, 

You too can destroy as well as 
construct, * evaporating blue 
blocks that obstruct a horizontal 
pathway. 

In each underground room, 
objects - handbells, angels, acorn 
crowns - can be coltected to 
accumulate points. A time bonus 
can be added to this total - but if 
you overstay your welcome and 
can't reach the treasure before the 
deadline, then time really has 
waited for no man and money no 
longer concerns your corpse, 

UC0MMENT$1_^ 

Joysticks: Cursor, Kernpston, 
Sinclair 

Graphics: small and not very 
W Sound: reasonable 
spot FX and decent opening 
tune 

Options; definable 
General rating: a simple but 
enjoyable arcade puzzle game 







CRASH October 1 987 1 33 



XECUTOR 



Producer: ACE 
Retail price; £7.99 
Authors: Cybadyne 

Faced with the unenviable 
prospect of a Sunday 
afternoon sitting in front of 
the TV, you decide to take to the 
space waves and blast a few alien 
bad boys into oblivion. 

As you venture through a 
verticaily-scrol ling corridor, waves 



J MIKE L 



tor's colourful 

graphics make It an 
attractive game to play, but 
it's a on* annoying to 'crash' 
on touching the corner of e 
character set on a curved 
piece of scenery. The 
scrolling Is smooth, and in 
two-player mode the 
gameplay is a lot more fun 
and doesn't slow down; 
otherwise,, Xecutor fs just a 
standard shoot-'em-up with 
neat graphics. " 



J PAUL L 



" OK, so if a Zynaps turned 
through 90 degrees . . . but 
at feast it's a credible clone 
with a few attractive 
variations. For instance, the 
two-player option is a clever 
add-on in which you can not 
only help but also hinder the 
other player, and this adds a 
new dimension to the 
Nemesis concept. The pick- 
up technique also requires 
some skill. Forget the 
monochromatic Slap Fight 
and MoonstriKe - what you've 
got here is a playable shoot- 
'em-up with a superb 
splattering of colour that 
doesn't spoil the game one 
Iota. Once you've completed 
Zynaps turn your hand to 
Xecutor, and you'll find the 
same appeal with more 
challenge. " 

97% 



of attacking alien craft appear 
wielding deadly laser blasters. 

So it's ' do as you would be done 
by' as you try to take out these 



JbenL 



" Xecutor is one of the best sboot-'envups I've seen in ages. It's 
got great graphics with brilliant scrolling colour scenery and 
detailed superbaddies. Some of the add-on weapons are very 
original - the split firing and the pod are realty devastating. 
Xecutor's only drawback is that It* s very difficult, difficult to the 
point of being infuriating after en hour or so stuck on the first 
level! " 



► Hordes of marauding foes and other alien cliches . . , 




► Shooting 'em up starts with the weapon option shown In that box on the riaht 
of the screen 




Prepare to meet your doom, you hulking great mother ship! 



entities wrfh a series of forward - 
firing weapons. Equipped at first 
with just a low-tevel gun, you can 
enhance your arsenaJ by 
destroying certain alien craft; this 




reveals weapons that can either be 
collected or themselves destroyed 
to take you on to a more powerful 
system. 

At the end* of each corridor 
section is a large ominous craft: 
accurate fire knocks out vital 
components, but the ship is then 
transformed into an even more 
formidable opponent ready for 
blasting. A measly three lives, fast 
manoeuvring and expert fighting 
are the only things that can get you 
home tonight . . , 



1 COMMENTS L 



Joysticks: Cursor, Kempston, 

Sinclair 

Graphics; excellent, colourful 

and detailed with smo. 

scrolling 

Options: two-player mode, 

definable keys 

General rating: a superb 

shoot- f em- up - a must for 

anyone who liked Zynaps - 

getting The Edge's new ACE 

label off to a fiery start 





Presentation 




Graphics 




PlayabHrty 




Addictive qualities 




OVERALL 


14% 



134 CRASH October 1987 




v.-1°t»»' >e > 



BEN ■ Ttiose stinkin' subversives have 
firtaity pressed their littte red button; all 
civilisation is only four minutes away from 
total annihilation, and tie whole world 
sends out a prayer - but unfortunately 
God is still on his hols. 

There Is a chance, though, ttat good 
ole Ronnie wasn't just kiddin' about his 
nifty Star Wars projecl . . . 

At the controls of a prototype SOI 
satellite, your mission, should you decide 
to fork out the credits, is to protect your 
country from the enemy's first strike. 

The satellite Is equipped with a laser 
which can be aimed with a trackball - 



controlled cursor and can itself be moved 
by a separate joystick, 

The game js split Into two stages: tirsl 
comes the Offensive stage. Everything 
out the kitchen sink is up In the skies and 
out to get your satellite, if is up to you to 
blast the enemy's floating bases and 
planet-based. Sites with your lasers and 
to dodue their homing projectiles and 
bolts of energy. If one of them gets too 
close it's goodbye to one of your three 
lives. 

n you're on the bait you might pick up 

an equipment pod: these speed up your 

mate the- explosions from your 

lasers bigger, and give you extra cursors 

to improve your fire power. 

While you're doing this the nukes are 
passing underneath In a lower ori 
must at all costs blast these; otherwise 
there'll be a rather embarrassing hole In 
your home country and a loss of power to 
ihe satellite. 

When the first wave of missiles has 
heen dealt with, a space shuttle swallows 
up the satellite and moves it on to the die 
Defensive stage of BDI. 

Compared with the previous section 
this is a doddle - and a rather unoriginal 
one at that, There's more than a 
splashing of Missile Command here, The 
bombs drop from ihe heavens like Ihe 
th underbolts of Zeus. Wipe 'em all out by 
moving downscreen and letting the 
cursor do all toe work - it's a piece of 
cake, really. 

i o begin with. SOI really phased me - 
It's so much hassle. I couldn't cope with 
avoiding the hazards and frantically 
shooting things at the same time, After a 
few quid had drooped down the slot, 
things began to come together - but 
things also got tedious. 
The second stage is a pleasure to play : 
mply a brilliantly Improved and 
polished version of the old classic Mlssife 
Command. It's a shame that you have to 
go through ihe bqringly long first stage to 



R-Type or APB. The graphics are a little 
blurred and unclear, but the sound and 
music leave nothing to be desired, except 
perhaps a little extra volume! 



BATLANTIS 

Konami 



1 



KM ■ Batlantis is another shoot-'em- 
up which bears more than a passing 
resemblance to another own-op - Taito's 
Space invaders (remember?] - but 
revamped, redesigned and regurgitated 
lo 1 Ws high standards. 

The acton takes place on and beyond 
ihe ramparts of a castle which is being 
invaded by the forces of evil: ranks of 
demons, spined devils, winged beasts 
and the like, moving down the screen 
toward Ihe castle wall. 

A tone archer stands against these 
monstrous attackers. Running to left or 
right he can lire a brace of arrows at a 
tune towards his advancing toes. As toe 
rows of attackers reach the bottom 
wall they disappear from sight for a 
moment, only to reappear at the lop and 
pause, ready to pounce on the archer. 

At the end of each rank or level of 
horrors comes a frenzied afflack from a 
giant meanle. These giants come in many 
different forms, from an axe-throwing 
maniac to a huge gory head that spits 
flames. I was surprised to find that 
Mantis is one of the least-played 
newies around, it's very appealing and 
instanUy playable - though after my last 
few quid had disappeared down the 
horrible hole 1 did wish rd spent them on 




fR-TYPE 

JREM Corporation 



BE* ■ R-Type is in the genre of the 
frenetic snoot-'enn-ups Nemesis and 
Salamander by Konami. The plot is also 
of the same unfathomable complexity - 
destroy the slabbrsfi Bydo empire with 
your powerful spacecraft 

Trie screen scrolls horizontally from 
right ta left tti rough eight distinct levels' 
at the end of each level there is a rather 
gruesome monster, often occupying 
more than halt the screen. Blast mi 
you'll be whisketi off to the next 
landscape. 

Hostile craft, robots and creatures 
attack from all sides: many of these 
Bydoian forces are well-armoured so ft 
win often take more than just a few blasts 
from your R-9 ship to destroy 

To increase the power of the ship's 
onboard laser, hold the fire button down, 
let 5a and a more deadly beam is 
released. 

As the game progresses., a distinctive 
legged sphere appears on screen, 
Shooting this results in an add-on floating 
into view. This can be left to follow you 
around vaguely, or it can be guided 
toward R-9 and eventually connected to 
either end of the ship by pressing the 
ATTACH button. 

The add-on can be shot off or 
jettisoned across the screen by pressing 
the ATTACH button again (useful for 
clearing out infested areas and going 
round comers). Shooting trie sphere 




TOMY ■ Forget me rest, R-Type has to 
be the best game of its kind around, The 
graphics are brilliant, full of the sort of 
mings you find at the bottom of packets 
of stale crisps and the liquorice all-sorts 
that nobody wants, The way the 
backgrounds fade in and out is ju : 
and despite the huge number of 
independent characters that can be 
onscreen at any one time the game speed 
never slows down. There's an excellent 
range of pick-up weapons that help make 
life easier and lots of strategy involved 
later on, 

It-Type is urtra-addfctive, the sort of 
game you'd happily sell your granny to 
get change for, It makes Nemesis look 
like Space invaders and is certain to burn 
a big hole in your pocket hut you'll love 
every minute of it, 

► R-9 bites the dust- who wttl save us 
now from the evil Bydo Empire in 

R-Type? 



► More fighting in #- Type 



again and collecting the icon that it leaves 
behind will Increase the add-on's fire 
power or give R-9 extra speed, more 
missiles or a shield. 

ft-Type is undoubtedly the most 
impressive coin-op of the tot, and one of 
the hardest to get to play - because 
there's almost always a crowd round the 
cabinet! Graphically it's stunning: some 
of the later, more organic, palpitating 
levels are truly revolting. As for the game 
itself, it is simply second to none: difficult 
enough but sufficiently addictive to keep 
you piling in the credits. 



► R-Type, not a game to be played before dinner 




CAPTAIN SILVER 

Data East Corporation 



KM ■ Treasure-hunting Is the order of 
the day in this swperb mystical adventure 
game. Armed with only a trusty sword, 
the boyish hero Captain Silver slashes his 
way through a multitude ot meanies. The 
final goal, a cache of treasure, ties far 
across the seven seas on one of the many 
islands he encounters. 

Extra weapons can be collected on the 
way. Swords may be picked up or 
purchased from a shop; magical powers 
appear as icons, such as shoes to make 
you run faster and jump higher, or they 
are obtained by touching the magic fairy 
who occasionally flits her way across the 
screen. 

136 CRASH October 1987 



The enemies range from manually, 
grinning Cheshire cats to drunken pirates 
and ghoulish skeletons, and there's a 
different tactic for defeating each type. 

The levels, ranging trom a small town 
(at the start) to a complex desert Island, 
are joined together by a small stretch of 
sea, crossed In a jolly Irtife boat . . . 

Don't be put off by the run-of-the-mill 
Data East blurry and undefined look- the 
gameplay is sound so there's a lot of fun 
to be had from Captain Stiver. The only 
drawbacks are that at first it's very 
difficult and, unusuaHy for a coin-op, the 
controls take a bit of getting used to . . . 



•m f^rn - 



DOUBLE 
DRAGON 



■EN ■ it's the same old story: the gjri 
gets beaten up by a gang of no-good 
desperadoes and the guy goes chasing 
after them to free her, battling against 
overwhelming odds. And all because the 
lady krves hunky guys and horrible 



► Whip in hand, the kinky star of Double Dragon awaits a second attack 



HI 2GGC-C 2F 

TIME 52 1NSEFT 




MOTO. 




APB 

Atari 



i 



KEN ■ The APB cabinet Is distinctive, to 
say the least Like the early racing games 
it is equipped with a steering wheel and 
an accelerator pedal: there are also a 
couple of buttons on the dashboard to 
operate the car's gun and siren. (As wefl 
as being functional, sounding trie siren 
sets off some funky flashing lights on top 
of the cabinet*) 

The screen shows a bird J s-eye view of 
a busy freeway overrun by traffic 
offenders: It is highway cop Bob's job to 
apprehend these petty criminals. 

Each day Officer Bob, green as a 
gherkin and after swift promotion, is 
given a daily quote of arrests or tickets 
which m ust be fulfilled within a given time 
limit At the end of the day, if all the work 
has been done, one of the game's many 
beautifully-animated sequences follows: 
the police chief, cigar in mouth, lakes 



Bob into his office, hands out the 
congrats, mumbles something about 
Mom's apple pie and pats him on the 
back, if, on the other hand, the quota isn't 
completed the chief will do unspeakable 
leaving the luckless cop unable to 
carry on with the game. 

A quick blast of the sirens should have 
most traffic violators quaking in ttieir 
seats - the fear of American law and all 
that. Some are a little more reluctant to 
poll over, but a tew more siren blasts or 
even a subtle nudge with the front end Of 
the car should put the paint across, Care 
must be taken, though, when nudging 
other cars - or other animate objects for 
that matter - as each crash or 
unnecessary collision notches up a 
demerit: too many g1 these in a day and 
Bob will be slung out of the force. 

As the game progresses the qualagets 
bigger and the time ttmrtsiiarter. Valuable 
extra lime can be gained in the form of 
doughwts, obtained either from 
doughnut shops or at the side of tie road , 
jflfUBfy Bob has to catch real 
villains as well as road hogs. These 



p- Oopsf There goes another car, and another demerit to boot, in APS 



uri.t.i- 



Aantrft*- 



aayu OttV: 




crooks are a bit more difficult to deal with 
- they have to be run off the road by skill 
and brute force rather than simply pulled 
over. Some have speedier and better- 
equipped cars than our long-armed hero. 
"Not fair!' I hear you cry. WeH, there Is a 
speed shop where Bob can collect better 
bits for his car; these include powerful 
brakes, better acceleration, guns and 
radar. 

Once apprehended, no self-respecting 
law-breaker ts going to confess to his 
crimes Just like that, so Bob has got to 
beat a confession out of the rotter back at 
base. 

There's a handy add-a-coin feature 
and a couple of secret level-advance 
modes 

APS is refreshingly different from the 
usual mass of bash-Qr-blast-'ern-ups. 
Sound, graphics and gamepJay make tor 
one ot the most addictive and fun-to-ptey 
arcade games around. 

Many thanks to Toby Rothwell for 
playing APB (undercover) tor us. 

TONY ■ Hill street Blues was never like 
this - and more's the pity. APB& one of 
the few games that is actually more fun 
when you can'fptey it very well; when 
Officer Bob is fired, the screen shows a 
poor cop being handcuffed by his mates 
and thrown into a trash cart. And the 
police chief also shows his anger by 



breathing fire all over you! 

APBtun and there's enough going on 
the keep you commlng back for more. 



3: Car 54, where are you? 




STREET 
FIGHTER 



TWIT ■ The Stmt FigMer machine we 
tested was still m the prototype stage, but 
here's a preview, Perhaps there'll be a 
full review when H hits the arcades 
nationwide later this year. 
. There is nothing new about a game 
which involves two kung-fu experts 
beating the living daylights out ot each 
other against some elegant backdrop 
under the watchful eye of a wise-iooWng 
Chinaman. Street Fighter, however, 
breathes new life into this fast-fading 
scenario 

The cabinet Is huge - the same size as 
the one used in the four-player version of 
Gauntlet- and the screen ts around twice 
the normal sL?e so the onscreen 



chocolates . . . 

Double Dragon is a typical beat-'em- 
up, putting the usual set of punches, 
kicks and throws, and some original 
(albeit bekw-me-belt) moves like efbow- 
In-lhe-eye and knee-in-the-groln at your 
disposal, 

One good touch: two can play at once, 
taking control of the boyfriend and his 
mate In their quest to win back the heart 
of the abducted girl (preferably with the 
rest of the body attached). 

V/our opponents usually have to be 
downed several times before they give 
up and disappear. You'll come across a 
few super baddies who make a theatrical 
entrance (smashing through Ihe nearesi 
wall and so on); these boys are a bit 
and some of them carry baseball bats. 
knives or even sticks of dyrai 

Still, a good couple of punches soon 
disarms an opponent and you can pick 
up Ins weapon to use it yourself. Olher 
objects found in Ihe playing area, such as 
can also be thrown at opponents 
in the bitter fighting. 

As you move through the levels you 
enter the enemy base where the girl is 
being held: on the final screen jig 
face as many as six opponents at a time. 



TONY ■ The just has to be the best 
game oi its kind around it's action all the 
way. and thoroughly addictive - the kind 
of game you'd happily seli your granny to 
get change for. The backgrounds are 



good and most of them are Interactive. 
You can climb walls, throw rocks or even 
shove the bad guysdowntheodd pothole, 
it's depraved, sick, bloodthirsty, 
violent -and I love it! 



► No more ruffians to duff up In Double Dfagon , 
take a breather, to climb a fence? 



it must be time to relax, to 




characters are aisa pretty big (nearly 10 
inches high). 

Each player has a joystick to control 
his character's movements, but there are 
also two beat-'em-up pads for punching 
and kicking. The harder you hit the pads 
the harder your character hits his 
opponent [and the more your hands 

hurt!), 

The action is very fast and brilliantly 
realistic; the backgrounds are superb, the 
sound effects ace and the synthesized 
voice , . , abysmal. Well, you can't have 
everything. 

Hitbng the pads and moving the 
joystick In a certain sequence w 
you access to secret techniques which 
devastate your opponent with ease. Bui 
after the first round you bathe with tour 
more deadly and, usually, armed 
opponents before moving on to do furflrer 
battle in another country. 




TONY ■ As soon as you start playing this 
game you experince a strong feeling of 
d$$ vu. As the scrolling text tells you that 
you're the only surviving warnor from a 
race of thousands and that you must 
rescue your comarades and defeat the 
evil barbaric ones you meet along the 
way, you can't help feeling youVe heard 
it all before. 

But Black Tiger is surprisingly good. 
You face the usual assortment oi 
. ions and wizards that you'd 
expect to meet down any dungeon, and 
on each levei you have to rescue a set 
numbe; of colleagues who have been 
turned io stone, when you rescue mem. 
they thanK you and offer you gifts of 
money, armour, weapons or magic 
potions. Tne money comes in useful for 
buying everything else and you'll need 
more armour and weapons as you get 
furrner into the game. 

With skeletons and undead beings 
■■! , Black Tiger 
might remind you of Ghosts ft Goblins - 
but there Is far more strategy Involved, 

CRASH October 1 987 1 37 



MERELY MANCRAM- 




.e-xX&ty 1 



*-. 



IT HAS surprised me In the past 
thai a good film doesn't spin off 
more than one game, since there 
are often many subplots to use, 
but at least Activision is having a 
second go at Aliens. The film came 
out Intime forms last PCtVShow, 
so that the Activision stand could 
have a rare preview of some 
scenes to hype the coming 
Electric Dreams game of the 
same name. It arrived at Christmas 
and received 84% in the February 
CRASH {Issue o 

Now watch out for US Aliens. 
The adventure is spirt into six 
subgames - a compendium, no 
less! To kick off you are piloting ? n e 
landing craft down onto the 
surface of planet LV-426, now 
inhabited by a bunch of amoral 
aliens who kill and cocoon anyone 

vised enough to get within 
their armour-plated clutches. 

After landing you must return 
your fellow marines to the tank. 
The killing begins in the third part, 
as you fend off aliens with a flame- 
thrower. Then it's a quick race 
through the maze of air vents to 
Section Five where Newt, the 
colony's only human survivor, has 
to be found. The finale opens with 
a battle with the angry Queen alien, 
and the final curtain comes down 
when you eject hef into space - if 
you manage to. 

The elonedrome hit3 again - it's 
that interesting syndrome 
whereby software houses 
concentrate on the same format aJl 
at the same time, ft looks like 
Electric Dreams s Super 
Sprint and budget house Code 
Masters' s Grand Prix Simulator 
are to be released at about the 
same time. Super Sprint is the 
official version of the coin-op road 
racer featuring eight separate 
tracks with jump ramps, gates, 
short cuts and banked corners. 
Super springing press ambassador 
Andrew Wright, speaking for 
Electric Oreams. says "You could 
be forgiven For thinking Super 
Sprint is just a high-class racing 
game." Could I be forgiven. 
Andrew? isn't it? Oh well. 

So much for crunchy aliens, 
hurtling vehicles and biorhythmic 
balls, now on to something 
wholesome -the arcades! Ocean 
has one or two licenses kicking 
neefs on its superportable 
as machines, and one of them 
oughtto have been featured on our 
sample* this issue — Gryzor. 
Unfortunately Ocean's Gary 
Bracey couldn't persuade their 
programmers to get anything 
suitable ready in time. Gryzor is 
from Konami —a hectic shoot- em- 
up starring you as a one-man 

rf you've seen the machine, 
you'll know what the graphics are 
like - and let's face it, Ocean will 

1 38 CRASH October 1 987 



have a hard time putting those 
onto the Spectrum, but they're 
j , it's spirt into three sections, 
offering very different 
screens, but all featuring hectic 
battling against enemy soldiers 
out to prevent you from arriving 
wherever it is you're going - 
sounds tike a day at CRASH 
Towers. Also from Ocean . . . look 
out for Navy Moves (sequel to 
Army Moves) and another great 
coin-op in Rastan Saga. 

Mosaic has changed its diarist 
lately, unless Adrian Mole's grown 
up ferociously faBt - now you can 
teaf through the annals of 
ministerial life in Ves, Prime 
Minister, licensed from the Beeb 
Beeb Ceeb, Parliamentary 
shenanigans are at the heart of this 
adventure as recentry-re-elected 
Prime M Inister James Hacker sets 
sail on his powerful career. 
Unfortunately, being a nice man, 
he has little idea of how to run the 
country, A relief, then, to see the 
astute political mind of Cabinet 
Secretary Sir Humphrey Appfeby 
is still on the team - but it's worth 
watching his loyalty as he's 
excellent at saving his own bacon 
rather than curing yours. 

The only trustworthy person is 
your Private Secretary, Bernard 
Woliey (unless you count your very 
own Derek Brewster who will bring 
the complete political story as 
soon as we can get a mofe other 
than. Adrian to leak it). 



M^ 



\ 



► 'Aha you fiendish us Alienl 1's goto' Wast yous brains out! Hsi' 






Hewson's Steve Turner has 
been out of the limelight for a tew 
months since Benarama (apart 
from supplying music for the C64 
version of Anarchy, a budget 
release on Hewson's new Hack- It 



► It's that Grand Prix simulator 

Super Splint in from the arcades 



► KLP2 returns In his new adventure Magnetron, with no Jerky scrolling this 
time round 



label), but he's about to return with 
a foliow-up to Quazatron, starring 
KPL2 again, called Magnetron, KP 
(to be familiar . . . J is off on a new 
adventure set on the space 
platforms ofQusriech in a last 




*— J 



► Of course, anything you say, in fact: fes, Prime Minister 



SCORE Q0 2S1&Q 



*GRYZQR*s 







As the programmer puts it, 'the scrally Mt in Giyior 




► I, Bail H, you Jane 



desperate attempt to blow up or 
neutralise the reactors which act 
as a lite-support system for a 
marauding alien race (isn 'f H 
astonishing how often aliens 
maraud?). Magnetron should be 
hitting your screens in dark 
November. 



Birmingham's US Gold has 
jhed fts new label with the 
hyperactivename of GO!, and GO! 
is go with with a line-up of 
Sidearrrts, Spaed Humbler, Bionic 
Commandos, Captain America, 
Brave Starr and Lazer Tag games 
-a modest Httle launch. 

Sidearms, a wild 'n' wacky 
shoot-'em-up set in space, is 
converted from the Capcom 



original, Speed Rumbler is a car 
game which finds you bringing 
peace and elegant charm to the 
world by shooting enemies and 
saving families - a sort of family 
entertainment, in fact. 

GO! has announced a tie 
with Mattel which includes a game 
Jicansed from Matters toy, Brave 
Starr. Don't groan, ft actually looks 
quite fun. It's about a cowboy of 
the future who lacks a hoss (poor 
lad) and has to make do with a jet- 
powered saddle instead. Should 
be ready for review next 
month . - . 

GO! is also handling a 
distribution for Mattel's Nintendo 
system and the new craze in 
taser-tag light pistols - so if you 
want information on it write to the 
usual US Gold address, which can 
be found on their adverts. 

But the GOIers aren't having it 
afttheirown waywhanit comesto 
toy licences, because Action 
Force is go, and Virgin Games is 
go too -but not.till late Octob eh 
when Richard Branson's crowd 
releases the arcade sftoot-'em -up 
adventure inspired by the well- 
known Hasbro toys. Action Force 
Is currentfy being developed by 
the infamous Gang Of Five and 
Hffures ten levels of play with 
eight screens each. The front-end 
presentation is great with spinning 
logos and all kinds of twiddly bits. 
Virgin person Patricia Mitchell 
says Action Force looks like being 



the btg Christmas arcade game, 
Hmmm. Don't they aJI? 

Another, and definitely not 
Virgin, lady arrived on our 
doorstep the other day. She was 
Martech's Nsdja Singh, who 
popped in to tell us that Martech 
has signed up Nigel Manse i 
their new racing-car game, I guess 
that means he's endorsing the 
product rather than actually 
programming the game. 

Nadja. who admits to preferring 
sheep to smelly combustion 
engines, says the game features 
the latest in car-design 
technology, but if you can't be 
bothered with digital controls and 
the like there's a perfect 
opportu nrty to simply blast around 
the track at excessive speeds 
without a care for fuel 
consumption, tyre wear or the 
racing line. Nigel Manseli's Grand 
Prix will be out at the end of 
November on most popular 
formats (and available at all good 
car-spares shops). 



THE HARDEST BLOW 



FREDDY HARDEST 

Imagine £7.95 



End October 



After Army Moves and Game Over 
comes Freddy Hardest from 
Spanish software house Dinamic 
(this time accompanied by an 
advertisement which does not 
feature exposed mammaries!). 

Freddy, the cheapest playboy in 
the known universe, has done it 
again. His heightened sense of 
direction has dumped him on an 
inhospitable planet some way off 
in the galaxy's eastern spiral arm. 
Like many computer game heroes 
before him {remember Jetman in 
Jetpac?), Freddy tramps around in 
search of bits and pieces to repair 
his space craft. And, as so many 
have also discovered to their 
undying horror, the planet's 
inhabitants, marauding naturally, 
come thick and fast across the 



horizontally scrolling landscape to 
Freddy his ha/dest time yet. 

Luckily Freddy's laser pistol 
proves to be adequate when it 
comes to terminating aliens with 
extreme prejudice, although It's of 
lrtt(e use for getting round the 
craters filled with bubbling fava 
with which the planet's surface is 
riddled. They are, of course, lethal 
to our hero, as are the more 
advanced aliens which he meets 
further along in the game. Similar 
to other Dinamic offerings, Freddy 
Hardest consists of two levels. 
Sorry, but my preview copy 
doesn't contain any of the second 
level, so you'll just have to wait for 
the review to find out what that's 
all about. 











OU CAN BE 
A BERK II 



Through The Trap Door 

Piranha £8.95 End October 



'Greetings great and wobbly 
viewers to more of my glorious 
adventures ..." Berk, the 
blundering big hfue lummox 
from Trap Door, Don Priestley's 
successful task-orientated 

game of last winter, makes a 
very welcome return in his new 
adventure - Through the Trap 
Door. 

The Trap Door, famed for the 
grotesquerie that appear from 
its dark maw, has been causing 
problems again. Boni, the 
moaning skull, has been 
abducted by some cuddly but 
ferocious monster and taken 
down to the damp murky depths 
of the land below. Holding his 
nose, but ever undaunted, Berk 
grabs little Drutt the mutant 
spider and leaps through the 
door to the rescue - 

Unlike moat of Don's recent 
games Through The Trap Door 
is much more action packed, but 
still retains the 

characteristically large and 
colourful graphics. Instead of 
having to explore rooms and 
solve lengthy puzzles, the game 
takes place in a long corridor 
which scrolls horizontally 
across the screen. You can play 
either Berk or Drutt swapping 
between the two characters as 
required, after all Berk is 
positively too fat to do some 
things and that's where Irttle 
Drutt may be of help. 



► Thatbig blue Berk returns in 

Through The Trap Door, but just what 
is Berk up to? (About three feet, 

methinks - Ed) 



On his travels Berk comes 
across occasional magic 
potions which give him powers 
such as flying and bouncing. 
You'll need to work out which 
potion to use to get past some 
of the more unpleasant 
creatures. 

Bug -eyes along the bottom of 
the screen represent the 
snoozeometer ~ if the two 
heroes take too long to get past 
specified points the bugs fall 
asleep and when all are 
slumbering either Berk or Drutt 
lose a life, tf you're reading this 
at the PC W Show, be sure to visit 
Piranha's stand where Through 
the Trap Door and Berk are on 
display. 




► 'OnGobbets'lFsoneofthem 
peculiar creatures . . . !' 




140 CRASH October 1987 



WIN A BERK! 



Do you want a Berk - to have 
and to hold, to love and to 
cherish and Keep him all for your 
very own? Piranha are offering a 
cuddly blue Berk for someone to 
win in this Quick-Comp, Simply 
name two other Don Priestley 
games, write them down on a 



postcard and post to: I WANNA 
BERK, CRASH, PO Box tO r 
Ludtow, Shropshire SY8 1DBto 
arrive no later than 25 October, 
which is, incidently, around the 
time when Through Th& Trap 
Door is to be released. 








i 



swap for The 
Pawnor HtffYKASchimnel, 5 Darwin 
Close, Nottingham, NG5 9LN 

WANTED The Bizanti Horse Rating Man- 
agerby Virgin will swap or buy Gary Sut- 
ton, 20 Danbvry Close, Markstey, Essex. 
GSff-'tfL 

TtMEX PRINTER, Paper, Prate* Interface. 

Were? Top software eg Gauntlet, 

Zoids tot sale or swap for CBM 64 games. 

Tef James; 0306 686829 after 6.00 pm. 

POWERTRAH. is a Spectrum Famine. We 
need pokes new and o<d, maps, and 
views on presentation Write to l Ashbury 
Drive, Titehurst, Beading, Becks., RG3 
5LJ 

FOR SALE spectrum 48K, OK Keyboard, 
Interlace, Joystick, Speech Box, light 
Pan, 6JK Shadow of the Unicorn, worth 
ewer £400 new, Will sell lor £75. Phone 
Lee on High Wycombe 37442.. 

URGENT, SWAP my Turbo Esprit, Back to 
Skool, Feodtor your Theatre Europe oon- 
tad Paul Kehoe, 62 Cianfieftj Road. 
Maws Bridge, Wigan, WN3 506. 

ELITE WANTED, swap For five of Com- 
mando, Faidight. Movie, Saboteur. 
Leadsrboard, Tournament Tapper, Robin 
of the Wood, Super Soccer or Zombie 
J!?wrlte to: R Brown, 9 Queens Close, 
Norwich, NR4 7PE. 

SINCLAIR ZX PRINTER piLiS five rolls of 
paper with manual. In good working order 
£15. Phone: 061-338 4274 after 8.00 

WANTED 128K WAfERS for Rotrontcs 
Waladrive, Writ pay £3 for each one in 
excellent condition only. Tef. Weston- 
super-Mare 813282, After 6.00 pm. 

PENPALS WANTED most be 3 Speclrum 
User, interested in writing not copyina 
programs. Write to: Ian Edwards, 202 
Sterling Road, Sitiingbourm, Kent, MEW 
1ST. I'll bin chain tetters! 

SPECTRUM SOFTWARE FOR SALE: 

rom El, VA T Manager, tan Botham, 
Cricket, Backpackers, Pofe Position and 
more. All original. Phone Sam 
3784. 



ZX SPECTRUM 



THE CLASSIFIEDS 



WANTED, THE RATS m exchange far a 
top recent release- Allan Edglnton, 2 
Langton Villas, Hampden Road, London, 
N1708A 

WANTED ISSUE 1 AMD 9 Of CRASH 

Cash or software. Phone York 
7670SPeverilng$. 

SWAP my DeaHevators, Jasm'sJem and 
incredible Shrink Fireman for one of your 
Arkanold or Army Moves. Please phone 
022$ 29722. Ask for Richard. 

LOTS OF GAMES TO SWAP Send your 
list for mine, eg Elite, Endow Racer, Star 
Quake David CasMn, 132 Donomore 
Avenue, Kilfinardan, Taffaqbt Dublin 24, 
Ireland. 

SPEC MATE Order me first issue now. 
Send a p/o for 50p to D Cummings, 64 
Souffleltis Drive, Stangrwnd, Peter- 
borough, PE2 8DX. (Please state name 

andadi-:-- 

SPEC, Great New Famine for ZX Spec- 
trum, only 40p. issue i available October 
iid SAE for details to AT Jones, 34 
Lyndate Drive, Wmnmocpe, Wakefield, W 
Yorks, WF2 Qjz, M letters answered. 

PEN PAL WANTED. Own Spectrum 46K. 
Also own Amstrati, CPC64 would ahso'lHte 
to swap games. Christian Capstan. 8 



CHAOS! 



The on(y problem with these classifieds is they might upset Lloyd. You 
see, there have been so many ads - for fanzines, software swaps, pen 
pais, pokes, copies of Spycatcher- frying in to the Towers that they're 
threatening to overpower the pile of Forum letters in the mail room 

mere s a good side to this invasion, though; starting ne*t month thr 
classifieds will be printed under headings. Just mark on the form which 
heading you want your ad to go under. 

And remember there are a few rules governing these free classified 

303 . * » 

1 Individuals i andsmall oroantaaltane such as famjnes and tomegrown-ecfhwirs oubfHfcore are 

SSwhfSS'SSJ? lll^IS?™ ?*2?S ,Wfds bn 3 **»«*«*. Postcodes ate count now 
v£i 7.^& i %£J^£J x vmtt9r> ,n me toxe:S P*WdBd, ih*r« is no box-numbar service so 
V OUR AD COPY MUST INCLUDE YOUR ADDRESS AND/OR PHONE ^NUMBER I 

3 CtoHMiBdad9rnw*w*ulirr«edon* : C^^ 

4 J^iSSId*"* 8-111 * ' 8WaPPlne Pmeti «*««»» WN*«C«J«09.««*flWpllBCy 

& SKS?iS2^ B ^ l ?J?''* ? ,< LF* I « prt *" 1 ' arHj no1 ^ blisi > <*»»*** *te wiuiowt reference io 
M^rf5?AfiSiS B . ma, 8S n& * ^ "*** *" *"y tosfeoauaM to advert*^ i^oosruha* 

^» ^ ad '" PJ-**^ **fl r '"9 u» W w«ng «hen ITb going id be pubifcfted - we'll Mi 



HEADINGS (TICK ONE} 

CRASH BACK NUMBERS 
(OFFERED OR WANTED) 
FANZINES Q 

HARDWARE SALES n 
HARDWARE SWAP FT 
HARDWARE WANTED n 
HOMEGROWN SOFTWARE □ 



PBMn 
PEN PALS □ 
SOFTWARESALES 
SOFTWARE SWAP f 
SOFTWARE WANTE 
OTHER □ 



Apsley Rd, Gl Yarmouth. Norfolk, NR30 
2H6 

SAGA EMPEROR KEYBOARD for sale 
£22.00, Spectrum Power $vpply£5.0Q, 
Spectrum Rubber Keyboard <£7, 50 - afl in 
A1 condition Phone Choriey 761?t after 
6-OOpm Martin. 

New Barton Street Salford, Manchester. 
FOR SALE Snapshot 2 Interface will swap 
for any printer. Also wanted a Multifaee 
1 . All letters answered. Write to SaryMul- 
46 CaJderwoodRoad, Donnybrook, 
Douglas, Cork. 

NEW UNWANTED GAMES TO SWAP. 
Games Include Mutant, Vulcan GAC, The 
Boggit, Scatextricefc.. Also Inrterest&d in 
fantasy board games. Ring Spencer any 
time on (0322) 69472. 
VERY GOOD SELECTION of Spectrum 
games for sale from 50p to £4.00 or will 
swap. Phone after 5pm 01-654 1392 
irs A CRIME! P8M Turf Afepperfor 
Spectrum. Full on-screen and printer 
details of up to 240 blocks. £1 ppd from 
Andrew Rose, 63 Milward Road, Hast- 
logs, East Sussex, TN343RR. 
SOFTWARE TO SWAP send list of games 
to .Nick Simms, 3 Nuneaton Road, Fit- 
tongley, Warwickshire, CV7 8EZ, (0676) 
425Q8'\ only swap good games. ' 
WANT TO SWAP GAMES will swap all 
kinds phone for list Tel; James on 0494 
786631 Swap Animator One for Art 
Studio Piease 



ROTR0NIC5 WAf ADRIVE £30 or swap 
for ottier hardware plus £20. Alt offers 
considered, Write to Robert Gait, 14A 
Rectory lane, Clinton, Peterborough, 
Cambs, PES 7LR. 

SPECCV FANZINE Eprom Issue Two, 
great articles, reviews, vlesws, Intervies 
and things. Definitely the best around? 
Only 7Gp plus stamp from:- 328 Tlie 
Mattings, Penwortham, Preston, Lanes 
PR19FD 

SELL OR SWAP your original software 
through our established free newsletter, 
MaKe extra money! Get those new 
games! Free details (stamp pteasi 
1 Robert Burgess, 1 Middteheld Road, 
Rotherham, S60 3JH 
ARKANOID. Droid, Academy, Six Pack, 
Exchange for any games adventures or 
Leaderboardt&n many other times, 
James Scott, 3 Wliton dose, Taunton, 
Somerset, TAf 1E7 or 0823 3378 17 
SOFTWARE TO SWAP, Many good titles 
write lor list to Peter Davis, The Rath, 
Swords, County Dublin or ring Dublin 
405063. 

SPRIHT, Yes a great new fanzine is now 
out. Only 30p: ail about the Spectrum, For 
mora information phone Alan on Oi 959 
DBH 

FREE SOCCER PBMJ Absolutely no 
charge except an SAE per tern. Reply now 
to ensure your place. Totally free! 
Interested? SAE to THS, 47 Spencer 
Road, Calerham, Surrey, CR3 5LE Now! 
12 YEAR OLD COMPUTER FREAK seeks 
similar for correspondence. Apply: Knur 
lodge, Viking Heights, MatHesrtam, 
Waodbddge, Suffolk, IPI2 4RTmy name 
Is James Heefflefd 

SWAP SCOTCH PHOTOCOPIER VGC for 
software, hardware or anything interest- 
ing. Alt letters answered, write to Martin 
O'Connor, 56 Whittington Hill, Did Wtiit- 
tington, Chesteffiekj, Derbys., S41 9HA 
PBM RUGBY LEAGUE CHALLENGE can 
you lead your team to the championsnip 
SAE for further details to Carmlot Games, 
Cae-Ymryson, Caernarvon, Gwynadd, 
LL552LR. 

Hi! I have 400 games to swap, send your 
list for mine to Michael Pritchard, 22Reoi 
Keir Hardta, Penywaun, Aberdare, Mid 
Glamorgan, Cf 44 WW. 
INSTANT ACCESS Is the only poke 
magazine BSpeciatfy for Multifaee, issue 
2 out now only El .00 to C Redgrave, 30 



'WANTAF REE c RA s„ CUss|FtE0! 



ADf>R E ss ._ "" - 

*■"""""•—««.„ ..,„. 

. „„ '""■"• -» » 

_. C1 _: *-• POSTCODE 

TELEPHONE NUMBER. 
WRITE AD COPY MERE "7 



SEND IT 



i saas&n 



r™*o ?hi!«* F,E osT 



1° 



GOT NEW UP-TO-DATE GAMES? So 

have I. Want lo swap them? So do t!! 
Write and send your Hat for mine • if? 
Gabriel 67 Hightmd Terrace. Uffcuime. 
Devon, EX15 3Bi. 

IS VR 010 MALE would Eke to swap 

software with male of female penpal over 

400 fittee write to R Stiaw, 1 1 Fuisbwt 

Crescent, Ayr, KA80ND. 

WANTED MULT1FACE 128 - must be 

reasonable- Please phone (0782) 

626920atl& four o'clock. Ask for 

Edward, 

CfiASH BACK ISSUES numbers 2 

wanted. Good prices paid. Write to Robert 

Lines, The Last f-ioim, GomerLme.Gos- 

r '01220W. 
1 28K AND 48K SOFTWARE to swap. Also 
wap or sell Slo-mo, Kempston. Interface, 
Seed your list for mine to V Vity, 19 Croft 
Street, Moreoambe, Lams.,LA45SS. 
RESTART \$ a great Spectrum games 
mag costing 40p and a stamp from 
Restart, 1 The Beams, Ufton Ctosg, 
Maidstone, Kent, ME158EH. 
48K SPECTRUM, PRINTER, Low-Profile 
Keyboard, Light Pen, amplifier, Kempston 
Interface and Joystick arid worthy collec- 
tion of top software. Worth over £850. 
Sell tor £390. 01-5310564. 
IS THERE A FEMALE PEN FRIEND out 
there? 14-16. Please write to me: Lee 
Pendleton, 7 LongMt, MaQtiult, Merse- 
Vsm r L316Af. 

OVER 100 SPECTRUM ORIGINALS to 
swap or sell. Many new titles, including 
Uridlum, Kwah, Nemesis. Send SAE for 
list Rick VHiter, 65 Barnwell Drive, 
Rushoen, Northants., NN1Q9H8, 
ANY DISK INTERFACE WANTED Please 
phone, after 5.00 pm., (0332) 
7551 52 and I would like one which works 
with BBC disk drives. 
SWAP Currah Speech and OKTronics 
light Pen tor Cheetah Sweet Tamer Of 
Stack Light Rifle or Cheetah Raior almosi 
anything hardware, software. David 

Sheffietd 747327. 
MULTIFACE ONE POKES over 260 cover- 
ing 150 new (and old) games. Send only 
60p +■ SAE to Darren Roy, 153 Norse'y 
Road, Biifericay, Essortor S typed sides 
of A4. 

WANTED WORKING 48K RUBBER KEY 
SPECTRUM or Spectrum Plus will pay 
£25 plus postage. Write to Chris Gormlt, 
205 Cop Lane, Penwortham, Preston, 

PR19AB. 
SWAP fMCFOR WAFADRIVE STORAGE 
SYSTEM and some Wafas from recent 
originate. Also swap Currah Speech, Fifth 
and The Heal You for the Murtitace One. 
Matthew Barton. The Old Vicarage, 
Brcariwidger, Litton, Devon. PL160EP. 
MEW TAPE MAG! Spectrum issue one 
only £1.00. First five replies get money 
backl Pokes, reviews, news etc. Stamp 
and cheque to M Tonks, 57 Myrtle- 
Avenue, Selby, North Yorks,, Y08 98G. 
WANTED Ligntfofce (For Urate), 
Ghosts S Goblins (Big 4), Strike Force, 
Cobra (Hijack), Glider Rider (Saboteur II), 
Winter Games (Commando & Feud) 
phone Zak 061 -962 7638. 
SOFTWARE EXCHANGE CLUB Free 
membership. Exchange your unwanted 
games (originals only} cheaply. Send SAE 
tor details to: Qn-Spec, 23 Florence Road, 
West Briddford, Nottingham, NG'2 5HH 
WANTED Microdrive and Interface 1 
Swap for over 20 games including 
RanaRama, Saboteur 11, Flretord and 
KungFu Master, tf interested please ring 
Stuart (0633) 440974 after 6.00 pm, 
PBM! Why not play a Free PBM - Domain, 
a futuristic game, where players have to 
I ay alive. Send an SAE to Andrew 
Bonner, Domain Systems, 4 Park Grow, 
Bexiey Heath, Kent, DA7 6AA. 
SWAP GAC. Currah Speech, Bobby Bear- 
ing, Thanatos, Scalextrfc, Turbo Esprit, 
Winter Games and Feud tor a Spectrum 
+ extra Instrument tapes. Jonatftan 

142 CRASH October 1987 



Beech, 4 Duffry Close. Bassaleg. New- 
port Gwent, NPf 9PD. 

SOFTWARE EXCHANGE CLUB, Free 

membership exchange unwanted origi- 
nals. Send SAE for details and free mem- 
bership to Ram-Soft Exchange Club, 14 
Park Avenue, Keyworth, Nottingham, 
BG12 SLA. 

FOR SALE The Great Escape, They Sold 
A Million and Gnosis n Goblins. Brand 
new. £12 one. Phone 055 588239 for 
more details: 

ATTRACTIVE MALE seeks female pen- 
mend aged between 15/16, Interests 
include sport computers and practically 
anything else! Please write and Include 
details of yourself. Martin Gunn, 10 
Springfield Place, Chelmsford, Essex, 
CM1 5ZA. 

SUNDAY LEAGWihe soccer PBM Game. 
For further details send a SAE to Sport 
Games, i Patricia Drive, Arnold, Notts, 
NG58GJ. 

WANTED Opus Discovery tor £40 Ram- 
tuittb, Elite, Bounces. Hot Shots, Kung Fu 
Master. Arkanold, Music-Box. Dam Bus- 
ters, Max Headroom, Deathstar, Intercep- 
tor. Contact Paul phone (0634) 64 1 79. 

DEATH BALL A PSM game when 
thing goes, players required for new sea- 
sanabout to begin. Send a SAE A P Over- 
ton, 23 Falconer Lane, Woodhouse Mill, 
Sheffield, ST3 ftZL, 

WANTED ALPHACOM 32 WITH PAPER 

£15 available for a good one. Microdrive 
cartridges atso wanted. Write to Mick 
EMackman, 3 Glffard Drive, Cove, 
Famborougri, Hants., GUI 4 8PU. 
HELP AND SUGGESTIONS HEEDED for 
'my own PBM wargame it would 
have armies, nukes, civilians and careful 
economy would be needed. Thanks. 
Jason Smith, 1 Galloway Road. Swinton. 

SNOOPY paperbacks wanted nos 46, 41 , 
39, 31 . Ail CRASH Issues available, 6AC- 
for £10, 2)iffH|psfor £4 Phone (Ringwood) 
04254 5772. 

SPECTRUM -h, stin boxed, interface. 
joystick over £360 worth of software and 
mags as new would cost over £500, Sell 
for £160. Tel 0602 273621. 

SPECTRUM 48K FOR SALE plus 
Kempston Interface and a few games £45 
one. Phone Derby (0332) 81 0773. 

WANTED SPECTRUM 48K OR 128Kwirh 

or without disk interface, i also need a 
teletext decoder, For sale: RAM Mtisfc 
Machine. Tel Coffins 01 -579 9455. 

WANTED 1Z8K SPECTRUM for around 
£60. Box and teads desirable. Humber- 
sida area preferred. 45 Huntley Drive, 
Murraylieid Road, Hull, HU5 40P. Tei 
(0482) 442725. 

SWAP Aliens, Ace. Super-Soccer, Com- 
modore 1 531 , Datasse II, Catch 23, Great 
Escape, Firelord, Head Over Heels, Vul- 
can. Yankee, Sherlock, Zub, Hob&lt and 
more phone Stefan on 091 -460 4861 . 

WILL SWAP Great Escape or Seooby Doo 
for both games called Knight Tyme and 
Stormbringer. Lee Davis of -745 2332. 

SPECTACULAR i$m hip 'n ' coal fanzine 
to be seen reading ! Send 50p and a stamp 
to J Davtes, 28 Claremont Road, 
Bishopston, Bristol, BS7 SDH. . 

DOES ANYONE OUT THEHE know how to 
get out of the Marsh in the Shadows of 

Mordor^ if so please write to tell me. 
Thanks. Robert Gregson, 14 Lindsay 
Road, Watton, Liverpool 4, Merseyslde. 

SPECTRUM +, Currah Speech, Tape 
Deck, over £ 1 50 worth of books and soft- 
ware cost over £320. The whole lot far 
only £1CQ ono. Ptione (0903) 724057. 



L 




WINNERS Ctg PRIZES 






DESIGN A GAME 
FOR DOMARK 



The winners and runners-up for 
this issue 39 comp were decided 
by Richard Naylor of Domark and 
Graham Stafford of Design Design 
- or Walking Circles, as rt"s called 
now,. The winning entry was a 
game design called Pile Driver and 
came from Tony Worrell of 
Lancashire PRl 9FD r who edits 
the Spectrum fanzine EPROM. 

Well done, Tony, and don't 
fritter your £500 cash prize away, 
now - you could pay to have the 
broom cupboard redecorated. 

Aspecial second prize went to J 
Fradley of Yeovil BA20 2PB for a 
model- 
Some of the 23 runners-up were 
ZZAP! 64 readers (the same comp 
was run in ZZAP!), so they 
shouldn't expect two prizes just 



because they're listed here too - 
anyway, ZZAP! readers should be 
honoured enough to have their 
names mentioned in CRASH. All 



t runners-up win games on 

the Streetwise label . . . 

MarceJ van Oriel, 7*06 BV Zutphen, 
Holland; Marcus Ugftt, W York* BO f 5 SLA; 
Andrew Sandham, Aberdeenshire AS3 
4HQ; Brian BurreB. Essex CM15 OEW; Leo 
Martin/Stephen Bradshaw, Hove BN3 6AA; 
Raymond Chan, € Sussex BN4 2PP; Julian 
Stockoc, Levin. New Zealand; Howard 
Carlisle, Leeds LS1B 4HO; Lucian Paul 
Hoar*. London SE4 2DT; lain Murrey, f rfe 
KY1 1 SAE; Knaiid Jamil, London MW2 6LA.; 
Gary MeDfcnmnid, Angus OD? 80S; Tim 
E a j t s tMV Milton Kevnes MK3 6PP; £i D ut 
cte KoK, 790T GE Boogeveen, Holland: l«n 
West, Bucks MKIfi 2PE; SJmon E Critchley, 
Hull HU14 3NN; Anthony iarvj»/Hartttww 
Whitby, Esssx H3S 9AE; Timotny Hodges, 
Camos PES 6YL; John AtKlnscwi, Cumbrie 
CA1S 7DO; Kov4n Payne, Awon SS18 2RZ; 
and Stuart Thuralon. Worcester 



HERCULE DE 
MINION COMP 



US Gold's super sleuthing comp 
in Issue 43 brought in a milliard 
entries, and for those of you 
waiting on the edge of your seats 
wanting to know who stole my 
"buttered scone the answer is 
Lloyd Mangrem (not Skippy!), 
Nasty creature - it's the last time I 
prune his rosesl Anyway, the 
winner (who gets a Pink Panther 
video, Agatha Christie's novel 
DeathOn The M/eand the issue 42 
Smash Killed Until Dead} is 
Jonatfion Lari of Wales C F6 2DQ, 
Four second prizes - a detective 
novel and Killed Until Dead each - 

to to James Yeo from 
edfordshireMK441BL; 



Nicholas Young from Lancashire 
OL3 5EG; C Walker Smith from 
Derby, DE2 9LL; and Gareth C 
Jones from Cardiff CF5 3SW. 1 5 
more copies of Killed Until 
Dead go to: 



Tom HoJsteln r Hampshire RG23 7AA; Adam 
BriaBs, Notts S81 ONX; A Wrtson, Angus 
DD3 BOW; Hoxanne Bailey. Reading RQ2 
90L; Paul Dixon, Kortt SR8 7YR; Stuart 
Brown, Wast Yorfcaliire LSfl 4B¥; Richatd 
Wail, Kant CT4 80J; A P Goods, 
Birmingham B4£ 1LW; Darr*n Martimer, 
Birmingham B31 3UW; Stuart IM flM l a y, 
Mottjfto/iamshira NG12 5LQ; John 
Croasdale, MofSnghamshlre NG15 9FT; 
Philip Louthar, Lanes FYS 3Q0; Nlchola 
Trusoott, Gloucester GL2 6UA; OarvJfrl 
Wade, nr Southpon, Lanes; and Thomas 
Price, Devon EX SEE 



WHOOOOPS! 



OK, so I made a mistake - and 
they'll never let me forget rt. In the 
Ferguson adventure oomp in Issue 
41, Question 4 should have been 
Type in Fordo's birthday - which 
game's that? ' - as in Fordo from 



CRL's Bored Of The Rings rather 
than Frodo who, as everyone but 
me knew, is the hero of Lord (MThe 
Rings. You don't get much 
literature in the broom 
cupboard-. . . 



ENTERING 
COMPETITIONS 



If you want to send entries to more 
than one CRASH competition in 
the same envelope, write 
MULTIPLE EhfTRY on it clearly 
and send it to PO Box 10, Ludlow, 
Shropshire SYS 1DB. 

You are reminded, as if you need 
to be, that the editors' decision is 
final when it comes to picking the 
winners and deciding the 



correctness of answers to 
questions set. Also, the exact 
number of winners and runners-up 
may be sllghtty different from that 
announced in the competition 
(depending largely on the number 
and quality of entries), though 
prizes will be exactly as promised 
whenever possible. 




WEAR A COVER ON 
YOUR CHEST! 
PART OF THE GLITTERATI 



HE NEW 




£5.50 



CRASH T-Shjrts come tip to 
date with full coiouf CRASH 
covers by our very own Oli 
Frey on the front- as well as 
the CRASH logo. Each cover 
has been personally chosen 
by a member of the CRASH 
team. Available in two sizes: 
Medium and extremely 
grossly porky (XX Large). 
Just the perfect 
complement to your winter 
woollies or summer shorts in 
50% cotton and 50% 
polyester. You better get 'em 
quick - they're a limited 
edition! 



The last word in labels! 



RED MOON SHIRT 

"I picked Red Moon 

co2 it's got a big 'n' 

nasty venomous 

monster to frighten 

off people you don't 

want to talk to, it's 

also a nifty bit of 

artwork. Worra 

uptown tease!" 

RICKY 



EVIL EMPEROR 
SHIRT 

' Head and Heels's 

arch enemy on your 

chest! Well, it's better 

than my school 

uniform! Good for 

becoming a real 

yuppie -exclusive 

CRASH shirt and a 

filofax. Dress to thrill 

ready to squeak!" 

MIKED 



CRASH T-SHIRT ORDER FORM 

I must admit, the cool super-hype of your advertising agency has 
made an impression on my gullible consumenst tendencies. I give in, 
I want one (or more) of the new CRASH fuJI-colour cover T-Shirts. Ii 
fact I'm so worked up about it all that I've enclosed a cheque/postal 
order made payable to NEWSFIELD LTD so's I can have what my 
heart desires . . . 

I've ticked the appropriate boxf.es}, ao please send me, at £5.50 
each: 



Q RED MOON SHIRT 
Q EVIL EMPEROR SHIRT 
□ KING GRUB SHIRT 



MD XXLQ 
MQ XXLQ 
MQ XXLQ 



Name .... 
Address 



Postcode 



Total payment enclosed £ item ordered. Please allow 28 

Prices include postage, packing days for delivery, although every 

and VAT for UK Main land. Europe effort will be made to send you t 

and Overseas, please add £2 per goods before that period. 



PLEASE DEBIT MY VISA/ACCESS ACCOUNT £ 



I wish to pay by Visa/Access (delete as applicable) 
Signature 



Expiry Date 



Please Charge My Account No: 



CRASH T-SHIRT OFFER, PC BOX 20, 
LUDLOW, SHROPSHIRE, SY8 1DB. 




KING GRUB SHIRT 

"What's all this then? 

A nasty Grubby stain 

on my shirt — none 

other than the 
Grubbiest stain ever 

it's King Grub, 

eponymous star of 

our new comic-strip! 

May I warn you that 

anything I say about 

this brill shirt may be 

worn and held 

against you" 

PAUL 





HOW TO GET YOUR SPECTRUM REPAIRED FOR ONLY £19.95 



{rc P* fans'. (vor*nrpr i»^ 
t SO incurtmfl ntiHva w 

MOfm* rp&iimer.HO'dW' onte 
£43 55 KfDklftintfiir'QO 

n* ironies »*• 
whC?S) 

■ |0 M »M 




SPECIAL OFFER! W SPECIAL OFFER! 




HHi* n« vepw rowi* Sfltetfw* MJ * W 

!M?jtf17 95 '"fluffing vn pcviF4wnig 



m . 



i ... 



A *uH» ncVi*if inlet toemtr 
com 'Wiuartfl r ng*n 

f«n hftirUf rt«rutCHJn\ 
iiipptifo win rim «q 

«(«» ? mo s a** 



SAGA LO-PROFILE 

PROFESSIONAL KEYBOARD j 
R.R.P, £39,95 f *Q 5C 

SALE PRICE ONLY 




TEN -A- REPAIR SERVICE 



» While you wait service including 
compote r spare parts ove r the e ounter 

* All co mou ters fully overhauled and Fu«v 
tested before return 

* FuJiv insured f or tne return fpuroev 

* Ftxea low price of ei 9.95 mciudtn g pose 
packing ana WAT iNotaftetweenprice 
of reaiiv up to £50.00 which some of our 
competitors are quoting i 

* Discounts for schools and coheq es 



BEST SERVICE - 




* Five top games worth £39.00 for you to 
enjoy and plgy vyitn every Spectrum repair 

* We repair commodore 64 s Vic?o$. 
commodore 16s and Plus* s 

* The most up to date test equipment 
developed Pvustofuiiv test and f mo an 
faults within your computer 

* Kevooard repairs Spectrum rubber key 
boards only ffi. 95. 
3 montn written guarantee on an repairs 

BESTPRtCE S / 7-f 

ARE YOU ANOTHER CUSTOMER - fed UP 

waiting weeks for your estimate? 

Need your computer repaired fasc Trten send It now co the Number One Repair 

Compan y Irt th e U .K. , or cal 1 1 n and see us at our fully eq nipped 2 500 sq ware foot workshop, 
with all the latest test equipment available- ¥ou are more than welcome. 
We will repair your computer whiie you wart and help you with any of your technical problems 
Commodore computers repaired for only £55.00 Please note we gove vou a 100$; low fixed 
prtce of £19.95 which includes return post and packing, vat not a between pnee like some 
other Repai r compan*? offer we don't ask you to send a cheque in for the maximum amount and 
snocK you wsm repair Dili 5 £50 upwards. Pont forget we are Amstrad aproved for quality and 
speed, don' t risK your computer to any other unauthorised repair centre. We dont just repair the 
fault and send your computer Back, we give your computer *;■ 

OVERHAUL WITH EVERY REPAIR WE DO:- 

We correct Colour, sound. Keyboard. Check the loading and saving chip, Put new feet on 
the Base rf required. Check for fuii memory check an sockets including ear/mine and replace 
where needed. AH for an inclusive price of £19.95 Including VAT, all parts, insurance and post 
and packing No hidden extras whatsoever we don t have to Ooast too much about our 
service as we have thousands of customers from all over the world highly delighted with our 
service a first class reputation for speed and accuracy oorvt forget, we also now have a 
Service Branch an Manchester City Centre for whiie vou wait service 





way 

rtODon catue to 
extend your pots for 
vour peripheral i 

£10.95 

» {Mu* £1 SO p & 



&* 



&^m. 



^ 



HiwifNlHfUi.f 

'ClUHOtaMlfW to*WVO**' 

On vEIS SW^iu^rtfloto 

£9.0Op.iif.5£a*(i 





Spectrum keyboard 
membranes 
£5.50 plus ei 50 p & p 
Spectrum Pius spare 
Keyboard membranes 
E12.90piL.ftC' Stipip 
ZX 81 membranes 
fSOOpiu^eisop&p 




URGENT NOTICE Don't be misled by adverts showing Between prices.' A recent 
com plaint against a Manchester repair firm Mancomp, was upheld by the Advertising 
standards Authority on two counts, - »t had stated BBC repairs between £id and £45 
then charged the customer £85." Their guarantee policy was misleading as it did not 
make dear that all repairs were not covered. 



USE ANY 
JOYSTICK WITH 
YOURSPECTRUM + 2 

SINCLAIR JOYSTICK RAPTOR FDR 
CONNECTING SPECTRUM + 2 
COMPUTERS TB MOST JOYSTICKS 



Ott-OFF SWITCHES 
FOR THE SPECTRUM 
AND SPECTRUM + 

ORDER No 
1067 SPECTRUM 
10S7A SPECTRUM^ '- -. 
£4.95 + ! SO p + p 



THE ViDEO VAULT COMPUTER COMPANION 



Tt]t vweovault has just releasee: the most up to date and exciting catalogue ever produced, our team of experts ngve scoured 
the gfobe to ftrsd you all the latest software and add on's fc* your compute* . all the latest injovstici techrtokigy , all the top and 
tested software tees all a t Qmt discounts to you Anyone can apply no w Just serni 2 x 1 8p stamps to me Catalogue Dept atthe 
address beSow for your free copy. We have an the top oranoed stems available, delivery by return post .'our usual standard! Al I 
goods carry our guarantee of satisfaction. Never has such a catalogue ever Been produced before including spare parts. ULA, 
membranes, power supplies -all at discount prices. 



STOP PRESS!! BRANDNEWSPECTRUMPLUSCOMPUTERSINCLUDING 
POWER SUPPLY, LEADS AND MANUAL JUST £59.95 + £1.50 p + p. 




140 High street West, Clossop, Derbyshire SK13 8H) 
res- 04574-66555/67761 Head office & access orders. qweries. 
Manchester o&v 256 0576 wrwe vou wait repair centre only, 



Copyr f gnt vxJeovauiT US No 736CJ2 WE NO W HAVE FAX: <0J 4574 63046 




POST + PACKING 
CHARGES UK ONLY 
OVERSEAS 
POST + PACKING 
CHARGES PLEASE 
WRJTE FOR 
OUOTE 



CRASH October 1987 





GOGGLE! 

VI DS TO FREEZE YOUR 
FRAME FOR... 



CIC VideoJrcttts its attack en the rented shelves 
with ^e biggest release f<y October, Top Gun, 
starring Tom Cruise {Risky Business, Legend, 
fite Color Of Monefl as an ambitious young 
figrrterpikJt. trarar»gat ttw US Navy's predgjous 
Fighter Weapons School. Kelly MeCillis 
I W>tnes$ also stars as the sclwol's lecturer with 
wtom Cruise becomes fomarfljcally imolwd 

..:.'.'? was the most successful video e«r 
whenreleassd:mtheU$faiela5tyear--butit was 
• off the Number One slot by atwt her CC 
'affls Oeferfc fey CM Matthew 
Braderic* (WarGames, Ladyhawke) stars as a 
srnoDttvtalhing, attractrue and intelligent 
teenager wing sfe to the tuH, After ccmvioeinghs 
best friend, Cameron, that they must borrow he 
lather's 1961 fcwari, he sets of! with fte-rds to 
tour the s$tfs of dov/ntowri Chicago. Its on the 
shBJvBSnow»dOfl"tmiT 

Qnthesamelabelandfromthe writers of Too 
ftp comes tega/ Sgfes, featuring Robert 
Redford as an Assistant District Atfor ney and 
Debra Wiflger as a competing lawyer-'tjw^ 
vombme thee legal minds tosolve-a crane going 
back 15 years. 

The last day of September sees 
Entertainment In Video's release of of the 



*■ ferns Buellets Bay Off 



Fm gets ready for big business, too, with the 
hugely successful Crocodile Dundee totting the 
sWwsn October So much has been saidabout 
this AusJraSan wonder that many' people ftaue 
come away disappointed aft*/ all the hype - still, 
don I miss it, And CBS Fax also has /^ggy Sue 
Got Married out tor Qclobe/- - a sod: ot Back Jo 
The fafttfs fe r 'grawHips , starring Kathleen 
Turner \P?tzzi's Honour Jews to The rife) mthe 
tie role, 

Sober \2 Nobody's fool, from 
:, Sony Video Software reaves the 
Shops. Rosanna ArquetteiDe^pefsteiySedwg 
St/san, After Hpwrai plays the part of Cassie, torn 
between (he lover of her chequered past (whom 
she stabbed in a restaurant) and her present 
attraction to fiitey (played by Erie Roberts from 
Runaway Train}. 

Lookout a! the endofO-ctcberforCIC Video's 
release TfieW!wpee8ffiTwywr\%#<iti,M$ 
and Barcey, go to finishing school b help a 
beautiful Palm Beach heiress gar her inheritance 
and marry the perfect ge/ i duller 

months coming on 11 looks like there's a lot of 
goggle-box watchmgeemmgup to alleviate those 
exerting' new airtumri TV schedules. Ws'iitry and 
review as many as we ran 





comedy/horror him House II- The old owner has 

moved out (wise feUow!} but some poor fool 

(tempted by the low price, nodoubt) moves m to 

u->' -. : ,, ;■&;.& Chris WalaS'! Tne Fly Gtemlir^ is 

r esponsibte for the scary special effecis. CSS 




AT LONG LAST 
SINCLAIR 

ON SEPTEMBER 1 Sir Cfive Sinclair's 
long-awaited new kneetop computer, 
theZ88, was put on sale in the high- 
street chain stores Comet and Dixons. 
ft retails for £287.50 {batteries not 
Included!]. 

"The Z8S is a fraction of the cost of 
its competitors, yet it is the 
advanced and powerful portable 
computer on the market," said Sir Clive 
at a press conference on September 3, 



SUNK! 



VOU may be wondering why CRASH 
hasn't mentioned $9 
conversion of the classic board game is 
grab!.: 1 ' $ imash'hit reviews 

from Computer & Video Games and 

■ : " «d.ed 

ilour 

and alter- hearing s 

comments on Battiest 

decided to 'stt on t hi I elite's 

idded, 

'Battleships will not de released as a 
lu'l-price game,' Elite's decision backs 
up the opirifOn of CRAS H revi ewers who 
saw Batttsships before it was 
kawn. 



finally launc hlng the product which was 
first expected in the New Year. 

The tmy Z8S. with keyboard and 
screen together 1 only the size of CRAS H , 
comes wfth built-in software which 
includes word-processing and 
spreadsheet functions, a calculator 
program, a diary, a database, a 
calendar, a clock and (watt for it) BBC 
BASIC and assembler. 

Production has started m Scotland 
by SCI UK, part of the American SCI 
corporation - the world's largest 
subcontractor in computer 
manufacturing, according to Sinclair. 



WOT NO 

searing: 






CRASH October 1987 145 




► Keep on wagglfn'; 

Konix competition winner 
Marls Geert in Brussels 

RIDDLE OF 

BOFFINS' WAG BID 

TRAGEDY 



IN a shock move that left thousands cf 
European waggringenthusiasts shaking 
aH over, joystick manufacturer Konix 
last night announced the collapse of its 
record-breaking Speed King after 
17,604,000 waggles, Our Wagging 
Editor wnten. 

A shaken spokesman described the 
tragedy, which took place In front of 
20,000 horrified holidaymakers (well, 
one or two bored Functionaries at 
Konlx's Welsh plant), 'it just started 
missing the odd click' said Michael 
Baxter, 'nothing particularly 
phenomenal.' 

But there were smiles through the 
tears for Belgian waggler Mans Geert,, 
who won £100 in a competition to 
guess the loystick's endurance. Geert's 
estimate of 643 hours was off by only 
nine hours - the Speed King actually 
lasted 652 hours (more than 27 days), 
at 450 waggles per minute. 

Said Geert ' I had heard how durable 
the Speed King fs r and so I worked out 
how long decent joysticks should fast 
when playing Daley Thompson's 
Decathlon, doubled it - et vollaT 

Guesses at the joystick's waggling 
life had ranged from 14 minutes 
{believable of some products?) to eight 
years; both people who submitted 
those extreme estimates have been 
rewarded wth Speed Kings, joining 
some half million happy Konix wagglers 
worldwide. 

The company will release a £12,95 
autofire Speed Kfngat The PCWShow. 
and it's planning a 'beautiful new 
concept' in Joysticks, to be launched in 
the New Year, Added a highty-p! a 
source: 'We are confident that Ed - is 
this plug for Konix bng enough? 

1 46 CRASH October 1 987 



PEE-ARE- 
MANIA 

Number One in an occasional 
series: THE SPONGE 

This is a sponge. A round green sponge sent to us 
by Lesley Mansford km Electronic Arts, 

Fine. We threw it around for a white. Roger stucfc 
it to te computer and squeezed it occasKsaHy, 
and Ricky used it to mop his or ow in the 
sweltering heal Pah! 

After much deliberation we decided it smett 
like a Heathrow departure lowge carpet, GUT 
seriously, viewers, after a bit or investigative 
journalism Et M discovered that ft was a Nerf 
BaH - an American Invention. 

You'resijpposedtohave hundreds in tt*e office 
and wtienever a Nerf Break is caSed for, 
ever/body turns p-ga and bungs them wound 
suppo&edjy 'to relieve pent up tension'. 
Unfortunately, wlh only one Nerf Ball, Nerf breaks 
aren't as jolly as they sSouto be. 

(That's enerfNerf Balls -Ed Dir) 

BUBBLE BABBLE TOY 
TROUBLE 

Competition ahoy! Pictured above are flenand 
Ricky outside in the park playing with some odd 
contraption known as the Incredibubble .from 
MHI Toys, The long pole Ben ss sticking into the 
bubWe mixture houses at rts end a loop of what 
looks Ske Smicker elastic. Pull back the tube on 
the pole, the loop opens and, hey presto! when 
held to the wind, rtforms. and releases a gigantic 
bubble.,. 

Unfortunately tise contraption couM onty be 
made to btow one measly bubble, and after 
apendinganSKjur or more playing about with ft we 
thought it had better be put to some use - so 
here's a wee comp. 

We're not going to give away a recafcitrant 
bubble-maker, but you can wm some CRASH 
DubblebitnandaCRASHT-shiit(scepage I43|; 
send a captmn for this absurdly odd photo to 
BUflflLES IN THE BATH, CRASH, PO Box 10, 
Lwfow, Shropshire SYS JOS to arrive no later 
than 25 September, Oh I'm forever Wowing 
Bubbles ... 




► Tlw Nerf Ball held ready for a spot 
of nerfing (note expensive 
manicure done at Ludlow Beauty 
Emporium) 




► rfs Ben and Rictcy , , - but can you think of a caption? The sillier the better 



FIRST DOLE- 
PLAYING GAME 

You Are Maggie Thatcher 

by Hunt Emenoit and Pat Mills. Published 

by Tttan Books at £4.95 

' :artoo«St Hunt 
Emerson and role-playing writer and onetime 
5O0040editor Pat MiHs bring a wckadserse of 
political humow to this first ever connc-strip 
adventure book. You get a chance to. become 



North Finchley's -g eatest heroine, bullying, 
cabling and (hardly ever} Riding Britain through 
crisesof enormity whfet never loarigsight c-1 the 
real goal - your political career, 

Somewhere n spirit between Private Eye 
meets Dwigeonsand Dragons and Spfflmglrtiage 
takes on Judge Dredd, You Are Maggie Thatcher 
tsa novel experience for the politicaty aware role- 
player with an eye on Parliament. Its out on 30 
October, but be warned; some of the humour may 
offend! 

ROGER KEAK 



;yjgju aRC^ 




a Dsle-PLaYiNg GAMe 



ETAL's 

LITERATURE 

COLUMN 

The World's Best Computer Jokes 
by Rex Malik. Published by Angus 
& Robertson at £1.95 

(tariff picked up The World's Best Con 
Mesi imagined I was in for an afternoon Wtenng 
artd spluttering nicutWuls of coflee over the 
Spectrum at the turn of a page Bwt it was not to 
be. I can't help flunking that this book is the tend 
Of thing Amstrad would stag in win their PC 
systems as a complement (if not a complimenti 
to the manual. Mast jokes are what I would tefflf 
schoolboy humour for business «ecidwes after 
a hard day on thar IBM mamta: 

Written joAes are a&ng the lines of " My 
computer is user -friendly, but not over 
familiar . . . '.and cartoons are in the middle-aged 
man sits at home computer and on the screen 
appears. 'Get rid of the wife' vein. 

The Wo/Id's Best Computet Mes may be a 
nice stocking ffler for Uncte Harry a! Chretmasm 
exchange for the orange Worts three sizes to 
big he gaw you last year, but don't expect any 
decent guffaws or any mention of the Spectrum 
ttrerWCKYEDOV 



v ■ . ^1 


\ y-fw 







onam 



M ARCADE NIGHTMARE NOW FOR 



vuw 



<&> 



^ 




^J 



Ml 



T 



N» 



I III 






s^H 










• IS* 



tf 






SPECTRUM 



COMMODC 



i 



APftTRAD 



! 



Ocean Software LirHited 
6 Central Street ■ Manchester • M2 5NS ■ Tel; 061 832 6633 - Telex: 669977 



Ihr ill to the action as the legend eomes to life! 




mm*****"* 

WWW fi ^J2SS5 WW* *»« 



Pic h. up your trilby and trusty buliwhip and don the mantle o< trie legendary Indiana 
Jones! Prepare yours-etf tor your mosl dangerous adventure yet - to storm the evil 
Temple of Doom and rescue the Imprisoned children and the magical stories of Sankara! 
Beware the foss and hazards that block, your way. 
The Thuggee guards will fight to the finish and 
poisonous cobra snaKes will rise up in front of you, 
You will traverse perilous ledges, ride under-ground 
railways, and cross the bottomless fiery pit in 
pursuit of your quest! 









and skill. Push yourself to the limit, ride your luck 
and the magical stones may just be yours! 



J? 5±liuj 



EMM 



Screens Irem Are*** Vtrsten 



ATARI STo.skE19.99